Jump to content

Anilon

Members
  • Posts

    185
  • Joined

Everything posted by Anilon

  1. LOL. Also, no thread is pointless simply because it contains information you may not be interested in (this directed at the second poster, not the OP). I love my slinger as well. I will admit I get frustrated having no long-term huminoid CC though.
  2. News Alert: People want to feel important. Raiding has changed into an environment where each player does matter. And *most* of the population likes this. How do I know that? Because video game companies are just that, companies. They are out to make money (not in some evil way, just in the way that they want to make a profit as any company would), and as such they will build that which brings them the largest player base. I truly am sorry that this game doesn't hold that experience for you, but the trend is the trend, and you are in the minority.
  3. So is it your position that columi gear is better than rakata in this case? That sounds like the point you are making. Oh and heres the piece I am talking about.. enforcer with power surge: http://www.torhead.com/item/cHQGmLY/rakata-enforcers-package
  4. No, you are wrong. I am looking at them in game right now. You are thinking of the EARPIECE. We are talking implants here. I am staring at them in game, on the vendor. My stats in my OP are correct.
  5. I agree with some of your points - the problem is that the enforcer's package is not crit/acc - its just as I posted above.. power surge.
  6. If you were stacking super large amounts of surge, than you are exactly who the nerf was intended for. I won't say we don't have issues in PvP, and I am certainly not a battlemaster (rank 33, full champ set) - but to say that a 10% surge nerf makes us completely not viable... By the way, I am using 10% here as an estimate. I am basing that off of several guild mates who, for PvE reasons, were stacking Surge and after the nerf lost about 10% *overall* surge.
  7. If this is what he is implying, he is wrong. The surge nerf would have taken off about 10% of your surge. That is really not that much.
  8. Hello All, Our guild is working on hard modes (4/5 EV HM at the moment). For reference, I am in full Columi with a Rakata piece here or there. This morning I reached 120 daily commendations for the second time and headed to the vendor to pick up my first Rakata implant. However, here is what I noticed: We have two choices with cunning: Rakata Enforcer's Package +85 Cunning +98 Endurance +51 Power +51 Surge Rating Or Rakata Field Medic's System +103 Cunning +85 Endurance +44 Critical Rating +51 Surge Rating ----- Now, logic would suggest that the Enforcer piece is for DPS specs, and the Field Medic's piece is for healing. However, when examined closer: They both have 51 surge, so lets remove that. Endurance should not be a consideration for DPS or healers in PvE, so lets remove that. This leaves us with this comparison: Rakata Enforcer's Package +85 Cunning +51 Power Or Rakata Field Medic's System +103 Cunning +44 Critical Rating Now, considering that Crit and Power are both acceptable DPS gain stats, is it really worth losing 18 cunning to get power over crit? Or should I be rocking the Medic implants on my dps set?
  9. It should be mentioned that this only works on Hard and Nightmare. If it is on round robin in normal mode, the loot will be pre-assigned regardless of loot settings. (obviously except crafting materials, etc).
  10. This raises an interesting question. If at that point, you were to all stack behind the pillers, and jump out just to dot and get back behind.. could you kill him 45 minutes later?
  11. Alderan tip: Defending middle from the upper ledges is *awesome*. A large number of PvPers will ignore you and you are free to destroy healers and then mop up whats left.
  12. Guss is definitely the way to go. Make sure he is in healing stance. As others have mentioned, gear is also an issue. Try and keep it up to date with commendations. Also, what kind of rotation/priority do you use? For example: 1) One Strong Mob, One Standard Mob Have Guss attack strong mob (I bind this to my mouse) and he'll use his short term shock beam CC thing. Kill standard, kill strong. 2) Three Standard Mobs AoE mixed in with single target. Throw grenade on CD and used standard single target abilities to focus each one down. 3) Areas with robots = awesome - our CC rocks. A word on cover: Portable cover and real cover are different. Always try and use real cover. You don't have to "roll" into it, you can just drop down into cover behind something. If there is a green shield above the enemy's head, you are in full cover from them. There are level 50 heroics that I solo with ease on a daily basis due to how strong cover is with ranged mobs.
  13. This is a tad harsh I would say. I do think there are improvements to be made to our PvP, but I quite enjoy it on my slinger. (For reference, I am 50, Valor 31, Nearly full champ gear/ a few centurion pieces) When I go 1v1 with several classes, I come out on top. Against mediocre melee I can walk away unscathed. (Pulse detonator, Aimed Shot knockback, legshot, etc). It's also important to remember we are in a non-arena PvP environment. This means that single combat or 2v2 is less meaningful. Playing a gunslinger is about not being seen. In Alderan if I can get in the rafters at mid and not be noticed I will absolutely destroy people. Again, improvements? Yes. Totally broken? No.
  14. Hey All - Our guild is moving on to hard-modes, im in 5/5 columi, and I just recently switched to biochem for some obvious reasons. Im now 400 - but when looking over the re-usable adrenals im having trouble deciding. + power vs + crit vs + accuracy. Im at 100% acc but I know there is some bonus after the fact for lower defenses. My first reaction is + power. Thoughts?
  15. Lol! I'll take the suggestions under advisement. We have had the same issues .. lots of people getting duplicate gear. My companion Guss is happy though... such a shame.
  16. Oh snap! Darn - I thought you were saying that would work in normal. Our Main tank has won so many duplicates its ridiculous.
  17. Hm ok. Three people or two? And if you use two - do you just station one person on a side and have the other run between the middle and the other side? How do melee dps burn for the burn phase when they have to get down to the boss?
  18. Hey all - Just got our first normal kill of him last night, and wanted some thoughts about how we could make it a bit smoother. Our standard group has only 1 ranged dps (me). Because of that, we went with just me solving, one healer on the middle platform to reach me and the group, and everyone else down with boss. It took us 6 rocket fires (R-M-L-R-M-L). We're coming pretty close to the enrage timer. Is this is the best strategy because of our lack of ranged dps? Or should we be solving WAY faster and using just our single highest dps down on the ground?
  19. Lucky. RNG is RNG. Need > Greed > Pass. Need and Greed on 1-100 rolls. That is all there is to it.
  20. Thank you very much for explaining this. Going to try and see if I can convince the guild to go with this. We have no loot drama - but are tired of duplicate loot going to people when others need it.
  21. The OP asks what others "think". There is nothing wrong with surveying for other people's opinions in friendly conversation.
  22. Not only do individual companions have crafting and gathering bonuses (that show on the crafting page) - but affection rating changes this speed as well.
  23. You've seen this, but you can't raid because you don't have 15k hp. Wat a second...
  24. Agreed. Got to love the "quality of life" game improvements!
  25. WoW is the industry dominator. SWTOR is positioning itself to be the prime competitor for millions of consumers. Based upon that, you WILL have comparisons, and for valid reasons. The two games are competitors. They have differences, they have similarities.
×
×
  • Create New...