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John_Locke

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  1. what are those , but still why not add color stone color to other skills too?
  2. playing many hours to get a pvp rank is not my idea of rare
  3. Currently the "real" visual for the blaster shots are only there for the smuggler "auto-attack" and for the bounty hunter "auto-attack". Trooper's auto attack looks very ugly , leaving a trail behind each blaster shot and not looking normal. It only looks like it should when you use the full auto skill. Can we get an option to turn off the ugly blaster bolt trails and have the trooper auto attack look the smuggler's aka like the movies?
  4. http://tor.zamimg.com/torhead/uploads/images/364.jpg and is it orange quality? thanks
  5. For those of you not aware. Both the sith warrior advanced classes get 5% base chance to block a ranged or melee attack. Both the sith inquisitor advanced classes get a 10% base chance to block a ranged or melee attack. Yes even the sorcerer , a ranged DPS class. So my simple suggestion , to make the terrible sith marauder survivability just slightly better is to give marauders 5% extra defense chance just like the inquisitors.It's really nothing but at this point anything can help. Before the :marauders are just fine argument , well they are not.Am 45 level and i do manage but i die often and am loooong time MMO player. I have two friends who stopped sentinel due to how hard he was to level compared to their mains. NOTE: I don't think sentinels/marauders need buffing in damage or anything , i just am 100% sure that it shouldn't be so bloody hard to level one.
  6. For those of you not aware. Both the jedi knight advanced classes get 5% base chance to block a ranged or melee attack. Both the jedi consular advanced classes get a 10% base chance to block a ranged or melee attack. Yes even the SAGE , a ranged DPS class. So my simple suggestion , to make the terrible Jedi sentinel survivability just slightly better is to give sentinels 5% extra defense chance just like the consulars.It's really nothing but at this point anything can help. Before the : sentinels are just fine argument , well they are not.Am 45 level and i do manage but i die often and am loooong time MMO player. I have two friend who stopped marauder due to how hard he was to level compared to their mains. NOTE: I don't think sentinels need buffing in damage or anything , i just am 100% sure that it shouldn't be so bloody hard to level one.
  7. I don't know why the hell it is like that but after level 35 or something kira carsen always has her lightsaber unsheathed . aka ignited , turned on or whatever. All my other companion are just fine they sheath their pistols and all and just unsheath them when they enter combat , any idea how can i fix this? Really annoying that she is running arround with lightsaber on all the time...
  8. Is there a (lorewise) reason that the agent's and smugglers skills ( like charged burst) don't adapt to the color of the color stone and they are always orange? it would really add to those classes if most of the skills also took the color.
  9. sorry for bumping but this got buried , same thing as remaking the thread really..
  10. Because really who are these 10 guild leader whom i trust to influence the already naive development team?....? Wouldn't it be more wise for the forum to ELECT some representatives who actually have an idea of what the games problems are and what should be suggested to be added? EDIT: Silly me , this all doesn't matter because this might simply be a " WE CARE" move , right?
  11. that is not true. lets not discuss assasin and shadow which is the tank class so ofc it has better mitigation. then we go to sage and sorcerer , which have mitigation shields as active spells.
  12. what about the sentinel and marauder? Light to medium is only a 7% difference in reduction , so when consulars and inquisitors get the 5% through the block thing what do sentinels and marauders get? 2% extra damage reduction , despite wearing medium armor? And dont tell me about smugglers or agents since they are not as melee as sentinels or marauders are.
  13. Why do inquisitors and consulars get 10% defense chance while knights and warriors only get 5%? I could understand some balancing calls but not when even the sentinel and marauder who could really use this minor survival buff have 5% when the inquisitor and consular have 10%. What gives ? Balance-wise why does a sorceror and a sage (ranged classes) have more defense chance than a marauder or sentinel? (melee class with medium armor?) This is actually like the sage and inquistor wearing medium armor , since 5% reduction in incoming damage is huge. NOTE: i don't want their chance to get lowered , i just want to understand the reasoning behind this. thnks
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