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exphryl

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Everything posted by exphryl

  1. Stun for 4 secs on a minute cooldown AOE Stun for 2.5 Secs on a 45 sec cooldown Grapple on a 45 second cooldown. I'm confused on the Ungodly amount of CC. Perhaps you can enlighten the forum goers? Also maybe you just didn't play against good players till this PT on the other team showed up and your group fell apart at the slightest hint of competition?
  2. Nerf? Hell, I'm petitioning for Railshot to do AOE Damage, i.e ranged smash. That'd be glorious. Please make it so Bioware.
  3. ^ The benefit of a premade is potentially 4 people on Voice Chat with 4 Randoms. However, what happens is when a Pug sees a Premade on their server, they may drop group instantly which just leads to the group inevitably losing as they are constantly playing the numbers catch up. I've been in LOTS of PUGs that beat premades because I was fortunate to have the game put me with players that understand basic concepts and well known strategies rather than mindlessly playing TDM away from the objective. Premades, minus maybe Huttball, struggle if they get stuck with 4 Team Mates that are undergeared (You know, th e "BMs Easy to get so i'll stick with my level 40 greens instead of buying recruit gear" people) or generally unable to use skills of their class (Maras that can't even hit Undying Rage...ever, for example). PUGs just need to tough it out and play the game to the end, they may actually be surprised at the results.
  4. exphryl

    Marauders Offhand

    I posted this in the other offhand thread today, but for Powertechs at least: Also, lets take a look at my current weapon and offhand, keeping in mind a Merc can have two of them, first off my War Hero Eliminator Offhand +87 Aim +82 Endurance +113 Expertise +49 power +649 Tech Power +53 Surge. Now my Mainhand (Augmented Blaster Pistol) +105 Aim (+18) +120 Endurance (+38) +146 Expertise (+33) +80 Power (+40) +649 Tech Power +53 Surge
  5. exphryl

    Kill Trading

    What's the point of kill trading in a warzone anyways? Oh yeah. None.
  6. In PvE? What other versatility or utility do we have there? Unless you are talking about spec'n Tank and tanking thing, but that doesn't mean anything when you have DPS Specs doing well, DPS. Predation/Transcendence and Bloodthirst/Inspiration are *AMAZING* group abilities Sents/Maras bring that far exceeds any Utility us as DPS Bring. While I love PT/VG Dps. Just trying to clarify on that comment
  7. Wanted to check stats to add to this thread. Also, lets take a look at my current weapon and offhand, keeping in mind a Merc can have two of them, first off my War Hero Eliminator Offhand +87 Aim +82 Endurance +113 Expertise +49 power +649 Tech Power +53 Surge. Now my Mainhand. +105 Aim (+18) +120 Endurance (+38) +146 Expertise (+33) +80 Power (+40) +649 Tech Power +53 Surge That's a significant stat difference when you have a moddable offhand too....It's rather (and i hate using this term) Imbalanced.
  8. Awe? It's a pretty amazing ability, kind of hard to downplay it also if you are trying to make a point.
  9. They really should have two guard mechanics for PvP 1: 50% Force Attack Reduction, 20% Tech Attack Reduction 2: 50% Tech Attack Reduction, 20% Force Attack Reduction. Add a bit more than just flat damage and require a bit more than a set it or forget it guard mentality.
  10. Force shroud doesn't remove it, however when it explodes you'll get the regular tech resist Force Shroud grants so it will hit you for nothing. Complain less.
  11. Simple solution A) Pull Guarded Target Away B) Force Tank and Guarded target close to either other and AOE. Guards are easily broken if you have half-competent dps... Also, lol at PT / VG Tanks doing a lot of dps....I wish I drank the "Nerf Them" kool-aid today.
  12. No, I'm pretty sure he has a dart board in his room with each class on it and every morning he throws a dart to see what he'll complain about on the forums. Got to give his dedication to making these posts a bit of respect, he's been doing this since release. :X
  13. You didn't know you could talk to the Sage trainer and learn yourself some tech immunity cooldowns? Sheesh.
  14. LoL. Thanks, I needed the laugh between queues.
  15. You realize Ion Cell Shots only hit for about 160 damage tops right? Not to mention Adrenaline rush, on a 20K HP target is 3.5K HP Over 10 Seconds, on a three minute cooldown. Although you can talent it for 2 Minutes. While I love ability list, lets be realistic when we list abilities to compare too. Also a bit curious why Force Speed isn't in the Shadow list you set up.
  16. I agree. When I Premade I'd rather not have 4 people with sub 12K HP in not even recruit gear that my guild has to carry to victory.
  17. Well of course you'd take the #1 DPS over the #2 if you could. But than after the Vanguard every other class comes beneath. So unless you want a full raid of Sentinels you'll need to add some variety
  18. K, threw this rather crude PHP file together at the very least, illustrating Rail-Shot damage between some ranges and crit values. (Based off your static 1000 attacks in the spreadsheet) http://www.exphryl.com/swtor/pyrodps.php You just need to keep refreshing to see different values. I'll need to tweak em a bit when I can get back in game to get a bit more accuracy added to the amounts.
  19. The Vanguard/PT Tank in DPS gear is worlds behind at least a Tankasin. I can't say much for Immortal Juggs, don't see many out there.
  20. This is my current favorite warzone. I love the face paced of it and how you CAN come back from losing 100% to 2%
  21. >_< Another day, another bug report sent. (Well I at least send these once a month for this) Hope more people are submitting bug reports on this since they apparently do not read Powertech or Vanguard forums.
  22. Not a terrible suggestion. But they'd have to gut the damage of it if they ever made such a change.
  23. Can't say I see it on the sheet. Are you not taking in account of the 9% Damage bonus on burning targets? It also isn't anything different then what we discussed between burst (cooldowns like I said) and sustained. Spreadsheet wise that is. The only thing I disagree with when it comes to spreadsheets like this is formula wise, it's assuming you will 100% of the time, crit the % given based on the amount of attacks (e.g out of 1000 attacks I'm guaranteed to crit 40% of them). So in a bubble it's a general indication of performance, not so much in actual practice though. Edit: Gimme a sec, i'll set up a formula for you.
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