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Zarahemla

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  1. I am happy to see some changes to conquest. I am particularly happy about the nerf to lock outs. That is one of the parts to my suggestion # 27 in my suggestion thread found here I like how you are playing with the UI, trying to make it better. I particularly like how you are trying to give bragging rights to players who are top conquest earners. I also like how you are trying to make small guilds competitive, and able to earn the Galaxy Conqueror title. Here are a few suggestions on how to improve what you already have. 1) Improve the UI further. a) Under the "Conquest Tab" where you have the drop down arrows for "Sort by Points," "Sort by Name," "Sort by Repeatable," and "Sort by Percent Complete," change that to have the drop downs be "Sort by Points (All objectives)," "Sort by Legacy (One time objectives, some people on this thread recommend getting rid off this category completely)," "Sort by Character (Once per toon per week) objectives," "Daily objectives (Once per toon per day)," and "Repeatable objectives (multiple times per day per toon)" b) Make the top five character contributors for conquest be the top five legacy contributors. Players can already see who the top five character contributors are for conquest, by hitting G for guild, and then changing the drop down window from "Guild Rank" to "Conquest Points." Changing it to legacy would save players the time of having to sort through names and do addition. 2) Make earning points easier (more points per activity) or Improve rewards (multiple ship plans if you invade a medium or large yield planet). I recommend making earning points easier since that helps alts earn conquest. After all, this is an alt friendly game, might as well make your alts work for you. 3) Make it so you earn points for participating in Player vs. Player (PvP) and Galactic Star Fighter (GSF). Win or lose, you should earn points to encourage people to que, but winning should award more points. 4) Bring back conquest points for doing a random flashpoint, with more conquest points for doing a random Hard Mode (HM) flashpoint, to encourage progression. Here are some suggestions that would also improve conquest. 1) My suggestion #27: TL;DR - Give points for killing a Story Mode (SM) Boss, more points for killing a Hard Mode (HM) Boss, and even more points for doing a Nightmare Mode (NiM) Boss, with bonus points awarded if it is the daily operation. This will encourage progression. 2) Make it show the top 10 Legacy contributors for conquest, instead of the top 5 characters for conquest, so it can mirror the top 10 conquest guilds. This is for the same reason you show top 10 guilds, to encourage competitiveness, even at lower levels. 3) Change PvP and GSF to be "Repeatable Objectives" (by the definition in this post). Again, great job nerfing raid lockouts that was an exploit that needed to be squashed. .
  2. OP, I also started at launch and came from a WoW background. I loved the "gold run" loot system (GDKP) in WoW and was sad to see it go the way of the dinosaur when everyone got their own loot in WoW. I came to SWTOR hoping to do the "Credit Run" loot system. It took me years to find a group of people who wanted to use that loot system, but in 4.0 we had our hay day, and was making hundreds of millions of credits from running SM operations, and HM EV and KP. Sadly command crates killed the GDKP loot system in SWTOR. Now I have fun, helping new people learn the game.
  3. That would be risky, as you can't buy the item yourself, you would have to toon hop and buy it on your alt. In the time it takes to log out and log in, you may have sold your Revan Reborn set for 20 credits to someone else.
  4. I had a suggestion on how to fix this from happening. You can read about it here http://www.swtor.com/community/showthread.php?t=945216 Suggestions #13 and especially #22 would fix this problem. What do you think of those suggestions? Tl ; DR: #13 is When posting things to the GTN, have the default (suggested?) price that is auto filled in, be the price that item sold for last. This suggestion could more easily be implemented if the sell price was set to price per item instead of how it is now (total cost for the stack). This is especially helpful for sellers who are selling things from chance cubes where they may be selling something that is the only one on the GTN, and they may not know what to list it for. #22 is Have the GTN sell price be broken up into several boxes, like a box for hundreds, thousands, millions, billions, that can be filled out, instead of one long box as it is now, so it is easier for sellers to post prices for 100M credits, instead of 10M credits by accident.
  5. This was my biggest concern as well. Running lock outs is the best way to win conquest, but it felt like an exploit to me. Here was my suggestion http:// http://www.swtor.com/community/showthread.php?t=929445 # 27 to stop that "exploit." TL;DR: Basically you get conquest points for killing a boss. So if Players want to farm the CXP by running lock outs, they miss out on the Conquest points from killing the other bosses in that operation. This would incentivize big guilds to run operations constantly (helping the community) rather than have a dedicated team of lockout runners. Devs, do you like this idea, or do you like the lockout running that is going on? I would hope that the planet's yield would change, so Rishi is not always a high yield. This would allow small guilds to get the galaxy conqueror title, if they work hard and are patient by only competing in small yield objectives. Some elaboration from Devs would be appreciated. I would also be in favor of this, as the two strongholds that I decorated "pretty" are both on the last page of my stronghold list. I wasn't aware of a guild hoping exploit. Shows how much I try to cheat the system. Basically I thought when you leave a guild, you lose all guild conquest points, so you are not eligible to get the guild rewards if the guild you left is a top 10 guild, and you lose the title if the guild you left is the #1 guild. In addition to you losing points, the guild you left loses any points you earned, because you are not longer in it. So joining a new guild hurts you (as you now have to start all over for conquest, and are locked out of the one time conquest objectives you already completed) and your old guild is hurt because it no longer has the points you earned while in that guild. Devs if it doesn't already work that way, would this be a solution to that exploit?
  6. I saw this as a problem, and made a suggestion on how to fix this months ago on my collection of suggestions thread found here: Suggestions TL : DR - Suggestion #27 states: Change the conquest objective "Queue for a random operation with Group Finder and complete it to earn the daily reward. You must be eligible for the daily reward" to "Kill a boss in any operation." 250 or 500 points with the infinity sign by it. This would de-incentivize conquest guilds from running lockouts, as they would be missing out on the conquest points from killing previous bosses. What do you think of that suggestion?
  7. Companion gifts sell for around $3,000 credits each, Crafting mats sell for $3,000 credits on a good day. Credit Explosions used to drop in hypercrates, but they were removed because they only had about $50,000 credits in it. So yeah, Jawa Junks and Companion gifts are technically worth something at $3,000 credits, but should be removed from Hypercrates because they are worthless when compared to other items that have been removed from hypercrates.
  8. Taken from suggestion #31 from my thread of suggestions found here The cartel hypercrates are not a good deal right now. You get 5 items per pack, but only one of them is from the current pack. Two of them are from old packs and the other two are Jawa Junk and a companion gift. So basically we are paying for 3 items, 2 of which are old items. I am part of Bioware's target audience for Hypercrates. I have every single cartel market mount in the game. I buy 3-10 hypercrates every time a new hypercrate is released. That said, I think there can be some improvement to hypercrates. A) First they should bring back reputation in cartel packs. That way players who don't get what they want, can go to a vender in the cartel bazaar and buy what they want, if there are no items on the GTN. We don't need to bring back cartel certificates. Just place a value on cartel certificates, say 5-10 million credits. Then price the cartel items for that vender accordingly. I wanted the Holo-rancor mount, since I'm a mount collector. But there were none on the GTN, at any price. So I had to buy nine hypercrates before I got it to drop. That did not feel good. Selling that item in the cartel bazaar would have fixed that problem. B) Getting rid of cartel certificates and raising the price of cartel items from the vender by 5-10m credits per certificate would give a credit sink to the game, which some players feel is needed after the companion gift exploit. It is intended that the vender would sell these items for more than they would sell for on the GTN. This would also make it easier for decoration enthusiasts to get as many decorations as they want to make their strongholds pretty. If they want 20 lights, they can just go to the vender. This will also help Dye collectors. C) Get rid of the Jawa Junk and companion gifts from the packs, as those items are basically useless. There can still be 5 items inside a pack, but one item can be a reputation item, and two items can be from the current pack, with the remaining two items being from old packs (random chance of one of those old items being in a chance cube). This makes it feel like the current pack is giving items from the current pack, as the majority of items (3) are from the current pack. D) The vender in the cartel bazaar should sell all the items in the hypercrate, with each tab being one a different pack in the shipment. So one vender per shipment, with multiple tabs to accommodate all the packs. E) Up to Bioware on how much reputation you need to buy platinum items, but my recommendation is 2-4 hypercrates to get max reputation.
  9. 31) The cartel hypercrates are not a good deal right now. You get 5 items per pack, but only one of them is from the current pack. Two of them are from old packs and the other two are Jawa Junk and a companion gift. So basically we are paying for 3 items, 2 of which are old items. I am part of Bioware's target audience for Hypercrates. I have every single cartel market mount in the game. I buy 3-10 hypercrates every time a new hypercrate is released. That said, I think there can be some improvement to hypercrates. A) First they should bring back reputation in cartel packs. That way players who don't get what they want, can go to a vender in the cartel bazaar and buy what they want, if there are no items on the GTN. We don't need to bring back cartel certificates. Just place a value on cartel certificates, say 5-10 million credits. Then price the cartel items for that vender accordingly. I wanted the Holo-rancor mount, since I'm a mount collector. But there were none on the GTN, at any price. So I had to buy nine hypercrates before I got it to drop. That did not feel good. Selling that item in the cartel bazaar would have fixed that problem. B) Getting rid of cartel certificates and raising the price of cartel items from the vender by 5-10m credits per certificate would give a credit sink to the game, which some players feel is needed after the companion gift exploit. It is intended that the vender would sell these items for more than they would sell for on the GTN. This would also make it easier for decoration enthusiasts to get as many decorations as they want to make their strongholds pretty. If they want 20 lights, they can just go to the vender. This will also help Dye collectors. C) Get rid of the Jawa Junk and companion gifts from the packs, as those items are basically useless. There can still be 5 items inside a pack, but one item can be a reputation item, and two items can be from the current pack, with the remaining two items being from old packs (random chance of one of those old items being in a chance cube). This makes it feel like the current pack is giving items from the current pack, as the majority of items (3) are from the current pack. D) The vender in the cartel bazaar should sell all the items in the hypercrate, with each tab being one a different pack in the shipment. So one vender per shipment, with multiple tabs to accommodate all the packs. E) Up to Bioware on how much reputation you need to buy platinum items, but my recommendation is 2-4 hypercrates to get max reputation.
  10. Change the order of the daily operation list to be 1) Eternity Vault 2) Karagga's Palace 3) Explosive Conflict 4) Terror from Beyond 5) Scum and Villainy 6) Dread Fortress 7) Dread Palace 8) Ravagers 9) Temple of Sacrifice 10) Gods of the Machines. This will reflect the order the operations were released, instead of the hodgepodge of operations that is the current list, which is: 1) Gods of the Machines 2) Temple of Sacrifice 3) Terror from Beyond 4) Dread Palace 5) Scum and Villainy 6) Eternity Vault 7) Dread Fortress 8) Ravagers 9) Karagga's Palace and 10) Explosive Conflict. The current list is difficult to plan the guild's operation schedule, weeks in advance, unless you have kept a list as I have. Ordering it in the way that the operations were released will not only teach new players the order that the operations were released, but it will make it easier for guilds to plan their operation schedule.
  11. You must have had a nice customer service agent. I called customer service after this whole incident, and was told they couldn't help me: that it was all for in-game support to handle. I asked again, "you can't award cartel coins over the phone? I have to write a ticket?" They confirmed "yes," that was in-game support, that handled cartel coins. So I wrote my ticket and waited.... and waited... I never got a response from in-game customer support. But after reading your post and realizing that they could just refund my money, I called them a second time. I was on the phone for 45 minutes. They told me that they could not refund my money because it was now past the seven days of grace that they give customers to cancel orders. They told me that because I already got a character boost token from other means, I was ineligible to earn a character boost token by buying this pack. I told them that no where on the website did it say that. They quoted "One free Outlander Character Token to start a Level 60 or 65 character (limit one free token per subscribed SWTOR account)" I explained that meant that if I bought more than one United Forces 30-day Premium packs that I would only be eligible for 1 character boost token. They said that they are sorry I understood it that way. They told me that the 500 cartel coins which I have not yet received would eventually come a month after I purchased the United Forces pack. I told them that was unacceptable. I didn't ask for a refund 7 days after buying it, because I was waiting for Bioware to fix the problem, and that I still hadn't received a response from in-game support. They said sorry, they can't help. I told them that it was easy to make me happy, if they couldn't refund my money then give me $2,000 cartel coins so I could buy a character boost from the cartel market, in addition to the 500 cartel coins that I was already owed. They said they were unwilling to give me any cartel coins to compensate me for not getting a character boost. I told them that I shouldn't have to wait a month to get my 500 cartel coins, and asked them to awarded it to me now, so I wouldn't have to wonder if I was ever going to get them, since I hadn't gotten the character boost it seemed logical that I might also not get the 500 cartel coins. They said they were unwilling to give me any cartel coins at this time, and that I would have to wait to get the promised 500 cartel coins after a month. When I asked what would happen if I didn't get the cartel coins after a month, they said they would award them then. I confirmed that they could award cartel coins over the phone (meaning the first customer service agent I talked to lied to me) and they said yes, they could award cartel coins over the phone, but were unwilling to do so at this time. Never thought I would want to cancel my subscription over $20.00, especially after I spent over $400.00 on cartel coins on the last hypercrate, not to mention all the other times I bought cartel coins, or the years I have paid money to be a subscriber. Not sure if I will renew after my six month subscription ends... I do know one thing though. I can no longer refer this game to my friends.
  12. You are in luck, Korrealis Commander mounts now drop from Command Crates (got one from a T4 crate). QQ I saved 2 of them and 2 of the Korrealis Baron mounts to sell now that they are doing mega servers. Sadly these mounts now sell for less on the GTN than the vender sold them for 6 years ago.
  13. I am not a fan of GC or CXP and I loath RNG. GC killed the GDKP or Gold Dragon Kill Point (also known as the Gold Run, or in SWTOR the Credit Run) loot system. In that loot system you would bid on the loot that drops with in-game currency (in SWTOR it is credits). With these operations being 6+ years old now, seeing a bidding war was often the most interesting part of the operation. The highest bidder wins the loot and the credits are evenly divided at the end of the run. I would have liked to see the GDKP loot system implemented instead of the GC because it has a lot of the same benefits. You earn currency that is used to purchase high end gear by doing what you enjoy in the game, since you earn credits by doing just about everything in this game. Bioware could institute a droid to handle the auction after every boss kill, which could take a portion of the pot as a handling fee, which would combat inflation. This would be more work on Bioware's part because they would finally have to do something with the Yavin 4 credit farming bots, and all the credit sellers in general chat and in-game mail. The GDKP loot system was why I enjoyed doing operations, I don't enjoy them as much now. I was earning 10 million per Eternity Vault run last year, now that source of income is gone because of GC I am also annoyed that preferred / F2P can't get CXP which means they can't get GC crates, which means even if they had a way to get inside an operation, they couldn't get any gear from it, because the tokens you get from operations require command tokens to turn in, which drop from GC crates. RNG has always been bad. I am a mount collector, and had to buy 9 hypercates to get the Platinum item the Holo-Rancor. That is a lot of RL money. Time is money, and it sucks to have to continually farm CXP for that last 248 piece that you need to complete the set.
  14. Well, I can only give my own experience. I bought eight Singularity Hypercrates. That is eight Hypercrates, not packs, in hopes of getting all 3 mounts from that hypercrate. I fancy myself a mount collector, and before the Singularity Hypercrate was released, I was only missing the Rapid Recon Walker (a mount that was released while I was taking a nine month break). Sadly after opening all 208 packs from those eight hypercrates, I didn't get all three mounts. I was missing the Polatinum item, the Holo-Rancor. I did get 3 other platinum items from those 208 packs though. One was a sniper rifle, another a bowcaster and the third was a monky-lizard pet. The monkey-lizard pet had 2 others on the GTN for 8m credits, and the bowcaster had 3 of them on the GTN, also for 8 million credits. There were no platinum sniper rifles on the GTN. After 2 weeks, there has been 1 holo-rancor on the GTN, for 150m credits. It sold within 24 hours. This is only my experience, but it looks like platinum items are about 1 in 3 hypercrates, and they sell for between 8m and unlimited amount of credits. I know someone probably got a holo-rancor after their first pack opening, but that is how RNG works.
  15. 29) Have vender trash be sold at the Light Side / Dark Side venders for the Light Side / Dark Side tokens that are earned by command XP when you get a command crate. This way people that have all the vanity items sold from those venders, already, or those who don't care about vanity items can get something for their Light Side / Dark Side tokens they have earned. This will also give opportunity cost to getting those vanity items, and choices are always good.
  16. Now that there will be mega servers, there will be more competition in the pvp instances, while you are running your heroics. So while it may be true that you can solo 2+ man heroics by yourself, you may want to have a level 50 companion if you plan to solo fellow players while doing heroics.
  17. 28) Force dominance: as the force changes between Light Side winning and Dark Side winning, players can earn LS and DS tokens if they are of that alignment, and earn a command crate. However, there are no tokens awarded for when the force is in balance. Because the force being in balance seems to be the goal of the movies, I recommend that when the force is in balance, both Light Side and Dark Side tokens are awarded. Light Side characters get Light Side tokens when the force is in balance, and Dark Side characters get Dark Side tokens when the force is in balance.
  18. 18) When mousing over decorations, in the decorations window, show how many of that decoration the guild has, as well as how many the player has. This will make it easier for players to know if they want to donate a decoration or not. Suggestion implemented! Thanks Bioware
  19. Yes, I mean all of my personal lists for all of my characters. If I meet a cool guy, I don't want to have to log in and log out on all of my toons, to add that person to my friends list on all of those characters. That goes double for adding someone to an ignore list on every single toon. And here is another suggestion, that I meant to add but forgot. 27) Do away with the conquest objective to complete a group finder operation. This incentives players to do lockout runs, of only the last boss. Instead, change that to be kill an operation boss for (example) 500 points. That way players can do the whole operation if they want. Also it allows guilds who are just starting to raid, to bash their heads on the first boss, and still get some conquest points. Finally, by saying "kill a boss in an operation" it allows guilds who have progressed beyond story mode operations to get conquest points. I know I have been in guilds where we had to decide if we wanted to begin the chore of bashing our heads against hard mode bosses, or farm story mode operations for conquest points. TL;DR - Change the conquest objective "Queue for a random operation with Group Finder and complete it to earn the daily reward." You must be eligible for the daily reward" to "Kill a boss in any operation." 250 or 500 points with the infinity sign by it.
  20. Today is my RL birthday, and I thought I would celebrate by finally sharing a few ideas I had about this game. In no particular order, here are some suggestions. 1) When searching for vanity mounts/pets/titles/emotes, on the GTN, allow filtering so collectors don’t have to search through pages of items they already collected. For example, if players can use the “useable by” filter, and select the “me” option, that filters out the items that character already has unlocked. 2) When leaving a bank tab (personal bank, guild bank, legacy bank) and then come back to it, it should stay on the tab you were just looking at, like how it is for the personal bank. Please do that for the legacy and guild banks. 3) Have the crew skill missions learned from the Mission Discovery items gained from slicing be at the top of the list, so players don’t have to scroll down and look for them. 4) Implement a way to link a player’s recipe book in Trade Chat, as well as party / operation / and whispers. 5) Fix the bug where the mail doesn’t tell you who bought what item when there is a server restart. 6) Make the cartel escrow unlocks be a permanent unlock, so the cap would go from 350k to 950k permanently, instead of having to buy an escrow unlock every time the player wants to buy a mount or unlock a room in the player house (stronghold). [Retracted - This suggestion would make credit sellers able to have F2P accounts] 7) Have a clock so players know how long they have been in que for warzones, starships, instances, and operations LFG. This clock can appear whenever the player clicks on the que button. 😎 When in a stronghold, and hover the mouse over an object (exactly the same as when you mouse over a pet) it tells you the name of what that object is, so people visiting your stronghold can know what your decorations are called. 9) Add a way to post things in the GTN as price per unit, instead of how it is now, where it is the price per stack. This will make it easier to sell crafting mats. 10) When searching for things on the GTN, have the default be price per unit, lowers price first, so players don’t have to constantly filter it by lowest price per unit. 11) Be able to donate floor safes / wall safes to the guild stronghold, just like how you are able to donate the Collector’s Edition housing decoration to the guild stronghold. Basically all decorations should be able to be copied to the guild. (This suggestion has been implemented). 12) When buying BOP mounts/pets/schematics from a vendor that the player already has, those items should be shaded, to let the player know they already have that item. (This suggestion has been implemented). 13) When posting things to the GTN, have the default (suggested?) price that is auto filled in, be the price that item sold for last. This suggestion could more easily be implemented if the sell price was set to price per item instead of how it is now (total cost for the stack). This is especially helpful for sellers who are selling things from chance cubes where they may be selling something that is the only one on the GTN, and they may not know what to list it for. 14) Be able to give companion gifts in stacks, just like how you are able to RE stacks of stims, to speed up the process. 15) Allow players to put stacks in the GTN, and then click a box to “post individually” so players don’t have to spend time cutting a stack of 5000 to sell them individually. 16) Update the picture of your companions in the crew skill window to reflect the companion customization that the companions are using. 17) The Random Name Generator should not include names that are already taken. 18) When mousing over decorations, in the decorations window, show how many of that decoration the guild has, as well as how many the player has. This will make it easier for players to know if they want to donate a decoration or not. (This suggestion has been implemented - hurray!) 19) Make unassembled tokens from operations BOA (People already take out the armorings and mods, might as well let them keep the shell). (This suggestion was basically implemented when they made gear legacy bound). 20) As strongholds diminish the importance of the fleet, perhaps adding a LFG channel, like how there are trade and pvp channels already in place. 21) Friend and Ignore lists should be account wide. This means that if I like (or didn't like) playing with John Doe, I don't have to add "John Doe" to my friends (or ignore) list on all 40+ of my characters. (Part way implemented, ignore lists are now legacy wide, but you should be able to add characters (maybe not legacy to avoid stalking) to your friend's list, and that character is now added on all your alt's friend's list too). 22) Have the GTN sell price be broken up into several boxes, like a box for hundreds, thousands, millions, billions, that can be filled out, instead of one long box as it is now, so it is easier for sellers to post prices for 100M credits, instead of 10M credits by accident. (This suggestion was implemented - hurray!) 23) Make a cartel market item or legacy ability where you don’t get dismounted from taking damage, for PvE damage at the very least. This way players can ride through mobs, and their HP may go down as they are being attacked, but they wont be dismounted from that damage. 24) Make the 2 man heroic teleporter cooldown 5 minutes down from 1 hour. This will help groups where a member went to the wrong heroic by accident. 25) Be able to que for pvp and Galactic Star Fighter at the same time. 26) Make all chair and couch decorations clickable so avatars can sit in them when they click the chair. 27) Change the conquest objective "Queue for a random operation with Group Finder and complete it to earn the daily reward. You must be eligible for the daily reward" to "Kill a boss in any operation." 250 or 500 points with the infinity sign by it. (This suggestion is redundant with the changes to conquest, but essential there should be conquest objectives for killing operation bosses, so people don't just que for TC to get a ton of conquest in 5 min, and never do the full operations with multiple bosses). 28) When the force is in balance, both Light Side and Dark Side tokens are awarded. Light Side characters get Light Side tokens when the force is in balance, and Dark Side characters get Dark Side tokens when the force is in balance. 29) Have vendor trash be sold at the Light Side / Dark Side vendors for the Light Side / Dark Side tokens. This way people that have all the vanity items sold from those venders, already, or those who don't care about vanity items can get something for their Light Side / Dark Side tokens they have earned. (This suggestion was basically implemented with the weekly gear crates you can now buy for 100 tokens). 30) For a quality of life suggestion, order the daily operations in order of when they were first released. This allows old players to know when the next time an operation will be the daily operation, and will teach new players the order the operations were released. 31) Bring back reputation items in cartel packs, and have the venders in the cartel bazaar sell all the items that drop from those packs. Make the value of cartel certificates be 5-10 million credits, and price the items from the packs accordingly. Get rid of companion gifts and jawa junk in packs, like they got rid of crafting mats in packs. (Suggestion was partially implemented now that new hypercrates have all items that have ever been released, so there is still a way (although unreliable) to get old items, also crafting mats no longer drop from hypercates). 32) Make a tab in GSF, where players can use ship and fleet requisition to buy exotic crafting mats. This allows both Warzone PvPers and Space PvPers the opportunity to make in-game credits, doing what they love. 33) Make social vendor (requiring social points to buy things) on the fleet sell all social items, so we don't have to go from planet to planet looking for social items. (This suggestion has been implemented). 34) Have the default when searching for things on the GTN filter by unit price. (This suggestion is a repeat of suggestion #4, and I didn't notice, guess this suggestion is really important to me). 35) Have repair droids by the speeder at the entrance of the flashpoint / operation for ease of repairs. 36) Say how many recipes the player has at the top right corner, to distinguish crafters. 37) Bind on Pickup gear for crafters should be Bind on Legacy instead, so crafters have a reason to have every profession on all their alts, instead of just Biochem on all toons. (Suggestion is redundant, as all gear is now bind on legacy, although there should be a reason to have professions other than Biochem). 38) Bought 8 hypercrates and didn't get a single new item from the new packs. Make it so you have a 100% chance of getting a new item in the new packs. Like of the 4 items, 1 is a new item, and 3 are from old packs. (This suggestion is redundant now that you can buy all new items through direct purchase on the cartel market). 39) If decos come from deco bundles, don't include those in the pool of items that can drop out of a hypercrate. If people want those items, they will just buy the deco bundle, no reason to lower the quality of hypercrates by doubling up. 40) In the guild interface, have a way to see when someone's legacy first joined the guild. Also have a way to show what stance a player is in, from the guild window, to more easily see if any tanks or healers are on. 41) Show a Guild's top conquest points for that week, and the points earned the last week that event came up.. So for Rakghoul Resurgence: Tattoine it will say "top conquest points ever earned for this guild: X" That way guild leaders (officers and master) can make informed decisions if they want to go for a large yield or medium yield (or even small yield) for conquest, by what the guild was able to do before. Regular members would be able to see that number, and make it a goal to improve their best week. You can also show how many points the guild earned last time the event happened, so dying guilds can still be motivated to improve on their score the last time that event came up. 42) Be able to do the GSF tutorial in multiple ships, so players can try out the different types of ships (i.e. Scout, Strike Fighter, Gunship, Bomber). 43) In the UI make the buffs you put on bigger (easier to see) and make the temporary buffs you get bigger. That way players know if their DoT they put on the boss is about to wear off, or if it is someone else's DoT that is about to wear off. Also players can more easily see how many stacks of Tactical advantage (or some other temporary buff) they have in an operation setting where they have many buffs and debuffs on their screen. 44) Make the end game scoreboard for GSF more like the Warzone end game scoreboard from a 4v4 arena. Have the player's team stats highlighted in green. Break-up tabs for each team's stats. 45) Be able to whisper all guild members (specifically guild members who unique characters in their name) from the guild page, like how you can from the /who page. That way if you want to whisper a guild member who has unique characters in their name, you can just right click their name form the guild window and whisper them. Right now it bugs, and you have to do /who your guild name to pull up the members of your guild and then whisper them from that window. (And hope there are enough people online that it pulls up the /who window and doesn't just list 1-3 names.) (This suggestion has been Implemented). 46) When typing /played show more information. Show that character's played time and also the /played time for all Empire characters in that legacy (if typing /who on an Empire character), and all Repulblc characters in that legacy (if on a Republic character) And then the /played time for all characters in that legacy. That way players can have information, more easily accessible and not have to log out and back in on all 40+ of their alts to see how much time they have put into the game. 47) Make Story Mode operations prepare you for Hard Mode operations, and Hard Mode operations prepare you for Nightmare Mode operations. Have the same mechanics in NiM as you do in SM but have them hit harder in NiM. 48) Have Operations achievements show the first time you cleared an achievement as well as the last time you cleared that operation. 49) More quests in the quest log 50) GSF match making by win % and assemble teams after people accept the que pop 51) Penalty for leaving GSF que like how there is a penalty for leaving a flashpoint early. 52) Filter in collections that sorts by items unlocked for account. 53) An operation that has a mount drop from it, should have that mount be a 100% drop chance from the last boss. 54) All guild perks should be available all the time, and in all parts of the ship, to give players more flexibility (can't pick the same perk in different bays though). 55) On the guild roster page, show how many accounts are in the guild, like how it was before. Also show how many accounts have logged in the last 24 hours, last week and last month, to help guild leaders know how active their guild is. 56) Be able to whisper guild members from the guild roster page, even when they have a weird character in their name. (This is the same suggestion as #45, and I didn't notice until just now, guess this suggestion is important to me). (This suggestion has been implemented). 57) Now that people will be storing all 14 gear slots in their legacy bank, thanks to all slots being legacy bound, please increase the size of the legacy bank (or all banks for quality of life) to be 14 by 14 slots instead of the current 10 by 8 spaces in the legacy bank. 58) Fix tanking gear so tanks don't have to augment their gear with DPS mods / relics / weapons / etc to do NiM content. 59) Gear that crits (and has an augment slot) has a double chance of learning a recipe when you reverse engineer it. 60) If you are going to make "evergreen" content, then give evergreen rewards, don't remove decorations and other rewards from the game. 61) Make the trophy decorations for operation bosses big if you did it in 16 man, and small if you did it in story mode. 62) The cost of rerolling amplifiers should reset on Tuesday, this way people who have rare armor sets can get the amplifiers they want without having to spend billions on them. (This suggestion has been implemented - hurray!) 63) Have group finder rewards for 16 man operation, not just 8 man operations, to accommodate large guilds, for the group finder. 64) Have Distinctive rewards for running all three levels of raid content, to help incentivize progression from Story Mode to Hard Mode and Nightmare Mode operations. 65) In collections, in the cartel market, have a drop down option for "Show Unlocked for Account." (This is the same suggestion as #52, and I didn't notice, guess this suggestion is important to me). 66) Squelching needs to be reworked. 67) Yellow guild perks that give rewards for being in a full guild group, should not require you to be in a full guild group. 68) Getting rare gear from the weekend vender (Kai Zykken) needs to be more viable. 69) Achievements should have a counter for how many times you killed a boss, as well as the date for the last time you killed that boss, in addition to how it is now, where it just says when you killed the boss for the first time. (This suggestion is the same as #48, and I didn't notice, guess this suggestion is important to me). 70) Guild perks should be from a pool, and then when you select a section of the ship to buy a guild perk, all the perks are eligible from that window. (This suggestion is the same as #54, and I didn't notice, guess this suggestion is important to me). 71) Make titles, that you select from the character sheet, be in alphabetical order, so players can more easily find the one they want. 72) When you do a random group finder operation / flashpoint, make the group leader be the person who has the most /played time, instead of how it is now, where it is randomly assigned. 73) Make a SWTOR armory on the official forums so players can look up other characters and see their armor, amplifiers, augments, and talent choices, similar to WoW's armory. 74) Add a last played tab to the friend's list, so we know how long our friend have played, so when our list gets full, we know who to drop, same with legacy ignore, so we know who to drop when our list gets too full. 75) When people quit the guild, have a way to ban them from the guild after they already left the guild. 76) When people put stackable items in the guild bank, like companion gifts and crafting mats, have them auto stack, so someone with guild bank permissions does not have to go back and manually stack them, so the guild bank doesn't get full of single items that could be stacked. 77) Be able to put emotes on an action bar for quicker emotes. 78) Return the conquest objectives of vendor trash and giving companion gifts to max level characters. Most players do not max out companion affection until they are max level, and taking away the vendor trash objective is annoying to players who bought the legacy perk to do so quicker. 79) Add a conquest objective to looting a log-in reward. That way players who have alts they rarely play can farm conquest on a specific toon by making sure they log into that toon first. 80) When the raid leader chooses the loot system, add an option for "GDKP" so when loot drops that players would normally roll on, instead the players bid on it. Highest bidder wins the item and the credits are evenly divided among all the players. You could even take a % of the pot, to help curb inflation. 81) When a ready check is prematurely cancelled because someone entered combat, say in red letters the name of the person who started combat. 82) Have a hide hood and hide cape option in the character sheet, like there is a hide helmet option. 83) When we add someone to the legacy ignore list, prompt us to give a reason why we are ignoring that legacy. This will help us remember why we ignored them, and help big brother know of problem players. 84) When you get log-in rewards, like companion gifts, and other consumables, don't make them legacy bound, allow us to sell them on the GTN. 85) In the guild leaderboard, for conquest, post the character's legacy, not just the toon's name. That way players who have 20+ toons in the guild can be recognized for their contributions, and players who only have one character don't grief players who are getting conquest on multiple toons for the guild. This will also make it easier for guild leadership to give conquest prizes to top contributors. 86) As a split off suggestion from #64, to incentivize players from running more than group finder TC (which is already incentivized by tech fragments) have the muli boss raids drop cartel market items from each boss, that are /rolled on. Story Mode would drop a random bronze item, with the last boss dropping a silver item. Hard Mode would drop a silver cartel market item, with the last boss dropping a gold item. NiM operations would drop gold items, with the last boss dropping a platinum item. 87) With log-in rewards, we need another tab in our legacy bank, to store all those rewards. 88) Now that Gina Carano no longer works on the Mandalorian, hire her as a voice actress for SWTOR. This would be a great surprise for the 10 year anniversary. 89) When giving keys to the guild ship / guild stronghold, order the names of the players by alphabetical order This will make it easier for the guild master to search through the roster to hand out keys to specific players. 90) Interrupts and knockbacks should not require accuracy (healer problem). 91) When searching for dyes, like black and black, only show black and black, not black and red, etc. 92) When doing group content, and especially harder group content, make those activities more profitable. 93) Remove the cap on the number of strongholds players and guilds are allowed to have. (Guilds can have multiple strongholds and players can have a capital ship). 94) Have all cartel market items be available through direct sale on the cartel market, and have all cartel market items be available for purchase with cartel certificate in the cartel bazar. Increasing the supply of the cartel market items would lower the cost of those items on the GTN The items bought with cartel certificates would still be bound to legacy. 95) Have all planets be available to be invaded every week, for conquest. 96) Make the in-game family tree more useful by including information such as alignment, item rating, conquest points, etc. 97) When someone uses your refer-a-friend link, they get a "jump start bundle" which includes some vendor trash that sells for 1,000 credits. Increase that to 5,000 credits so that new players can immediately buy a stronghold right away. (This suggestion is not such a high priority anymore, since the refer-a-friend program has been removed). 98) When you have all gold +0.75% successful gathering amplifiers, make it impossible for your companions to fail when they go on a gathering mission, otherwise what is the point of spending 50+ million credits getting all gold amplifiers? This assumes that your companions are also rank 50. (This suggestion is redundant, as they removed amplifiers). 99) With Galactic Seasons out, let us decide if we want to keep the daily / weekly objective we rerolled or pick the new one that is now available, similar to how rerolling an amplifier is. We reroll, and have the choice of two new objectives, or we can keep the one we had originally, since we don't like either of the two new options. 100) When you stealth, have your companion get a buff, similar to Force Shroud, where all debuffs / damage-over-times fall off your companion, so that you can actually leave combat, instead of your companion bringing you back into combat. 101) Once you enter combat, the raid leader can not change the loot system. This is important for HM Xeno where pug raid leaders ninja the mount by changing it to master looter right before the boss dies. (This suggestion is redundant as they removed master looter). 102) With Galactic Seasons forcing players to go back to places like Section X and Black Hole etc, it would be a sign of good will for players that have 100% achievement completion to auto complete that Galactic Seasons objective, so they don't have to go back and do it yet again. 103) Add more NPCs that we can have lasting romance scenes with. 104) Add going up a level in social and Valor as a conquest objective, like how going up a level in renown is a repeatable objective. 105) Make the ships you can buy in Galactic Star Fighter (GSF) for cartel coins have an option to unlock them for your account, not just player specific. 106) When you are clicking a quest objective, be immune to knock backs or interrupts, so you can click quest objectives while mobs are attacking you, so other players don't steal your quest objectives while you are fighting. 107) When filtering flashpoints for the activity finder, have the flashpoints listed in alphabetical order. 108) When you ignore someone's legacy, have a prompt to have the player explain why they are ignoring that legacy and the date they ignored them. That will give info to the developers as well as help players decide when / if they should take someone off their ignore list. (This is the same suggestion as #83). 109) When you que for an operation, and you don't have a full group, show what roles people are quing as, so we know if we have too many tanks / healers or some other incompatible group, making it so the que will never pop. 110) When doing POs for operations and flashpoints, allow for both Veteran and Master Mode, so players can do harder content and get credit for POs. We should be incentivizing players to do harder content, not punishing them when they do harder content. 111) Make the Galactic Seasons Rewards, that you buy from the vendors for galactic seasons tokens, be bind on equip, so players who already have all the subscriber rewards from being subbed for these last 10 years, have something they can spend their galactic season tokens on. 112) Don't let Customer Service (CS) agents to close tickets unless the customer is happy. Let players reopen tickets if the Customer Service agent didn't solve the problem. 113) If you are a healer, and you are in combat, have your companion attack, instead of standing there, waiting for you to attack. 114) In the guild window, where you have "officer notes" and "member notes" also have a drop down window for "player notes" that can only be seen by that player who writes those notes. That way players can make notes to remind themselves who their guild members are. 115) Have a "Claim All" button for Galactic Season rewards. 116) When Galactic Seasons ends, have all rewards that were not claimed, be auto claimed, so if a player forgot to claim a reward, they are not punished. 117) Add things like the ability to buy things from the collector's edition vendor and getting the Founder's Title to the possible rewards for future Galactic Seasons. Players should not have fear of missing out on anything. 118) Make it so talent points that make abilities have additional effects (like the sorcerer's / sage's bubble doing reflect damage) work when other people buff you with that ability (another sorc / sage puts a bubble on you). 119) Make Galactic Star Fighter (GSF) power ups respawn randomly, so veteran pilots can not memorize where the damage over charge power ups spawn. 120) Up the one billion credit maximum posting of things on the Galactic Trade Network (GTN), so players can sell things that are worth more than one billion credits (like the outlaw' boots from the cartel market). 121) Make mounts and companions increase prestige for decorations in strongholds. 122) Allow Force Lightning for light side Sith Inquisitors. (This suggestion has been implemented). 123) Balance your Battle Pass for players who have 8 hours and 27 minutes a week to play your game. (This suggestion has been implemented). 124) Add a conquest objective for completing an achievement, to further incentivize progression. 125) Add a new inventory for just companion gifts, like how there is for crafting materials. 126) If you do an achievement on Master Mode, have it auto complete the achievement on Veteran and Story Modes. 127) When you space bar cut scenes, let us know who is not space baring. 128) Implement double bladed lightsabers with different color blades, so if your color crystal is red-black, one blade would be red, the other black. 129) Remove the shared cooldown for the legacy Dark Side (Sacrifice) and Light Side (Unity) abilities. To allow players to use both Unity and Sacrifice in the same boss fight. 130) Don't log characters out when they are making copies of decorations for their guild, or making notes in the guild roster: recognize those activities as being active, and not afk. 131) Increase credit cap for character and guild banks. 4,294,967,295 credits is just too low for a credit cap in today's inflation. 132) Now that the Light Side / Dark Side toggle is gone, allow us to lock our alignment, so we don't have to remember which of our 30+ alts is Light Side or Dark Side. 133) More tabs for the outfit designer, 16 isn't enough. (This suggestion has been implemented). 134) If you ignore someone's legacy, that person cannot friend you, and if you are already on their friend's list, then your name is removed from that list. 135) Allow a toggle for Light Side / Dark Side corruption when using the Appearance Modification station. 136) Remove the option to give bronze keys to guild members for guild strongholds and flagships, and start with the silver key, so guild members can use the crafting nodes in the guild flagships and strongholds. 137) Allow gear to be imprinted and then shared with alts, like with the outfit designer, so when changing loadouts, you don't need the gear in your inventory, to equip it, you have the gear stats imprinted, so you don't have to keep your gear in your legacy bank, and share it with your alts. You just imprint it, then imprint the upgrades as you get them. Players no longer have to keep gear. 138) Give special mounts for every 25 mounts collected, so players who are mount collectors, can ride around on mounts that show off their achievements of collecting a bunch of mounts. 139) Give players cartel coins for doing objectives in the PTS, like how you reward players for doing galactic seasons. 140) Make more operations that have little trash, where every player counts, and are quick to complete, and have a short walk back if you wipe. 141) When players link their guild hyperlink, and other players click on that hyperlink, have an option in that hyperlink to visit the guild stronghold / guild flagship. 142) Have a vendor outside every operation, which sells the vanity items that drop from that operation. Players can only buy those vanity items if they have the achievement for killing the boss who drops those vanity items. 143) When buying things from the Jawa vendors, have an option to buy the max amount of something, based on the number of Jawa Junk you have in your character's inventory, so players don't have to pull out the calculator every time they want to buy a bunch of solid resource matrix. 144) Increase range of out-of-combat rezes to be equal to the in-combat rez. 145) Rotate which operation is the "easiest" two operations, every major expansion. 146) New Guild Perks (See This Thread for specific suggestions) 147) Make an achievement for killing an operation boss without anyone in your group using a NiM crystal, also bring back NiM crystals. 148) When buying account unlock items from the cartel market, if a player already has that account unlock, have the item grayed out, so players don't buy multiple of them not knowing, like with the HK account unlock. 149) Be able to buy cartel items directly from the collections window (with cartel coins). This will allow all cartel market items to be obtained at all times, with cartel coins. 150) Have separate outfit designer slots for duel spec, effectively doubling the number of outfit slots a character has. 151) Have a credit sink item that gives a lockout, so raid groups that only have time to raid once a week for one hour don't have to waste time on bosses they already cleared. This lockout token could be bought from the same vendor that is outside every operation which sells the vanity items from suggestion #142. 152) Reset the cooldown on battle rez if the character rezes at the med center. That way players don't have to wait for the battle rez cooldown before pulling the boss again, after a wipe. 153) The Seeker Droid quest should count in a group, and when you find it, assuming you are close enough to your group members, both of you should get a copy of the found item. Both of you should also get credit when doing this objective in Galactic Seasons (Battle Pass). 154) Killing enemies (mobs) in an area where your seeker droid detects something should have items that improve you finding things with your seeker droid in their loot table. 155) Players should be able to have an unlimited number of reactions on the forums, and not have a weekly cap. 156) When players go to their abilities page and hit the "vehicles" or "pets" tab, there should be a number at the top of that tab, that shows how many mounts or pets that character has, and how many of those mounts are "favorited." This way players don't have to manually count to 578+ to know how many mounts / pets they have collected. 157) When a player gets the achievement for clearing a flashpoint 25x for whichever difficulty mode they are doing, if they do that flashpoint, on that difficulty, again, they should have a temporary ability bar ability similar to predation, but stacks with predation that allows the whole party to run faster in that flashpoint, to allow for faster runs of content they have cleared that many times. 158) When you earn levels of Galactic Seasons as a subscriber, but don't collect the rewards before your account goes back to F2P (preferred), you should still be able to collect any rewards you earned while you were a subscriber. 159) Add /played time to forum posts, not just when the account was created. 160) Bring back ranked PvP, but make it so legacy ignoring a player prevents you from being grouped with or against that legacy. 161) When a player has been identified as a win trader, hard wire ban that player, otherwise they just make a new account. 162) Now that the game allows you to have 32 outfit slots, increase the personal bank storage space to hold all of those outfits. 163) Add GSF to the weekly objectives for the PvP Seasons, as some players like GSF but don't like the "Ground PvP." 164) When Allowing players to buy tiers, for Galactic Seasons and PvP Seasons, allow them to buy a set number of tiers, instead of buying up to level a specific tier level. 165) Say on the PvP Seasons Tab how many days are left for the PvP Seasons, as some players will not know that it ends the same time as the regular Galactic Seasons. 166) Change the achievements in the regular Galactic Seasons for maxing out that season's reputation faction, during the event, to just being maxing out the reputation, so it can be earned after the event is over. 167) Add more characters for the outfit designer names.
  21. I got a double bladed lightsaber on my Sorcerer. Also, what is with not getting a full armor set? I got like belt and head slot but not the full armor set... so now I have to collect the armor set some other way? What a worthless event. Please fix this bioware. Make is so the items are unbound. Make it so that we get the full armor sets, like what we get from chance cubes. Thank you, -Zarahemla
  22. Who else would like to join a top 10 conquest guild that will do 2 man heroics, PvP and operations (using the "Credit Run" loot system) together? See Crusoe, K'aterina, Blivos, or Hostan for in-game details.
  23. <House of Cydonia> and our Republic sister guild <Credit Runs> plays on Mountain Time.
  24. The Guild "House of Cydonia" is one of the few guilds on the server that is older than this game. It was formed before the game went live, and was ported into the Mind Trick server on launch day (Dec. 20th 2011). It was the only guild on that server that refused to transfer when the voluntary server mergers happened in 2012. After being forced to transfer to the Shadowlands server, House of Cydonia is looking to expand their house to include you. House of Cydonia is an Empire guild that uses the "GDKP" or "Credit Run" loot system for their operations, which are run on Mountain Time. We would like a big house, so if you do not have experience running operations, we don't mind teaching you, and explaining boss fights. House of Cydonia also sees the value of earning Conquest Points, and has a guild Stronghold on Dromund Kaas. House of Cydonia appreciates clean language and skill in the game. If interested, please type "/who Cydonia" in the game and contact one of the members there for a guild invite.
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