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Zag_Stratos

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Everything posted by Zag_Stratos

  1. I find that Republic are more laid back players. A lot less competitive and at times, tactically inept. Flagrant examples such as leaving a turret or base undefended. Focused on killing instead of trying to work on the objective and so on. A lot of kitting and not paying attention is what Republic players tend to do. Imps tend to be a lot more focused but reckless at times and blind. My examples: last night alone, I've captured at least 3 to 4 turrets while 2 imps were standing right in front. I do this on a daily basis and often succeed against imp players. Reckless for the simple fact that they tend to be very aggressive and can rush in traps simply because they want someone dead. However, being aggressive is what usually works best against the laid back republic. There's good and bad on both side but I clearly see a difference in culture when I play my imperial chars versus my republic chars.
  2. I'm enjoying the JC storyline. Like someone mentioned, it is a bit linear but at the same time, side quests and what seems to fit well with the grand scheme of things. It's a more mature and slower story, you're not a super hero like the JK but you are the classic Obiwan. I'm enjoying the storyline and while I do prefer the pace of the JK storyline, JC seems to be growing. Unlike any other story, you're a Jedi among many and while you have an exceptional gift and that you're stronger than the average, you're not a god. Every other storyline is basically you "The ONE" doing hero stuff while Jedi is more about "you" doing jedi stuff and earning its way up.
  3. To make Cantinas a place to hang out, all they really need to do is add the proper vendors there. Why do people hang around the Combat Area on a fleet? Because it's convenient... People are lazy by nature and if it's easier to just hang around the PVP combat vendors than that's what everyone will do, including myself. Even on the Fatman, not a single person hangs around the Cantina. People are all around the following: - Vendors - Banks - Auction House Bioware gave people ZERO reason to hang out in a Cantina.. not even a rest buff or something. (stay more than 5 minutes in the cantina and you get a little bonus or something)
  4. Marauders or Sentinels are not freaking magic unicorns. They can die if dealt with properly.... People need to realize that if their in your face, they have the upper hand. Every class has a pushback or somekind of way to quite a bit. Now 3 commandos dying from a Marauder... sorry but that's just funny. You could have killed that Marauder by simply spamming your default attack. Even if the Marauder was in war hero gear, the odds were on your side. It's hard to believe that you even shot at him.
  5. What I do not understand is that the concept of a fully functional Ladder has been used for years and years. How come suddenly, it's so complicated to make lol. Back in the 90s, people were using Ladders in Duke Nukem 3D (competitive scene) - You're telling me that in 2012, it's complicated to come up with something simple, efficient and great for everyone to enjoy? Tournament setups, Full Season setup have all been used for years... One glimpse at a site like http://www.teamwarefare.com and you can get a picture on what works. Not saying their using the best system but they know the basics. League Of Legends seems to be doing it properly as well... again, nothing too fancy but very efficient. Even Starcraft 1 and 2 had it right for the most part. At the rate this game is dying, it is pretty alarming to see that simple concepts are completely off the track. BW, in your podcast, you keep saying that each dev team had their own feature to work on. Can you please make a research team that understands the fundamentals of competitive gaming? Will I unsub if 1.3 doesn't come out with Ranked... That will pretty much depends on how many more people keep leaving my server that used to be considered: heavy
  6. Corso has been replaced by the Wookie. That's what he gets to even try flirting with me. Now he sits in the ship and does only one thing: CRAFT THINGS When I reach L50, I'll give him tones of gifts to make him happy and then shut him down for good. He's truly annoying. He's less annoying since I've slapped a trooper helmet on his face.
  7. Right now my guild has 73 people. Let's say 50 with all the alts... half of them are rarely connecting, the other half connect, pvp a bit and log off. Another portion are having more Fun on Minecraft and a few like me have found that Fallen Earth is actually not a bad MMO if you look past the horrible animation lol. Results, there's about 1 or 2 people online at peak times. Not saying that this is true for every guild out there but ours is greatly suffering lately
  8. Let GW2 come out and give 4 or 5 months to get the polishing touch. After all, SWTOR is still far from being fully polished. I believe GW2 will become a great game and GW is a solid reason to believe in GW2. While I do love SWTOR, if there's one thing I dislike is the art direction. The armor... omg... fire that designer already.
  9. GW2 forums right now appears to be the new 4chan lol... I don't think GW2 will do that well or will last. I could be wrong but it seems to be going in a direction that most dislike. Again I could be wrong. EA/BW needs to get their act straight and simply grow the game to the what it should be. The potential is there, the game is there and people are eager for it to evolve. BW is as I've said before suffering from a severe lack of planning. There's way to last minute mentality behind the entire production of the game. Server Transfer is one of them... I mean, modern MMO (the current formula) have been around since 2002/2003. Server Transfer is quite standard and yet, BW failed to implement that from the get go. Arrogance or complete lack of planning? Both perhaps? I think SWTOR has a fair chance to become the next big thing but at this point, I'm starting to think that even SOE has learned more from their past mistake than EA. So ok, fully voiced game! - Cutdown the voice acting a bit, add more text if you have too but generally grow the game into better days. Add a few sandbox elements... do something to allow the community to start depending on each other. Right now, my 3 alts can with ease supply each other without a problem. I can only imagine how 8 could potentially do. There's no reasons for most to even group up except for a few Flashpoints and Operations. As for me, I'm trying to stick around at least until a first expansion. I have fate...
  10. I'm trying to understand why someone would complain about this. What did you usually do? Chipped in to pay the repair cost of your poor tanks? - I highly doubt it. It takes about 1 hour to do all the dailies and that's about 150K to 200K... If you wipe, you all wipe and you all pay the bills. I have a hard time understanding why it should be different...
  11. I've seen people that managed to reverse on it and get it to have augments. Not sure how crazy this is but it's a quest item so what do you? - Play up to L10, reverse and hope to learn the recipe? If you fail, you re-roll?
  12. If you move the mods from ANY NEW GEAR (created in 1.2), the set bonus comes with it.
  13. I love it when people bring in their entire MMO resume to weight a comment. Dude, you'll quickly find out that some people over here or even my guild we're getting paid to compete (they were that good). So let's leave the resume at home... Anyway, my theory behind expertise is as I mentioned, a theory. I could be wrong and that's fine. My goal in life is not to learn statistics about a game. The buff we got in 1.2 does not justify the amazing damage increase. That is why I believe expertise might have something to do with it. At 600 expertise (1.1) I had 12% damage increase and around 10% defense increase. So ok, 1.2 buffed Master Strike, that still doesn't change much... Nerfing force camo would be a great mistake in both PVE and PVP. There's quite a few ways to shutdown a Sentinel. Learn them, use them.
  14. Force Leap is a good way to close a gap but if you can run in, do it. Force Leap has many utility... interrupts, close a gap, hurts people, escape.... So you don't want to have it on cooldown too often during a fight, you want to keep it available for a few key moments. Doesn't mean you have to neglect it. Just think of your options... if you don't have Force Camo up and running to be used, keep force leap ready. E.G: You Force leap and instantly get knocked back (98% of the players do that) - You force Camo and run back to his face. You'll screw a Sniper with that
  15. If I'm in Daily mode and trying to get each planets fast... 15 to 20 min per planet, I use Zen. It heals and I don't have to rest often. To keep my companion fully healed, I just mount up. 45 mins and I'm done with Belsavis, Ilum and Corellia ;D
  16. After carefully looking at the Expertise, Sentinel does get a pretty significant damage increase. Now I'm no math genius so bare with me and try to understand where I'm going at. Let's say our standard crits are in the 3.5K 3500 with expertise (in my case 24% damage increase) = 840 extra damage Which means: 4340 damage Now that's my average crit with the final strike of Master Strike. Expertise needs gently increase our damage, not significantly increase it. For example, if the expertise only boosted my damage by 15%... 3500x0.15=525 which I still consider a good damage increase. 4025 damage wouldn't be as bad and yet, still do great. In the end, to shutdown someone, 2 to 3 extra hits would be required. The huge problem right now is how expertise balances out everything versus the amount of ridiculous CC and slows in the game. I agree that I can bring down an "UNPREPARED" sorc in 4 seconds or less. The moment he puts his shield and starts fighting me a bit, he just bought himself a good 5 to 6 seconds extra (minimum) So why weren't we OP back in 1.1 and now 1.2... the expertise changed everything and since our hits are generally high, the expertise simply made it worse. The bigger the number, the better the bonus. Now to all that complains... My new char is a gunslinger and let me tell you this... I eat Sentinels. I know how they operate, I know when to pop my cooldowns against them and I know how to make them panic. I rarely get beaten by a Sentinel and when they start chopping me off, I toy with my cover to avoid their big hits... I am an extremely efficient Sentinel and do chop heads like it was nothing but my gunslingler can with ease duel most Sentinels/Marauders I encounter. I feel that people are just crying because it's the cool thing to do these days.
  17. I don't know, I'm starting to think that people just want the game to die so they can say "I was right along..." The game isn't dying and while it is getting quieter, it was the same in WOW and such.... people kept saying that this is it, the game is dying... Now I hear people subbing for another full year and etc. Is it really dying? Is SWTOR lacking? Yes, no one can argue that. Features that are by default on some of the cheapest low grade MMOs are not even present in this one. Can BW turn the tides around? Of course they can. Will I personally play this game for years? If they keep adding some stuff like they did in 1.2, I don't see why not. When WOW came out, I was already gone 4 months later and never ever looked back at the expansions. Now SWTOR, while I can't say this is the best experience in my life, I don't feel the urge to quit. I'm sure many share that same opinion. The game has loads of content, just don't burn through it too fast but there's enough to do that my guild can safely group up everynight and do something slightly different.
  18. In Flames, Lamb Of God, Mnemic, Trivium, Amorphis and of course, project versus...
  19. I think SWTOR has a huge potential. My only fear is that BW seems to suffer a lot from the "last minute" syndrome. We're in 2012, hundreds of MMOs came out in the last 10 years... Some of the things they are doing seems to simply repeat the mistake of most. How could they not predict that server merge and character transfer was going to be an important item. Why are they working on that now? This should have been part of the plans from day one. There's a lot of good, great and amazing in the game. There's also a lot of botch, not very thought out and "did you even QA that?" items in the game. Especially on the art side of things. I mean come on, not a single person in the game think that the end game armor sets are nice. Yet, 1.2 was a huge slap on the face of people... No one was asking for anything complicated, all they JK needed was a nice Robe with armor parts on it... not some manga brand armor that doesn't even remotely look Star Wars. One of the biggest downfall of the game is how they want everyone to hang out in their own fleet station. Why not make Nar Shadaa a hub for both faction to interact at a minimum level. There's more ambience, lore and things happening there. Star Wars is all about these unique locations and yet, we end up in probably the most dull one of all, the station where nothing is happening. Things are so badly placed that it's not even worth hanging out in the fleet cantina. There's an important lesson that other devs often talked about and that was the flow. CCP has been working on walking in space stations for years. Their first prototype was beautiful but after extensive testing, they noticed that a lot of it didn't really made sense and that people would end up staying in one spot, leaving all the rest empty. So they went back to the drawing boards. SWG had it right when it came to the social aspect but we all know this so... Even the first Kotor had it right... The first part of the game occurs in Cantinas. It's a cold game and that's where it is suffering a lot. There's no area for dueling where a lot of people can gather and have some fun. I doubt roleplayers are having a blast roleplaying and if they do, cool and I'm mistaken. Legacy was suppose to help the community, instead it turned the entire process into a grind that most are currently ignoring. Why would I spend 2 months grinding dailies for a mail box in my ship? This is a matter of taste though and I agree that some think that grinding for these items is standard and ok. In the end, this game is on a balance and it can go both ways... right now, it's slowly going into the wrong direction and 1.2 was not the amazing savior. It was good but was it enough?
  20. How do you guys know that 4 hours is too much to fix an exploit? I work at a technology center and applying a patch is somewhat unpredictable even when we've tested it for days. We usually safely take 5 hours to install a patch and sometimes it takes longer, other times we rocked and it took 1 minute. The point is... we as a bunch of highly trained specialists can't "always" predict the consequence of a patch, how does an everyday roger joe know that 4 hours is too long? just asking because I would love to know that trick!
  21. If you're not planning on PVPing at L50, don't pvp while leveling but if you're planning on PVPing. PVP to keep your rank on part with your level. You don't want to drop in a WZ as a Rank 1... you won't have a good day. At least at L50, if you're Rank 50 and have 2000 commendation, you can buy some good starting L50 gear and have a chance to do something significant.
  22. If a raver dude in robe jumps in your face and start wiggling his little light sticks... who are you going to notice first? Him or the guy behind him, mixed in the crowd spitting at you? People are just bitter because they don't like the idea that 1 on 1, Sentinels and Marauders are the dominant breed. They want to be the king of the hill and most whine post is clearly aimed at that. I do not agree that we're overpowered at all. I've been playing a smuggler SS lately and I can tell you, Sentinels or Marauders are not a problem. I know the class by heart, I can with ease predict what their going to do. They will rarely win a 1 on 1 against me
  23. If I get to stick my own dots on you, I get to heal myself just enough that most of your dots are a lot less efficient. Not saying that every other specs are garbage or anything. Just stating personal experience and I am a very good Sentinel. I'm far from being the average joe. What I am basically saying is, against an SS that knows his stuff. It becomes a mind game on who will be using his cooldowns first or in which order.
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