Jump to content

Zarahemla

Members
  • Posts

    216
  • Joined

Everything posted by Zarahemla

  1. 168) Give more conquest points for harder content. Completing a MM Operations is more difficult than the "rampage" conquest objectives. That difficulty should be rewarded, by giving more conquest points. 169) Mounts and pets, and companions should give prestige. You can place mounts and pets and companions in your stronghold (wish they were not holograms) so they should also give prestige. 170) Incentivize grouping in am MMO. Have more daily areas like the black hole, where there are instanced quests that group members can split off and give credit to each other. Doing the story missions for KOTET and KOTFE in a group should give achievements / conquest points for all party members, and not just the group leader. More emperor casino chips drop when you are in a group. 171) Be able to buy bundles for others. There is currently a "Firebolt Edition Bundle" on sale, for about $100.00. That is a lot of money for some people, but not a lot for other people. Allow people who want buy bundles for other people (birthday presents or guild prizes or whatever) to do so. 172) Non-cartel market items should be able to be unlocked in collections, i.e. mounts, pets, companions, companion skins, ect. Rather than requiring players to get items from operations or seasonal events on every character, offer them the opportunity to spend cartel coins, to unlock those things for their account. 173) Don't have any hidden achievements. It is annoying to have to look up hidden achievements on third party websites. Just have all achievements revealed, so achievement hunters know what they need to do. 174) No lockouts for operations. There are already no lockouts for story mode operations, do this for veteran and master mode operations as well. Lockouts are a relic of the past. 175) Pay credits to skip bosses in operations, like the heroic on Dantooine (Reactor Ransom). For teams that are progressing on an operation, for their to be no lockouts, having to spend their limited time clearing bosses they already killed, just to get to where they are progressing would be a drag. So have a vendor outside every operations, where the raid leader can interact with them, and pay credits to skip the bosses they already have the achievement for already clearing. By having the raid leader be the only one who can skip bosses, it will prevent trolling. This would allow progressing teams to skip to the bosses that they still need to clear. 176) Add companions that are worth doing date night with. Right now, there are no companions that I want to do date night for. (I think you should remove the "points" from achievements for date night, as there are some companions that players may never want to romance). Forcing players to romance companions for achievements feels wrong. I am looking for human companions that are force users and attractive to take to date night. They also need better hair than what Lana has. 177) Be able to convert golden certificates and cartel market certificates into emperor tokens. I currently have 733 Golden Certificates and 583 Cartel Market Certificates. There is nothing that I want to buy with these currencies. While the Gambling event is going on, allow players to talk to a vendor to change these currencies into Emperor Casino Chips, so they can continue to play. 178) When guilds link their hyperlink, to recruit, the hyperlink should show what conquest yield they are currently going for. Conquest is a way to see how active the guild is. If the guild is not a large yield, but still active, potential guild members can check the name against the top 10 guild list, for medium or small yield guilds. 179) Try to remove "Fear of Missing Out" (FOMO) from your game. You can add a vendor per Galactic and PvP season, with all the vanity things purchasable from those vendors. The currency to buy those items could be 1 season token and universal prefabs, to make crafting have value again. Right now, Cybertech makes money by crafting grenades for PvP. Armormech and Armstech, and Synthweaving make money by crafting augments. Biochem makes money by crafting medpacs, adrenals, and stims. Artifice makes dyes, but all the good dyes are from the cartel market. By including prefabs as a currency to combat FOMO, it will give players a reason to craft again, or at the very least, buy from other crafters. 180) Have a "collection" of mounts and pets, with achievements for collecting the full "set." When you collect the full set, you get a "Golden" mount skin of that mount's collection. That way mount and pet collectors can more easily show off all the mounts they have. Having the same mount / pet with a different skin is a staple of MMOs. You have already implemented "Pay to Win" achievements, like "A Hutt's Best Friend" and "Throw Owner." So just make achievements for collecting all the "sets." For example: there are 6 "Ando" mounts in my collection (A-R6, Firewasp, Locust, Mantis, Saberwasp, and Windscorpion). So once you have the full collection, the player is awarded a mount with the "Yarvok's Gratitude" skin (something flashy to show off). That way when players want to show off how many mounts they have, they only have to show off the golden mount / pet. Makes it easier to have a mount show off competition. 181) Make being able to buy levels in either Galactic Seasons, and the PvP season be sustainable. I am sure you are able to track how much the average player loots in a given month. The Average player doesn't care about both PvP and PvE. They will usually only focus on either Galactic Seasons or the PvP season. Figure out how much a player makes during that season, and charge 1/2 of what they earn for Galactic Seasons, and 1/2 for the PvP season. That way if a player doesn't want to do either of the seasons (they just want to play the game the way they want, to have fun) then they can fully unlock both season rewards with the credits they earn from playing the game. Those who focus on just one Season, will still have credits (after they buy the season rewards that they didn't care to play) to buy things off the Galactic Trade Network (GTN).
  2. Does the Titan 6 mount drop from both the 2nd boss (Titan 6) and the last boss (Styrak) or just from the last boss?
  3. I referred him to this post, so he can speak for himself, but he said you need assassin and Jug on the same toon, so 2nd spec is Jug, with first spec as assassin, or visa versa. You run through some lava, and you jump to droids to get out of other lava faster is what it sounded like. I'm still confused.
  4. yes, but it was released after Broadsword took over, meaning Broadsword's quality control okayed it, making Broadsword responsible.
  5. I don't know, English is their 2nd language, when I asked them, they said they did do the quest (after telling me that they didn't). When I asked how long it took them to do the quest chain, they said 40 minutes. When I asked them how it took me around 4 hours, and the Youtube video guide almost an hour, (with movement and other boring parts speed up, or cut out of the video) they said that they QTed while I walked to locations on Kessan's Landing. Doesn't make sense to me, as I walked where the video said to walk, and I QTed where the video said to QT.
  6. A friend suggested that I use my healing gear, but stay in tank spec, so I wouldn't need the accuracy. I did that and beat the boss, got the datacron, but the quest didn't complete, and I couldn't leave the room that the datacron was in. Had to QT/ Fleet Pass / Stronghold out.
  7. Broadsword's first datacron (the +10 Endurance on Kessan's Landing) is the worst datacron so far. I spent 4 hours doing a quest chain, so I could get an achievement, and a buff that allows me to walk on lava for 5 seconds... however, I only get the buff on that one character, which was not my main. I will now have to do that 4 hour quest chain again on every alt if I want to walk on lava on my alts. There is a fine line between making an achievement that makes you work for it and a game that doesn't respect your time. As part of this 4 hour quest chain, I had to go to Iokath twice, since the character I was doing the quest chain on (a stealth tank) had not done the Ioktah storyline, I had to be summoned to Iokath twice. Broadsword wanting you to do their class quest chains, was really hammered home. Broadsword requiring you to do your class quests can be forgiven, if Broadsword didn't also require you to play a certain spec. Everyone already plays DPS, so why incentivize playing a DPS even more? When you are on the quest to get the datacron (Lava Problems), you have to kill a droid in 2 minutes and 30 seconds, plus open a door. My stealth tank is in 336 Hyde and Zeek quest gear, with 340 set bonus implants. I was unable to survive the large droid's damage when my companion was set to DPS. So I figured I would play it easy mode and have the companion set to healer, like every other casual player. However, I would get the droid to 8% life and he would despawn. I tried to LOS the droid so I could AOE the two grapple adds down, and the boss would despawn because he was pulled off his spawn point. It became clear, after an hour and a half of trying to kill him, that a tank could not solo him. Luckily, since I main a healer, and have tank alts, I had friends I could call on. Sadly friends cannot enter your phase. I asked a friend who had already gotten the datacron, but not done the 4 hour quest chain, and they couldn't enter. I asked a friend who already got the datacron, and had done the 4 hour quest chain, and they couldn't enter either. Finally I asked a friend who had not done the 4 hour quest chain, and had not gotten the datacron, and they couldn't enter. So it appears that Broadsword wants their player base to do your class storyline, and play a DPS, to get this datacron. I hope that in the future, they make a datacron where you have to get hit by an explosion, and you can only survive if you are a tank, and another datacron where you have to heal through enviromental damage (companions despawn when you enter the area) so it isn't just DPS who can get Broadsword's datacrons.
  8. After the third Galactic Seasons (Battle Pass) I was burnt out, and needed a break, from doing the battle pass. The Fourth Galactic Seasons started so soon, that I wasn't able to catch up on story. But I figured it would be interesting to do the Fourth Galactic Seasons to see if Bioware's efforts to get inflation under control would effect how many credits you earned from doing the battle pass. So, one more time, into the breach. If you are interested in reading what I earned / learned from doing the First Galactic Seasons or the Second Galactic Seasons or the Third Galactic Seasons: those are the links. I learned that if you don't collect all the rewards, from the battle pass, you now get them mailed to you after the season ends. This works for both PvP seasons and regular Galactic Seasons. I learned that you earn less Galactic Seasons points for doing the objectives if you are Free-to-Play (F2P) than if you are a subscriber. Objectives that would give subscriber 8 points would only give F2P 6 points, and objectives that would give 10 points to a subscriber would only give F2P 8 points. The objective Reflections of the Cold Moon, where you meditate (pray) at a shrine and then get a debuff that is in-game time, not real life (RL) time was not fun. If it had been RL time, you could get the debuff (had to do this four times to complete the objective) then log out, play an alt, then come back and pray again. But because it was in-game time, it caused players to stand around the shrine, watching Netflix or doing some other activity while they waited for the debuff to fall off. This is not fun. At one point, there were eight people standing around the shrine, waiting for a debuff to fall off, while one person prayed. I tried to make the waiting effective by talking to my fellow waiters, and see if there were any other battle pass objectives we could do together. Across the four servers, only one person responded to me, and no additional objectives were done together. Not sure which Bioware employee though standing around for a debuff to fall off would be good content, but they may want to reevaluate what fun in a video game is. I learned that group members still don't get credit for doing the seeker droid objective together, that it is only the person who finds the object that gets credit. Was really hoping this would have been fixed by now. I also learned that it is possible to get the same thing in multiple packs, on the same server. On one server, I got the Hunter's Planning table in all three gold packs. Disappointing, as the hunter's planning table was only selling for around 1 million credits each. This also seems to show that the gold decoration pack had a very small pool. As before, I got many duplicate decorations across the servers which seems to mean the pool of rewards in galactic seasons packs are different than the normal packs, which again is dissapointing. I also saw some duplicates from the last galactic season, so they are not changing up the pool between seasons. Here is that list of how many times I got duplicate decorations, see if you recognize ones you also got (this is how many times I got the decoration, not how many copies I got in a single pull): x3 Topiary Tree (Hedge) x2 Banner: House Rist x2 Tuk'ata Research Table x4 Emergency Celing Light (Red) x2 Reliquary Vase X2 Small Statue of Ancient Horror x2 Small Holo Table x2 Office Devider x4 Arrangement: Cafe Table x3 Computer Station (Emergency) x2 Selkath Chair x4 Engraved Reliquary x5 Banner: House Thul x4 Oriconian Standing Torch x2 Gigantic Crystal (Cyan) x2 Selkath Kolto Tank x2 Rakata Security Monitor x3 Republic Voss Embassy Sign x2 Planter: Large Mushroom x2 Networked Lamp (Orange) x3 Segmented Lights (Purple) x6 Hunter's Planning Table x2 Voss-ka Street Lamp I also saw that the achievement to get max reputation is still only for getting that reputation while the battle pass is going. Was hoping this would change too. Something I think Star Wars: The Old Republic (SWTOR) does well is they don't have the fear of missing out (FOMO) as much. If you were not playing at launch, and didn't buy the collector's edition, you can still buy an unlock to access the collector's edition vendor, although you will have to pay to do so. If you were not playing during a specific time in the game's life, you can still get Z0-0M, although you may have to spend cartel coins to get her. If you were not playing during a specific time in the game's life, you can still get Shea Vizla, although you might have to participate in a battle pass, to turn in your galactic seasons coins to get her. I feel bad when there are achievements that are time locked, as some players will never get those, because they were taking a break, or hadn't even heard the game existed at that point in time. I also learned that I have more galactic season tokens than I know what to do with, had some mailed to me, after the seasons ended, as I was already capped at 15. I recommend that Bioware add a vendor for things that are no longer obtainable in the game, like the Colicoid manned blaster turret, so that players who might have missed out on those things, can buy them. Also, if they have decorations for sale, players can more easily spend tokens knowing that it helps their prestige, so even players who have played non-stop from the beginning can still progress by spending their galactic season tokens. Now that I have the title "Conqueror of the Galaxy," and I see that Bioware is not giving us a six months on, and six months off rotation to recuperate from the last battle pass, I don't think I will be doing the battle pass on every server anymore. I am way behind on the storyline. Also seeing that it takes around 24 hours to finish a battle pass on a server, and you only make $20 worth of cartel coins, I just don't see it being worth farming the battle pass on every server, if you only care about the cartel coins. As far as the break down for the different servers, here it is: The first server I finished the battle pass on, was my main server of Star Forge. Because I played multiple characters on that server, to finish the battle pass, I wasn't able to time how long it took, or how many credits I earned. The second server I finished the battle pass on was Darth Malgus. It took 1 days, 2 hours, and 56 minutes of /played time to complete the Galactic Seasons Four. I earned $651,509,054 credits from doing the battle pass on that server. Because Bioware changed it, so now you have to pay a fee, when you give credits to another player, that guild stopped giving credits as a reward for earning conquest. I had a gear score of 333 by the end of the battle pass. A valor rank of 34, and an unknown amount of achievement points (as I had transferred a character to my main server and back again to get the achievement points on my main server, and my heroic moment abilities / datacron stats on this server). The third server I finished the battle pass on was Tulak Hord. It took me 1 day, 6 hours and 0 minutes of /played time to finish the battle pass on that server. I earned $1,714,246,473 credits from doing the battle pass on Tulak Hord. I had a gear score of 336 by the end. A valor rank of 33, and 5,850 achievement points. The fourth server that I finished the battle pass on was Satele Shan. It took 1 day, 4 hours, and 55 minutes of /played time to finish the battle pass on that server. I earned $878,449,799 credits from doing the battle pass on Satele Shan. I had a gear score of 335, valor rank 38, and an unknown amount of achievement points. The fifth and final server that I finished the Fourth Galactic Seasons on, was The Leviathan server. It took me 1 day, 5 hours, and 16 minutes of /played time to finish on that server. I earned $1,853,511,676 credits from doing the battle pass. I had a gear score of 334, and a valor rank of 26, with an unknown amount of achievement points earned. You can see that the amount of credits earned, has drastically gone down, which seems to indicate that inflation is going down. However, as i said before. I do not plan to do the battle pass on every server unless Bioware (or Broadsword) decide to drastically increase the amount of cartel coins you earn from Galactic Seasons and reduce the amount of time it takes to complete the seasons. IMO if the company in charge would value the player's time, the would give cartel coins in relation to at least working a minimum wage job. Working over 24 hours for $20 of cartel coins, just isn't worth it to me. In addition, no job offer from Bioware has been forthcoming from the result of my forum posts. So I leave the stats torch for someone else to pick up and carry. Good luck. The order of servers that I finished the battle passes, reflects how active the server is, in terms of finding groups for the group-oriented objectives, like flashpoints and world bosses.
  9. I was worried Bioware's choice would hurt new players. I had made suggestions on how to improve the game here. Suggestions numbers 80, 86, 139, 142, and 151 all deal with better ways to handle inflation than punishing new players.
  10. Your right, with 25 tiers, buying 15 tiers is even less worth it, as by the time you can buy the 15 tiers, there isn't enough time to get the other 10 tiers, since there is a cap on 1,000 points per week.
  11. Alright, I changed the first sentence to explain that the Galactic Seasons is also a Battle Pass for people like you. Let it not be said that I don't try to make others happy. One way to make the GTN prices for cartel market items go down, is to increase the supply of cartel market items. By giving players more cartel coins, the supply of cartel market items will go up, and with demand for those items staying the same, the price will go down. Glad you got some good things from your packs.
  12. So worth your time, is referring to opportunity cost, and rewards. Would you rather spend two and a half hours doing seven of the regular Galactic Season (Battle Pass) weekly objectives, which would progress you several tiers on that track, or would you rather que for PvP and do five regular warzones, and two arena matches, earning you 87/7,000 points in the PvP Season. For casual players who only have three hours a week to play, I would hope that you would agree that at the end of the Seasons, getting the rewards from all 100 tiers of the regular battle pass (even if it is less cartel coins than last time) and billions of credits are more worth that player's time than completing three out of 20 tiers, as the rewards are less (no cartel coins) and less credits from doing the PvP seasons. That is what I mean by Bioware valuing our time.
  13. Oh perfect, that will give F2P players something to do. Sadly F2P has less weekly objectives, and as I pointed out, you really need to do the weekly objectives to progress the battle pass.
  14. Do you mean they can do as many WZ as they want if they are grouped with a subscriber? If so, I was going off of solo players, as there are many solo players. My understanding is a solo F2P player can only do 10 WZ per week, unless they are grouped with a subscriber. If that is not the case, please link your source.
  15. 153) The Seeker Droid quest should count in a group, and when you find it, assuming you are close enough to your group members, both of you should get a copy of the found item. Both of you should also get credit when doing this objective in Galactic Seasons (Battle Pass). This incentivizes group play in an MMO. 154) Killing enemies (mobs) in an area where your seeker droid detects something should have items that improve you finding things with your seeker droid in their loot table. 155) Players should be able to have an unlimited number of reactions on the forums, and not have a weekly cap. 156) When players go to their abilities page and hit the "vehicles" or "pets" tab, there should be a number at the top of that tab, that shows how many mounts or pets that character has, and how many of those mounts are "favorited." This way players don't have to manually count to 578+ to know how many mounts / pets they have collected. 157) When a player gets the achievement for clearing a flashpoint 25x for whichever difficulty mode they are doing, if they do that flashpoint, on that difficulty, again, they should have a temporary ability bar ability similar to predation, but stacks with predation that allows the whole party to run faster in that flashpoint, to allow for faster runs of content they have cleared that many times. In this way, veteran players are able to further help new players, and new players can see that an experienced player is in the group, and learn from them. 158) When you earn levels of Galactic Seasons as a subscriber, but don't collect the rewards before your account goes back to F2P (preferred), you should still be able to collect any rewards you earned while you were a subscriber. 159) Add /played time to forum posts, not just when the account was created. That way when someone posts on the forums, other players can not only see that they made their account 11 years ago, but they have actually been playing the game for that long too. 160) Bring back ranked PvP, but make it so legacy ignoring a player prevents you from being grouped with or against that legacy. This will make it so the problem players will not get ques, making the ranked scene less toxic. 161) When a player has been identified as a win trader, hard wire ban that player, otherwise they just make a new account. This will incentivize fair play. 162) Now that the game allows you to have 32 outfit slots, increase the personal bank storage space to hold all of those outfits. 32 outfits x 9 outfit slots (weapon, off-hand weapon, head, wrists, chest, gloves, boots, belt, feet) = 288 bank slots. Make it an even 300 for dyes and other vanity items. This is important because if you character transfer a character to another server, it deletes all of the outfits in your outfit designer. Right now you have to rebuild all of your outfits, including repurchasing dyes, unless you saved those outfits with the dyes in your personal bank, when you transfer the character. Give us enough room in out personal banks to do this for all 32 outfit slots. 163) Add GSF to the weekly objectives for the PvP Seasons, as some players like GSF but don't like the "Ground PvP." 164) When Allowing players to buy tiers, for Galactic Seasons and PvP Seasons, allow them to buy a set number of tiers, instead of buying up to level a specific tier level. For example, right now players can buy up to level 95 for the Galactic Seasons and level 15 for PvP Seasons. This benefits people who play at the very end of a Season (Battle Pass). As they can "catch up." and then do a few objectives and complete the entire battle pass that way. However, players who play at the beginning of a Battle Pass and then stop playing at the end, are not able to finish it. Allow those beginning players to buy tiers before they go on vacation. So if right now you can buy 95 levels of Galactic Seasons, then it shouldn't matter if they are the first 95 or the last 95 or the middle 95 tiers. 165) Say on the PvP Seasons Tab how many days are left for the PvP Seasons, as some players will not know that it ends the same time as the regular Galactic Seasons. 166) Change the achievements in the regular Galactic Seasons for maxing out that season's reputation faction, during the event, to just being maxing out the reputation, so it can be earned after the event is over. The reputation tokens still drop, so you can still max the reputation, it just takes more work, as you can't get the tokens from doing weekly objectives after the season ends. 167) Add more characters for the outfit designer names, so when players want to type out "Best in Slot - Level 80 gear" They don't have to settle for "BIS Level 80." Or if they want to type out "Eternal Championship Outfit," they don't have to settle for "Eternal Cham." Or if they want to type out "Frogdogs Away Huttball Outfit," they don't have to settle for "A Frogdogs."
  16. Crafting is made easier by being able to buy mats off the GTN from other players... if you don't know that Galactic Seasons is a Battle Pass by now, I don't know what to tell you. Oh yes, @Farlo, I will have to edit my original post about the PvP seasons, as that is also ridiculous for a F2P player. I qued for PvP for both regular warzones (WZ) and arena matches for two hours, while I was F2P. I got four regular warzones and one arena. I won half of the regular WZs and lost the arena. After subscribing, I did another regular WZ and another arena, where I lost both. Quing and doing those seven matches took me two and a half hours and netted me 87 points, out of the required 7,000. Because F2P has less weekly objectives, I would say it is prohibitively too difficult for a casual F2P player to complete the PvP season. Remember, F2P players have a cap on how many WZ and Flashpoints (FP), Galactic Star Fighter (GSF) and regular space battles they can do per week. I was sad to learn that you could only buy up to level 15 for the PvP seasons, as that would have offered another credit sink, and so many people hate pvp, that would have taken advantage of paying credits. My suggestion is to add GSF to the weekly PvP season objectives, and allow players to buy up to tier 19 (Regular Seasons, you are unable to buy all the tiers, so I guess you shouldn't be able to buy all the tiers for the PvP seasons either).
  17. When I first saw that you got half as many cartel coins as the other Galactic Seasons (Battle Pass), I decided to unsubscribe (among other reasons) and was going to not even bother with the Third Galactic Seasons, as I was confident it wouldn't be worth my time, as the other two were not worth my time. However, since I had already made a "What I learned from the First Galactic Seasons" and "What I learned from the Second Galactic Seasons" post, I figured I would do the Battle Pass without being a subscriber, in the off chance making this post would help someone out (or convince Bioware to hire me - LOL). I could then resub for the last month of the Battle Pass and get all the rewards on the bottom track. I had some time on my card after I unsubscribed, and got a few levels of the Battle Pass, enough to get cartel coins. However, I am in the habit of not looting any rewards (beyond the companion you need to get, on the first level), and I learned that even though you earned the Battle Pass rewards on the bottom track, if you don't loot them before you unsubscribe, you can't get them after your subscription time runs out, even though you earned them while being a subscriber. That was annoying to learn. One of the Battle Pass objectives was to find some things with the Seeker Droid. While wondering the sands of Tatooine, I found another searcher, and we grouped up for speed. Sadly, when one person found it (them) the other person didn't get credit, and the Seeker Droid no longer detected anything. IMO as this is an MMO, all battle pass objectives should be made easier in a group, this situation was also true, I found out, with the searching for cheaters at the slot machines objective. This Third Galactic Seasons had half as many cartel coins, but the cost of unlocking the rewards from the battle pass (like the companion, weapons and armor sets) was significantly increased. So the worst of both worlds. However, I am sure white knights and the devs will point out that you got ultimate cartel packs (1/30 of a hypercrate) from the battle pass instead. Sadly like the other battle passes, these are not a grab bag of every item in the game, there is a specific pool that the items will come from. Even though I didn't keep track of weapons and armor (although I did notice duplicates) I did write down when I got duplicate decorations. As stated above, I was able to keep track as I opened all the rewards from the battle pass, at the same time, after I completed the battle pass on every server. Here is that list of how many times I got duplicate decorations, see if you recognize ones you also got (this is how many times I got the decoration, not how many copies I got in a single pull): x3 Octagonal Computer Station x5 Minefield Marker x2 Emergency Ceiling Light x2 Starship Republic Striker x4 Tuk'ata Research Table x4 Selkath Chair x3 Banner: House Alde x3 Selkath Kolto Tank x3 Planter: Large Mushroom x3 Oriconian Standing Torch x4 Engraved Reliquary x2 Statue of the Serena Pilgram x3 Czerka Ceiling Light x2 Gigantic Crystal Cyan x2 Temple Chandelier x2 Segmented Lights (Purple) x3 Corporate Lobby Rug x2 Shackled Crystal Scone I also learned that the achievement to get max reputation with the Battle Pass faction while the seasons is going on, is not worth it. I finished the battle pass on my main server, and I was 77/100 for the completing weekly objectives, but only around 28,000/70,000 for the reputation achievement. You can say I was playing hard core, since I was doing the battle pass on all five servers, but if you consider I didn't budget my time on one server, my results for a single server could be considered what a dedicated casual player could accomplish. When I saw that I was so far behind in reputation, and I would have to resubscribe anyway to get the rewards on the bottom track, I resubscribed after finishing the battle pass on my main server. I did this because I needed the extra reputation you get as a subscriber, as the extra reputation from just being in a guild was not enough. I also was able to run operations, to get the tokens, used to buy the reputation items faster. I also used the reputation boost buff that you get from log-in rewards. I felt like I had to bend over backwards for this achievement, which I should get on the last week of the event, just in time. However, at what cost? I had to resubscribe sooner than I planned on, and I had to run many operations to get the required tokens, and the opportunity cost, of not being able to use those reputation tokens for easy conquest points, once I am capped on reputation. I was getting conquest on three alts, that I didn't enjoy playing, just from using the reputation items. Those characters will not be getting conquest once I am capped on that reputation. I recommend Bioware change the achievement to just getting capped on reputation with the Galactic Seasons faction, but not put a time limit on when you get capped. That way I would not be pressured to farm tokens before the event ends, and alts can still get easy conquest. (Tokens used to buy reputation still drop after the event ends, if you have the corresponding companion active, I learned). I know I would rather have easy conquest on three characters for the next six months than to have a skin on a companion, that I will never use, forever while also having to pay cartel coins to unlock that skin for my account. Doing the Galactic Seasons on every server, did have the perk of helping me get the "Conqueror of the Galaxy" without having to join a conquest guild on my main server. I was able to join conquest guilds on the other four, get the titles on them, then use cartel coins from the Battle Pass to transfer a low-level alt to my server, to get those achievements on my main server. I learned that when you transfer a character to another server, it deletes all of your outfits in the outfit designer. This means you have to rebuild all of those outfits, including dyes, if you didn't save them in your personal bank when you transferred them. I also learned that the first PvP Seasons coincides with the Third Galactic Seasons, so I will include what I learned from that here as well. I qued for PvP for both regular warzones (WZ) and arena (for faster que times) for two hours when I was F2P (preferred). I got four regular warzones and one arena. I won half the regular warzones and lost the arena. Later, after I resubscribed, I qued for another half hour and got one arena and one regular warzone, where I lost both. So queing and doing those seven matches cost me two and a half hours, and netted me 87 out of the required 7,000 points. To compare that to the regular Galactic Seasons (Battle Pass), in two and a half hours, I could get five, six or even all seven weekly objectives done in that time. For the PvP Season, I didn't get any weekly objectives done. Because the PvP weekly objectives take so much longer than the regular season objectives, I would say that Bioware doesn't value the player's time. Because F2P players have less weekly objectives than a subscriber, I would say that is prohibitively too difficult for casual F2P players to complete the PvP season. I was also sad to learn that players can only buy up to level 15 in the PvP season, as that would have offered another credit sink. Since so many people hate pvp, there are many who would have taken advantage of buying more tiers. I decided to buy up to level 15 and see how hard it is to get the objectives done, now that I am a subscriber. Getting 8 metals in a single match must be much harder. I used to PvP before the changed the weekly, so losses didn't count towards the weekly. But before that, I would frequently get 8 metals per match. I have now done 9 regular WZ and 3 arena. I only got 8 metals in one of those 12 matches. I have captured the two doors in Voidstar, with 5m+ in healing, 7 metals. I have thrown the huttball for a score, while healing - still 7 metals. It seems to mee that they have made getting metals a lot harder. I also learned that you need twice the Arenas as you do regular WZ, for the objectives. 16 matches played for arena, and 8 matches played for regular WZ. 8 matches where you get 8 metals in arena, but only 4 matches where you get 8 metals in regular WZ. 6 wins in arena, but only 3 wins in regular WZ. It looks like something is off with the PvP seasons points. There are 20 tiers, and require 7,000 points, able to earn 1,000 points per week. 7,000 points divided by 20 tiers is 350 points per tier. After buying 15 levels, and queing / playing PvP for 2 1/2 hours previously, and grinding / queing for PvP for another 5 hours on the second to last week, I am a little less than 1/2 way through tier 17, but have 4,663 points. 4,663 points divided by 350 points should be tier 13, so not sure what the math is per tier... maybe you need more points as the tiers go up? Can't tell by mousing over the bar on the tier list. However, because you can only earn 1,000 points per week, I know I will not finish the season in time, no matter how much I play on the last week, unlike the regular Galactic Seasons. It also appears that you can buy, with credits, in the regular seasons up to tier 95, then spend one week doing the objectives, and you will complete the regular seasons 100/100. However, it looks like with PvP seasons, that you can't do that. You can buy up to tier 15, then have to spend three weeks doing all the weekly PvP objectives, and earning another 600 points from grinding out matches, as there is a weekly cap of 1,000 points per week. I spent five hours queing and doing PvP in one day, before I realized that it was impossible for me to complete the 25 PvP tiers in two weeks, and in that five hours, I got one weekly objective done (win 6 arena matches). I would say that the PvP seasons is not worth doing. It took five hours to get one weekly objective. That is over double the time it took to do all the regular Galactic Seasons weeklies. What makes it even worse, is that I resubbed, and started running 10+ operations a week, to get enough G.A.M.E. modules to buy the purple reputation tokens, so I would just finish in time to max out the reputation to get the achievement for maxing out the Third Galactic Seasons' reputation faction before the event ended. Because I was so focused on grinding PvP, to get as many weeklies before the second to last week ended, I forgot to max out the purple reputation tokens, and only used one token per day for the conquest. Because I failed to remember to use all the purple reputation tokens on the last day of the second to last week, I ended up at 67,926/70,000 reputation. I could have had easy conquest on three toons until the next Battle Pass, but because of one mistake, and focusing on PvP, I will once again miss out on that achievement. I have once again learned that maxing the reputation during the event, is not worth the hassle. One final thing that I learned is that if you don't collect your rewards that you earned in the battle pass, before the battle pass ends, you will never get those rewards. They are not mailed to you in the mail box, like log-in rewards are. They are lost, so make sure you loot your battle pass rewards. My suggestion is to add GSF to the weekly PvP season's objective list, and allow players to buy up to tier 19 (Regular Seasons does not allow you to buy all the tiers, so I guess it is only fair that you can't buy all the tiers in PvP seasons either). As well as to make getting metals easier again. I know you get metals for winning, but there is already an objective to win. Finally, I suggest that the arena objectives are the same as the regular WZ objectives. I know that arenas are shorter, but some players do not que for arena, because they prefer objective based PvP (regular WZs). I also suggest that on the PvP Seasons tab, that it says how many days are left, as some players will not know that it ends the same time as the regular Galactic Seasons. Also, I suggest that Bioware changes the achievement to be that you max the reputation, not that you have to max it during the event. I would also suggest that the countdown for when the pvp season ends, be on the pvp tab, so players don't have to go to 3rd party websites to find out when it ends. As far as the breakdown of the stats for the servers, here it is: The first server I finished the Battle Pass on was my main server, of Star Forge. Because I have multiple alts, and I craft on that server, I was not able to determine how long it took me, or how many credits I earned from just doing the Battle Pass. The Second Server I finished the Battle Pass on was the English European Server, of Darth Malgus. It took 1 day, 1 hour, and 16 minutes of /played time. I earned $2,853,808,861 credits, after selling all the tech fragments, and cartel market items I earned from doing the Battle Pass, as well as collecting credits from the guild I was in, as they paid you credits for earning conquest points, which I earned from doing the Battle Pass. (This was the only guild / server that paid me for earning conquest points). I had a gear score of 325. Valor rank 34. An unknown amount of achievement points (as I had transferred a character to my main server and back again to get the achievement points on my main server, and my heroic moment abilities / datacron stats on this server). The Third Server I finished the Battle Pass on was the Satele Shan Server. It took me 1 day, 8 hours, and 48 minutes of /played time. I earned $4,609,566,184 credits, after selling all the tech fragments, and cartel market items I earned from doing the Battle Pass. I had a gear score of 326. Valor rank 38, with 5,570 achievement points. This was interesting, as I actually earned more than the credit cap, and had to put 3 billion credits in my legacy bank before I hit the cap. The Fourth Server that I finished the Battle Pass on was The German Server, Tulak Hord. It took 1 day, 3 hours, and 50 minutes of /played time. I earned $3,817,452,458 credits from doing the Battle Pass. I had a gear score of 327. Valor rank 33, with 5,310 achievement points. The Fifth, and final Server that I finished the Galactic Seasons on was the French Server, Leviathan. It took me 1 day, 3 hours, and 20 minutes of /played time. I earned $3,486,194,573 credits from selling all the tech fragments, and cartel market items from the Battle Pass. I had a gear score of 326. Valor rank 26, with an unknown amount of achievement points, as I again had transferred a character from this server to my main server, and then back again. So why did I earn so many more credits during the Third Galactic Seasons, compared to the Second Galactic Seasons. Was it all due to inflation? I would say no, many of those additional credits were from selling the items that came from the ultimate cartel packs, which I got instead of cartel coins. I was not able to use those cartel coins for my own purposes, like in the First and Second Galactic Seasons, because I was forced to get these loot boxes during the Third Galactic Seasons, which turned into GTN fodder. Hope the time I spend doing this research, and writing up this report was helpful to you, and others.
  18. Battle Pass = Galactic Seasons. Just like Dungeons = Flashpoints or Raids = Operations
  19. The achievement specifically says that it must be done during the battle pass. I didn't read that until it was too late, hence I learned to check achievements before it is too late. I tested it, and yes, you have to get max reputation during the event to get the achievement. It is not a bug.
  20. I hit max rep toady, as I heard Galactic Seasons 3 is on the way, and worried that I could turn in rep tokens during Galactic Seasons 3, and I did not get the achievement. The vendor was there, and you could still buy tokens, but you could not get the achivement to get the companion skin.
  21. Guild Information Mission Statement <Something Something Darkside> & <Something Something Pubside> is one guild in Star Wars: The Old Republic (SWTOR) on the Star Forge server whose mission is to be a family friendly community that focuses on growing the active player base by teaching new players and completing a variety of endgame content. <Something Something Darkside> & <Something Something Pubside> enables a fun and engaging environment by recruiting respectful and helpful community members that enjoy activities of all kinds. Vision Statement <The Imperial Allegiance> & <The Republic Alliance> desires to grow guild member knowledge through facilitating mentorship of new players and hosting weekly activities of all difficulty levels. We hope to continue to grow into a tight knit community that enjoys playing together in Star Wars: The Old Republic (SWTOR). History Founded on the forums before the servers went live, with the goal of using the Gold Dragon Kill Point (GDKP) loot system for our operations, then ported into the game when the servers went live. The guild started out on the Mind Trick server, then was moved to the Shadowlands server in the first mandatory server merger, then moved again to the Star Forge server in the second mandatory server merger. Activity 60+ active guild member logins in Imperial and Republic guild factions. 16+ guild members online during primetime (8pm CT) Multiple weekly guild events Family Friendly and Not so Family Friendly channels in the guild Discord, for your personal tastes Benefits 15% XP Bonus and 15% Reputation Bonus for all guilded characters. 1x Active and 5x Passive weekly Imperial and Republic Helpful Perks to make you rich. 100%-unlocked Imperial and Republic Guild Ships with convenient Stronghold utility rooms. 100%-unlocked Imperial and Republic Strongholds Earn weekly Imperial and Republic Large-Yield Invasion guild rewards via Planetary Conquest. Receive expert advice about combat roles (Tank / DPS / Healer) from experienced Combat Style Mentors. Learn Operations mechanics, strategies, and tactics in Operations lead by Guides. Progress in challenging endgame multiplayer content by joining a guild team lead by Team Captains. Expectations Communicate - Members should communicate questions, comments, or concerns via Discord. Engage - Members are encouraged to participate in guild events, teams, and other activities. Learn - Members should learn from veteran players and accept advice or criticism. Patience - Members should understand content proficiency requires time and effort. Log in - At least once every threee months. Communication Discord server providing real-time voice/text communication, collaboration, and direct messaging. StarParse raid groups providing real-time combat log analysis in multiplayer content from SWTOR. Guild Events Information Social Mode Operations Description: Learn Story Mode Operations and casually socialize with guild members. Requirements: Commitment, Discord, StarParse. Veteran Mode Operations Description: Learn Veteran Mode Operations mechanics, strategies, and tactics. Requirements: Commitment, Discord, StarParse, Story Mode Completion. Master Mode Operations Description: Learn Master Mode Operations mechanics, strategies, and tactics. Requirements: Commitment, Discord, StarParse, Dummy Parse Checks, Veteran Mode Completion. World Boss Hunts Description: Defeat multiple World Bosses and casually socialize with guild members. Requirements: Commitment, Discord. Guild Requirements and Policies Guild Membership Requirements Log in- Characters should log in at least once every three months. Be Respectful - Don't type out swear words in guild chat, and limit swearing to the NSFW channels of Discord, overall keep the chat family friendly. Discord - Members are encouraged to use a Discord. StarParse - Members are encouraged to use StarParse for real-time combat log analysis and performance tracking. Guild Membership Activity Policy Members may be kicked due to inactivity or the inability to participate, after failing to log in at least once every three months. Members are required to be active on alternate characters in guild (100,000 conquest means you are active). Inactive characters may be removed due to the maximum guild character limit. How to Join Something Something Darkside or Something Something Pubside Type /who Something Something in-game and whisper one of the people who come up for a guild invite. If they cannot invite you, they should be able to direct you to someone who can. Direct Message (DM) Zarahemla to set up an invite, or to ask additional questions.. Guild Team Membership Requirements Combat Style Proficiency - Indicated by adequate TPS / DPS / HPS output in combat. Dummy Parse Checks - Training dummy parse requirements defined by Guides. Endgame Skills - Effective communication, situational awareness, and continuous improvement. Mechanics - The ability to learn and adapt to boss fight mechanics Guild Team Leadership Policy Guides shall manage teams as autonomous groups within the guild. Guides shall define and enforce team requirements and policies. Guides shall be responsible for team communication and organization. Guides shall communicate to the team members loot distribution before the raids, when applicable.
  22. When I saw how appreciative the SWTOR community was on the forums, for the painstakingly detailed information I gathered and provided on the First Galactic Seasons (found here) I knew that I had to do it again for the Second Galactic Seasons. Actually, that isn't true, this community was ungrateful and toxic, but I was going to do the Second Galactic Seasons on all the servers anyway, for the cartel coins, and figured I might as well post again here. I learned that you have to check achievements when Galactic Seasons comes out. I didn't even know there were achievements associated with Galactic Seasons until I saw a forum post. I had already completed the Second Galactic Seasons at this point, and figured I was done. I checked, and I was missing three achievements, that I would have to go out of my way for. They can be found in your achievements, under the Galactic Seasons heading, which is under the Legacy heading. Those three achievements were Season Objective Master, One With the Shadows, and The Shadows of the Underworld. The Shadows of the Underworld achievement was just to do all the achievements I naturally got from completing the Second Galactic Seasons, as well as the Season Objective Master and One With the Shadows achievements. The Season Objective Master was to do 100 Weekly Objectives during the Shadows of the Underworld Season and even though I had done enough Objectives to finish the entire Second Galactic Seasons (I didn't buy any of the season tiers with cartel coins or credits), I needed to go out of my way to complete the Season Objective Master. This was a bit of a challenge as not only did I have to find the motivation to do more objectives, after finishing the event, but you can only do seven weekly objectives per week (the daily objectives didn't count for this achievement). So this took an extra four weeks beyond what was required to complete the Second Galactic Season tiers. I was glad that I came across the forum post that mentioned that the Second Galactic Season had achievements, as I would have felt bad if I had missed out on any. However, the other achievement that I didn't naturally get was One With the Shadows, where you have to max out your reputation with the Shadow Syndicate during the Second Galactic Seasons event. I had started the event by purchasing the purple reputation tokens, with my Underworld Syndicate Plans. In fact, after doing the quest chain to recruit Fen Zeil as a companion and learning there was reputation to grind, I immediately went to Brrazz on the fleet, and bought Jaw Intel for 500 purple Jawa Junk. It was expensive, but it helped the drop rate of Underworld Syndicate Plans, and I figured I needed that extra drop rate to max the reputation, and I feared missing out on being able to earn enough Underworld Syndicate Plans to max the reputation before it became impossible to earn reputation. I then did an operation and while killing trash noticed that no Plans were dropping. I then noticed that I would be earning Underworld Syndicate Plans from completing the objectives, and figured I didn't need to go out of my way to buy more Jawa Intel. I could save my purple Jawa Junk. Indeed I earned a ton of Underworld Syndicate Plans, and used them to buy the purple reputation tokens (Large Syndicate Reputation Commendations) and used one per day to get conquest points, as well as naturally level my reputation. I assumed the purple reputation tokens for 100 Underworld Syndicate Plans was just the most efficiently way to buy the reputation tokens, and that buying the blue reputation tokens (Shadow Syndicate Note of Appreciation) would give a comparable amount. Trying to be efficient, I started the event by buying the purple Large Syndicate Reputation Commendations. I would use one per day on whatever toons I didn't want to play that week, so they would get conquest with minimal work. However, that was just seven reputation tokens per week, and you could use 14 purple reputation tokens before maxing out the weekly reputation limit. I then realized that I could buy the reputation tokens with my Underworld Syndicate Plans before the event ended, and keep those tokens in my inventory, and earn easy conquest well past when the event would end. I couldn't buy more reputation tokens, but I could still use the reputation tokens in my inventory. It was then that I switched to buy the blue Shadow Syndicate Note of Appreciation tokens and would use one of those per day. Doing that, I noticed that the blue Shadow Syndicate Note of Appreciation tokens only gave 42 reputation, where the purple Syndicate Reputation Commendations gave 862 reputation. Even though 20 Shadow Syndicate Note of Appreciation cost the same amount of Underworld Syndicate Plans as one Reputation Commendation, 20 Shadow Syndicate Note of Appreciation would only give 840 reputation, where a single Syndicate Reputation Commendation would give more at 862 reputation. As you can see, even though I was using one token per day for the conquest, I was falling behind in the reputation game. Once I read on the forums about the One With the Shadows achievement, I began to only buy the purple reputation tokens, and to use enough per week to max out my reputation for the week (12,000 reputation per week). I began to worry that I wouldn't get enough reputation before the event ended. My fears were confirmed when, on the last day of the event, I maxed my reputation weekly allowance and only had 63,505 reputation out of the 70,000 reputation required for the achievement. Because of the weekly reputation cap, my remaining 46 purple Syndicate Reputation Commendations and 298 blue Shadow Syndicate Note of Appreciation tokens (for a combined 52,168 reputation), on my main server, could not help me obtain the remaining 6,495 reputation I needed to obtain the One With the Shadows achievement. I don't know why Bioware required players to max their reputation with the Shadow Syndicate BEFORE the event ended, while maintaining the 12,000 weekly reputation cap. If Bioware just wanted players to complete the battle pass without paying credits or cartel coins, that could be done before reaching max reputation. If Bioware wanted players to do the battle pass consistently, that could be accomplished with the Season Objective Master achievement. My only thought is Bioware wanted to punish players who though of earning easy conquest by using one blue Shadow Syndicate Note of Appreciation token per day, for easy conquest, instead of using the purple Syndicate Reputation Commendations. As far as the break down for all the servers, here it is: I first finished the Second Galactic Seasons on my main server of Star Forge. Again, couldn't keep track of how long it took me to complete it, as I was playing multiple characters. The second server I finished the battle pass on was the Satel Shan server, and it took 1 day, 7 hours and 20 minutes. I earned $1,214,961,427 credits from selling my tech fragments (OEMs and RPMs), log in rewards, and the decorations you got from the battle pass. I had a gear score of 322 and Valor rank 38. I now have 4,965 achievement points. The third server I finished the battle pass on was the Darth Malgus server, which took 1day, 8 hours and 16 minutes. I earned $856,619,600 credits from doing the battle pass. I had a gear score of 322 and Valor rank of 34, with an unknown amount of achievement points (as I transferred a character from Darth Malgus, to my main server of Star Forge to get the Republic Fleet apartment, and then transferred it back to unlock my legacy skills (like heroic moment class abilities and rocket boost). The fourth server I finished the battle pass on was the Leviathan server, which took 1 day, 0 hours and 46 minutes. I earned $873,590,181 from doing the Second Galactic Seasons battle pass. I had a gear score of 322 and a Valor rank of 26, with an unknown amount of achievement points (as I transferred a character from Leviathan to Star Forge to get the Empire Fleet apartment, and then transferred it back). The fifth and final server I finished the battle pass on was the Tulak Hord server, which took 1 day, 7 hours and 56 minutes. I earned $1,430,598,697 credits doing the battle pass. I had a gear score of 322 and a Valor rank of 33 with 4,670 achievement points. I also learned that the decorations you get from the random packs from the battle pass are not that random. I got several of the same decorations on like three of the five servers. Even with the bug where you got double galactic season rewards, about halfway through the event, (I got about $300.00 worth of cartel coins instead of the $200 that was intended to earn if there was no bug) you would still earn more cartel coins by getting a second job, but this Second Galactic Seasons felt a lot better than the First Galactic Seasons. Not only did it take about three times less to complete, but thanks to inflation you earned around eight times as many credits. Hope this information is better received than the First Galactic Seasons information.
  23. Today is my RL birthday, and I thought I would celebrate by finally sharing a few ideas I had about this game. In no particular order, here are some suggestions. 1) When searching for vanity mounts/pets/titles/emotes, on the GTN, allow filtering so collectors don’t have to search through pages of items they already collected. For example, if players can use the “useable by” filter, and select the “me” option, that filters out the items that character already has unlocked. 2) When leaving a bank tab (personal bank, guild bank, legacy bank) and then come back to it, it should stay on the tab you were just looking at, like how it is for the personal bank. Please do that for the legacy and guild banks. 3) Have the crew skill missions learned from the Mission Discovery items gained from slicing be at the top of the list, so players don’t have to scroll down and look for them. 4) Implement a way to link a player’s recipe book in Trade Chat, as well as party / operation / and whispers. 5) Fix the bug where the mail doesn’t tell you who bought what item when there is a server restart. 6) Make the cartel escrow unlocks be a permanent unlock, so the cap would go from 350k to 950k permanently, instead of having to buy an escrow unlock every time the player wants to buy a mount or unlock a room in the player house (stronghold). [Retracted - This suggestion would make credit sellers able to have F2P accounts] 7) Have a clock so players know how long they have been in que for warzones, starships, instances, and operations LFG. This clock can appear whenever the player clicks on the que button. 😎 When in a stronghold, and hover the mouse over an object (exactly the same as when you mouse over a pet) it tells you the name of what that object is, so people visiting your stronghold can know what your decorations are called. 9) Add a way to post things in the GTN as price per unit, instead of how it is now, where it is the price per stack. This will make it easier to sell crafting mats. 10) When searching for things on the GTN, have the default be price per unit, lowers price first, so players don’t have to constantly filter it by lowest price per unit. 11) Be able to donate floor safes / wall safes to the guild stronghold, just like how you are able to donate the Collector’s Edition housing decoration to the guild stronghold. Basically all decorations should be able to be copied to the guild. (This suggestion has been implemented). 12) When buying BOP mounts/pets/schematics from a vendor that the player already has, those items should be shaded, to let the player know they already have that item. (This suggestion has been implemented). 13) When posting things to the GTN, have the default (suggested?) price that is auto filled in, be the price that item sold for last. This suggestion could more easily be implemented if the sell price was set to price per item instead of how it is now (total cost for the stack). This is especially helpful for sellers who are selling things from chance cubes where they may be selling something that is the only one on the GTN, and they may not know what to list it for. 14) Be able to give companion gifts in stacks, just like how you are able to RE stacks of stims, to speed up the process. 15) Allow players to put stacks in the GTN, and then click a box to “post individually” so players don’t have to spend time cutting a stack of 5000 to sell them individually. 16) Update the picture of your companions in the crew skill window to reflect the companion customization that the companions are using. 17) The Random Name Generator should not include names that are already taken. 18) When mousing over decorations, in the decorations window, show how many of that decoration the guild has, as well as how many the player has. This will make it easier for players to know if they want to donate a decoration or not. (This suggestion has been implemented - hurray!) 19) Make unassembled tokens from operations BOA (People already take out the armorings and mods, might as well let them keep the shell). (This suggestion was basically implemented when they made gear legacy bound). 20) As strongholds diminish the importance of the fleet, perhaps adding a LFG channel, like how there are trade and pvp channels already in place. 21) Friend and Ignore lists should be account wide. This means that if I like (or didn't like) playing with John Doe, I don't have to add "John Doe" to my friends (or ignore) list on all 40+ of my characters. (Part way implemented, ignore lists are now legacy wide, but you should be able to add characters (maybe not legacy to avoid stalking) to your friend's list, and that character is now added on all your alt's friend's list too). 22) Have the GTN sell price be broken up into several boxes, like a box for hundreds, thousands, millions, billions, that can be filled out, instead of one long box as it is now, so it is easier for sellers to post prices for 100M credits, instead of 10M credits by accident. (This suggestion was implemented - hurray!) 23) Make a cartel market item or legacy ability where you don’t get dismounted from taking damage, for PvE damage at the very least. This way players can ride through mobs, and their HP may go down as they are being attacked, but they wont be dismounted from that damage. 24) Make the 2 man heroic teleporter cooldown 5 minutes down from 1 hour. This will help groups where a member went to the wrong heroic by accident. 25) Be able to que for pvp and Galactic Star Fighter at the same time. 26) Make all chair and couch decorations clickable so avatars can sit in them when they click the chair. 27) Change the conquest objective "Queue for a random operation with Group Finder and complete it to earn the daily reward. You must be eligible for the daily reward" to "Kill a boss in any operation." 250 or 500 points with the infinity sign by it. (This suggestion is redundant with the changes to conquest, but essential there should be conquest objectives for killing operation bosses, so people don't just que for TC to get a ton of conquest in 5 min, and never do the full operations with multiple bosses). 28) When the force is in balance, both Light Side and Dark Side tokens are awarded. Light Side characters get Light Side tokens when the force is in balance, and Dark Side characters get Dark Side tokens when the force is in balance. 29) Have vendor trash be sold at the Light Side / Dark Side vendors for the Light Side / Dark Side tokens. This way people that have all the vanity items sold from those venders, already, or those who don't care about vanity items can get something for their Light Side / Dark Side tokens they have earned. (This suggestion was basically implemented with the weekly gear crates you can now buy for 100 tokens). 30) For a quality of life suggestion, order the daily operations in order of when they were first released. This allows old players to know when the next time an operation will be the daily operation, and will teach new players the order the operations were released. 31) Bring back reputation items in cartel packs, and have the venders in the cartel bazaar sell all the items that drop from those packs. Make the value of cartel certificates be 5-10 million credits, and price the items from the packs accordingly. Get rid of companion gifts and jawa junk in packs, like they got rid of crafting mats in packs. (Suggestion was partially implemented now that new hypercrates have all items that have ever been released, so there is still a way (although unreliable) to get old items, also crafting mats no longer drop from hypercates). 32) Make a tab in GSF, where players can use ship and fleet requisition to buy exotic crafting mats. This allows both Warzone PvPers and Space PvPers the opportunity to make in-game credits, doing what they love. 33) Make social vendor (requiring social points to buy things) on the fleet sell all social items, so we don't have to go from planet to planet looking for social items. (This suggestion has been implemented). 34) Have the default when searching for things on the GTN filter by unit price. (This suggestion is a repeat of suggestion #4, and I didn't notice, guess this suggestion is really important to me). 35) Have repair droids by the speeder at the entrance of the flashpoint / operation for ease of repairs. 36) Say how many recipes the player has at the top right corner, to distinguish crafters. 37) Bind on Pickup gear for crafters should be Bind on Legacy instead, so crafters have a reason to have every profession on all their alts, instead of just Biochem on all toons. (Suggestion is redundant, as all gear is now bind on legacy, although there should be a reason to have professions other than Biochem). 38) Bought 8 hypercrates and didn't get a single new item from the new packs. Make it so you have a 100% chance of getting a new item in the new packs. Like of the 4 items, 1 is a new item, and 3 are from old packs. (This suggestion is redundant now that you can buy all new items through direct purchase on the cartel market). 39) If decos come from deco bundles, don't include those in the pool of items that can drop out of a hypercrate. If people want those items, they will just buy the deco bundle, no reason to lower the quality of hypercrates by doubling up. 40) In the guild interface, have a way to see when someone's legacy first joined the guild. Also have a way to show what stance a player is in, from the guild window, to more easily see if any tanks or healers are on. 41) Show a Guild's top conquest points for that week, and the points earned the last week that event came up.. So for Rakghoul Resurgence: Tattoine it will say "top conquest points ever earned for this guild: X" That way guild leaders (officers and master) can make informed decisions if they want to go for a large yield or medium yield (or even small yield) for conquest, by what the guild was able to do before. Regular members would be able to see that number, and make it a goal to improve their best week. You can also show how many points the guild earned last time the event happened, so dying guilds can still be motivated to improve on their score the last time that event came up. 42) Be able to do the GSF tutorial in multiple ships, so players can try out the different types of ships (i.e. Scout, Strike Fighter, Gunship, Bomber). 43) In the UI make the buffs you put on bigger (easier to see) and make the temporary buffs you get bigger. That way players know if their DoT they put on the boss is about to wear off, or if it is someone else's DoT that is about to wear off. Also players can more easily see how many stacks of Tactical advantage (or some other temporary buff) they have in an operation setting where they have many buffs and debuffs on their screen. 44) Make the end game scoreboard for GSF more like the Warzone end game scoreboard from a 4v4 arena. Have the player's team stats highlighted in green. Break-up tabs for each team's stats. 45) Be able to whisper all guild members (specifically guild members who unique characters in their name) from the guild page, like how you can from the /who page. That way if you want to whisper a guild member who has unique characters in their name, you can just right click their name form the guild window and whisper them. Right now it bugs, and you have to do /who your guild name to pull up the members of your guild and then whisper them from that window. (And hope there are enough people online that it pulls up the /who window and doesn't just list 1-3 names.) (This suggestion has been Implemented). 46) When typing /played show more information. Show that character's played time and also the /played time for all Empire characters in that legacy (if typing /who on an Empire character), and all Repulblc characters in that legacy (if on a Republic character) And then the /played time for all characters in that legacy. That way players can have information, more easily accessible and not have to log out and back in on all 40+ of their alts to see how much time they have put into the game. 47) Make Story Mode operations prepare you for Hard Mode operations, and Hard Mode operations prepare you for Nightmare Mode operations. Have the same mechanics in NiM as you do in SM but have them hit harder in NiM. 48) Have Operations achievements show the first time you cleared an achievement as well as the last time you cleared that operation. 49) More quests in the quest log 50) GSF match making by win % and assemble teams after people accept the que pop 51) Penalty for leaving GSF que like how there is a penalty for leaving a flashpoint early. 52) Filter in collections that sorts by items unlocked for account. 53) An operation that has a mount drop from it, should have that mount be a 100% drop chance from the last boss. 54) All guild perks should be available all the time, and in all parts of the ship, to give players more flexibility (can't pick the same perk in different bays though). 55) On the guild roster page, show how many accounts are in the guild, like how it was before. Also show how many accounts have logged in the last 24 hours, last week and last month, to help guild leaders know how active their guild is. 56) Be able to whisper guild members from the guild roster page, even when they have a weird character in their name. (This is the same suggestion as #45, and I didn't notice until just now, guess this suggestion is important to me). (This suggestion has been implemented). 57) Now that people will be storing all 14 gear slots in their legacy bank, thanks to all slots being legacy bound, please increase the size of the legacy bank (or all banks for quality of life) to be 14 by 14 slots instead of the current 10 by 8 spaces in the legacy bank. 58) Fix tanking gear so tanks don't have to augment their gear with DPS mods / relics / weapons / etc to do NiM content. 59) Gear that crits (and has an augment slot) has a double chance of learning a recipe when you reverse engineer it. 60) If you are going to make "evergreen" content, then give evergreen rewards, don't remove decorations and other rewards from the game. 61) Make the trophy decorations for operation bosses big if you did it in 16 man, and small if you did it in story mode. 62) The cost of rerolling amplifiers should reset on Tuesday, this way people who have rare armor sets can get the amplifiers they want without having to spend billions on them. (This suggestion has been implemented - hurray!) 63) Have group finder rewards for 16 man operation, not just 8 man operations, to accommodate large guilds, for the group finder. 64) Have Distinctive rewards for running all three levels of raid content, to help incentivize progression from Story Mode to Hard Mode and Nightmare Mode operations. 65) In collections, in the cartel market, have a drop down option for "Show Unlocked for Account." (This is the same suggestion as #52, and I didn't notice, guess this suggestion is important to me). 66) Squelching needs to be reworked. 67) Yellow guild perks that give rewards for being in a full guild group, should not require you to be in a full guild group. 68) Getting rare gear from the weekend vender (Kai Zykken) needs to be more viable. 69) Achievements should have a counter for how many times you killed a boss, as well as the date for the last time you killed that boss, in addition to how it is now, where it just says when you killed the boss for the first time. (This suggestion is the same as #48, and I didn't notice, guess this suggestion is important to me). 70) Guild perks should be from a pool, and then when you select a section of the ship to buy a guild perk, all the perks are eligible from that window. (This suggestion is the same as #54, and I didn't notice, guess this suggestion is important to me). 71) Make titles, that you select from the character sheet, be in alphabetical order, so players can more easily find the one they want. 72) When you do a random group finder operation / flashpoint, make the group leader be the person who has the most /played time, instead of how it is now, where it is randomly assigned. 73) Make a SWTOR armory on the official forums so players can look up other characters and see their armor, amplifiers, augments, and talent choices, similar to WoW's armory. 74) Add a last played tab to the friend's list, so we know how long our friend have played, so when our list gets full, we know who to drop, same with legacy ignore, so we know who to drop when our list gets too full. 75) When people quit the guild, have a way to ban them from the guild after they already left the guild. 76) When people put stackable items in the guild bank, like companion gifts and crafting mats, have them auto stack, so someone with guild bank permissions does not have to go back and manually stack them, so the guild bank doesn't get full of single items that could be stacked. 77) Be able to put emotes on an action bar for quicker emotes. 78) Return the conquest objectives of vendor trash and giving companion gifts to max level characters. Most players do not max out companion affection until they are max level, and taking away the vendor trash objective is annoying to players who bought the legacy perk to do so quicker. 79) Add a conquest objective to looting a log-in reward. That way players who have alts they rarely play can farm conquest on a specific toon by making sure they log into that toon first. 80) When the raid leader chooses the loot system, add an option for "GDKP" so when loot drops that players would normally roll on, instead the players bid on it. Highest bidder wins the item and the credits are evenly divided among all the players. You could even take a % of the pot, to help curb inflation. 81) When a ready check is prematurely cancelled because someone entered combat, say in red letters the name of the person who started combat. 82) Have a hide hood and hide cape option in the character sheet, like there is a hide helmet option. 83) When we add someone to the legacy ignore list, prompt us to give a reason why we are ignoring that legacy. This will help us remember why we ignored them, and help big brother know of problem players. 84) When you get log-in rewards, like companion gifts, and other consumables, don't make them legacy bound, allow us to sell them on the GTN. 85) In the guild leaderboard, for conquest, post the character's legacy, not just the toon's name. That way players who have 20+ toons in the guild can be recognized for their contributions, and players who only have one character don't grief players who are getting conquest on multiple toons for the guild. This will also make it easier for guild leadership to give conquest prizes to top contributors. 86) As a split off suggestion from #64, to incentivize players from running more than group finder TC (which is already incentivized by tech fragments) have the muli boss raids drop cartel market items from each boss, that are /rolled on. Story Mode would drop a random bronze item, with the last boss dropping a silver item. Hard Mode would drop a silver cartel market item, with the last boss dropping a gold item. NiM operations would drop gold items, with the last boss dropping a platinum item. 87) With log-in rewards, we need another tab in our legacy bank, to store all those rewards. 88) Now that Gina Carano no longer works on the Mandalorian, hire her as a voice actress for SWTOR. This would be a great surprise for the 10 year anniversary. 89) When giving keys to the guild ship / guild stronghold, order the names of the players by alphabetical order This will make it easier for the guild master to search through the roster to hand out keys to specific players. 90) Interrupts and knockbacks should not require accuracy (healer problem). 91) When searching for dyes, like black and black, only show black and black, not black and red, etc. 92) When doing group content, and especially harder group content, make those activities more profitable. 93) Remove the cap on the number of strongholds players and guilds are allowed to have. (Guilds can have multiple strongholds and players can have a capital ship). 94) Have all cartel market items be available through direct sale on the cartel market, and have all cartel market items be available for purchase with cartel certificate in the cartel bazar. Increasing the supply of the cartel market items would lower the cost of those items on the GTN The items bought with cartel certificates would still be bound to legacy. 95) Have all planets be available to be invaded every week, for conquest. 96) Make the in-game family tree more useful by including information such as alignment, item rating, conquest points, etc. 97) When someone uses your refer-a-friend link, they get a "jump start bundle" which includes some vendor trash that sells for 1,000 credits. Increase that to 5,000 credits so that new players can immediately buy a stronghold right away. (This suggestion is not such a high priority anymore, since the refer-a-friend program has been removed). 98) When you have all gold +0.75% successful gathering amplifiers, make it impossible for your companions to fail when they go on a gathering mission, otherwise what is the point of spending 50+ million credits getting all gold amplifiers? This assumes that your companions are also rank 50. (This suggestion is redundant, as they removed amplifiers). 99) With Galactic Seasons out, let us decide if we want to keep the daily / weekly objective we rerolled or pick the new one that is now available, similar to how rerolling an amplifier is. We reroll, and have the choice of two new objectives, or we can keep the one we had originally, since we don't like either of the two new options. 100) When you stealth, have your companion get a buff, similar to Force Shroud, where all debuffs / damage-over-times fall off your companion, so that you can actually leave combat, instead of your companion bringing you back into combat. 101) Once you enter combat, the raid leader can not change the loot system. This is important for HM Xeno where pug raid leaders ninja the mount by changing it to master looter right before the boss dies. (This suggestion is redundant as they removed master looter). 102) With Galactic Seasons forcing players to go back to places like Section X and Black Hole etc, it would be a sign of good will for players that have 100% achievement completion to auto complete that Galactic Seasons objective, so they don't have to go back and do it yet again. 103) Add more NPCs that we can have lasting romance scenes with. 104) Add going up a level in social and Valor as a conquest objective, like how going up a level in renown is a repeatable objective. 105) Make the ships you can buy in Galactic Star Fighter (GSF) for cartel coins have an option to unlock them for your account, not just player specific. 106) When you are clicking a quest objective, be immune to knock backs or interrupts, so you can click quest objectives while mobs are attacking you, so other players don't steal your quest objectives while you are fighting. 107) When filtering flashpoints for the activity finder, have the flashpoints listed in alphabetical order. 108) When you ignore someone's legacy, have a prompt to have the player explain why they are ignoring that legacy and the date they ignored them. That will give info to the developers as well as help players decide when / if they should take someone off their ignore list. (This is the same suggestion as #83). 109) When you que for an operation, and you don't have a full group, show what roles people are quing as, so we know if we have too many tanks / healers or some other incompatible group, making it so the que will never pop. 110) When doing POs for operations and flashpoints, allow for both Veteran and Master Mode, so players can do harder content and get credit for POs. We should be incentivizing players to do harder content, not punishing them when they do harder content. 111) Make the Galactic Seasons Rewards, that you buy from the vendors for galactic seasons tokens, be bind on equip, so players who already have all the subscriber rewards from being subbed for these last 10 years, have something they can spend their galactic season tokens on. 112) Don't let Customer Service (CS) agents to close tickets unless the customer is happy. Let players reopen tickets if the Customer Service agent didn't solve the problem. 113) If you are a healer, and you are in combat, have your companion attack, instead of standing there, waiting for you to attack. 114) In the guild window, where you have "officer notes" and "member notes" also have a drop down window for "player notes" that can only be seen by that player who writes those notes. That way players can make notes to remind themselves who their guild members are. 115) Have a "Claim All" button for Galactic Season rewards. 116) When Galactic Seasons ends, have all rewards that were not claimed, be auto claimed, so if a player forgot to claim a reward, they are not punished. 117) Add things like the ability to buy things from the collector's edition vendor and getting the Founder's Title to the possible rewards for future Galactic Seasons. Players should not have fear of missing out on anything. 118) Make it so talent points that make abilities have additional effects (like the sorcerer's / sage's bubble doing reflect damage) work when other people buff you with that ability (another sorc / sage puts a bubble on you). 119) Make Galactic Star Fighter (GSF) power ups respawn randomly, so veteran pilots can not memorize where the damage over charge power ups spawn. 120) Up the one billion credit maximum posting of things on the Galactic Trade Network (GTN), so players can sell things that are worth more than one billion credits (like the outlaw' boots from the cartel market). 121) Make mounts and companions increase prestige for decorations in strongholds. 122) Allow Force Lightning for light side Sith Inquisitors. (This suggestion has been implemented). 123) Balance your Battle Pass for players who have 8 hours and 27 minutes a week to play your game. (This suggestion has been implemented). 124) Add a conquest objective for completing an achievement, to further incentivize progression. 125) Add a new inventory for just companion gifts, like how there is for crafting materials. 126) If you do an achievement on Master Mode, have it auto complete the achievement on Veteran and Story Modes. 127) When you space bar cut scenes, let us know who is not space baring. 128) Implement double bladed lightsabers with different color blades, so if your color crystal is red-black, one blade would be red, the other black. 129) Remove the shared cooldown for the legacy Dark Side (Sacrifice) and Light Side (Unity) abilities. To allow players to use both Unity and Sacrifice in the same boss fight. 130) Don't log characters out when they are making copies of decorations for their guild, or making notes in the guild roster: recognize those activities as being active, and not afk. 131) Increase credit cap for character and guild banks. 4,294,967,295 credits is just too low for a credit cap in today's inflation. 132) Now that the Light Side / Dark Side toggle is gone, allow us to lock our alignment, so we don't have to remember which of our 30+ alts is Light Side or Dark Side. 133) More tabs for the outfit designer, 16 isn't enough. (This suggestion has been implemented). 134) If you ignore someone's legacy, that person cannot friend you, and if you are already on their friend's list, then your name is removed from that list. 135) Allow a toggle for Light Side / Dark Side corruption when using the Appearance Modification station. 136) Remove the option to give bronze keys to guild members for guild strongholds and flagships, and start with the silver key, so guild members can use the crafting nodes in the guild flagships and strongholds. 137) Allow gear to be imprinted and then shared with alts, like with the outfit designer, so when changing loadouts, you don't need the gear in your inventory, to equip it, you have the gear stats imprinted, so you don't have to keep your gear in your legacy bank, and share it with your alts. You just imprint it, then imprint the upgrades as you get them. Players no longer have to keep gear. 138) Give special mounts for every 25 mounts collected, so players who are mount collectors, can ride around on mounts that show off their achievements of collecting a bunch of mounts. 139) Give players cartel coins for doing objectives in the PTS, like how you reward players for doing galactic seasons. 140) Make more operations that have little trash, where every player counts, and are quick to complete, and have a short walk back if you wipe. 141) When players link their guild hyperlink, and other players click on that hyperlink, have an option in that hyperlink to visit the guild stronghold / guild flagship. 142) Have a vendor outside every operation, which sells the vanity items that drop from that operation. Players can only buy those vanity items if they have the achievement for killing the boss who drops those vanity items. 143) When buying things from the Jawa vendors, have an option to buy the max amount of something, based on the number of Jawa Junk you have in your character's inventory, so players don't have to pull out the calculator every time they want to buy a bunch of solid resource matrix. 144) Increase range of out-of-combat rezes to be equal to the in-combat rez. 145) Rotate which operation is the "easiest" two operations, every major expansion. 146) New Guild Perks (See This Thread for specific suggestions) 147) Make an achievement for killing an operation boss without anyone in your group using a NiM crystal, also bring back NiM crystals. 148) When buying account unlock items from the cartel market, if a player already has that account unlock, have the item grayed out, so players don't buy multiple of them not knowing, like with the HK account unlock. 149) Be able to buy cartel items directly from the collections window (with cartel coins). This will allow all cartel market items to be obtained at all times, with cartel coins. 150) Have separate outfit designer slots for duel spec, effectively doubling the number of outfit slots a character has. 151) Have a credit sink item that gives a lockout, so raid groups that only have time to raid once a week for one hour don't have to waste time on bosses they already cleared. This lockout token could be bought from the same vendor that is outside every operation which sells the vanity items from suggestion #142. 152) Reset the cooldown on battle rez if the character rezes at the med center. That way players don't have to wait for the battle rez cooldown before pulling the boss again, after a wipe. 153) The Seeker Droid quest should count in a group, and when you find it, assuming you are close enough to your group members, both of you should get a copy of the found item. Both of you should also get credit when doing this objective in Galactic Seasons (Battle Pass). 154) Killing enemies (mobs) in an area where your seeker droid detects something should have items that improve you finding things with your seeker droid in their loot table. 155) Players should be able to have an unlimited number of reactions on the forums, and not have a weekly cap. 156) When players go to their abilities page and hit the "vehicles" or "pets" tab, there should be a number at the top of that tab, that shows how many mounts or pets that character has, and how many of those mounts are "favorited." This way players don't have to manually count to 578+ to know how many mounts / pets they have collected. 157) When a player gets the achievement for clearing a flashpoint 25x for whichever difficulty mode they are doing, if they do that flashpoint, on that difficulty, again, they should have a temporary ability bar ability similar to predation, but stacks with predation that allows the whole party to run faster in that flashpoint, to allow for faster runs of content they have cleared that many times. 158) When you earn levels of Galactic Seasons as a subscriber, but don't collect the rewards before your account goes back to F2P (preferred), you should still be able to collect any rewards you earned while you were a subscriber. 159) Add /played time to forum posts, not just when the account was created. 160) Bring back ranked PvP, but make it so legacy ignoring a player prevents you from being grouped with or against that legacy. 161) When a player has been identified as a win trader, hard wire ban that player, otherwise they just make a new account. 162) Now that the game allows you to have 32 outfit slots, increase the personal bank storage space to hold all of those outfits. 163) Add GSF to the weekly objectives for the PvP Seasons, as some players like GSF but don't like the "Ground PvP." 164) When Allowing players to buy tiers, for Galactic Seasons and PvP Seasons, allow them to buy a set number of tiers, instead of buying up to level a specific tier level. 165) Say on the PvP Seasons Tab how many days are left for the PvP Seasons, as some players will not know that it ends the same time as the regular Galactic Seasons. 166) Change the achievements in the regular Galactic Seasons for maxing out that season's reputation faction, during the event, to just being maxing out the reputation, so it can be earned after the event is over. 167) Add more characters for the outfit designer names. 168) Give more conquest points for harder content. 169) Mounts and pets, and companions should give prestige. 170) Incentivize grouping in am MMO. 171) Be able to buy bundles for others. 172) Non-cartel market items should be able to be unlocked in collections, i.e. mounts, pets, companions, companion skins, ect. 173) Don't have any hidden achievements. 174) No lockouts for operations. 175) Pay credits to skip bosses in operations, like the heroic on Dantooine (Reactor Ransom). 176) Add companions that are worth doing date night with. 177) Be able to convert golden certificates and cartel market certificates into emperor tokens. 178) When guilds link their hyperlink, to recruit, the hyperlink should show what conquest yield they are currently going for. 179) Try to remove "Fear of Missing Out" (FOMO) from your game. You can add a vendor per Galactic and PvP season, with all the vanity things purchasable from those vendors. The currency to buy those items could be 1 season token and universal prefabs, to make crafting have value again. 180) Have a "collection" of mounts and pets, with achievements for collecting the full "set." When you collect the full set, you get a "Golden" mount skin of that mount's collection. That way mount and pet collectors can more easily show off all the mounts they have. 181) Make being able to buy levels in either Galactic Seasons, and the PvP season be sustainable.
×
×
  • Create New...