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Implicit

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  • Location
    Houston
  • Interests
    Gaming
  • Occupation
    Finance
  1. People can argue that the mechanics I brought up are fair all they want, the reality is that they are broken. I have one tank and two healers at 50. When rated WZs come out we will roll 4 tank 4 healer teams to take advantage of the mechanic. Lets see how the more diverse teams do against us....
  2. You would think that but it is not the case. My tank is a Power Tech in not quite full BM gear and I get 5k crits on occasion. There are a lot of tanks as mentioned else where in this thread that spec tank and go full DPS gear except for the offhand. They are exploiting the current mechanics which allow them the higher hp and better survivability while not penalizing them in terms of DPS. We routinely play in eight man premades. 1) Invite two groups of 4. 2) Get on vent or other voice chat program. 3) Countdown your queue, 3, 2, 1. When queue pops ask the other group if their pops via vent. If you both get in its an 8 man premade. If you don't you leave queue and try again. Winning 15 matches in a row is common....
  3. Tanks are completely broken in PvP. They currently have the highest health, most damage mitigation, arguably the most mobility and they DPS in line with most other classes. When you include the guard mechanic you end up with premades with four tanks and four healers that can't be beat by other ACs. In exchange for their survivability you need to lower tank damage. You should completely remove the guard mechanic from PvP zones.
  4. I agree, if you can't beat them then join them.
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