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Anilon

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Everything posted by Anilon

  1. Correct. Andryah - i'd be interested if you had a guess at the hours? I know its asking a lot, but even just a guestimate would be nice.
  2. Well great - now you have both convinced me to get back in the game and here it is only 10 AM and I am stuck at work. /tear I do appreciate the response though, thank you. It sounds like I should be able to hop in and catch up.
  3. Thanks for the advice! Have they released info on when the level cap might be raised? How much time do I have before that goes in?
  4. Thanks for taking the time to reply Andryah - I really appreciate it. You are correct that it is more a solitary style of play. I am not after server firsts. To elaborate - I am asking more, will I be able to knock out the solo-able completionists parts in say, 300 hours of game-time? Or is it 500,600,700 + etc at this point in time? I fully understand what you are getting at here - and its a valid point. But I think knowing a game like WoW (sorry to use it, but its a great example) will *most likely* be online for many,many years to come is different than worrying a company might drop a mediocre success game rather quickly. Does that make more sense?
  5. Hey all - I have this recurring problem - where I jump on a new MMO bandwagon, abandon an older one, and then wish I had stuck with the older one. Most recently, this problem has come with SWTOR. I leveled a gunslinger to 50 at launch, did operations with a solid group - completed most hard modes, had half rakata/half of [whatever is under rakata, can't remember] - and then left the game, for 5 or 6 months now. I am really interested in coming back, but I am a nervous for two things: 1) I am a completionist - is the game in a state where I can max out one characters achievments, gear, etc or am I just too far behind? 2) I don't want to join and have servers go offline in a year or something
  6. Quick cosmetic suggestion - The Menu Bar and Phase Indicator are trapezoidal in shape - it would be awesome to have a simple option to flip the trapezoid, for those that choose to place these two features on the bottom/sides of their interface. Example: Current Shape: ___________ \__________/ Flipped option would make it: _________ /_________\
  7. I really enjoy it. It takes a while to "find yourself" and to get gear that makes you effective. I use a sharpshooter build and love it. In my opnion, the goal of a gunslinger is to not be seen. I stay with other team members and pick places where I won't be noticed and then spend time destroying the other team. It works out pretty well. I can't speak to DF or Sab, as I am in love with SS. - Anilon, Valor 55 Sharpshooter Gunslinger
  8. I *want* to say I have seen exotech adrenal's drop in normal, but I can't remember 100%.
  9. Yes, it seems they certainly addressed the difficulty concern. Also really glad to see the story mode is going to persist to the new operation. I can't quite keep up like I used to in college .
  10. Wow, thanks Oloth! I had not read that yet. Glad to see some more challenging content coming.
  11. I almost fell over laughing out of my chair at the SOA quote - i've thought the same thing when we kill him. I can definitely see your point. Perhaps they could keep the instance the same, but add entire wings, bosses, etc to the harder difficulties - allowing normal mode to still follow the main storylines. That my accomplish both goals.
  12. I agree with you that difficulty needs a bit of a bump. Where we disagree is on how that bump occurs . I feel they can enhance nightmare mode in future tiers to serve this need. And as to WoW's current raiding: As of Dragon Soul and moving forward - they have three levels of difficulty per tier, broken as follows: Raid Finder: A very easy difficulty for random, cross-server Pugging. Normal: A normal difficulty for organized guilds Hard Mode: The highest difficulty - for very skilled players and guilds. Look familiar? It should, as it is exactly how SWTOR has set themselves up. (minus the ability to cross-server). I would like to touch on one more point you made: "I don't know the math, but I am sure developing an instance as I described would be preferable to losing raiders." The problem is - that usually is not the case. You are dead on with the decision they are making - basically "how many more people will keep their subscription if we develop this extra level of difficulty tier". And that is the core reason for the model above. It allows more difficulty, with less Dev time. As I said, you and I are almost on the same page, just slightly different approaches =).
  13. Heh, I must really have the modern loot and raid paradigm "beaten into my head", as i'm having the "darndest" time getting my head around how the staging works. Oh if only I were but a decade or so older - perhaps I would have gotten in on that so long sought after EQ experience. =) I'm still having a hard time seeing how the content in the early "stages" doesn't become obsolete?
  14. My argument was not that people will not play. I would ask politely that you re-read. My argument was that it is not a smart *financial* decision. I'm not sure of your background, but I personally work in software development. I'm a little segregated, being a tools developer and SCM - but I see how these things work. When I say it is not a smart financial decision, I am referring the this: The number of players provided content vs. The $$ and Dev hours (dev being the full Des/Dev/QA cycle) to develop the content. Your references to WoW are correct, but look at WoW now. And I would ask you - why did WoW change it's raiding paradigm? Out of the goodness of their hearts? Or because it made more financial sense?
  15. Interesting. So in this system, with no gear reset, What happens when someone joins the game 2 years later and no one is running the first, say, 5 stages?
  16. A quick google search and a glance at torhead suggests that the robot "LD-402" is inside the Karagga's operation itself: http://www.torhead.com/mission/h0MtaFZ/best-foot-forward
  17. I'm not quite sure I understand. How does that address the issue I mention above regarding only a certain % of the population seeing content, and thus making it a less financially sound decision for the dev studio? Please understand there is no hostility in this reply - I merely never played EQ and am trying to understand the system you are describing.
  18. The major flaw in your second argument there, is that designing content with the intent to only have a small amount of the player base access it, is not a smart financial move. It is my opinion that the MMO trend will continue with tiered difficulties of encounters. It is the most cost-effective way to provide multiple types and difficulties of challenges. It is why WoW changed to do that, and it is why SWTOR came ready with it.
  19. I don't even... is this for real? I come ready, know my class, and learn the encounters as well - the difference between us? I don't treat my video game knowledge like it makes me superior to others...
  20. Agree with everything you said. This was my point as well - no reason in this game to tediously grind HM FP's. Seeing the content is a whole different story (I absolutely loved fighting malgus the first time.. best MMO experience in a long time.)
  21. To be honest, while my reply to the same post was more serious, I had the same thoughts you've posted here.
  22. Anectodal evidence is not valid proof in a discussion of worth, unfortunately. (Though on a personal note, I enjoyed your story). The fact of the matter is that the OP makes a point. Most of us long-time MMO players are used to *having* to run pre-operation content. Here, however, it seems that due to the difficulty (or lack there of) of normal-mode you may be better off simply doing operations if you don't want to dedicate time. Oh and by the way - I am 4 pieces from full Rakata - and I have run a grand total of 6 or 7 hard mode flashpoints, receiving only 1 piece of gear total from them.
  23. Comments like this can breed false information. I am a valor rank 38 Gunslinger, and when I get 300k damage in any match, 80% of the time I am the highest damage of all players (including the opposing side). This is in matches where I am very active and don't die (ever, the entire match). If what you say is true, why am I not seeing 400k + people in most matches?
  24. I believe as you reach certain levels, you are only allowed to take certain ones. For instance, on my 50, I can only take the level V ones.
  25. This post makes me want to quit my 50 Gunslinger (Valor 38, 10/10 operations, 4/10 hard-mode) and switch to the empire right away. This is single hand-idly the most incredible post I have read in a while. You pretty much summed it up. I hadn't even realized the trend until hearing you say it. After work tonight, I re-roll, for the empire.
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