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Zarahemla

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  1. Does the Titan 6 mount drop from both the 2nd boss (Titan 6) and the last boss (Styrak) or just from the last boss?
  2. I referred him to this post, so he can speak for himself, but he said you need assassin and Jug on the same toon, so 2nd spec is Jug, with first spec as assassin, or visa versa. You run through some lava, and you jump to droids to get out of other lava faster is what it sounded like. I'm still confused.
  3. yes, but it was released after Broadsword took over, meaning Broadsword's quality control okayed it, making Broadsword responsible.
  4. I don't know, English is their 2nd language, when I asked them, they said they did do the quest (after telling me that they didn't). When I asked how long it took them to do the quest chain, they said 40 minutes. When I asked them how it took me around 4 hours, and the Youtube video guide almost an hour, (with movement and other boring parts speed up, or cut out of the video) they said that they QTed while I walked to locations on Kessan's Landing. Doesn't make sense to me, as I walked where the video said to walk, and I QTed where the video said to QT.
  5. A friend suggested that I use my healing gear, but stay in tank spec, so I wouldn't need the accuracy. I did that and beat the boss, got the datacron, but the quest didn't complete, and I couldn't leave the room that the datacron was in. Had to QT/ Fleet Pass / Stronghold out.
  6. Broadsword's first datacron (the +10 Endurance on Kessan's Landing) is the worst datacron so far. I spent 4 hours doing a quest chain, so I could get an achievement, and a buff that allows me to walk on lava for 5 seconds... however, I only get the buff on that one character, which was not my main. I will now have to do that 4 hour quest chain again on every alt if I want to walk on lava on my alts. There is a fine line between making an achievement that makes you work for it and a game that doesn't respect your time. As part of this 4 hour quest chain, I had to go to Iokath twice, since the character I was doing the quest chain on (a stealth tank) had not done the Ioktah storyline, I had to be summoned to Iokath twice. Broadsword wanting you to do their class quest chains, was really hammered home. Broadsword requiring you to do your class quests can be forgiven, if Broadsword didn't also require you to play a certain spec. Everyone already plays DPS, so why incentivize playing a DPS even more? When you are on the quest to get the datacron (Lava Problems), you have to kill a droid in 2 minutes and 30 seconds, plus open a door. My stealth tank is in 336 Hyde and Zeek quest gear, with 340 set bonus implants. I was unable to survive the large droid's damage when my companion was set to DPS. So I figured I would play it easy mode and have the companion set to healer, like every other casual player. However, I would get the droid to 8% life and he would despawn. I tried to LOS the droid so I could AOE the two grapple adds down, and the boss would despawn because he was pulled off his spawn point. It became clear, after an hour and a half of trying to kill him, that a tank could not solo him. Luckily, since I main a healer, and have tank alts, I had friends I could call on. Sadly friends cannot enter your phase. I asked a friend who had already gotten the datacron, but not done the 4 hour quest chain, and they couldn't enter. I asked a friend who already got the datacron, and had done the 4 hour quest chain, and they couldn't enter either. Finally I asked a friend who had not done the 4 hour quest chain, and had not gotten the datacron, and they couldn't enter. So it appears that Broadsword wants their player base to do your class storyline, and play a DPS, to get this datacron. I hope that in the future, they make a datacron where you have to get hit by an explosion, and you can only survive if you are a tank, and another datacron where you have to heal through enviromental damage (companions despawn when you enter the area) so it isn't just DPS who can get Broadsword's datacrons.
  7. After the third Galactic Seasons (Battle Pass) I was burnt out, and needed a break, from doing the battle pass. The Fourth Galactic Seasons started so soon, that I wasn't able to catch up on story. But I figured it would be interesting to do the Fourth Galactic Seasons to see if Bioware's efforts to get inflation under control would effect how many credits you earned from doing the battle pass. So, one more time, into the breach. If you are interested in reading what I earned / learned from doing the First Galactic Seasons or the Second Galactic Seasons or the Third Galactic Seasons: those are the links. I learned that if you don't collect all the rewards, from the battle pass, you now get them mailed to you after the season ends. This works for both PvP seasons and regular Galactic Seasons. I learned that you earn less Galactic Seasons points for doing the objectives if you are Free-to-Play (F2P) than if you are a subscriber. Objectives that would give subscriber 8 points would only give F2P 6 points, and objectives that would give 10 points to a subscriber would only give F2P 8 points. The objective Reflections of the Cold Moon, where you meditate (pray) at a shrine and then get a debuff that is in-game time, not real life (RL) time was not fun. If it had been RL time, you could get the debuff (had to do this four times to complete the objective) then log out, play an alt, then come back and pray again. But because it was in-game time, it caused players to stand around the shrine, watching Netflix or doing some other activity while they waited for the debuff to fall off. This is not fun. At one point, there were eight people standing around the shrine, waiting for a debuff to fall off, while one person prayed. I tried to make the waiting effective by talking to my fellow waiters, and see if there were any other battle pass objectives we could do together. Across the four servers, only one person responded to me, and no additional objectives were done together. Not sure which Bioware employee though standing around for a debuff to fall off would be good content, but they may want to reevaluate what fun in a video game is. I learned that group members still don't get credit for doing the seeker droid objective together, that it is only the person who finds the object that gets credit. Was really hoping this would have been fixed by now. I also learned that it is possible to get the same thing in multiple packs, on the same server. On one server, I got the Hunter's Planning table in all three gold packs. Disappointing, as the hunter's planning table was only selling for around 1 million credits each. This also seems to show that the gold decoration pack had a very small pool. As before, I got many duplicate decorations across the servers which seems to mean the pool of rewards in galactic seasons packs are different than the normal packs, which again is dissapointing. I also saw some duplicates from the last galactic season, so they are not changing up the pool between seasons. Here is that list of how many times I got duplicate decorations, see if you recognize ones you also got (this is how many times I got the decoration, not how many copies I got in a single pull): x3 Topiary Tree (Hedge) x2 Banner: House Rist x2 Tuk'ata Research Table x4 Emergency Celing Light (Red) x2 Reliquary Vase X2 Small Statue of Ancient Horror x2 Small Holo Table x2 Office Devider x4 Arrangement: Cafe Table x3 Computer Station (Emergency) x2 Selkath Chair x4 Engraved Reliquary x5 Banner: House Thul x4 Oriconian Standing Torch x2 Gigantic Crystal (Cyan) x2 Selkath Kolto Tank x2 Rakata Security Monitor x3 Republic Voss Embassy Sign x2 Planter: Large Mushroom x2 Networked Lamp (Orange) x3 Segmented Lights (Purple) x6 Hunter's Planning Table x2 Voss-ka Street Lamp I also saw that the achievement to get max reputation is still only for getting that reputation while the battle pass is going. Was hoping this would change too. Something I think Star Wars: The Old Republic (SWTOR) does well is they don't have the fear of missing out (FOMO) as much. If you were not playing at launch, and didn't buy the collector's edition, you can still buy an unlock to access the collector's edition vendor, although you will have to pay to do so. If you were not playing during a specific time in the game's life, you can still get Z0-0M, although you may have to spend cartel coins to get her. If you were not playing during a specific time in the game's life, you can still get Shea Vizla, although you might have to participate in a battle pass, to turn in your galactic seasons coins to get her. I feel bad when there are achievements that are time locked, as some players will never get those, because they were taking a break, or hadn't even heard the game existed at that point in time. I also learned that I have more galactic season tokens than I know what to do with, had some mailed to me, after the seasons ended, as I was already capped at 15. I recommend that Bioware add a vendor for things that are no longer obtainable in the game, like the Colicoid manned blaster turret, so that players who might have missed out on those things, can buy them. Also, if they have decorations for sale, players can more easily spend tokens knowing that it helps their prestige, so even players who have played non-stop from the beginning can still progress by spending their galactic season tokens. Now that I have the title "Conqueror of the Galaxy," and I see that Bioware is not giving us a six months on, and six months off rotation to recuperate from the last battle pass, I don't think I will be doing the battle pass on every server anymore. I am way behind on the storyline. Also seeing that it takes around 24 hours to finish a battle pass on a server, and you only make $20 worth of cartel coins, I just don't see it being worth farming the battle pass on every server, if you only care about the cartel coins. As far as the break down for the different servers, here it is: The first server I finished the battle pass on, was my main server of Star Forge. Because I played multiple characters on that server, to finish the battle pass, I wasn't able to time how long it took, or how many credits I earned. The second server I finished the battle pass on was Darth Malgus. It took 1 days, 2 hours, and 56 minutes of /played time to complete the Galactic Seasons Four. I earned $651,509,054 credits from doing the battle pass on that server. Because Bioware changed it, so now you have to pay a fee, when you give credits to another player, that guild stopped giving credits as a reward for earning conquest. I had a gear score of 333 by the end of the battle pass. A valor rank of 34, and an unknown amount of achievement points (as I had transferred a character to my main server and back again to get the achievement points on my main server, and my heroic moment abilities / datacron stats on this server). The third server I finished the battle pass on was Tulak Hord. It took me 1 day, 6 hours and 0 minutes of /played time to finish the battle pass on that server. I earned $1,714,246,473 credits from doing the battle pass on Tulak Hord. I had a gear score of 336 by the end. A valor rank of 33, and 5,850 achievement points. The fourth server that I finished the battle pass on was Satele Shan. It took 1 day, 4 hours, and 55 minutes of /played time to finish the battle pass on that server. I earned $878,449,799 credits from doing the battle pass on Satele Shan. I had a gear score of 335, valor rank 38, and an unknown amount of achievement points. The fifth and final server that I finished the Fourth Galactic Seasons on, was The Leviathan server. It took me 1 day, 5 hours, and 16 minutes of /played time to finish on that server. I earned $1,853,511,676 credits from doing the battle pass. I had a gear score of 334, and a valor rank of 26, with an unknown amount of achievement points earned. You can see that the amount of credits earned, has drastically gone down, which seems to indicate that inflation is going down. However, as i said before. I do not plan to do the battle pass on every server unless Bioware (or Broadsword) decide to drastically increase the amount of cartel coins you earn from Galactic Seasons and reduce the amount of time it takes to complete the seasons. IMO if the company in charge would value the player's time, the would give cartel coins in relation to at least working a minimum wage job. Working over 24 hours for $20 of cartel coins, just isn't worth it to me. In addition, no job offer from Bioware has been forthcoming from the result of my forum posts. So I leave the stats torch for someone else to pick up and carry. Good luck. The order of servers that I finished the battle passes, reflects how active the server is, in terms of finding groups for the group-oriented objectives, like flashpoints and world bosses.
  8. I was worried Bioware's choice would hurt new players. I had made suggestions on how to improve the game here. Suggestions numbers 80, 86, 139, 142, and 151 all deal with better ways to handle inflation than punishing new players.
  9. Your right, with 25 tiers, buying 15 tiers is even less worth it, as by the time you can buy the 15 tiers, there isn't enough time to get the other 10 tiers, since there is a cap on 1,000 points per week.
  10. Alright, I changed the first sentence to explain that the Galactic Seasons is also a Battle Pass for people like you. Let it not be said that I don't try to make others happy. One way to make the GTN prices for cartel market items go down, is to increase the supply of cartel market items. By giving players more cartel coins, the supply of cartel market items will go up, and with demand for those items staying the same, the price will go down. Glad you got some good things from your packs.
  11. So worth your time, is referring to opportunity cost, and rewards. Would you rather spend two and a half hours doing seven of the regular Galactic Season (Battle Pass) weekly objectives, which would progress you several tiers on that track, or would you rather que for PvP and do five regular warzones, and two arena matches, earning you 87/7,000 points in the PvP Season. For casual players who only have three hours a week to play, I would hope that you would agree that at the end of the Seasons, getting the rewards from all 100 tiers of the regular battle pass (even if it is less cartel coins than last time) and billions of credits are more worth that player's time than completing three out of 20 tiers, as the rewards are less (no cartel coins) and less credits from doing the PvP seasons. That is what I mean by Bioware valuing our time.
  12. Oh perfect, that will give F2P players something to do. Sadly F2P has less weekly objectives, and as I pointed out, you really need to do the weekly objectives to progress the battle pass.
  13. Do you mean they can do as many WZ as they want if they are grouped with a subscriber? If so, I was going off of solo players, as there are many solo players. My understanding is a solo F2P player can only do 10 WZ per week, unless they are grouped with a subscriber. If that is not the case, please link your source.
  14. 153) The Seeker Droid quest should count in a group, and when you find it, assuming you are close enough to your group members, both of you should get a copy of the found item. Both of you should also get credit when doing this objective in Galactic Seasons (Battle Pass). This incentivizes group play in an MMO. 154) Killing enemies (mobs) in an area where your seeker droid detects something should have items that improve you finding things with your seeker droid in their loot table. 155) Players should be able to have an unlimited number of reactions on the forums, and not have a weekly cap. 156) When players go to their abilities page and hit the "vehicles" or "pets" tab, there should be a number at the top of that tab, that shows how many mounts or pets that character has, and how many of those mounts are "favorited." This way players don't have to manually count to 578+ to know how many mounts / pets they have collected. 157) When a player gets the achievement for clearing a flashpoint 25x for whichever difficulty mode they are doing, if they do that flashpoint, on that difficulty, again, they should have a temporary ability bar ability similar to predation, but stacks with predation that allows the whole party to run faster in that flashpoint, to allow for faster runs of content they have cleared that many times. In this way, veteran players are able to further help new players, and new players can see that an experienced player is in the group, and learn from them. 158) When you earn levels of Galactic Seasons as a subscriber, but don't collect the rewards before your account goes back to F2P (preferred), you should still be able to collect any rewards you earned while you were a subscriber. 159) Add /played time to forum posts, not just when the account was created. That way when someone posts on the forums, other players can not only see that they made their account 11 years ago, but they have actually been playing the game for that long too. 160) Bring back ranked PvP, but make it so legacy ignoring a player prevents you from being grouped with or against that legacy. This will make it so the problem players will not get ques, making the ranked scene less toxic. 161) When a player has been identified as a win trader, hard wire ban that player, otherwise they just make a new account. This will incentivize fair play. 162) Now that the game allows you to have 32 outfit slots, increase the personal bank storage space to hold all of those outfits. 32 outfits x 9 outfit slots (weapon, off-hand weapon, head, wrists, chest, gloves, boots, belt, feet) = 288 bank slots. Make it an even 300 for dyes and other vanity items. This is important because if you character transfer a character to another server, it deletes all of the outfits in your outfit designer. Right now you have to rebuild all of your outfits, including repurchasing dyes, unless you saved those outfits with the dyes in your personal bank, when you transfer the character. Give us enough room in out personal banks to do this for all 32 outfit slots. 163) Add GSF to the weekly objectives for the PvP Seasons, as some players like GSF but don't like the "Ground PvP." 164) When Allowing players to buy tiers, for Galactic Seasons and PvP Seasons, allow them to buy a set number of tiers, instead of buying up to level a specific tier level. For example, right now players can buy up to level 95 for the Galactic Seasons and level 15 for PvP Seasons. This benefits people who play at the very end of a Season (Battle Pass). As they can "catch up." and then do a few objectives and complete the entire battle pass that way. However, players who play at the beginning of a Battle Pass and then stop playing at the end, are not able to finish it. Allow those beginning players to buy tiers before they go on vacation. So if right now you can buy 95 levels of Galactic Seasons, then it shouldn't matter if they are the first 95 or the last 95 or the middle 95 tiers. 165) Say on the PvP Seasons Tab how many days are left for the PvP Seasons, as some players will not know that it ends the same time as the regular Galactic Seasons. 166) Change the achievements in the regular Galactic Seasons for maxing out that season's reputation faction, during the event, to just being maxing out the reputation, so it can be earned after the event is over. The reputation tokens still drop, so you can still max the reputation, it just takes more work, as you can't get the tokens from doing weekly objectives after the season ends. 167) Add more characters for the outfit designer names, so when players want to type out "Best in Slot - Level 80 gear" They don't have to settle for "BIS Level 80." Or if they want to type out "Eternal Championship Outfit," they don't have to settle for "Eternal Cham." Or if they want to type out "Frogdogs Away Huttball Outfit," they don't have to settle for "A Frogdogs."
  15. Crafting is made easier by being able to buy mats off the GTN from other players... if you don't know that Galactic Seasons is a Battle Pass by now, I don't know what to tell you. Oh yes, @Farlo, I will have to edit my original post about the PvP seasons, as that is also ridiculous for a F2P player. I qued for PvP for both regular warzones (WZ) and arena matches for two hours, while I was F2P. I got four regular warzones and one arena. I won half of the regular WZs and lost the arena. After subscribing, I did another regular WZ and another arena, where I lost both. Quing and doing those seven matches took me two and a half hours and netted me 87 points, out of the required 7,000. Because F2P has less weekly objectives, I would say it is prohibitively too difficult for a casual F2P player to complete the PvP season. Remember, F2P players have a cap on how many WZ and Flashpoints (FP), Galactic Star Fighter (GSF) and regular space battles they can do per week. I was sad to learn that you could only buy up to level 15 for the PvP seasons, as that would have offered another credit sink, and so many people hate pvp, that would have taken advantage of paying credits. My suggestion is to add GSF to the weekly PvP season objectives, and allow players to buy up to tier 19 (Regular Seasons, you are unable to buy all the tiers, so I guess you shouldn't be able to buy all the tiers for the PvP seasons either).
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