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Everything posted by NommNomm
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Feedback request from James Ohlen - Group Finder
NommNomm replied to StephenReid's topic in General Discussion
All of the above need doing but flashpoints should be the main priority -
LOL whats your HP 4k dont bulls**t me lets be realistic
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just to start i dont play a healer class. i agree if the enemy team has 3+ healers in their group you are more or less screwed however if they have 1-2 healers you just need to keep harrassing them so they heal theirselves instead of their team, works for me all the time
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if you think it's already dead why are you still on these forums and playing the game LOL!
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LMAO the smuggler gear looks best out of the lot XD and even thats awful....what have they done to my trooper!!! he looks like a overgrown stormtrooper
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Official Questions Thread for March 23rd, 2012 Q&A Blog Post
NommNomm replied to JovethGonzalez's topic in General Discussion
i personally think it would be a good idea to merge lower republic population servers with higher republic population servers and higher imp with lower imp servers this would sort out the faction imbalance and give each server more life during the week days do you see yourself doing this anytime soon? -
so you just want them to make is really easy so you can get full BM by the time you hit valor 60...hmmmm in fact lets just make everyone valor 60 and give them a free set of BM gear from level 1!!!!!! YAY go work for it, it's ment to be a reward
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just to add to that if you get a dark side zabrak to level 50 it then unlocks darkside zabrak for the republic and vise versa same with the Twilek and by doing cyborg you get all the cyborg implants to choose from not just the ones restricted to each faction
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i play trooper commando and to start a fight fire grav round 4 times for grav vortex X5 shield X4 that protects me from abit of damage and an ability that increses my high impact bolts damage after that i use different abilities useually go for granade then plasmagrande then high impact bolt then for a full auto if they arnt dead by that time i usually go for another grav round with that rotation i can beat any BH/Trooper that wants to spam tracer or grav at me just simply does more dps then i can laugh at them as they die
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Jedi Knights PvP gear is unacceptably pathetic. Be united against it!
NommNomm replied to Alexious's topic in Combat Styles
/signed -
are you by any chance a sniper?
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same over on hex droid i've been playing for a few hours now doing none stop WZ's i havent lost one yet hope the republic carry it on
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sorcs/sages are OP the bubble shield takes far to much damage and can be used to often mercs/commandos spam 1 move either tracer missle or grav round 2.5k 2.5k 2.5k 3k dead and dont come back saying ohhh the move is based on our whole skill tree yeah it is but lets be fair you dont use the other skills because that one is so powerful its like an op being able to spam hidden strike pre 1.1.1 assassins/shadows are OP ive played one to level 24 and could take on level 50s in WZ's op/scoundrals are stupidly underpowered juggs/guardians are fine gunslinger/sniper are also fine sentinals/mara's are once again fine vanguard/powertech you guessed it fine ohhh and yeah between myself n a friend we've played every single class and came to this decision
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Operative, now garbage in every way, gj BW.
NommNomm replied to calibers's topic in Scoundrel / Operative
^^^ just this 100% right dude ^^^ -
Official Q&A Thread for February 10th, 2012 Q&A Blog Post
NommNomm replied to JovethGonzalez's topic in General Discussion
Are you still planning on giving us an option to make our chest item colours match the rest of our armor? -
Imperial Agent Operative Acid Blade: Now provides 30% armor penetration while active. Jarring Strike: This ability now knocks the target down for 1.5 seconds. Hidden Strike: The damage output of this ability has been decreased by approximately 20% to control burst damage and because it was enabling significantly faster than intended kills in PvP nice once
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i play an imp op and am sorry but as far as overpowered goes they are not like the original post says we are useless out of stealth you survive our initial attacks and i can guarantee 8/10 times you will then win against us we have 0% survivability and die faster than healers when they have no shield on...oh and as far as assisting the team our job is to take out the long ranged classes and healers that hang out at back 1v1 thats what we are good at
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YEAHH!! Let's all cancel our subs for no reason how's about I keep my sub and wait for them to fix it instead of throwing a tantrum are poeple forgetting this is a brand new game still and things arnt gonna be 100percent let BW sort it out
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tottally agree with OP as soon a Bh/trooper gets tracer missile / grav round they spam it at everyone they encounter people disagreeing have just not had it happened to them or are bounty hunters and troopers
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Everyday I flick on the pvp forums just to see what's going on and everyday I have seen one of these posts and yet they still manage to make me laugh learn to combat the op instead of calling for a nerf what are you gonna leave us with without our damage ohh that's right nothing then we would be underpowered wouldn't we
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right so what your saying here me as a level 21 should be taking out level 35-49 because of the bolster system get a grip boy at 21 i could maybe take out most people under that level range
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just no that is just solving nothing me as a level 21 would still avoid level 35+ characters like the plague as for levels lower than me god knows why they would even join a WZ lets think before we post
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i play an imp operative and i have to say yes they do amazing damage no doubt about it but without that damage they would be underpowered take our cc's and damage away and what do you leave us with ohh thats it NOTHING!. we have no survivability if you catch us at the right time thats all i have to say