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Dayrun

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  1. Show me the numbers that support our dps has improved. Some people actually track damage before patches and after so they can make arguments, show me yours.. Numbers havent changed in damage from 1.2 to 1.3. Our class was the only class getting augments? wow I didnt know that. Stand next to a DPS sage with equal gear and the question will be do they beat your dps by 5 or 15%
  2. Post numbers. Because there was NO dps improvment. If you added 14 augments then yes but everyone got that. And it still leaves us 400 dps under the rest.
  3. I don't want the community to lose focus that Bioware has not addressed the 25% nerf we got in 1.2. We still need answers from 1.2 and they were hoping that 1.3 would distract us.
  4. Anyone saying damage has increased has not done any testing at all. Nothing in this patch increased damage. Wr are still nerfed the 25% from 1.2. The only thing that happened was a little bit of ammo increase every 6 seconds. Which doesn't help if you were using the correct rotation anyways. We did lose 3-4% of aim though. It's unfortunate that bioware can not dig through the forums and decipher the truth from the cry babies. It really doesn't matter though, with player count dropping so fast it's just a matter of time before more layoffs and less improvements.
  5. It's unfortunate that no one in bioware either plays or is good at a gunnery rotation. Ammo generation is fine in PVE if you use a good dps rotation. Use a dps meter and everytime you use grav round more then 38% of the time you are going to have poor ammo usage. DPS now is higher evening out grav with FA. dont get me wrong, we have been nerfed 25% in damage since 1.2.. Its crazy, and Bioware wont make the time to explain what the hell is going on with us. that post is so vague it could be anything
  6. Commandos lost 25%+ damage in 1.2. And at least 25% of the 400k accounts canceled were commanodos. Between 1.2 and 1.2c we at least had demo round making up about 5% of that damage loss before we got nerfed again. They better add something back or how about a comment about our class. Its obvious Bioware is makeing poor decisions. First they need to get off the "silence is golden" policy and answer all the questions on the changes they made to commandos (are they sticking by them, or are the bugs).
  7. Fact is Grav round was nerfed 25%. Which BTW for the high end commando is probably 1k average DPS. Bioware said it was 10%, and thats just a total lie.
  8. Grav round was nerfed about 25%. I guess no one cares that Bioware cant do math. Demo round still not right since 1.21c. And something is different with armor. I dont care if you are a trooper or not. Everyone should be very concerned with the seemed stealth changes that are I am sure happening with every class.
  9. So you agree with bioware that grav round was only reduced 10%? And the other changes with demo round and FA give back that damage?
  10. I did some calculating before the patch as I figured Bioware would do what its doing. Basically not answering any questions and hoping people would get over it. http://www.swtor.com/community/showthread.php?t=412219
  11. I'd like to know how you do 10k before you have set up your 3 grav rounds? I mostly PVE but building 3 grav rounds then dropping your HIB an demo is pretty tough standing around that long.
  12. Only people I know that say the damage hasn't changed is people who's main characters aren't commandos. Anyone who wasn't using a heavy grav round rotation before might not see much difference as they weren't getting everything out of there class as before. I understand bioware wanting a deeper rotation for commandos. I don't understand the Mis information that it will balance out. It's not close. 10% is totally false. And the fact that bioware isn't commenting on it should speak loudly.
  13. Very valid question. My best suggestion would be bring a big brother along on the tough ones. You are right it should be re adjusted for the nerf. Unfortunately getting a response from bioware and their balancing scheme has been fallen on deaf ears.
  14. The damage out put has been severally decreased. Unfortunately most people did not research their damage output prior to 1.2. Now people get on here and talk about FA is so great, and don't get me wrong FA is much better but does not make up for the 26% nerf they put on grav round. The average damage for grav round for me prior to 1.2 was just over 2300 now it is 1700(lvl 50 with most columni). Demo round picked up some hurt. But since it is only useable every 15 seconds it doesn't come close to working out ( btw 1.2c nerfed demo as well). The idea that voicing concerns about a class is spam is terrible. Unfortunately bioware has a "no reply" policy on the class nerfs. Hoping people will just get over it. Unfortunately Bioware doesn't understand that they are losing trust in there word with this type of concern. I was hoping with the normally high quality of bioware products we wouldn't see this, but I guess they are alright with them being just another disappointment.
  15. Wow you see all the responses to these issues on the Q and A? Yea, none..
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