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Snuffalupagus

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  1. Hi Dev's I know you guys will not want not to put a date on ranked wz's because it will lead to more discontent if its not met but if we could get an update on when you think ranked wz's will be introduced that would be great. Without looking too far ahead I would of thought it would be safe to assume that one of the main reasons you pulled it was because a lot of the servers would struggle to get a game without xserver queues so I'm assuming you'll have xserver queueing close to the release of ranked wz's as well.
  2. No thats the exact opposite of what i'm trying to say, just because i didnt talk about healers doesnt mean i dont want them. I actually said i dont like how healers work in wz's atm and i liked it more pre 1.2. What i want is for every dps to b different not just 'sustained damage' with different tooltips and names for their moves. Some should b better at protecting healers, some should be better at taking down ranged classes that when left alone will do ridiculous amounts of damage. In a way it is paper-scissors-rock but with 8 different variables which need to be mixed and matched to get the best TEAM. I actually want there to b a class that is the best 1v1, there always is and always will be. But a champion team should always beat a team of champions and a well balanced team with varying types of dps should beat a team of just mara's or just mara's with a healer or 2. This is probably just a pipe dream but my that is my idea of great balance with exciting gameplay. Anyone can balance pvp, just give everyone the same moves. The real challenge is to have balance with variety
  3. Yes i would like to know if it is like the person stated that even with sneak active can players still detect you from front on if anyone else could confirm coz that is a huge ninja nerf if its true
  4. kiwoo, that may be just me being biased as a sent which i said might happen. But i think any grav round commando would tell you that if u interrupt their grav round they are going to struggle. It sets up all their abilities. Those 6k crits are probably from someone who has full grav round charges on someone else and has used demo round. Like i said, left alone they will eat through teams, targeted, they will do very little damage
  5. Also healers feel free to rage on me and tell me ur not useless, playing with good healers has made me realise they still have their place just not the same as before where it took almost perfect circumstance to bring one down.
  6. Ragnaz i dont understand, r u agreeing with me that you preferred the state of healing before 1.2 or disagreeing
  7. Also Rizael, THANK YOU SO MUCH, ur post is exaclty what i was after and going for u are my hero. Again guys i am obviously in the dark about most classes, i know my class back to front and will back up those opinions till the end of the earth. I posted the other ideas because it would get people talking more than if i just talked about sents. Feel free to call me on anything i said, they are just opinion but all i want to do is generate educated discussion
  8. Thanks Zellata, you could always boost the impact of those heals yes? And if u dont like the idea of them having a healing while damage mechanic what role would you have sorcs play instead. Crazy burst damage but squishy as hell when targeted. I suppose this would be slightly different to snipers and commandos in that they are more sustained dps while poor when targetted. Thoughts? And how would change the class?
  9. No what i said was roll back to how you were pre 1.2 when you could still burst classes down. What I wanted for pvp was for each class to have specific roll, even in dps. I wanted scoundrels to be more ganking orientated but still give a small window for players to avoided being stunlocked and killed, the better players will b able to push them away or cc before they can be stunlocked hence avoiding the intial burst. the better scoundrels will no how to avoid being seen too early even without sneak by timing there run. I also know taht some maybe most scoundrels would prefer sustained dps to burst dps. If thats the case cool how would u fix where they are at atm. This thread is simply my opinion
  10. Thanks for being reasonable unicorn, i may a bit biast because there is a guardian on my server who does great dps, albeit as a focus spec, but he also roled a sage and tops dps post 1.2 every game. He is a very good player, probably the best on server and i shudder to think wat he could do with a mara. You raise a good point with focus/rage spec knights. While i still feel juggs can match maras for dps, they have more defensive cd's which is a bit ridiculous. I made the suggestion of removing the immunity (99% for the people that want to b technical) while lowering camo cd. Do u have any suggestions?
  11. Did i ever at one stage say mara's were not overpowered and need to b nerfed. I agree 100% they are out of control the same goes to tankassassins, if u disagree with me thats cool, i dont know that much about the game, just do like u did then and state why. You are completely correct, i am trying out sent focus and it is ridiculous for aoe spamming with the amount of up time on zen. I can basically use slash as focus builer while hitting 2 targets for 2k crits constantly. I also think there is a bug as some uses of slash seemed to b giving me 3 focus for no reason i have just found this out however and need to read through the class a bit more
  12. Lol unicorn, so i take it u feel like juggs need a buff, thats cool, please state why and in what form or go troll somwhere else. Did I say was almighty and knowing, i actually said the opposite, i said feel free to insult me but have reasons and justify ur insults. Tyrias went about it the right way y cant you grow up and do the same. Its a forum mate, ment for opinions im not dev telling you i'm right, your wrong go suck it if u feel otherwise. I simply enjoy the game and want to get as constructive discussion about class balance as i can. If you want to fix something go about it the right way, yelling and screaming doesnt accomplish anything as u learn when u get past the age of 5. i want the devs to make the game as good as possible i dont expect them to look at my post on juggs from someone who doesnt play one and go yeah that guy knows what hes talking about. I expect educated people who like you said know things about the class to make suggestions and then dev's to read it try and facilitate changes. Idk maybe im leaving in a dream world but im happy over here and i want to stay
  13. Good points tyrius, yeah i probably was biased a lot. Sents do have the most counters with so many defensive cd's so your probably right and I really didnt take into consideration cast time
  14. Also my post was a bit vague on the tanks and they're guarding. I know they have to switch specs and do far less dps as a result, i mainly ment it as the fact its an extra string they have that other dps classes dont =)
  15. cheers electric, yeah basically any changes i suggested are done in mind with changes to all specs. Juggs definitely dont do as much damage as sents but sents do too much as it is so bringing them back should make it more even =). Also my knowledge is obviously not the best in the world, tell me where im wrong with a spec, like i said at the start I only have a 50 sent and all my comparisons are based around them, I dont have any level 50's of other classes. i really just wanted to stimulate good discussion about class balance, and just avoid trolling =)
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