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BradTheImpaler

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Everything posted by BradTheImpaler

  1. I'll be eager to find out Thrawn and Pryce's fates. Thanks in part to the Thrawn novel, they're two of my favourite characters from Rebels. I'm hoping Thrawn, at least, survives the final season.
  2. Could the Life Day Vendor sell the Snowstorm Assault Speeder again? Even if it's for an exorbitant amount of snow parcels, that would be preferable to 44mil credits on the GTN. Merry Lifemas!
  3. What times/days is pub side most active? I'm not sure if it's just a Shadowlands thing, but lately I've checked pub fleet on a whim to see if I can run any ops on that side, and the only other "player" on fleet was a spammer, while Imp fleet had a few dozen players. I prefer Imp side, but it's just a shame to have several level 70s sitting idle for lack of queues.
  4. As a subscriber, I frankly wouldn't be bothered by EA/BioWare giving new players another chance to get Nico Okarr. Companions at this point are almost portable decorations more than fully fleshed-out characters on the level of our "vanilla" companions. I appreciate the amount of work it would take to flesh them all out to that extent...It's just hard not to notice the difference when you've been spoiled by a whole series of companion conversations! Subscribers don't lose anything from this that would hurt their enjoyment of the game. As nifty as they can be, I haven't heard anyone say they subscribe just for cosmetic rewards. In the grand scheme of things, the game's greater playability for subscribers itself, along with access to new content, seems a better motivator for the switch.
  5. The game runs smoothly for the most part on my new ASUS laptop, but every couple of minutes or so there's a momentary lag spike, whether I'm in a flashpoint, running chapters or standing around on fleet or in my stronghold. I ran a traceroute. Here's how it turned out: I'm not really knowledgeable about this sort of thing, but the "Request Timed Out" after ae54.bar2.Toronto1.Level3.net stood out to me.
  6. Actually, I'm not sure that's true at all for the movies. In the very first encounter, the Jedi are ready for diplomacy until the Trade Federation tries to gas them and send droids in to kill them. Later, Darth Maul attacks first both times he shows up. In AOTC, the Jedi track down a bounty hunter after she tries to kill Padme, and even then, she's only disarmed after trying to shoot Obi-Wan in the back. Jango later attacks Obi-Wan on Kamino. Obi-Wan is captured on Geonosis during an investigation, and Anakin & Padme fight back after they're attacked by the Geonosians. Nearly all the exceptions I can think of involve Anakin, except for Luke attacking Vader after the latter threatens to turn Leia. Of course, in the TOR era it's different. You get bonus rewards for being bloodthirsty. Overall, though, the point is valid: the philosophy of "Always defend, never attack" either excessively restrains the Jedi or is interpreted so broadly as to be meaningless (If "defense" includes the defense of others, how far can that go, or how preemptive can it be? Take this far enough and you end up with things like the Jedi Covenant trying to kill Zayne Carrick). The Republic is a pushover because it's a bloated bureaucracy with crippling internal divisions...and when it's tried to go on the offensive, it's, with exceptions, incredibly reckless (Ziost, for example), or just plain outmatched by a more prepared and committed enemy. This is, of course, a cursory explanation. The Jedi's refusal to use their passions doesn't necessarily "weaken" them in combat directly, but it does stop them from taking the kind of initiative Sith can. It's not that their will is weak, it's just not directly zealously towards taking out potential threats. Further, this attitude extends to their relationship to the Republic: live and let live. Again, with exceptions, their aversion toward exercising direct political authority sowed suspicion toward them while stopping them from taking preventative action against real internal threats (whether Sith manipulation, or government corruption, or other disaffected elements such as the underworld).
  7. Nope. Trolls have been claiming it's dead for the past three to four years.
  8. I approve this message. I love the idea of new strongholds, but I would hope to see decoration variety and cost appropriately adjusted. Furthermore, adding hooks is great, but we can only toss so much of the same decoration on the floor for the sake of maximizing a stronghold bonus (literally---some decorations are capped).
  9. If you want Jedi Outcast/Academy-style combat, this game probably isn't for you. I happen to enjoy it, although it's the first MMO I've played (and probably the only one I will play). I understand lightsabers feel underpowered. Designing a proper balance of power between blasters and lightsabers in an MMO game in which half of the classes wield blasters is a challenge. It makes sense BioWare would still have work to do to get it right.
  10. So... They retconned almost the entirety of pre-existing EU material in order to give directors "creative freedom," and then when a couple of directors exercised said creative freedom in the wrong way, Kennedy stepped in with an iron fist to replace them. Sounds legit. I mean, I don't know exactly what happened, but this is the image we're left with from what little was said in official statements.
  11. No. In the words of Malastare Senator Ask Aak, "The debate is over." JJ Abrams, Pablo Hidalgo, and others have officially said, "NO!" Even before that, it was explicitly stated Snoke is not a Sith. The Sith are destroyed...that was the whole point of the prophecy being fulfilled. All of these half-baked theories are rooted in a trick of language: The question is, "Who is Snoke?" This got twisted into meaning Snoke is *really* someone else. What the question really means is: What's his story? Where did he come from? Just who is this guy? All we know is he's a dark-side aligned Force-sensitive alien who "watched the Galactic Empire rise and then fall."
  12. This. We don't even have to delve into literally every space battle Anakin/Vader won almost single-handedly.
  13. Pretty much this. It's one thing to expect a bit of a thick skin. My guildies rip on each other jokingly all the time, but we get along. It does need to change, though. BioWare could and should do more, but so should the player base itself. Meanwhile, it's possible to find established guilds which are pretty laid back and helpful and spare yourself the frustration of dealing with general chat (on the fleet, especially). Ignore/report is not a long-term solution, but it is there for you to use. If it reaches the point where you ignore/report a player and he or she switches characters just to continue to harass you, this is a problem. BioWare should not tolerate that, and other players who see this should also report it.
  14. The hell? What makes you think having more Force-users isn't an advantage in space battles? It pretty clearly can be.
  15. Yup, my guild and I saw this happen, too. It happened on Iokath right after we finished killing Tyth.
  16. I find Shae Vizla obnoxious and my characters generally agree with Lana that the Mandalorians could pose a problem for any ascendant power after the Eternal Empire falls. I'd like to kill her, but weirdly, we don't even get the option to reject her as a companion like we did with Master Ranos, for example. Sure, we can just leave the alert and not recruit her...but telling her to get lost would've been more fun.
  17. Yes. Deserters must be shot...or at least repeat offenders should be locked from warzones, made killable in open world and receive a 90% damage and speed debuff for 24 hours.
  18. Vaylin is a beautiful soul. <3 Seriously, I suppose I get it, but it still seems funny that With Jaesa AWOL for the foreseeable future, my Inquisitor could use an adorably psychotic DS companion.
  19. This is problematic, for two reasons. 1. As you said, the block/report function targets individual players. In fact, even this is only partially true. It targets the particular character an individual player is logged in as at the time. This is pretty darn inefficient for dealing with spam/generally awful general chat on the fleet. 2. It's not a matter of "allowing oneself to be exposed" when the "solution" offered is after-the-fact. By the time you fill up your (limited) ignore list, you've already been "exposed." That said, yes, you can shut off the chat window entirely (if it defaulted to an off setting, we could say the same---"If you want to see it, turn it on.") Until there's a more effective way to clean up the chat, we should default toward subjecting players to it as little as necessary. If you want to choose to see it, sure, that's your business. #WorkingAsIntended You're partially right. Guild recruitment messages and players seeking groups belong in general chat. Trade chat exists to facilitate trade deals. I don't particularly care if people use general chat for trade deals---it's just worth pointing out there is a "Trade" chat specifically for said purpose.
  20. Arcann, Scourge, Marr (briefly) Guss Guss Binks (a.k.a. "Guss Tuno") Xalek Choza Rabaat I want Scourge back so I can kill him. He's a compulsive traitor. He's also likely incredibly dangerous, considering he was granted immortality by the Sith Emperor. Now that said Emperor is gone, his alliance of convenience with the Hero of Tython is likely over. He's been AWOL somewhere and for all we know, he's gone mad.
  21. There's also the Mass Shadow Generator used at the end of the Mandalorian Wars. I don't have a problem with superweapons playing some role (that Battlefront 2 trailer was awesome and the premise of "Well...the weapon's destroyed. Now what?" is neat). It makes sense that they'd come up repeatedly in thousands of years worth of spacefaring warfare. Please, please, anything but "Force Gods." Now that I think of it, "the Mother" was conspicuously absent from the Mortis arc, wasn't she? If Disney retcons the old EU only to bring back Abeloth, I'm gonna start a Gofundme to build a Death Star specifically designed to aim at their HQ.
  22. I play on Shadowlands and this is 100% right. Merging servers for no good reason just invites a lot of pointless screw-ups. The only place I've seen anyone demand this is on the forums.
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