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Godlymuppet

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Everything posted by Godlymuppet

  1. What are these streams? I have just come back after a year out, so. no clue what is going on. Are there any recordings of them anywhere?
  2. If you can't manage hm flashpoints, then you would not be able to manage ops anyway. The good news for you is to get good enough for ops, you need to get good at and complete hm flashpoints. Which will gear you for ops. So there you go, do hm flashpoints or give up on ever raiding. The solution is so obvious it hurts. If you can't dedicate the time to do hm flashpoints, then you don't have time for ops either. Quit moaning and put the effort in!! Also account sharing is banned, so **** off.
  3. The problem is that they need a complete overhaul, which aint going to happen till an expansion. So I'm suggesting small tweaks, which may happen. Bioware are more likely to do something simple rather than complex. As for pve, saying they can get simar results with more skilled play is admitting they are not as good. I know I mained scrapper for the longest period. Having to put 200% of the effort in that another player does, to get the same results, means your class is not up to scratch. If you can't get off heals, due to interrupts, pushback or cc, increasing what you do get off by 10%, still makes you 10% more effective. If the only thing you will ever be happy with is a full overhaul, then your gonna be waiting forever. Sorcs rule pve due to the crazy way their aoe stacks, that maybe needs toning down too. Get all 3 healers in the same ball park. Then balance encounters around any healer being used.
  4. Because scoundrels aren't better than commandos at pve healing also? They are very far ahead in both pve and PVP. I did not suggest any mechanics changes, to keep the flavour of the classes. I do agree with hammer shooting yourself though. With that and the 10%'s I suggested, both PVP and PVE would be more balanced for healers. See this is why they have done nothing. What ever they did people would moan. That free biscuit is not my favorite type if biscuit, it's an outrage!!!
  5. All scoundrel/operative healing reduced by 10% All commando/merc healing increased by 10% That would go a massive distance to sorting things out. Very simple and easy to do, so therefore not even considered.
  6. If anyone ever played battlefield 2142, that had a great taking down Titan ships component. Something like that would be great.
  7. You don't need to kill him. You just need to stop him healing others. Which by the sounds of things you did. You were on him all warzone and he ran all over the place? Just how much help was he to his team? You don't need to kill healers, just their output.
  8. Not wanting to derail further. Op should definitely go Dirty fighting. 7% from 2 talent points? Really? Really really? Also 7% more damage in a solo fight verses Being able to cast 3 heals potentially healing for 50% of your health. It's not even close, not even if 7% were true lol.
  9. So the only new PVP content is arena. Arena is now part of the standard rotation of warzones. Daily quests are only progressed via standard warzone queue. They are removing restrictions on the number of warzones free to play can play a week. Gee thanks, I just bought account wide artefact equipment unlock and extra crews skill unlock for each of my 3 characters. So with that set up, if all I play for is PVP, going free to play only means I can't do rated arenas, but can do all non rated content. 2.4 just saved me money, thank you xxx
  10. Voidstar was an example. It has many many uses (pausing a one on one to heal as another example). I dont really go for figures though. I play objective and let the figures take care of themselves. Very few fights are won by one or two percent, which is all you gain by missing those points. So it's situational use verses maybe 2% increase in damage. I know which I would miss more, when I needed it.
  11. Erm I have played scoundrel since pre order, it's been my main all that time. Few hundred wz's? try thousands. Guess we will agree to disagree. I love the talent as you can quickly go from attacking to ccing, if someone plants. I know it's only your own cc, but in that situation when you had a defender dotted and you see someone going for the plant, you can't do sheet and I can. The sawbones dirty fighting hybrid should be fun in arenas though, maybe even more than pure dirty.
  12. Good to see you enjoying lethality, but dear god you need the points in dots not breaking your cc. It is a genuine heal to full talent, not like all the forum crap. Also not doing it makes void star much worse. Not getting those talents is just plain stupid and the sign if a bad.
  13. Thanks for that, gives me a bit of faith they may be decent. Nice pro tip I picked up is to have 3 of things on my action bars. 3 flashbangs, worked very well for him
  14. Has anyone frapsed, twitched, youtubed any arenas from a sniper/slinger perspective? I can't seem to find any. When I try on pts, there's like 4 on fleet, so can't buy a pop myself
  15. After reading the responses for sorcerers, I know how they are going to balance us. We are getting lay on hands in the next ptr build. It's will have five min cd so it won't be overpowered. Then they are done with us till 3.0.
  16. Nerf the **** out of Warriors? What game have you been playing, they will never be nerfed. Every nerf to them comes with a buff of at least equal magnitude. It's the operative heals that will get nerfed.
  17. A lot if the complaints are due to roll and to be honest I'm sick of the responsibility that roll gave to us, it's not like healing was already the biggest responsibility in PVP, now we have to roll for objectives in most wz. Give it a 6 second cooldown, ignores snares and remove the energy cost and I'd be happy and a lot of the qq would disappear. It's not like it would impact arenas much, but it would look like a nerf to the l2p crowd, stopping some of the crying.
  18. The maras are not due to smash, though that helps. It's due to survivability cooldowns. Dps are the weak link, they are the ones that will die first, not the healer. So you want Dps with the highest survivability, which is maras. For any other Dps, ask yourself what they gonna do under focus fire. Bubble, vanish, work once and take you out during it. Dps will just instant switch and then come right back when it wears off, when they know you have no more survivability.
  19. Scoundrel heals (undisputed best healer) Guardian tank (the most utility of any tank) Two sweep maras (they have the most defensive cooldowns of any Dps) That's all your going to see, apart from 1 or 2 gimmick teams.
  20. I know what your saying and your not wrong. On the pts Dps ops will get ganked. I just happen to believe that only the more serious people will be on the pts, which will mostly be the top 20% when it goes live. The more casual players will not be on the pts. I know what classes play well and I actually fear that if I want to be in a top team, ill have to be sawbones. I don't think that even my slinger will be able to get top ratings, like it can in 8v8 now.
  21. It's not worth arguing about the figures. Some people don't understand that parses don't get inflated by aoe. Lethality ops single target parse very close to the highest of all classes, which is single target only, but people still think most of our damage is fluff aoe. Muppets.
  22. Ill say it again for the hard of hearing. We are only comparing Dps specs of scoundrel, for those who want to Dps on their scoundrel. What you do on you aunt fanny class does not matter (I can easy break 1m on my slinger with single target). That's not what we are discussing. I know full well what the optimal teams will be and that it will include a scoundrel but not a Dps one. People seem to be forgetting about match making, all compositions will be able to do arena, just some will be at lower/mid ratings. Some people play for the love of a class and don't want to join a sawbones, guardian and two Mara team. Only the top 10-20% of teams need to think about optimal teams, the other 80% won't play against them after ratings are awarded, due to match making.
  23. Pretty decent guys. Nice bug you found when they killed your last guy but died to a dot straight after and you got awarded the win ***. Was quite funny. Good to see Midway doing well over on Tofn. Guess he was pretty decent after all.
  24. Your forgetting something very important. While I don't doubt that the top 10% of teams, will have very set classes (which could change, with balance changes), for the other 90% of teams, having the very best team composition, is not as important. So for 90% of teams viable is what matters, not optimal. I don't know about everyone else, but I would rather be in the 90% and play a class/spec I enjoy than in the 10% and playing sawbones. Also, as they are adding matchmaking, those 10% won't be playing against everybody else, just themselves, so non optimal teams won't have to worry about them. Arenas are going to be a whole lot more popular than ranked was. So we are going to see an influx of new players playing it. It won't just be the same old hardcore players from ranked, that played fotm classes only (even the old 8 man teams won't break down in to 2 optimal arena teams). There will be players playing the classes they enjoy, end game PVP just went casual, shocking I know.
  25. Not sure what your issue is mate. I PVP extensively on 2 characters, the other being my slinger, which is also frequently DF also, so I know how they compare better than anyone. We were discussing what is the best Dps spec for PVP for scoundrel, not slinger. For the record my slinger is normally about 100k ahead of my scoundrel. But I'm quite sure that I have frequently gotten off that many culls in a row before. I'd even go so far as to say DF is more fun on the scoundrel than the GS. Just to help you understand. The reason we loose power as scrapper is the steep dr curve on crit at max level. Added to all classes getting all their abilities, quite a few improve dramatically at later levels, which puts scrappers effective performance back massively.
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