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GavNash

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Everything posted by GavNash

  1. *Points towards the PvP forums* And no, it's not like the Sage/Inq getting medium armor.
  2. This soil's no good for farming, commrade.
  3. That's funny, because I could swear TT does way more damage than lightning. See? They are perfect mirrors.
  4. Yeah and changed entirely by one overzealous brown-nosing dev who virtually recoded the entire game in one week by himself during his off hours. Until then, I don't think anyone had witnessed such a combination of flash of brilliance and hard work since Edison invented the light bulb.
  5. ^^^^^ This But, as one of the first handful of Jedi ever in SWG, Pre-CU, and some who played until the day they launched NGE and quit immediately, I gotta say...That game before Smedley took the helm, was pretty sweet.
  6. SWTOR still had the most enjoyable and fluid beta I've ever played. It seems so bizarre that launch would be the exact inverse of the fun, easy going beta.
  7. Maybe OP's post wasn't the most eloquent, but I believe the gist of it holds: That this is more of an MMO on rails than either WoW, or SWG. Simple as that. Now some people may in fact enjoy that aspect of SWToR than WoW or SWG. Some may not.
  8. ^^^^ This person obviously played their fair share of SWG. LMAO, those were the days.
  9. Another person who obviously has played enough to realize that OPs suggestion is not feasible.
  10. And this, is why the player should not be punished for a design flaw, well said.
  11. How about you just take your quick loss and move on? I would much rather have an option to vote kick useless players, than punish the good ones that don't want to waste their time with a PuG that can't figure out how to pass the ball.
  12. A ton of Battlemaster bags with no Battlemaster commendations, and, after having virtually the same thing happen with the champion bag's gear RNG, I finally realized, really? I'm going to have to go through this all over again even at Valor Rank 60? On top of this once you get to Battlemaster you're limited to two bags per day. Yeah, it gets worse. Only MMO I've ever known to make you grind a PvP rank and then lucky roll grind for your gear too. As far as I'm concerned we should be able to purchase our appropriate valor level gear with credits once we reach that level, we've already grinded for it. I had the last straw yesterday and uninstalled over this issue. I doubt they're planning on fixing it, but I'll have them know I won't take an additional side of RNG grind with my main course of grind and lack of content shake. Until now, I didn't think there could exist a grind worse than WoW PvP gear grind.
  13. Are you kidding me? Are you trolling? I read your post and it is absolute nonsense, clearly you need to learn how to kite. My guess is you came from SWG and you want to go back to the days of running full tilt while looking backwards doing aimed shots for 10k damage while not having to pause for even an instant, all while the melee class chasing you has zero options to close the distance and can't run out of your range fast enough to do anything but die tired.
  14. There's no problem with grav or tracer round spam, or whatever. And I don't have one of those classes either, I'm an Inq.
  15. I love the story, but sadly it doesn't continue in any significant way once you reach 50. I am at a loss as to why there aren't any solo long quest lines that continue your character's story, as most characters are just coming into their power at 50. I want to see what they do with it, and I don't want to need a group to do it. Also, I think story driven PvP flashpoints would be amazing, think Killzone, where when you control the objective the winners get to show up in the cutscene.
  16. I think the training droid is cool, IMO. But I wish you could cast it on yourself and swing at it or deflect bolts from it or something.
  17. There's never going to be a lack of posts from FOTMs whining about losing their ability to facepwn people without any skill cap. BW ran the data and found out what everyone else in the game on Live knew all along, Scoundrels' and Ops' burst DPS was beyond ridiculous. Not to mention it was burst DPS that couldn't even be prevented, characters being attacked by Scoundrels and Ops were CCed from stealth while their health bar went from 100-0. On top of this, Scoundrels and Ops had the ability to vanish, and REOPEN again, immediately. Even early WoW Rogues, with as much ridiculous damage (and I was one, we did too much in the first couple months) as they did, weren't this OP. You'd do better to just find the next FOTM class and move on than try and hold back a correction that's been a long time coming.
  18. Really, what are you thinking? Do you just want to argue? Because, if your character won't execute your inputs, that's exactly the definition of not being able to play the game. Thus, game breaking. Do you play another way? Do you phone in commands to a guy playing your character in China and thus you don't mind the delay? Would game breaking for you mean running out of minutes on your prepaid card?
  19. I simply do not agree with much of this post. As a player of EQ, at the same time I realized it all seemed so, "epic and grand" I also realize much of my time was wasted spending hours upon countless hours in boring and time consuming linear travel, being frustrated at having to do things over and over again, due to bugs or glitches and an unforgiving system because of it, or grinding "mobs' for "weeks upon weeks" as you put it, for simply a level. Also, I disagree that any level in EQ took weeks and weeks to achieve, perhaps you were a casual EQ player? EQ was beautiful. I have yet to play an MMO equal in grandeur and scale. I think that your argument is that the experience of contemporary MMOs has changed because of the producers, I would argue the experience is different now, not because of the producers of MMOs, but because of the players. Nobody wants to go back to spending the better part of a year grinding trash mobs for that feeling of "epic-ness," rather we want to spend a reasonable amount of time crafting an epic character through engrossing quests, not rote tasks. And then spend the end game seeking adventure with that amazing character. I wager that even WoW has gotten this equation wrong, and SWTOR will come the closest to the ideal equation for fun in an MMO. That is, if they continue to add amazing quests and involving PvP zones. WoW wasn't a big endgame changer, level cap still meant getting together with your friends and grinding more difficult trash mobs. WoW just incorporated "bling" into the game as a reward for the game, better than any other MMO. In fact, many current MMOs utterly fail on the "neverending" game front, IMO. The most MMOish MMO currently out right now, sans the players (I know, a huge part) is Skyrim. The only thing missing is player character interaction, and maybe it does end at some point, but the endless questing, the feeling of your character being utterly important and integral to the story line, the mystery, the action and adventure, are all there in spades. So you've made some good points, but I think a lot of your suggestions are based on nostalgia. Nostalgia that I too have, but if implemented, would move the genre backwards. Many of us have done our time grinding trash mobs, and none of us are going to live forever, we want a lot of end game content, but we want that of the highest quality. As far as a level, it's just a number. But the quicker you allow players to all get on "even footing" which has to be the level cap, the quicker you allow players to engage in adventures together. Those are my thoughts.
  20. Not the Champion or Centurion stuff, for the Inquisitor.
  21. Ok Harness Darkness does not make me immune to knock backs? But nevertheless, I am getting interrupted by abilities like jolt. I am definitely sure of that. Cool informative post, could you elaborate on one thing about the assassinate, because I've never seen a 5 or 6k crit, never anything even close, I am level 50 in full champion gear and I've never had an Assassinate crit higher than a maul, my highest maul was 3870, on a level 10. Since there's no combat log I am unable to see if I am getting 6k crits through shields though, but I've attacked plenty of people and classes with no shields. Is there a way to go back and see damage absorbed? I wish I had a combat log so I didn't have to be so anecdotal about this. About Operatives/Scoundrels; I definitely feel since we do not get the goodies an Operative does, we do deserve to be the class that has better burst damage. My attack order was similar to yours when I was deception, but I grew so tired of having say someone spiked, or electrocuted and seeing: "skill condition failed" or not met or whatever it is exactly that I respecced Madness and usually go for a thrash chain up to a shock, with mauls in there if they proc. If I want to try to burn someone fast, I will pop my CDs and attack with Spike>Maul>Electrocute(9% Damage increase from talent)Maul> and from there I will use either Assassinate, or another maul, or recklessness shock, depending on where their health is at. If I don't crit at all (which happens far too often) I start a thrash chain and save my recklessness for my shock in case I get a proc.
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