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Adelaine

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Everything posted by Adelaine

  1. Just some more thoughts and I'm no Star Wars expert but the Eternal Empire as a society makes no sense to me when compared to the rest of the lore. Unlike every other force user sect we seen in the game the Knights of Zakuul seems to be able to just use the force as a tool with no downsides and even when they cut down people mercilessly none of them. except for the Emperor's children seem to struggle with their emotions or the dark side. Voss society in this way made a lot more sense since the entire culture was alien/differnet from our own and Voss Mystics used the force in a limited capacity, mostly for visions. Zakuul however seems to have managed a sort of unity that doesn't make sense consider their high tecnology/culture and leader. Even if the Emperor was able to hide his nature from those around him I don't think a force tradition built only on justice would work in the long run. The Scions at least seems to have some ideas on their own but the knights are basically just common soldiers with the force. Why do they continue to serve when Arcann is almost openly acting like a madman and Vaylin basically kill her own people at random?
  2. Honestly I hate how they jumped forward five years in time, rebooted the entire setting while keeping a few characters instead of building on what they already had. The level 1-60 class storylines are/were the best part of this game but Bioware proved they are incapable of writing a follow up to a old story without tossing half of the old plot out of the window. I must admit Lana and Theon were an interesting addition to the game and a semi-nice solution to making only one story for two factions but now they gone and remove the factions almost entirely. I honestly don't care about Zakuul, Arcann or anyone from this new Empire, instead I want the old one back. At least when I did Makeb, Rishi, Manaan and yavin 4 there was enough unique dialog and options available to keep up the illusion that my character was still the freelancing Imperial Agent or a member of the dark council but now we are basically nothing but the "Outlander" for Zakuul. I'm pretty disappointed with how all this turned out and the chapters so far is some of Bioware's weakest writing to me.
  3. It might be unofficial but this is how I will always believe Revan's story ended. As written by David Gaider in his version of how it went for Revan (as a woman of course) and Carth after the Starforge battle. I don't think I will ever understand why they choose the least interesting path for the official 'canon'. http://www.rpgcodex.net/forums/index.php?threads/kotor-unofficial-ending-by-david-gaider.2950/
  4. If not for Bane the Brotherhood of Darkness might have defeated the Jedi and the Republic making the entire peroid that followed meaningless. On top of that it took Bane's order around a 1000 years to win and even then they barely held it for 20 years or so? Compared to even the time period in SWTOR when the Sith Empire holds quite a bit of territory that's just sad. Then we have a Rakata who held together a Empire fueled by the dark side even longer. Honestly compared to the Old Republic were the darkside users do have their own Empires/have managed to build quite a bit in the past the Bane Order just seems sad. Not to mention stupid since if he had worked with Kaan they could have won there and then instead of wasting 1000 years on plotting.
  5. Is chat bubbles for /say and /yell still in the making and if so when will we get them?
  6. This is what I remember of my first attempt at a mmo in an SWG trial a year or so before I started playing wow. First impression of the game looked nice, I was quite excited to download it and when it installed and I logged in and created my character I mostly had an wide-eyed expression on my face because I thought this was going to be great. Then I got to create what my character looked like and choose faction, I don't remember ever picking a class. At any rate I logged in and.... hm, eh. So I found a room with a few NPC's in it, one or two tutorials on how to move but no instruction at all on what I could, or was suppose to do in this game. I tried to talk to a few NPC's, ran around a bit to see if I missed anything, spent 15 minutes looking around before uninstalling and never touching the game again. Why anyone would want to play a game and run around in a empty world (read open sandbox) with nothing to do is beyond me. There is a reason we pay developers to make content for us, when players are responsible it rarely lives up to expectations.
  7. I have a hard time feeling sorry for the man considering he got obscenely rich in the process. Beyond that it takes more then one person to make a movie, so even though George Lucas might have had the original idea and written the story so to speak he is not alone in having made Star Wars what it is. Lots of talented artists, designers and actors also helped create Star wars and while George Lucas might believe in his mind it's all his I personally find his behavior disrespectul to those who was instrumental in making him a fortune. For example like when he replaced Sebastian Shaw with Hayden Christensen in the DVD version of Return of the Jedi. Now Star Wars might belong to George Lucas but unless you can tell me that he did everything from writing the manus, to creating all the special effects, music and also doing all the acting for every role in the entire movie I personally think the man should show some respect to those who helped him instead of changing their work or even writing them our out of the movie on whim twenty years later.
  8. The only challange with 40 raids was organizing those said raids and getting the appropriate resistence and things needed to to them as well as to keep 40 people entertained and prevent them from going Afk. The fights themselves was NOT hard. I recall as a resto druid there was fights as far in as the Twin Emperor's in AQ40 were I barely had to move and just needed to use the same rotation of skills through the fight and hope I didn't slack off and tab out. It also allowed for far more slacking then the raids wow has today. You can't have people in the wrong spec or not paying attention now and till do fine as long as the majority handle it, instead everyone matters now. I say that is a much better raiding system then 40 people standing around ever were.
  9. I leveled a trooper to level 36 and while I admit I do enjoy Empire more the Republic in this game actually get to fight their enemies unlike the Alliance in wow. You fight the Empire constantly and win battles and in general they made a fairly traditional "good" side with it's heroes and corruption. In warcraft only the horde get to fight the other faction while the Alliance mostly get to deal with pretty much everything, besides the horde. Despite them probably being the greater threat to their nations. I also doubt the Republic will have to quest for Darth Malgus, the Emperor or the Dark council once they reach max level.
  10. This is pretty much everything that is wrong with wow these days. Yes one or two of these quests could been amusing but wow is filled with trash like this. Uldum and the Harrison Jones comes to mind. That said wow questing was never interesting. I started wow in 2005 and the only reason I managed to get my druid past level 25 was because of the community and playing with people I like. To this day I only got two level 85's and no desire to level anything from scratch in that game ever again. In TOR however I got a level 30 in beta, a level 36 now at release, a level 10 and a level 16 on the way up. I love pretty much every moment of all classes and none of it been quite as dull as wow leveling can be. I also hate to point out but wow also suffer quite from focusing all their amusing things on one faction. Yes, forsaken quests can be quite fun. Now go to Ashenvale as alliance and tell me those quests are suppose to be fun with that staight face of yours.
  11. If I somehow found myself living in the Star wars universe and was force sensitive I would hope to be born on a good planet, no slave trade, from a normal family and then hope that I was never found by the Jedi or the Sith. Being an untrained, unaware force user sounds like a lot more fun then either option to me. Jedi means giving up everything that resembes a normal and happy life and Sith means being turned into a phycopath, or die trying.
  12. This is something I noticed as well on my trooper but I'm not too bothered. I played a Sith inquisitor for a bit as well before and found them much more enjoyable so there does seem to be some variations to it. That said I'm completly convinced that male characters will always have more no matter in the end. I also noticed that several classes seems to have two female love interests but I yet to hear of a class that has two male ones. Not only that but Bioware managed to outdo themselves in their utterly horrible choices for female LI's. Small spoiler ahead about the identity of the Imperial agent LI so be warned. At any rate I thought LI's with cute voices but horrible races that just don't mix with humans (Turian, Mass effect) was the worst possibly combination of a loving personality stuck in the wrong body they could come up with but they made one better for this game. The Imperial agent's LI is a human connected to the Killik hive mind! It's pretty much a damn insect and we are suppose to flirt with this thing?!
  13. People keep saying that those of us who enjoy Themepark games will eventually run out of content and there for games like SWG is better. Well to this I say that limited content is far better then nothing. I remember testing SWG myself, I like Star Wars and the first time I spotted a short, limited free trial on a forum and decided to jump into it. I think this was a good bit before I started playing wow in 2005 but I'm not quite sure. As I recall the game had classes to choose from at that point but I can't remember being able to pick Jedi. At any rate, I downloaded the trial, started it up, found the character creator screen rather interesting and was sure this was going to be great... and then I logged into the game and was dropped off on some random building/spacestation with a few tutorial tips and nothing to do. As I recall there was pretty much nothing to interduce me to the setting of the game beyond advices on how to play and nothing that indicated at what I could do or pointed me toward some fun location to go to. As I recall I spent 15 minutes looking around before logging off and never touching the game again. Having a nice world doesn't matter at all when you don't bother to interduce your players to it in my mind, and sandbox features for me normally just means lack of content. People love to talk about making their own stories but when the only story your character has is the one you make up in your head I personally believe there is something awfully wrong with the game. Making a personal story on my own is just the developers excuse when they fail to provide a reason to do anything. I realise people have different tastes but to me Sandbox games are garbage.
  14. Not new at all. I reported this very thing in beta as well. People with quick computers probably won't notice it but I imagine a few people on mid-settings machines seen it by now. Mostly happend to me in hutball. Every now and then the match would load extremly slow and by the time you make it into the game you won't have time to actually run out if the forcefield is up. It's a bit annoying. Though on my computer it's usually only the first warzone of the day (if it's hutball) that loads slowly so once it happend once it's not likely to happen again.
  15. Two points. First of all I disagree that gameplay is all that matters in games, there are tons of games with good gameplay out there but few of them are really creative and unless they have a good story or something else in them there is little point to keep going after the first few hours. All those shooters, action games and platforms? Ugh. No thanks, I take a good RPG anyday. Secondly I never quite understood the "Make your own story" argument. You can make your own story for RP but you can't make your own story for the game itself. Why? Well because the game has no idea about whatever reason you make up in your head so none of this personal story you make up will ever be acknowledged in any way. That's not a story, that's pretending there is a reason you're doing something when the game doesn't provide you with one.
  16. Chat bubbles are a must. As it is currently the only way to communicate if I meet someone in the world is by whispering them. You can't be sure if they will even notice the say channel. Chat bubbles would be a far more convinent way to catch someone's attention when you see them while questing. While I love the game I can't see myself staying in the long term unless this is added. It's one feature I consider mandatory for good MMO.
  17. I would like an awnser on if Chat bubbles for /say is still on the way. They mentioned they where on the list in the beta but things could have changed since then. Honestly chat bubbles are something I believe greatly helps people actually talking when they meet out in the world, the current chat is a bit hard to miss.
  18. Even if someone was willing to RP the point leading up to them getting the Darth title you forgot the other half of the point. Many people simply want to enjoy the game for a while. I only been playing on RP servers in wow earlier myself but I can tell you that very few guilds spend their first day after an expansion RPing. The leveling, questing and playing with my friends is what I want to enjoy at the moment. I could also add that people are still getting a feel of the game itself so yes, RP will come in time but there is no need to rush into it on the first few days.
  19. Simply put, this. Even the worst griefers and trolls gets bored when you don't aknowledge their existence. So simply put don't give them the attention they want.
  20. Only thing Bioware needs to do is to once in a while give a warning to those who comes to RP servers to grief and even that is prefered and not mandatory. We can handle ourselves and adjust for the most parts and those who just come to grief generally get bored *very* fast when you don't pay them any attention at all. Now as a RPer those with silly names doesn't bother me in the least since I won't be RPing with them and once they level up they probably won't ever get close to any RP hub that matters.
  21. I'm still holding on to hope that there will be a patch close to release or after it where they put chat bubbles in. RP just won't be the same without them. That say I wish they also given us the ability to lay down.
  22. Why is it odd that a child takes the name from her mother hm? It happens in life as well that couples decide to take the woman's family name rather then the man's. Shan is also much more iconic then some random name they made up for Revan. Personally I hope Revan took Bastila's surname when they got married.
  23. World or Warcraft would probably be a much better game storywise though if Blizzard did allow Thrall to get killed in a level 30 instance. Last thing SWTOR needs are characters like Tirion, Thrall, Malfurion, Varian or Valen. I for one think Bioware made the right call with this.
  24. While I don't care about the grammer skills of those I meet I am a elitist RPer myself and proud of it. I won't flame though, however if someone doesn't interest me I will yawn in their face if they try to approach me. What people seem to forget is that just because someone is a RPer doesn't mean they are obligated to RP with you unless they want to. No one is responsible for the RP they get other then themselves.
  25. Stores in Sweden seems to have the odd idea that those who pick up the full game will be let in under the day. Will be interesting to see if there is some truth to it. I picked up my copy in any case and are ready to go for the 20th at least. ^^
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