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TyrantLeader

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Everything posted by TyrantLeader

  1. great post. excellent format and agree with most of your points. If only we could teach biofail how to read and we could get somewhere.
  2. lol. yes use your life size darth statue to show us.
  3. BioFail has a tendency to over-react on nerfs. scoundrels are nerfed too hard and on top of that they don't respond to the concerns of the community. I cancelled my sub since 1.2 has caused them to be mute as well.
  4. Currently winning a WZ gives - 80-100 wz comms on average Currently losing a WZ gives - 30-45 wz comms on average Please add 40-50 wz comms at least to those numbers. Winning should be rewarded; 100 coms after playing 15mins is not enough 125 atleast pls. Losing a match barely or if the team is full of freshly geared 50s/ pugs that can't work together gives the player NO incentive to play because they know they will get 40 wz comms max. Players leave. WZ doesn't end. (FIX THIS TOO) old timers were fine. Just don't start a wz till you have 8 people queued on each side. Please fix these issues before you work on anything else in pvp. cheers.
  5. Two imp guilds have started using the exploit now in pvp. The jittering effect/ prntscreen exploit in huttball is used by guild members from pancakes and Meatsaber. PLEASE INVESTIGATE instead of closing threads reporting this.
  6. lack of communication means it is working as intended
  7. I need more room in signature for all the crap decisions/bugs that have escaped BW quality check.
  8. nothing that would actually fix the pvp. minor cosmetic stuff or server/client lag issues if there any. Don't expect BW to fix anything that matters before they loose clients.
  9. cancelled. i don't know if it's itemization or the nerfs but scoundrel dps is ****.
  10. Did we need the nerf???? Especially to our crit?
  11. class was still competitive before 1.2 but damage overall has reduced by atleast 10 percent overall maybe more
  12. Bw plan seems to be make things so bad people leave and they don't have to work on the game. I would like to congratulate you on achieving that goal atleast with me. Tab targeting is worse now. PVP is basiclly 2 tanks (in dps gear if they are smart) and 2heals holding hands and running around killing people or defending objectives while the other 4 dps play with themselves. HOW can a tank have most DPS in a wz and get the medals from defending. Also thanks for taking away damage from upper hand and back blast without giving anything back. It really helps the stealth class when they don't have burst either. You basicly took the crutches away from an already limping class and now we are crawling. so THANK YOU BW for class balance.
  13. Bw plan seems to be make things so bad people leave and they don't have to work on the game. I would like to congratulate you on achieving that goal atleast with me. Tab targeting is worse now. PVP is basiclly 2 tanks (in dps gear if they are smart) and 2heals holding hands and running around killing people or defending objectives while the other 4 dps play with themselves. HOW can a tank have most DPS in a wz and get the medals from defending. Also thanks for taking away damage from upper hand and back blast without giving anything back. It really helps the stealth class when they don't have burst either. You basicly took the crutches away from an already limping class and now we are crawling. so THANK YOU BW for class balance.
  14. LOL. i need more space in my forum signature. You guys keep messing up!!!
  15. They want us playing with our imaginary friends instead of buying their games for pvp. (Demo)
  16. agreed. they just made enough money for one month and lost the rest of the year.
  17. LOL. compromise on quality? biofail you are so far away from the mirage called "quality". I hope someone loses their job over this fiasco. Taking a MAJOR component out of a MAJOR patch that was already delayed the night before it goes live is embarrassing for a game studio or do you guys work out of a garage? PTS should be for tweaks and helping provide data points, and should NOT point out major flaws in queuing/theory of operation etc. That should be tested by your internal team so they do 90 percent of the work before you give it to the 10 level 50s on PTS server that were lucky enough to get copied or gave a crap. How can you test ranked matches if you don't fix PTS and allow character copy. HOW can you implement 8 man queues if you don't have multiple 8 man teams testing on PTS for hours. FIX PTS FEATURES FIRST then try to introduce game-changing features that require community feedback/testing. It's common sense. TLDR You messed up again, but we expect it from you now. Fix PTS/character copy etc before you try to develop any more content because clearly you don't know what you are doing. :confused:
  18. ROFL. hire some programmers/designers that know what they are doing. Clearly they can't handle projects/timelines. I guess no reason to play anymore.
  19. leveling wasn't a issue. endgame pve is the main concern.
  20. not just heals. leader should mark players who are actually good or vital to opposing team strategy like a sorc/sage pulling in huttball. most good players i know have given up on the mirage named 1.2. so now we have all these fresh players that are high valor that get leader but don't do anything. I understand marking players is not necessary but a mark attracts pugs and is needed.
  21. BW can you please give the leader in pvp ops the ability to make lieutenants so other people can mark. Valor doesn't equal skill, also the higher valor people have the less they care about winning currently which leaves heals not marked or sages/sorcs not marked in huttball so people get pulled across the map in chain and pugs loose in less then 3 mins. Give the Leader ability to have lieutenants mark incase leader is incompetent or doesn't care. ty
  22. Zilvra: I have a level 32 Scoundrel Scrapper. I am already having problems killing my on level bosses due to the 1.1 nerfs. What will the 1.2 nerfs do to me in PVE? It seems really unfair to the purely PVE players when the nerfs hit? Austin: Many of the class story bosses are intentionally very difficult. This is something that all classes face and is not unique to Smugglers. The fact of the matter is that Scrapper DPS is closer to target in 1.2. Understandably, if you were already struggling with an encounter, you may view this as an undesired change. For clarity, we don't agree that this is "unfair" for "pure PVE" players as the changes are not meant to (despite popular perception) specifically target PVP over PVE. Perception?? Scrapper dps is low, if not the lowest currently. We are getting nerfed in 1.2 so if my math is correct the dps should get lower? hmmm. So low dps getting lower is not a problem? So "the fact of the matter is Scrapper dps is closer to target in 1.2" is incorrect or your target is OFF. Fix your target then fix scrapper.
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