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TyrantLeader

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Everything posted by TyrantLeader

  1. keep the shield absorption the way it is but reduce the number of people they can do that to :1. They can either shield themselves or a tank (if they healing) etc instead of the mindnumbing stupid way it is now where they are like blowing bubbles out of their bottoms. ty
  2. or if you want to pvp you can join ranked matches too...
  3. if you want to pvp 1v1 ask people to duel you. WZs are about TEAMwork. Learn to play and be nice to others so you can make a friend and queue with them. I only hope ranked wzs allow 8 people to queue at once so we don't have to take pugs and you.
  4. this would be nice. A debuff on a player getting pulled by sage/sorc for 1 min should help as well that way people aren't stacking force users for ranked. Or just like stealth makes ball to reset please make force pull reset the ball.. this will allow users to help each other but won't allow for easily scoring without multiple passes
  5. Not a joke - Luvpie. enuff said
  6. Thanks. I just hate being social I. especially since the gear system is coming in 1.2 and I want to be able to use additional gear from social 2 3 4 etc...
  7. Hi BW, Can you please give me some social points to pvp if we queue as a group. Maybe like similar to a quest after a wz is completed. I really don't want to pve until you make some challenging raids and hate doing dailies because 1) dont need credits 2) gear/rewards are crap. Thanks
  8. Since the last few pages are just in favor of this change please read the whole post. I understand that dots that persist after a person dies should NOT prohibit cap, but a dot from a person who is alive should otherwise BW needs to post which abilities they are blocking and which they are not because some specs have ALOT of dots in the rotation. agree or not? Are they simply expecting us to white damage or cc or knockback (not every class has this)....
  9. It won't be a team game if this continues. stupid shortcut nerfs rather then actually coding and changing for the better.
  10. lol. that makes sense. damage from a alive player should stop cap even if i take off my shorts and fart in your direction for 1 hp damage or atleast slow. Damage from my previous death should not still occur.. same effect can be seen on stealth classes sometimes that can't stealth after respawn for some reason be cause they are sitll in combat??? this is retarded.
  11. that will be the next nerf... dots no longer break ccs BW mind reader
  12. THIS!!! what about classes that use dots as their rotation... they have to break rotation to cause white damage to couple of idiots trying to cap.
  13. dots from DEAD players should get worn off but suppose 2 people attack and 1 tries to cap right away i should have the tactic to dot him and then attack the other knowing that if other person tries to cap again and again he wont cap. but once again when I DIE the dots should wear off.
  14. i hope for pvps sake your numbers are off and inflated.
  15. So instead of doing simple fixes they should investigate their dots/cleanse mechanics and whether the classes are balanced for this and not make retarded nerfs to pvp mechanics making the pvp of this game as lame/ez as the pve
  16. well now 3 people will run in and cap while 1 person knocks them and then they will try to cap again and get turret/door without killing the single defender. I guess we all need to roll tank specs and have multiple ccs
  17. clearly we all need to roll shadow tanks... as a tank if you can't hold 3-4 people you are bad... I am talking about the other classes that used to use this as a defense... ONCE AGAIN the right way would have been to have dots interrupt cap until the person is ALIVE, but once the person is dead the dots wear off.
  18. if there were multiple people grabbing node instead of waiting for you to respawn then they are idiots and should be nerfed instead of you. The tactic is to slow you or stun you while one them caps... if there are more then 2 or 3 people and they all allow you to dot them before you die they are bads and dont deserve the win. ONCE AGAIN this instance can be avoided by smarter play but not by dumbing down the tactics.
  19. don't know what match you have been playing, but its not. rarely even.
  20. Maybe they will Reintroduce after fixing it ... I Suggest similar implementation to that of Wintergrasp in wow and mix of alderaan where a team has to collect points to 500. But yah grinding to 150 kills is not pvp.
  21. agreed... THIS WOULD HAVE MADE SENSE.... Allows for defense against multiples. But like everything else they took the easy way out...
  22. This dot nerf in addition to 3 sec delay on speeder IS OVERNERFING defense on alderaan.
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