Jump to content

Godlymuppet

Members
  • Posts

    203
  • Joined

Everything posted by Godlymuppet

  1. If there was ever a move that needed to be auto crit, it's shoot first. You can't spam it and its kind of iconic due to its Han reference. Could even give the roll a chance to let you use shoot first in combat in one of the trees.
  2. I'm a bit fed up of all the nerf calls for our roll. The thing is it is a bit overpowered as subject to abuse (mainly at the start of games). So sooner or later it is going to get nerfed, so I suggest we start comming up with genuine ideas for its re-implementation, before the devs use one of the ideas from the haters. Here is what I suggest. Twelve second cooldown, no energy cost, rolls (teleports) twenty metres, not effected by snares. Gives us mobility similar to charge, can't be spammed, still unique for things like hutball. What ideas do you guys have?
  3. For £2.99 a month you can subscribe to the pod racing sub game. Do it bioware, bring in money and make it all polished and shiny.
  4. Erm no they don't, its the same 1300-1600 as the higher level gear. Get back under your bridge.
  5. You clearly think you are much better than everybody else. You are massively at odds with your own sig. Get over yourself and people may agree with some of what you say. On topic it takes three decent Dps to kill any two healers. More than that and they are bad players no doubt about it. Scoundrels and ops are overpowered healers. There is no argument, they need tinning down and commandos need toning up. Would anyone defending them be happy to replace the scoundrel healers in their ranked team with commando healers? Would they heck. That said any compotent Dps can neutralise any of the healers, I did not say kill, you don't need to do that, you just need to cut off the support they give. Scoundrel/op healers will be balanced for arenas, so let people bury their heads in the sand for now. If they are not nerfed, every team will have one and then bio will finally see something in their metrics.
  6. Dear god, I fear for the future of the world.
  7. It is indeed very badly designed. Isn't every new expertise workaround. I do find I parse higher with the cube, but that could be luck. If you get no procs, cube is definitely best, if you get lucky procs, then I don't know. Can't be bothered to really test it out as I'm sure I get much more lag after allowing combat logging any using the parser, well after a few days of it anyway. The latest PVP gear should always be the best thing for PVP, alas that does not seem to be understood by the devs.
  8. Just make sure you don't Shoot first and then dirty kick them in a warzone, cos if you do that, you just white barred them and they will use cc break and your ****ed. Duel skills are pointless. The only time they are remotely useful are for trying to solo a node. But in the Above example you guaranteed that they will not be cc'able before their reinforcements arrive.
  9. Are you totally sure about that. Using a matrix cube I'm still getting 2018 expertise, so no loss there. No power loss either, since I gain about 80 main stat. Seems to be random burst verses sustained damage increase.
  10. Jump seems very hit and miss. Then again I have been lagging lately, so that won't help
  11. Wow I must be tired. That made literally no sense, what so ever to me.
  12. If there is a wall available, engi sniper all the way. Wallbang, Wallbang, your dead, biggest burst in the game by a mile.
  13. Anybody else noticed this, a fair few times lately I have been CC'd when I have literally 2 seconds before activated Hunkerdown. I am seeing no GS or Sniper about to have used smoke bomb. Even in the heat of battle my 23 secs (MM spec) immunity can not pass so quick that I cant get off a couple of moves, but that is exactly what is happening. Anyone else noticed any lessening of the usefulness of Entrench/Hunkerdown?
  14. Anybody else noticed this, a fair few times lately I have been CC'd when I have literally 2 seconds before activated Hunkerdown. I am seeing no GS or Sniper about to have used smoke bomb. Even in the heat of battle my 23 secs (MM spec) immunity can not pass so quick that I cant get off a couple of moves, but that is exactly what is happening. Anyone else noticed any lessening of the usefulness of Entrench/Hunkerdown?
  15. This is definitely the best solution. The only counter argument is, how does the system know to give Dps or tank stats? Which is easily sorted by the system looking at which tree you spent the most points in. Spend most points on the tank tree get tank stats, simples. If you then want to choose specific stats or hybrid up your play style, then you are choosing to take PVP seriously and need to get the proper gear. This system would work perfectly for casuals. No PVP gear (determined by gear having expertise), then you get 90% of the lowest level of current PVP gears stats. That can't be abused by raid gearing.
  16. Because it was supposed to just be a patch. But then EA decided to charge for it, so it magically became an expansion. Ta da. Most patches don't have cinematics. A genuine expansion should have shipped with at least a single new level 55 non heroic flashpoint and a new warzone. They rewrote what an expansion is, it now means paid for level increase.
  17. The 55 hard mode flashpoints are fine. The problem is that they did not add any 55 storymode flashpoints to learn how to play in a group. It's all good and well saying run 50 had modes, but that is just not very initiative for any player comming from any other MMO. In all other mmo's all previous end game content is obsolete, so how would new players assume they should gear up and learn in 50 hm. Luckily we are finally getting two 55 flashpoints that are not hm. That should help. Was incredibly lazy developing to release an expansion with no new non hm flashpoints, but I think we all know it was never intended as an expansion, until they decided to start gouging.
  18. Because its not possible to troll pugs with smash for larger numbers which are aoe? If any class should ever have had auto crit it was ops on hidden strike. But as we don't use a light saber, it's somehow not appropriate, it's not like we are supposed to be a burst class or anything is it.
  19. Yeah 3 is definitely too many. Two is what we always aim for on our server. "Two at each door at all times, call early" gets said at the start of every game and it works very well.
  20. Totally un PC but that's like saying why would Germans have played football in the trenches at Christmas. Cos sport is done for the sport of it, hence it's name.
  21. Unfortunately you just wasted your time. Anyone that comes to these forums wants to improve. The players that the information would be best for, will never seek out advice on how to improve, that's why they suck so bad. Sad but true.
  22. Just keep getting on and off your ship in fleet. That seems to be quickest way to get new crew skill lists. Also this method stops you driving your guildies mad with xxxx has logged on xxxx has logged off. It is a piss take though, why should we have to do that. Just give us the full list of missions each time. It's not like we are gonna go "oh there's no rich metal quests, ill run a moderate one instead". It's a annoyance for no reason. I had five slicers at one stage. My record for maximum reloads to get unsliceable and watching the watchdogs, was 17 reloads. Even with a SSHD that's a crazy amount of wasted time (was about 12 mins for just the one character).
  23. This one would be contentious. They could give each month, one change AC token (not available on the cartel store). That makes AC change available, but restricted. Might also get them to do some class balance changes.
  24. I would give them bonus experience and valour gain equal to 2% per legacy level. So 120% for legacy 10 and 200% for legacy 50. I would also give them the ability to turn off experience gain as a toggle (but make using it disable warzones for that player).
  25. Erm, that that shows 7 agents, that is not the same as 7 snipers. Let me think what's that healer class that is overpowered at the moment, I'd expect to see lots of them levelling. Then add to that that many people level as Dps then spec heals at 55 and I suspect most of that 7 were operatives. In level 55 wz they never became the fotm class that was expected ( they were always popular pre level cap ). I never see more than 2 on a side, quite often none at all. The cover system puts a lot off during levelling.
×
×
  • Create New...