DAOC, which I played from launch (Oct 2001) through 2008, was quite skill-based. RR past about 5 didn't make a huge difference... most of the time the issue was PEBKAC, and no, bringing a zerg did NOT help you against my static-running 8-man . It all boils down to an "L2P" issue, honestly, and that's being nice about it.
In SWTOR you can form up a quick group prior to queueing and voila, you know you'll have X, Y, and Z in your warzone party. No problem.
Cute, but RR12 wasn't in the game at the time period you're listing, and only a handful (literally) had hit RR11. Liar = caught. P.S. DAOC gave basically nothing for repeatedly failing .