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Aikon

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    CA., USA
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    http://fell-guild.enjin.com/
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    Graduate Student
  1. I'm probably the odd tank here, but I only used 1 alacrity enhancement (248). Everything else was just boosting DPS or Endurance. "Pure" tank Guardian is supposed to be a little slow'ish, IMO. But that's just my preference. I would advise just adding small amounts of alacrity til things flow better for you, maybe start with an couple augments or an enhancement, and then adjust accordingly til you feel comfortable.
  2. Syntenel - Sentinel Biggest hit - 38,684 http://imgur.com/a/XA21w
  3. I'm not a fan of this idea for regs, just because there are too many factors at play (people trying to queue with their friends, people recognizing their team isn't geared at all and wanting to leave, etc. etc.). For ranked, I think this could be a thing. Say if you leave a ranked match for whatever the reason, you get a debuff that doesn't let you queue for 5 minutes, but the debuff stays on for 1 hour. On top of that you lose rating for that character. If you get in to another ranked match and purposefully leave within that hour debuff, the debuff goes to level 2, which doesn't let you queue for 15 mins, and the debuff re-applies itself from 1 hour to 3. Again, you would lose rating for only that character. Then If you leave a ranked warzone again within that debuff window, then the debuff reapplies again, and the consequences increase. Maybe at 3 or 4 stacks, then have ranked warzone ratings decrease for the entire account. Of course, there will be folks who have legit issues with their computer and their connections, and what not. But that shouldn't matter because if they have issues for 2 or 3 matches, they should know they need to correct an issue on their end before queuing up again. And it won't entirely solve the problem as I'm sure some people have "dummy" accounts, though I think it still may help. I don't know if that makes sense, but with something like that in place for ranked, I think it would have some folks hesitate before "win-trading" or whatever kids call it these days.
  4. Aykon - Guardian Regs - biggest hit - 34065 http://imgur.com/ep88Ofg
  5. Wrong class section of forums? Or...? I'm not sure about exact numbers, but checking out the TORcommunity website might help.
  6. Day time, it's more miss than hit. If you happen to go through 10 matches, all 10 have a high chance of being losses. This is primarily due to the fact that a lot, not all, but a lot of Pubs who PvP during this time are just looking to get their rewards (UC, conquests) in. There are a also a couple of players who will just go in to a PvP zone, and sit there, doing nothing aside from leaving the spawn point so they don't get booted, and then talk non-sense to the team. There are players who actually attempt to play, as well, but a lot of them don't know how to improvise their rotations nor play objective PvP . For example, in a Huttball, players get too focused on kills and not moving the huttball, leading to quick defeats and shutouts. In Voidstar, you may have as many as half the team trying to plant the bomb on the door, when maybe a few of them should be trying to CC opponents leaving spawn. In Novare, you might have players who don't call incomings, or say anything when they get attacked while guarding. Or if they do, the entire team responds, leaving a node under-guarded, which then gets capped by opponents. Arenas are arenas. Now that's daytime during the week, usually. During the evenings and weekends, it's a bit more balanced. You do have more players who are adequate at PvP, play more objectively, communicate efficiently, and have a bit more of a positive competitive attitude. If PvP is something you enjoy doing regularly, this goes without saying (and this is not directed at you, since I'm sure you know this, but to any Pub PvP'er looking for a group to run with): Find a Pub guild that best supports you, and how you like to play. There are a few of them out there with different personalities, and although some may be exclusive, if you ask around and talk to specific guilds, they usually are pretty friendly and will let you run with them for a trial run.
  7. In fiction, In one of the "Legends" novels (I don't recall which), they speak about how a lightsaber is an extension of the body, and the only weight it has is in it's hilt. The blade itself when ignited weighed nothing. There was also a show some time ago on Science Channel (in the United States), which showed how one may construct a modern day version of a lightsaber. I think it was "Physics of the Impossible."
  8. There are different preferences about this, and you will likely have to try different things and see what you like. But there are significant overlaps. 1. Shield - with DPS modifications. 2. Armorings - tank set. .. Mods and Enhancements - Pull them from the DPS sets and try them out, and then adjust as needed/your preference. Naturally, this will give you a little extra accuracy and a little alacrity, which you can experiment with. 3. Mastery, IMO. All Mastery augments, as well. Not everyone will agree, but I find this kind of set-up working for me right now, though I still need to do some tweaking myself.
  9. Personally, I think server merging should be a "last resort" type of option. Cross-server queues would be interesting (and fix a lot of things), but I imagine that would be limited by region, or even where in the region you might be, right? Say for example for servers in the U.S., cross-server queues would be separated by West coast and a East coast from each other, due to server locations. Or would it just make sense to have cross-servers queue no matter where in the region they may be? Not sure how it would work with tech, since I don't know where servers are physically located and I'm no expert. If server mergers are bound to happen at some point, then I would suggest creating a RP instance for all servers (at all open locations - fleet, planets), and see if folks naturally migrate over time, say 90 to 120 days.
  10. Impressive. Tanking in DPS gear is pretty fun, agreed, especially with dedicated healers in a coordinated half-made or pre-made (I'm not knocking that, as I enjoy rolling with the same in PvP). What map was this and how long did the match go for? Any vids?
  11. I've had the plague for a few years now. I like to think of myself as Patient Zero.
  12. Rage/Focus is a very, very fun spec. Though that is subjective, I am speaking as a former Vigilance/Vengeance player. I find Rage/Focus burst to be pretty fun in PvP (and some PvE), but as with most specs, you may not see the results you desire until you are at decently geared and have the set bonuses. With the CXP event going on, I was able to get up to 242+ with all my gear, and I'm finally seeing some significant burst in PvP. Of course, PvP isn't a good measure just because everyone plays differently, different play styles, different skills, etc. etc. PvE, I do just fine.
  13. Weren't all melee classes, Guardian and Juggernauts included, also supposed to have their classes addressed? Or are we now on the back burner? I thought all melee classes were supposed to get a 5% DPS boost through adjustments, among another things. Maybe I'm wrong here, and I just need to roll FOTM/FOTY Merc/Commando and L2P.
  14. It really is your preference. With the way companions are now, all three specs are subjectively enjoyable and you won't have many problems when sticking to solo and class quests. Heroic 2's shouldn't be much of a problem, either. I remember solo'ing those when you couldn't set your companion role.
  15. I'd be interested in a joining a group of Pub PvP'ers on Harbinger. I returned to the game as a sub about a month ago (after over an year off) and my guild, FELL, has fallen victim to the times and unfortunately mostly inactive at the present time. I am a casual player, but I like running with a group who is interested in PvP, always looking to get better here and there, and play objectively. Of course I enjoy random PvE here and there, too.
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