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HexDecimalUK

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  1. Not so much a suggestion as some creative indulgence/speculation for the next expansion Marauder/Sentinel: For 3 seconds abilities hit 1 additional enemy player in range and in quick succession and are animated by a fading duplicate of the player model, targets closest additional target Juggernaut/Guardian: begins a rapid series of sabre swings dealing damage in a 4 meter cone. At the start of the channel accuracy is lowered 50% and gains 30% of max accuracy and crit per second and defense is raised to 200% but loses 50% per second. Can be used while moving. Mercenary/Commando: For 3 seconds any tech ability activated is accompanied by a second and slightly weaker duplicate of that ability either from the opposite hand/wrist or in quick succession. a telling animation will occur. Operative/Scoundrel: Holds offhand weapon to the throat of an enemy player removing control for 8 seconds, all damage sustained by the Operative or hostage is absorbed and stored by the op and released at once after 6 seconds, target can be dragged by the Op at 60% movement speed(alternatively) all incoming damage to both units is converted into charges worth 70% of damage sustained, additional healing to both partys builds an additional charge at the same rate. if the effect is broken the charges are consumed as internal damage to the target and and healing is done to the Operative. Must be behind the target and in stealth. Powertech/Vanguard: Launches several feet into the air and 15 meters forwards igniting a trail of napalm in the player's path which lasts several seconds and dragging any targeted player caught in the inferno. All strong and player enemies in the line are rooted for the duration by the burning napalm Sniper/Gunslinger: Hurls a range tracker which sticks to the target for 30 seconds and allows any 1 ranged ability to be fired from 60 meters, cannot be dispelled, does not respect global cool-down. Sorcerer/Sage: Creates a temporal vortex (AOE) that lasts 3 seconds, at the end of which, all events taking place during this period within the aoe are undone. Dead players cannot return to med centers if death occurs in this zone unless the effect is cancelled by intervention. effect can be canceled by killing, hard-stunning or removing the sorcerer from range of the event horizon until the effect ends. sleep, spike, and knock downs have no effect on the ability. Assassin/Shadow: For 4 seconds any damaging ability used by the assassin places a force camouflage field around himself and his target rendering both invisible to friendly and enemy forces. cannot be broken by outside sources of damage however the assassin remains completely visible to his target. a telling animation will occurred EDIT: these are imagined with great consideration to PvP, PVE and role playing in general. Idealy i think the merc should be using his jet pack more but how do you mirror such use for the mando? pretty awkward situation IMO.
  2. Just me killing stuff, enjoy:rolleyes: http://www.youtube.com/watch?v=RrjTRQmzOzA
  3. So basically ops are OK as long as their unlucky with their crits? and what op is going to attack a bubbled sage?
  4. this is why i felt they needed an auto-crit instead of just a damage boost, so far as know Ops and Mercs are the only ones now that don't have this and i have heard that they are least viable but i dont know this as fact. i cant comment on arenas because i do prefer warzone's and i think its pretty unfair of you to shout me down with that. I'm not arguing with you about their viability outside regs and only wish 8v8 ranked was still going on because IMO warzones, arenas, story and raids is too much to balance 8 classes for at once but that's whole other issue. PS really if you think im wrong i am open to it, explain to me, i am here to learn as well as give my opinion and when people just try and deny me the first amendment , i just laugh!
  5. My exact words were Ops shouldn't be able to solo a player as easily as i do, which you would know from the screen shot you obviously took before coming into the forum with this story right?
  6. As i said they should have just been given some kind of auto crit, maybe on one lacerate? or explosive probe? i dunno but its that consistency they lacked. right now i just think the hidden strike belongs and much bigger cooldown because its kind of unfair that i can repeat that massive opener so quickly into a fight
  7. Well you have been following me between /whisper /general and now /the FORUM to "make fun of me" do you like me or something?
  8. "whats wrong hex, you mad you focusing me?" <-your words then i didnt fraps the whispers that you sent me on 3 different toons after i ignored you because well, you seem to be a bit of a weirdo i mean who stalks ppl like that over simple forum posts? and now ofcourse you're here carrying on? And btw the OP doesnt say that i solo "everyone" it just says that i am getting solo kills that i feel i shouldn't have got or at least so easily as i do" nor does it say i beat every class though iv defeated each AC at one point and another i certainly dont win em all, infact warrior AOE stuns and mando knock backs are always a bane but nothing i cant handle with all my CDs up so long as my head is screwed on. remember, i suck at Op! i was the first to admit this But like i said i don't know what you think iv done to you for you to make things this personal and really recommend you see this for what it is, written words on a forum between 2 randomers.
  9. tunneled? i fail to see how attacking an objective is tunneling but OK and for the record its was an Op on his team that's topped me while my own team ran like lemmings to their death at the far node. And you are really halariouse bro. I have no idea who you are and then in that WZ you just rage at me over general and now you in here laying it on. im no one mate, im the poster of one thread outlining my own thougts on a class and your leading your own campaign against me. well who ever you are i absolutely envy your life and the full day you have spent giving me your undevided attention. and PS it was a 2 attempts on you, well 3 actually but i got you the first time.
  10. with respect I'm not talking about ranked, just regs. and saying everyone i beat is noob is a pretty wide call-out what you're basically telling me is your just awesome and anyone not on your level who prefers warzones isn't entitled to have an opinion round here.
  11. Wooo wait a minute, so am i to believe that i in fact don't suck at my Op? because if im wrong in feeling completely OP on mine.... i don't think iv ever been complimented so aggressively:rolleyes:
  12. im playing ranked atm, tbh i enjoy casting more but i see what you mean about squishy its like, i get my free kill then i am one lol but what of regs? different story altogether and i for one actually enjoy a good huttball or voidstar
  13. i didnt say debilitate, do you even know what im talking about? do you play swtor?
  14. are you srsly telling me im the only one sapping your buddy before hitting you and flash banging him the second he breaks it? im sure the other 99% will catch on soon enough. And btw, deception? rly? you mean to say the class that has to perform 3 global cool downs that dont even do damge (spike/voltaic slash twice) and then has to leave combat before he can repeat the shock/discharge that hit for what? 6K each? that class with the massive glowstick that anyone can see a mile away that has no unroot or defense against ranged attacks such as snipe/unload ect? that wears lighter armour actually. i suppose they could low slash, crushing darkness, maul, wrecklessness, discharge, shock, discharge but pulling that combo off is easiuer said than done in the middle of an 8vs8 respect to those who can!
  15. And how DO you handle being stunned for half you health twice? i hear alot of people talking that they can deal with opsbut im yet to see and thats from the side holding the vibroknife. so please tell me what it is that everyone else iv 2-shanked isn't doing . I look at this way, do i walk away from marauders with 100% health on any other of my equally geared classes?
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