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Spynnal

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Everything posted by Spynnal

  1. Don't get me wrong. I'm nervous. Lotro stalled out on me after Moria for way, way too long. I'm simply hopeful still. But with any MMO, I'm always worried how they'll keep up with content. But I like a lot of things here (and less of some others), so I'll stick it out. Here's hoping = )
  2. We breezed through MC by May, and sat around doing nothing til late September. 4 months of boredom. But later, it picked up. If this game mirrors that, I'll have little to complain about. MMO's evolve and grow. I didn't expect 2 years of end game content to come out when we were all L1. No MMO did that. They all released end game over time, and no one released end game fast enough for everyone. You can't match all paces.
  3. Because. At release, most people are not L50. Focusing on content people cannot use is moronic in any industry. When people are low level, you focus on low level content. Over time, when more are 50, you focus on L50 content. Which part is confusing? MMO's are not stagnant. Content releases happen. And most of them, are about end game updates,
  4. People who played WoW, and comment on end game, likely weren't around at release. I'll repeat facts I mentioned before. First 3 months of WoW were endless UBRS to get "keyed" to Molten Core. Then, 9 months, 9 months, of one, single, end game raid. BWL was not released until after the summer. When an MMO is new, everyone starts at 1. Low level content, for the ONLY time, is crucial and important. After time, when the masses of customers are L50, their focus will change, and endgame content updates will become the focus, and leveling content will be less of the focus. This is standard. This makes sense. This is exactly how that other MMO's proceeded. Focus on leveling content, make a mandatory end game raid, and focus more and more on endgame over time, once people can use it. Working as intended.
  5. Everything is relative. That wonderful open landscape you mentioned (yes, I played that game too for 7 years) is a laughable joke of a landscape once you try Lotro, and compare it's actual 3D geography with altitudes and gorgeous scenario to the cartoon that is WoW. Each game has its strengths and weaknesses.
  6. The most played (unnamed) MMO in the world suffered a lack of end game in its first year. Then content was added along the way, as I'm sure it will be here. Revisionist history happens too much, and that other MMO, despite millions and millions of users, had one, single end game raid for the first 9+ months of the game. One. Give it time. At release, the focus, obviously, is on lower, leveling content. As time goes on, and the majority of customers have L50's, the focus will shift. Older leveling content will see less focus, and end game will become the priority. Working as intended.
  7. End game comment on WoW is incorrect. Played from release there. The first 3 months were endless UBRS runs, to get people "keyed" for Molten Core. Then, for 9 months, it was Molten Core, Molten Core, and Molten Core. That's it. One end game raid. BWL didn't arrive until after the summer. So, putting that in perspective, if they offer you 1 end game raid here in the first three months, and follow up with a second before the anniversary, they pretty much matched Vanilla WoW.
  8. Depends on the baseball. Bonds 756th? Ruths 714?
  9. Are these types of posts even allowed??? Good writeup man. Glad you're enjoying it!
  10. I'll bump your post for you. I enjoy space battles It's an awesome addition. I leveled last night with my behind planted firmly in the captains chair. Epic! But yes, there are a LOT of ways to improve it. Even something as simple as making 5 versions of the same run, with slightly different enemy fighter approach paths, to avoid memorizing the pattern. Anyway, too many complaint threads, too few good suggestion posts. Need more positive posts designated to help.
  11. Spending $250 on an internet connection is either your own sad delusion, or, one of the best scams I've heard of. I'm selling a bridge. Interested?
  12. If you do not enjoy a product, return said product, or stop paying for its use. That I applaud. But when half your rant (to the OP) is obsessed with conveying the idea that "people are leaving!", your purpose becomes clouded. Why do you care? How do the decisions of others weigh on you? What is the pressing need to inform others that some don't like it? Sorry, in the world of paid internet spammers and PR posting campaigns, this just comes off as a disingenuous attempt to cause misinformation. I waited longer n queue's yesterday than the day before, and that happens often.
  13. On the flip side of that, if all 2 million people walk out the door, someone will have had to have gone first. Maybe this is the guy.
  14. I played WoW at release, and for years after. I left when the game was too different from the original. But I enjoyed it. I play SW:TOR. I didn't leave WoW for it. I left WoW years ago, and tried Lotro, Tabula Rasa, and several MMO's in between. And, as I'm enjoying SW:TOR, I'll probably stay for awhile. As with all things, I'll eventually move on. So I guess I fit your description, but I'm no so sure what your point was?
  15. The number of people who posted they did not read it entirely, or just skimmed it, then comment anyway, cracked me up. Especially as most of those people entirely missed the OP's point.
  16. Most of the arguments here against dual spec don't seem to be considering the fact that nothing at present stops people from changing builds before every flashpoint, etc. People with gobs of money will simply re-select their traits for content anyway. All dual spec is make the process easier. I'm not strongly for or against anything, but, if it already is allowed and exists, is it so bad to make it easier and cheaper? I just think anti-dual spec arguments would be a lot stronger if people were unable to re-trait currently (just like advanced class choice is permanent). But they can, so I'd vote for the ease, since trait swaps would still be happening.
  17. I played WoW at launch in '04, and SWTOR at launch, and think SWTOR came out of the gate far stronger. Enjoying it immensely so far. Worried about end-game content, but, WoW also had limited end game for the entire first year, so Bioware has some time in my opinion. Regardless, fan of multiple MMO's, and I wanted to chime in with a thumbs up so far on this one. Hoping they keep adding to it, and improving it.
  18. Well, as a reply to the poster who said only 1 of 60 from his WoW guild came over, my experience was a bit different. Having raided in WoW since launch, our guild basically dissolved after 6+ years as the raid side of the game no longer kept peoples interest. So far, we've had about 30 of 50 join SWTOR to give it a try. Most are loving it. Having been through the launch of WoW, I'll say this has been worlds better than WoW's launch (which, is expected 7 years later). As far as content goes, we'll see. We're hopeful endgame here keeps folks engaged. But there is no panic yet. The first three to four months of WoW was endless UBRS runs, followed by the eventual Molten Core, which was all endgame content for close to a year until BWL finally came along. There wasn't tons of endgame to WoW early on either. Anyway, just an opinion. I'm sure everyone has their own. But loving it so far, and hopeful it will just keep improving and evolving.
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