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Sinovia

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  1. Besides vanguards/pts who still dish out real good pressure. Every class has the ability to spec derps and dish out amazing burst. Everyone except operatives and I should have the option to be able to derp if i wanted to. Not be a healer bot for my team.
  2. Thank you Bioware from the bottom of my heart for allowing us to be great competent healers in RWZs but can you pls make at least one of the dps trees viable in Rateds? Lethality is alot of fun but lacks burst and Concealment is too dependent on stealth, lacks defensive abilities to stay in an open fight and we hit like wet noodles. Suggestions for Conc. Allow people to use HS out of stealth. Only when used in stealth it knocks you down/ has 100% crit when used in stealth. It already has a cd. Allow either Shiv or Backstab to have no cd. It will require our own attention to manage our energy resource and i am fine with that. Let backstab give tactical advantage. Overall Conc doesn't have the dmg output required to compete against other's spike dmg and with the lack of defensives to stay alive in a broad fight, you have no chance at dpsing in any RWZs. Can we please get some love? our time has come.
  3. Watch this stream of a RWZ last night. Advance to 2:46 and watch as their operative rolls at the beg. of the match disappears from the screen as if he has rolled through the door and when he comes out to cap the door is already at 70% cap, giving the other team about 2 seconds only to notice the guy and stop him. http://www.twitch.tv/cilasvexer/b/412294724 bugged? or working as intended?
  4. We all know that a dps operative/scoundrel in a rwz is non existent. Healers are great but we should have an option of which role we can play. Can we make hidden strike an ability that can be used out of stealth? and give it 100% crit when used in stealth? you know sorta like how juggs/mara/knights/sents have 100% aoe smash crit? or how Lighting sorcs have 100% crit with thundering blast if they put a dot up? Can this class please get some attention...
  5. Don't worry this is the only role they are able to play competitively. Conc and Lethality suck.
  6. Smash monkeys really need to be looked @. 100% crit chance on smash? 9k+ guaranteed aoe dmg? thats a bit too much. Assassin being able to spam 9k+ mauls on people? While I don't like classes getting nerfed i do believe that these 2 things are a major concern in pvp and they really need to be toned down. I have every class in game and i see these 2 just being way too good at the moment. If you are gonna let maul be spammable than give operatives a spammable backstab.
  7. Has a community ever been happy with pvp in any MMO? people will always cry about something.
  8. I am actually a game programmer and i can guarantee you 100% that their system for random Qs isn't first come first serve.
  9. Actually not biased at all. I been writing down and taking notes on group make ups. It isn't "coincidence". Out of 32 games when playing a marauder i had only 2 games where there was a healer. Switched over to my BH and started to heal. Out of 22 games with my BH only 3 games i was the only healer, every other time min 2-3 healers in my team.
  10. There is def. something funny about how qs work, it certainly isn't first come first serve. I have also noticed alot that you tend to be grouped up with a bunch of the same class/type such as marau/juggs or sniper/ops, etc.
  11. I am a huge pvper and have noticed a few things that just dont seem right. Could anyone @ Bioware please inform me as far as how WZ qs work? When i play on my marauder i can go 20+ games w/out ever having a healer in my team. When i play BH and heal, our team is overwhelmed with healers. I play on Po5 and it feels that imps literally never have any healers. Is Bioware doing anything to address WZ balancing? The bolster issue was a start but now we need to move and figure out why pvp doesn't seem right atm.
  12. the roll they gave ops was a really good move in the right direction to give them some sort of mobility. However, our dmg @ 55 against other well geared/skill players is easily shut down. Other melee classes simply do it better. You wanna be sneaky and do dmg? better off with an assassin. nobody is really complaining about the 10k maul crits so roll one while you can. Op dmg overall is just too low, I can't argue that there have been a few improvements but at the end of the day we are still out performed by other melee classes. Basically right now, concealment pvp is the way to go up to lv 54. After that go heals or reroll. Oh and that "roll" ability they gave ops, its bugged and will get you kicked from a WZ or force you to relog.
  13. Any chance you guys plan on hotfixing this roll for operatives? Character gets stuck in place sometimes when you are pvping and you attempt to roll, forfeiting you from being able to play the WZ or just having to leave/getting kicked.
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