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Zag_Stratos

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    Montreal
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    Musician
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    Musician :D
  1. I find that Republic are more laid back players. A lot less competitive and at times, tactically inept. Flagrant examples such as leaving a turret or base undefended. Focused on killing instead of trying to work on the objective and so on. A lot of kitting and not paying attention is what Republic players tend to do. Imps tend to be a lot more focused but reckless at times and blind. My examples: last night alone, I've captured at least 3 to 4 turrets while 2 imps were standing right in front. I do this on a daily basis and often succeed against imp players. Reckless for the simple fact that they tend to be very aggressive and can rush in traps simply because they want someone dead. However, being aggressive is what usually works best against the laid back republic. There's good and bad on both side but I clearly see a difference in culture when I play my imperial chars versus my republic chars.
  2. I'm enjoying the JC storyline. Like someone mentioned, it is a bit linear but at the same time, side quests and what seems to fit well with the grand scheme of things. It's a more mature and slower story, you're not a super hero like the JK but you are the classic Obiwan. I'm enjoying the storyline and while I do prefer the pace of the JK storyline, JC seems to be growing. Unlike any other story, you're a Jedi among many and while you have an exceptional gift and that you're stronger than the average, you're not a god. Every other storyline is basically you "The ONE" doing hero stuff while Jedi is more about "you" doing jedi stuff and earning its way up.
  3. To make Cantinas a place to hang out, all they really need to do is add the proper vendors there. Why do people hang around the Combat Area on a fleet? Because it's convenient... People are lazy by nature and if it's easier to just hang around the PVP combat vendors than that's what everyone will do, including myself. Even on the Fatman, not a single person hangs around the Cantina. People are all around the following: - Vendors - Banks - Auction House Bioware gave people ZERO reason to hang out in a Cantina.. not even a rest buff or something. (stay more than 5 minutes in the cantina and you get a little bonus or something)
  4. Marauders or Sentinels are not freaking magic unicorns. They can die if dealt with properly.... People need to realize that if their in your face, they have the upper hand. Every class has a pushback or somekind of way to quite a bit. Now 3 commandos dying from a Marauder... sorry but that's just funny. You could have killed that Marauder by simply spamming your default attack. Even if the Marauder was in war hero gear, the odds were on your side. It's hard to believe that you even shot at him.
  5. What I do not understand is that the concept of a fully functional Ladder has been used for years and years. How come suddenly, it's so complicated to make lol. Back in the 90s, people were using Ladders in Duke Nukem 3D (competitive scene) - You're telling me that in 2012, it's complicated to come up with something simple, efficient and great for everyone to enjoy? Tournament setups, Full Season setup have all been used for years... One glimpse at a site like http://www.teamwarefare.com and you can get a picture on what works. Not saying their using the best system but they know the basics. League Of Legends seems to be doing it properly as well... again, nothing too fancy but very efficient. Even Starcraft 1 and 2 had it right for the most part. At the rate this game is dying, it is pretty alarming to see that simple concepts are completely off the track. BW, in your podcast, you keep saying that each dev team had their own feature to work on. Can you please make a research team that understands the fundamentals of competitive gaming? Will I unsub if 1.3 doesn't come out with Ranked... That will pretty much depends on how many more people keep leaving my server that used to be considered: heavy
  6. Corso has been replaced by the Wookie. That's what he gets to even try flirting with me. Now he sits in the ship and does only one thing: CRAFT THINGS When I reach L50, I'll give him tones of gifts to make him happy and then shut him down for good. He's truly annoying. He's less annoying since I've slapped a trooper helmet on his face.
  7. Right now my guild has 73 people. Let's say 50 with all the alts... half of them are rarely connecting, the other half connect, pvp a bit and log off. Another portion are having more Fun on Minecraft and a few like me have found that Fallen Earth is actually not a bad MMO if you look past the horrible animation lol. Results, there's about 1 or 2 people online at peak times. Not saying that this is true for every guild out there but ours is greatly suffering lately
  8. Let GW2 come out and give 4 or 5 months to get the polishing touch. After all, SWTOR is still far from being fully polished. I believe GW2 will become a great game and GW is a solid reason to believe in GW2. While I do love SWTOR, if there's one thing I dislike is the art direction. The armor... omg... fire that designer already.
  9. GW2 forums right now appears to be the new 4chan lol... I don't think GW2 will do that well or will last. I could be wrong but it seems to be going in a direction that most dislike. Again I could be wrong. EA/BW needs to get their act straight and simply grow the game to the what it should be. The potential is there, the game is there and people are eager for it to evolve. BW is as I've said before suffering from a severe lack of planning. There's way to last minute mentality behind the entire production of the game. Server Transfer is one of them... I mean, modern MMO (the current formula) have been around since 2002/2003. Server Transfer is quite standard and yet, BW failed to implement that from the get go. Arrogance or complete lack of planning? Both perhaps? I think SWTOR has a fair chance to become the next big thing but at this point, I'm starting to think that even SOE has learned more from their past mistake than EA. So ok, fully voiced game! - Cutdown the voice acting a bit, add more text if you have too but generally grow the game into better days. Add a few sandbox elements... do something to allow the community to start depending on each other. Right now, my 3 alts can with ease supply each other without a problem. I can only imagine how 8 could potentially do. There's no reasons for most to even group up except for a few Flashpoints and Operations. As for me, I'm trying to stick around at least until a first expansion. I have fate...
  10. I'm trying to understand why someone would complain about this. What did you usually do? Chipped in to pay the repair cost of your poor tanks? - I highly doubt it. It takes about 1 hour to do all the dailies and that's about 150K to 200K... If you wipe, you all wipe and you all pay the bills. I have a hard time understanding why it should be different...
  11. I've seen people that managed to reverse on it and get it to have augments. Not sure how crazy this is but it's a quest item so what do you? - Play up to L10, reverse and hope to learn the recipe? If you fail, you re-roll?
  12. If you move the mods from ANY NEW GEAR (created in 1.2), the set bonus comes with it.
  13. I love it when people bring in their entire MMO resume to weight a comment. Dude, you'll quickly find out that some people over here or even my guild we're getting paid to compete (they were that good). So let's leave the resume at home... Anyway, my theory behind expertise is as I mentioned, a theory. I could be wrong and that's fine. My goal in life is not to learn statistics about a game. The buff we got in 1.2 does not justify the amazing damage increase. That is why I believe expertise might have something to do with it. At 600 expertise (1.1) I had 12% damage increase and around 10% defense increase. So ok, 1.2 buffed Master Strike, that still doesn't change much... Nerfing force camo would be a great mistake in both PVE and PVP. There's quite a few ways to shutdown a Sentinel. Learn them, use them.
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