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Redcorn

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Everything posted by Redcorn

  1. Never been hybrid spec'd and I see full gunny and medics being the hardest hit. If BW wanted to nerf the hybrid specs they sorely missed their mark.
  2. I don't know about damage......it never seemed that powerful before to me. I do think its name should be changed to roman candle. Compare this to the gunslinger and bounty hunter aoe and you just have to say what the F.
  3. With ya, but don't hold your breath on a fix. The commando is working as BW intends.
  4. There is a fundamental flaw in the current MMORPG genre, and that is that it is a disjointed mess that is either not Massively Multiplayer or a Role Playing Game. At best it is a RPG as you level and MMO as you PVP. SWTOR did a good job adding RP in the leveling experience, but that promptly died as you hit level 50. At 50 you simply tread water and PVP which may be multiplayer, but is not RP. Then the game designer is placed in a dilemma, do you build rule sets based on PVP or PVE? The choice in all MMORPGs is to code to the PVP crowd. This means constant changes to abilities etc. as players learn new tricks to exert power of their abilities and gear. This is where the constant attempt at balance comes in. This is also where all pretense at RPG is dropped. I know multiplayer RP. Dice and paper along with a GMs's imagination made for good times. There was no PVP, and we were happy. Computers came to be and we thought this would be a great way to replace the GM and allow us all to RP, letting the computer churn out the numbers replacing the dice and books. But this never actually happened. It was either a single player experience or WoW. Neverwinter nights and Eq1 probably came the closest to achieve this goal. Now I have never been a big sandbox MMO player, and that might be where MMO and RPG can be united, I don't know do to a lack of experience. At best this genre is a MMO that may have some RPG elements tacked on, but those elements are solo play only. I hope the industry will someday find a way to make money and give me D&D pen and paper play on the net. As long as PVP is a focus and the thought that quasi-action combat is key to the gameplay MMOs will be what they have been...lacking and not deserving of the RPG acronym.
  5. Don't forget the increased cast time of grav and the extra ammo needed to cast demo round.
  6. Making HS a key ability takes away of the design that HS is to be used when you need to regen ammo....it is not supposed to be a power or setup ability. You simply can't fix a spec that has been ***** based on faulty beliefs. The move made by BW is to remove commandos from popularity. This is why both the medic and the gunny were crippled. This was not about 'fixing' or 'balancing'. You could only fix the spec if BW actually intended the spec to be viable.
  7. I know little about the scoundrel. How has it been nerfed? From a healing stand point I hear they are the cats meow. If they chain stun and burn one down like the stealthing operative I see little to complain about......but again I really know nothing about the scoundrel...only hearsay.
  8. If you need a 60 second CC for trash pulls you are doing something wrong. not every boss battle is a DPS race? Which one is not up against an enrage timer? It only gets worse as you move on to nightmare mode. Most needed 'skill' as utility is interrupt....which we don't have. Your right...others have interrupts and they have heals...and they have cc...and they have range DPS...and they have better DPS You have the logs and the dummies now...go crunch some numbers. I am not saying that you cannot complete content with a commando on your team. I am saying that the content will be much easier with a DPS vanguard, sage, gunslinger, etc.
  9. BW and the community want us to believe that this nerf was done on some scientific study of numbers that prove that we were 1 over powered and 2 simply spaming one ability and 3 no other class is spaming a main ability. So show us the numbers. Prove your point to me....I don't think you can. I think this was the typical knee jerk reaction to PVP whiners about another class being OP. Then the developers look at the number of commandos and say...wow so many commandos they must be op why else would this many people be playing them... Happens in every MMORPG that has PVP and PVE....the wonderful balancing via whining. No classs or spec is safe. MMORPG are the bush leagues of gaming genre.
  10. How do you like to play? I liked Dorne, but at time I have played with them all. I like to cc and methodically kill. It may be faster to aoe and use a dps companion....but that is just not the way I normally play.
  11. I think many commando gunny players have failed to see the enormity of the problem. You see they did nothing to remove the 'spam of grav round'. You still need to do it because all procs depend on it, and cool downs of other abilities leave nothing but grav available. But we can use our explosive round.....commandos need to conserve ammo to maintain constant DPS and not end up with nothing to shoot......explosive round goes through ammo quickly. If explosive round got a boost but the gunny grav round got nerfed, doesn't that really mean you should play any variant of a trooper other than a gunny? As I see it they just made vanguard dps that much stronger...which they were prior to 1.2
  12. Use the target dummies and see the truth. The truth is not pretty.
  13. I have looked, but failed to find a place to put serious game suggestions. I would like to place notes next to my toons in my legacy tree. Namely I would like to list the date I retired a toon from active service and why.
  14. Glad you are all happy with 1.2, your classes, and your mates. BW needs you. I am in the opposing camp. Has BW done anything worse than other MMORPG developers? Nope. Have they done anything better? Their single player leveling is much better, but that is all. Even SWG had a following for quite some time and it was crap. SWTOR is better than SWG. For me it is the genre that is crap. Ever changing rule sets based on the whims of the community and developers annoy the hell out of me.
  15. I have no idea what some of you guys are looking at. In PVE OPS our 'utility' is worthless. Fighting at range is about the best thing you can say for the commando. 60 second CC....worthless against the boss fights. Knockback....worthless against the boss fights....dps less than other dps players....self heals??? if you are healing you are not dps-ing Even before 1.2 the dps trooper was a liability in an ops. The best thing that used to be said about a commando was that he could respec to heals if the ops needed a healer....now that has been taken away. If 250K damage is your high mark in PVP then there is nothing wrong with commando after 1.2. Of course if I am putting together a ranked team and you came to me and said you were a kick but dps guy I would laugh at you...as I am laughing at myself.
  16. sorc healing was nerfed......what was the lightning spam nerf....and I was being sarcastic...I saw no need to nerf any of the classes/specs
  17. Do you have some actual video....I don't trust screen shots...too easy to doctor. I saw this one picture of Hilary and Barack.....
  18. I see lightning and force choke used an awefull lot in the game...NERF them buggers....
  19. There are many factors that can come into play. Keller's Void is not huge, but bigger than many. There commandos are not doing 400 + except in strange circumstances, while vanguards are always close to the 500 mark. to see 700+ I would claim hacks, friendly opponents, or some other strangeness. If any class is doing great amounts of damage in PVP they should be getting 'the treatment' by the opposing players. For example, after healers snipers are the first to be shredded by my team. They simply do not survive long enough to do great big numbers. There is also the team play value of the WZ, and I guess the support one receives. Could you link some of those videos? I just can't see it being possible.
  20. sustained DPS and viability for commando gunny are down by an extreme margin in my experience. Being able to kill healers is not my measure......numbers against target dummies are. The most viable and heaviest hitting trooper is, as always has been the vanguard. I wouldn't take a gunny or medic in my ranked team or OPS unless I had no other choices available to me.
  21. What makes you say this? Do you have some demographic information provided by EA or Bioware? I game does not start offering free game time to players that have unsubed unless there was a subscription based problem. http://www.swtor.com/legacypromotion You know that the Germans in Berlin all thought everything was fine even as the Russians were moving tanks into the city......
  22. This game being easy is probably the best retort to my QQ. It doesn't really take any time to go from 1 to 50 in this game so where is the great offense to the commando nerf? I guess I just learn to like my toons too much. For all those that take joy in the commando ruination I can only wish the same to any toon you love to play.
  23. So what will your new class be? My account does not run out until summer, and there really is nothing out there that I want to play, so SWTOR will continue to be my main game for a while... Damn, I am such a SW fanboy. I am fairly certain that I will build a DPS vanguard on the republic side as my new main, until they screw that over. The safest bet is to play an imperial toon. BW seems to love that faction for whatever reason.. I am not much into the bounty hunter or operative. Thinking very hard about a jugg, or sorcerer...maybe an assassin.....what about you guys?
  24. When all the commandos change over to vanguard you will see vanguards being nerfed. I am convinced this nerf was not about play style or OP, but because there were just too many commandos. This is why the medic got butt ****ed as well.
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