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SajPl

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Everything posted by SajPl

  1. So in this huttball I have these 4 utterly useless scrubs that white-bar the ballcarrier near (not in) every fire possible so that I cannot firepit him. How am I to carry such badds in huttball? Funny enough I got another huttball right after that one. I waited on purpouse for it to start, then wrote that I refuse to carry such badness (same badds) and then left wishing them a horrible wipe:rak_01::rak_01:. Good players can only carry so much ....
  2. SajPl

    Smash

    Yeah, it's not like vicious slash has an increased crit chance and 30% armor penetration+15% surge and will be critting on you for around 5k and is completly spammable (for a marauder) and too bad the class doesn't have an 8k+ critting vicious throw .... wait, what:rak_02:
  3. You mean like marauders but with AP having less tankiness and less on demand burst and the burst being easier to counter?
  4. I can sell 1 for 12 mil. I know it's high, but I'm not really bothered about selling.
  5. This. Now that Tactics actually is viable maras QQ. I mean seriously ? My question to the smash-monkey community is, do you want all competitive specs nerfed so we all reroll your dumb 3 buton spec?
  6. Force choke him through HTL (L2P issue) and then blow him up. Oh and guess what ... if he is running away from your master strike (wait op fotm has to run lol?) he is not protecting the healer. I mean taking your reasoning, pyro is effective against any mara spec because it has 2 stuns lol. This indeed proves that you are very very inexperienced .
  7. Wow. Sir I bow to your math if +25% crit chance is a guaranteed crit. If for you Ap hybrids are as sturdy as tanks then I am truly sorry that you have come across the worst tanks this game has ever seen. But I agree you sput out useless words .
  8. Because smash is only a channeled cone that is not a guaranteed crit. Them poor maauders.
  9. Rethink your rotation and you will start doing more damage. On a side note I am disgusted how OP my AP powertech is so I have started plaing my smash mara instead.
  10. And you will most likely be whining about premades in there too lol:rak_01:. I don't understand you people ... how does being in a group suddenly make you good ? Or in other words ... maby you badds just group up and suddenly be overpowered qq premaders because being in a group with 3 other badds will magically make you good (according to PUG way of thinking).
  11. The dude whose full auto ability hits for 5-6k per tick is crying. LOL. I won't even mention 10k demo round and 10k railshots, op vanguards with their railshots for half that damage.
  12. Guaardians have the most defensive cooldowns and the most CC to get the job done. They also heal most of all the tanks and guardian leap is an absolute life saver.
  13. A tank in DPS gear requires much much more attention from the healer because it sacrifices survivability for damage. This is especially evident in huttball where said "tank" goes down 10 Times faster than a regular tank. Essentially such a "tank" provides only the utility of the guard and goes down just as easy as any DPS.
  14. Them op 2k crits and 1.2k non crits. Even shoulder cannon is op now:rak_02: I have seen everything. Some people will cry about anything it seems.
  15. If an AP tank outDPSes your pure DPS sniper, mara, sorc, DPS jugg, DPS PT, then you need to L2P. If an AP tank tank to you is sturdier than a full tank of any class in tank gear then you need to L2P. As for DPS/protection numbers , I do an average 500-700k damage, 200k protection on my AP while my friend guardian does an average of 300-500k damage and 300-500k protection.
  16. Everything that needed to be said has been said here.
  17. This is the typical load of rubbish that bioware has to sort through. 1. Juggs can smash in tank stance or reset ravage in tank stance so both Jugg trees are hybrid-viable and do the same amount of damage AP tanks do, it's a L2P issue. The diferrence here is that a jugg has better control and is sturdier so can do 500k damage+500k protection while an AP has more damage but less control and survivability so can do 700k damage and 200k protection. 2. Pure AP has easily 30% more DPS than an AP tank, AP tank has sligtly better survivability. And yes I mean slightly because armor counts for very little in this game, while active cooldowns provide the real defenses, that is why sents are so stupidly OP having 5 of them while the rest of the classes get 2-3. 3. In dps gear they are as easy to kill as other dps, the point of being in tank-stance is the luxory of the guard for the healer or teammate. While in tank gear they can be hard to kill but the damage is non-existant. ^This. And especially this. Read 100 Times if you must, untill you comprehend what this person is telling you.
  18. Maby it's the 2 smash maras that are on the team with the PT not the PT?
  19. Oh look another smashmonkey thinking his class isn't op.
  20. And most surely they dont do a 6k scream followed by a spam of 5k vicious slashes right and then end the fun with a 7-8k vicious throw?
  21. SajPl

    Nerf Smash/Sweep

    If smashers follow, I'm ok with that.
  22. I have a great idea. Buff smash ! That and Marauders need more defensive cooldowns.
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