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Timarick

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Everything posted by Timarick

  1. That isn't an issue with the game developers or NPCs; that's a problem with the PLAYERS WHO PLAY THEM. People it seems would rather play a Sith as the "misunderstood hero because they want to be free from rules and structures, but not be evil about it," and find a lot of ground in a society where there is very much a counter-culture. Ironically, that makes them into Hipster/Brony "FRIENDSHIP IS MAGIC!" Pieces of Trash that make me want to, when I DO play a Sith, kill them all. Unfortunately not even the strongest of Sith can fight against sheer numbers and when 50 lesser and very crappy RP'd Sith face a true Sith, the 50 crappy lesser peons are going to win. And over on the Jedi Side, there are darksiders who reject the Order and their rules and are all dark and brooding. Bloody hell, everyone seems to have forgotten the most basic principles of Star Wars "because it's a game and it's meant to be fun" and created 50 Shades of Grey. No. If you are going to RP on a faction of bad guys, BE A BAD GUY! And if you are going to be on a faction of heroes, BE A HERO! Oi...
  2. I'm with you on that one, but I think a lot of people would get irritated, so logically it'd be cooler if they just added a phase blocker to say "this companion is unavailable in this instance."
  3. I would call it "re-incarnation" so much as "remembering" what happened. Because ALL class missions take place in instances so when you're out and about in the world, you're doing your thing, levelling, all companions are accessible, etc etc. But when you enter these instances, it's like entering a "memory" you once had of this place. And since most people remember their current selves in these re-tellings, it would allow you access to your character at 55 and with all your gear. But by proxy the enemies would be just as tough, to make them "as you remember them."
  4. Well I said that in my above post, stating that the game would make companions you had not earned at that point unavailable. But just in that instance. Since all story missions take place in instances, this is entirely plausible to do. In the outside world you're still doing regular content and the story progresses, but the idea would be that you can replay the story out for fun and to have fun only the reward this time is for comms or something else just as satisfying.
  5. Lore wise this works. But do you imagine the sheer difficulty of a class switching sides? It wouldn't fly with the class story because you go down one way then all of sudden you drop right into the Sith story with no background? Wouldn't work. So if there would be ANY faction changing it would be AFTER you complete the class story. Often the case your ending does address the light and dark side, then you can have the option to swap sides and if you do have an introductory cutscene that says "welcome to the Empire" and you get a fancy title called "Jedi Defector" or if you join the Republic "Sith Convert." to indicate you were once a Sith Warrior class. But you would have to complete the class story before you can convert over just to not have to deal with dropping in and out. As for the Smuggler and BH switching sides: lore wise, again, makes sense. But will they actually do it? Highly unlikely.
  6. Needs more Hood Toggle. Also needs more class story REPLAY. Also needs at least ONE PVE Starfighter gig beyond tutorial that would build up both experience with the new mode and points (though perhaps not as much as say a deathmatch or PVP would) so you can buy upgrades. Lots of noobs out there to the mode, myself included, who get picked off like flies without a proper chance to explore the gameplay capabilities.
  7. Well I'm glad to see I'm not the only one with a desire to see the class stories replayed. Plus I don't see why the character's can't be used, I mean it's just cutscenes and maybe a few fights featuring them and the companion is just a companion at that point. The only trick I can think of they'd have to pull off is if you have a companion who interacts in the cutscene and he's the same companion as the one you interact with. Companion: blah blah blah *leaves* Same companion starts interacting after he already left? That'd be a trick. Or maybe they can make the character unavailable per chapter. So in Chapter 1, the companion is unavailable for quest missions. So when you enter a phase, the majority of companions to that point become unavailable. Not unlike the "skill drop" to level scale with players of drastically different levels who want to play together. I'm sure they can retrofit the technology for class story replay. If anything it would give you a reason to use and beef your other companions beyond the one or two you use regularly.
  8. aren't you a bowl of sunshine. This is the fourth post I've caught you on knocking people's ideas down. I say "sounds cool." Or at the very least have lightsaber hilts have dye modules themselves as well as colour crystals for the blade. Some of the hilts in game are really cool but have crappy colour schemes.
  9. you posted this as I was typing xD. Well we disagree on the affection thing. But anything really to have an excuse to replay the story. Nothing doing story missions, your daily grind, and gifts can't build back up if need be.
  10. Diablo III isn't that great of a game. I just want an excuse to replay the story and watch the cutscenes, do things in the conversations I didn't do the first time around but do it with the character I invested so much time into and not have to go through the slog of sidequests again. I mean the killer is the side quests when you're leveling because you NEED to do them in order to be strong enough to do the next mission and the next mission. Well what if I just wanted to run the story again start to finish and get some comms for it? And have on the ship the "Do you want to replay the companion story?" And make it interesting: Replaying the companion subplot also resets the affection bar to 0 so you have to build it up over again and earn those moments. Heck you can reset it for cartel coins for all I care. It would give people the option to replay if they wished without having to make another character, waste a slot, and have to slog the grind. Again.
  11. signed. I approve. I've wanted this since forever. Tired of my robes always keeping the hood up.
  12. So basically New Game +. I loved the class story and the companion romance and those literally made the game for me. So when I got my characters to 55, I was bummed out that I won't get to repeat it. So why not make the class story replayable to either re-live the awesomeness as the Jedi you always wanted to look like, or choose to do things a little differently. Heroics are repeatable and those are good for comms, but for us people who enjoy solo play as much as group content and don't want to do the cheap grind that has no purpose, why not make the entire class stories re-playable but you need to reach level 55 to unlock? Thanks guys, hope you see this
  13. Mara Jade Skywalker. *basks in the screaming butt hurt* On a physical level she draws me in: red hair, dancer's figure, acrobatic, skintight leather outfits, and typically associated with a deep resonating yet extremely sexy voice a la Eliza Dhusku or a Jennifer Hale. Mind you when I read Mara I get Stana Katic in my head, but I digress. Character-wise, she is as Tim Zahn created her: the female Han Solo. I always thought the loveable rogue was a role better suited for a woman than a man because that's the kind of woman who provides you a challenge and when you earn their trust, it is very real and ever-lasting. And the proof is in the paper: loyal to the Emperor to the bitter end, then eventually loyal to Luke. She has a very snarky sense of humor and would likely punch you as she would hug you. Despite Legacy of the Force killing her and giving her emotional gymnastics to not tell Luke aside, a lot of people call her a Mary Sue, but I honestly don't see it: By the time we got to New Jedi Order, her character arc was basically done: she was a fully developed character. Any future development was going to be superficial, same thing goes for all the main characters like Luke, Han, and Leia. They, I would argue, got more "Mary Sue" than Mara did. If any thing, Mara was more realistic than the "Big Three" even over Han, who for a guy with no Force powers can sure get out of tight spots like nobody's business. And while I cringe at the wording that was used to explain Mara's actions during her time as the Hand ("doing a Jedi's work..." yeah, pretty poor choice of words, I agree,) the phrasing did lead her to realize what she was holding back and why it was unnecessary to do so, thus developing her character. Mara was the real EU character we went on a journey with in the early days of the EU and we got mad when she fully developed but people forget this isn't DC or Marvel where the characters must always be in a constant state of development and thus must always have issues. A fully developed character is a fully developed character. Just because the writer's couldn't expand on the character very much, didn't suddenly mean she was a "Mary Sue." Then again, you can never win. People want characters to develop? They complain when they are fully developed and call them "Mary Sues." even though they, like every major character, go through a problem and have to get out of it. And when they are in this constant state of flux, people want them to develop and see some change. But ah well, like I disagree with the majority of people on Phantom Menace, Attack of the Clones, and Revenge of the Sith, I will disagree with them on Mara Jade Skywalker. She is, and always will be, my favourite character and would love to see her reprised in the up-coming Rebels, and at least mentioned in Episode VII (depending on where they decide the cut-off.)
  14. I don't like them either. To me they are a rare and valued commodity, same with the coloured core crystals, but when EVERYONE and their dog has them, it becomes kind of blase and you get a thrill whenever someone uses a TRADITIONAL coloured lightsaber. Mind you traditional for me is anything with a white core, regardless of red, blue, green, purple, yellow, orange, pink, off-purple, ice blue, silver (though this I would argue is similarly rare), emerald, list goes on. I'm rather sick of the inner core, outer blade being two different colours and VERY sick of darksabers. I never liked them at launch, I still don't to this day. Why? Because they aren't supposed to be a common thing. Except when EVERYONE has them, it loses its uniqueness and that BUGS me. I carry traditional coloured sabers on all my characters and it becomes a refreshing breath of air whenever I see one with an actual LIGHTsaber. Not a tye-dye saber or a darksaber.
  15. Take a deep breath, kill yourself, then come back when you are not-so-entitled to stuff they GAVE YOU FOR FREE!
  16. my only complaint is the hair trigger hyper-sensitivity of the mouse which makes targeting a small nightmare. Otherwise this is a solid update and I hope to see more with the Starfighters in the future
  17. - My JK and SW are brothers with a long history and the JK is indirectly responsible for "Vader-ing" the SW and my JC is their Father. - The SI is a spurned love interest of the JK turned evil and sold to slavery before becoming a Sith, though not without some form of compassion under all that hatred, and has no love lost for his psychotic cyborg of a brother. - The Agent is a former Sleeper Agent embedded into the Republic and personal assassin of both my SW and SI who are trying to take each other down but in reality she is secretly trying to destroy them both. - The Trooper is a burned ex-lover of the Agent as well as comrade-in-arms until he discovered she was a Sleeper Agent now spends his days in secret tracking her down until one day he sees her again to put a vibroknife through her head and a blaster bolt through her heart. He has worked with both my JK and JC at different points in his life. - My Smuggler and BH are rivals/reluctant friends (the BH constantly trying to cash the price on the Smuggler's head) and both are close friends and allies with the JK from the Underworld on both sides of the border.
  18. I didn't get a patch download on my end when I booted up the launcher... Of any kind. it just went straight to PLAY. Does this mean I'm safe or ***?
  19. Atlanta? Cool that's all well and good, but I say come to TORONTO, CANADA. Reasons? 1. Largest city in Canada (nearly 5 million people) 2. You're doing New York, and if I recall you did Celebration Europe as well and that's FARTHER away than Toronto! 3. We as Canadians DO own that reputation of "being nice, eh?" kind of gig 4. Isn't BioWare ORIGINALLY a Canadian company? Yet no love for Canadians? Come on now! 5. You seem to do these cantinas whenever there's a major convention in town: SDCC, E3, PAX, CEII, and now NYCC, yet not Dragon*Con (which yes is Atlanta) and not Fan Expo Canada!? 6. There's a large contingent of us up here in the Great White North that are HUGE SWTOR players and yet we are STILL treated fairly second class by comparison. I don't get that, especially FOR BioWare.
  20. I think my title does sum it up, but BioWare is a Canadian company pre-dominantly even THOUGH SWTOR is based in Austin but nevertheless Community Cantinas have made appearences at each and every major convention in the past year (SDCC, PAX, E3, heck even CEII and coming to NYCC) but not Fan Expo Canada? Fan Expo is officially now the second largest convention in ALL of North America (by sheer number of fans who attended, second only to San Diego) and yet us Canadians don't seem to get much love despite this year being the most Star Wars-centric of conventions I've seen in years between Carrie Fisher, Ian McDiarmid, etc etc. No love for your Canadian contingent?
  21. Well if you want to go the way of Mandalorian, which you can, they are neither light nor dark, but somewhere in between. They honor a contract, they don't kill needlessly (though if you piss them off, prepare for a beating), but they will work for credits and while admire the Jedi, have no love for them. They also have no love for the Sith either. They are a very amoral group and a gray area.
  22. I'm all for it, but only if they implement it with not just bugs, but little immersive experiences for us Roleplayers in the game so it would at least have some VISUAL update as opposed to some bug fixes that are ever-present: 1. Hood Toggle 2. Day and Night Cycle on a couple planets 3. The ability to sit in CHAIRS!!! 4. Some more companion cutscenes/missions. I mean Bounty Hunting event is awesome, but I'm also a fan of the personal stories too 5. **** load of cartel market items to even it out and for cheap prices. Just little things along with the patch fixes. Yes there will be a mountain of QQ-ing. And I do mean a MOUNTAIN, but oh well! At least the game will be functioning properly.
  23. Someone already shot you in the face on this forum for the "Banana Republic" comment, but I am going to call it as it is: The Jedi are GUARDIANS, not CONQUEORERS. That would be the Sith, number 1. Number 2, the Jedi DEFEND the Republic, but do not rule it. Membership in the Republic is strictly voluntary and one can always leave it at any time as well. Simply put, the Jedi are glorified border patrol. They spend more time defending the innocent and helpless than actually fighting the Sith, whilst the Sith spend more time killing each other than the Jedi! If I had a week I couldn't explain how many ways this is an inherent FAIL in Sith politics, hierarchy, power, and belief, but it really shows just how those controlled by emotion, ANY emotion, especially the two most extreme, rather than keeping one balanced in perspective, while not ALWAYS bad, has tendencies TOWARDS being so. Heck even Green Lantern covers this and while there are exceptions in each Corps (Atrocitus, Carol Ferris, Arkillo, etc etc), by and large, those controlled by Rage, Avarice, Fear, or even Hope, Compassion, and Love, are by and large subject TO their own emotion and thus stop at nothing to inflict it, even if it conflicts with the general collective. Even the Blue Lanterns will stand against Green if they get in the way of "Hope for all!!" and all that jazz. Jedi are not without emotion, but they use logic and common sense (most of the time) to act dispassionately, and any martial artist will tell you, a better fighter is one who can channel his emotion without becoming a slave to them (oh yes, Sith are slaves to their emotions, slaves to their Master's will, slaves to their own dogma, slaves to their fears and anxieties, slaves to their own power, and ultimately slaves to the society they have to labour to keep strong.)
  24. I approve. Sorry, I haven't had time to sift through the section of the game, but did you by chance create an IMPERIAL side class? If so, I must've missed it. Yes I know the Jedi/Sith classes are interchangeable with one-another, but I am curious to see if you could come up with a class to COMPLEMENT the Echani, being a Melee focused class, and maybe centralize it around the Imperial faction, only making a ranged class. With the inception of Treek, a Tank/Healer into the mix, it would be fascinating to see. I remember when Diablo 2's expansion came in and they had 2 distinct classes with it: Druid and Assassin. So if the Echani are the melee focused group and really centralized in the Republic, what would really draw to the Empire? Nightsisters would be cool, considering they typically use Force Magycks and Energy Bows (or Bowcasters which are shown), and while not persay Imperial loyalists, in this time of the lore are in fact loyal to the Sith. So like the Echani with their off-beat almost mystical connection to the Force (which is hard not to draw the line, they're far more ritualistic than Mandalorians), the Nightsisters would almost be a counterpoint to the more serene Echani with their Magycks and really give that sense of power. And before anyone goes off, in the lore there have been proven to be the Nightbrothers, who typically are secondary to the females, but if one is particularly exceptional (like Savage Opress), they are given amnesty within the clan and even respect. But since they still take orders from the Mother, it can be led to argue that the Nightsister/brother class would begin as one who has been given up to servitude to the Mother, who has aligned herself with the Sith (insert Darth you will kill at the end here) and you are to become her finest champion to represent Dathomir in the Empire. The only changes there between the genders would in essence be minor inflections not unlike they do with the whole "aliens vs. humans" debates or when they say "he" or "she". Kitru is far more detailed in the aspect of the gameplay engine, so I'mma back out of that, but from a lore perspective, a ranged class with an "almost" connection to the Force to counter the melee monks of the Echani would play quite the balance. Just need to figure out how they would work.
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