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exphryl

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Everything posted by exphryl

  1. It's a toss up. In an open encounter a sniper should always win against an Assault/Pyro. They have the proper defenses and cooldowns (on short timers) o make us feel relatively useless. You can stun them and pull them (If they haven't hunkered down yet), but then you wasted your gap closer and you get knockback rooted as they build some distance and reset up. If they have hunkered down, avoid them entirely until they move or their buff wears off. Luckily most of the battleground provide LOS options to use (Pillars, Buildlings, etc) which you SHOULD be using against them. If you can face tank a sniper and come out on top as assault you are most likely facing a sniper that isn't using his abilities. Which I do find with this class it's more black and white on what's a good player compared to a not so good player. If you do get knock-backed, and you have MV available that's a great time to use the ability. (I've started actually keeping my AOE available for when I know decent snipers are in a warzone. Sure, I waste some overall damage but it has a higher chance of keeping me alive if I get jumped)
  2. I think the general consensus is it's one of those fun old beta things that were eventually removed. In the current state of PvP those would be a bit extreme, however it would be nice to have lesser versions, or things similar to biochem, that are reusable by all.
  3. You never get attacked by something at 30M? You much have zero Mercs, Sorcs, Snipers on your server. Oddly you are only mentioning grapple as defensive, as in preventing a score. There are countless ways it's used OFFENSIVELY to ensure a score....and where there are 0 traps involved.
  4. How does one be smarter around grapple? It has a long range, and can pick up players from most angles. Plus, if you are familiar with how the netcoding works you can actually increase the range a bit by 2-3M. Grappling in to fire takes zero skill. Zero. There are many more critical areas and "skillful" ways to use grapple than in a fire pit.
  5. Game isn't balanced against 1v1.
  6. I dunno, Sorc's have a very forgiving resource system. Be hard to buff their damage while keeping it so they never have to stop....
  7. No you don't get credit, No you don't deserve credit. Moving along.
  8. Duel on your ship. Problem solved. Closet place you are able too.
  9. But..they are. A PT that isn't being attacked isn't going to die. Or a PT with a Pocket Healer is harder to take down (But so is any class) Personally I'd like to see Degauss moved up a few tiers and grant immunity while Energy Shield is active, or a slight root when TD goes off.
  10. No, but there are fights where having to move (ground effects etc) can make you stop your cast early which was what I was saying.
  11. Overall damage is still overall damage regardless of spikes. Plus, most of the boss fights, at least in EC, have movement added to them where AP Falters a bit due to having to be stationary with FT. I think if there was just a Patchwerk type fight AP may pull ahead of Pyro, but there isn't currently in this game. The closet you get is the one on ones in EV but that's only for 140K worth of HP you have to eat through.
  12. Awe (which is AMAZING in all the warzones) and Force Choke (Which buffs their abilities as well, and can be talented by Juggs to work similar to electro dart. ) Soo...Not a good comparison between Carbonize and Electro Dart
  13. BH's (mercenaries) can not do 8K since the fix last week (or was it the week before?) PS: Guild Mara had a lucky string of procs and crits /buffs and did 15K Damage over the course of a Ravage, with a 7.5k+ Last hit. That's 3 Seconds...
  14. The most damage that would be conceivable, in the event you do NOT have TD on you to begin with is roughly 8K Damage in the course of that stun. Give or take depending on gear. Yes
  15. Electro Dart: Fires an electro dart that stuns the target for 4 seconds. 0 Seconds: Fire Dart 1.5 Seconds: Ability 1 3 Seconds: Ability 2 4 Seconds: Stun Ends You die in two hits? You even wearing gear?
  16. I've posted this before in threads just because people like to spout off random numbers, and I like giving accurate results here. I won't touch on heat at this point as this is a single 1v1 Encounter and NOT a group battle (Where Overheating is prevelant) Now, these are with cooldowns (Explosive Fuel, Power Relic, Power Adrenal) and with 100% Crit RNG In your favor (Meaning it's very rare, but seemingly people like to think it's 100% of the time always for POwertechs) GCD/Seconds | Ability Name ________________________ (0) | Incendiary Missle - 900 Crit (1.5) | Thermal Detonator (3.0) | Rail Shot - 5K Crit (4.5) | Flame Burst + CGC Tick - 2K Crit + 900 Crit (6.0) | PPA Rail Shot + CGC Tick Refresh - 5K Crit + 900 Crit (6.5) | Thermal Detonator Explodes - 4.5K Crit (7.5) | Flame Burst + CGC Tick - 2K Crit + 900 Crit So in the span of 7.5 Seconds, in a stars align scenario, you did roughly 22K+ Damage to this opponent. The scenario here would be prevalent against a moderately geared Sage, or Under geared Medium/Heavy armor user. There are obvious things that curtail this such as gearing of the opponent, cooldowns used, cleanses, etc. This is NOT sustainable in a group battle. A big reason is due to the heat cost of IM, it's way to much of a resource hog to use on target switching so at times you'll Flame Burst to apply the dot and waste a PPA proc. (This goes off even if the proc is not on an ICD thus ruining a Rail Shot > Ability > Rail shot combo). This is similar to an Operative using his cooldowns to destroy an opponent by "Stunlocking". The difference is we don't have stealth or a way to remove ourselves from combat if our burst rotation falters. So in the end you have a high burst class, with low defensive cooldowns, and one of the worst conceived resource systems in an MMO..
  17. Still won't crit for that much. CGC Will after 30%, but not IM. (the dot portion at least)
  18. That is what Min/Maxing is.....
  19. He must have trained Incendiary Missle a few ranks higher then me (Maybe he is a few expansions past this one that nobody else has) to get 1.2K hits on the ticks of it...
  20. Those four graphs do not mention power at all.......
  21. You talking current Race Mode Alterac Valley, or "Vanilla" Alterac Valley which actually was a challenge?
  22. Well eventually if you PvP enough you'll get comms for everything anyways. I picked up some armor pieces before I bought the gun myself.
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