Jump to content

Ancen

Members
  • Posts

    329
  • Joined

Reputation

10 Good

5 Followers

  1. Actually, smart players asked for RVR-style PVP in the open world, and meaningful capturable keeps/fortresses + daoc-style territory control & rewards. They didn't listen enough back then, but Ilum was a rush job (only really activated quite briefly during beta and only in its launch form at the very end for a week-ish). Hopefully their next efforts are good . As far as listening too much, I agree with that in general, but this one isn't one of those cases.
  2. Indeed, additionally a couple of posts per day is really sparse anyway. Rift's devs have since their beta given tons of posts per day as well as actual info, previews, and answers, not just uninformative posts or questions about a bug report.
  3. I've had this happen several times lately... if I get stunned and die while stunned, then click release/respawn too quickly after the death, I spawn lying down unable to move. /stuck doesn't free me, and I have nothing I can do other than leave warzone or wait to time-out .
  4. I like it. Actually, all of the warzones... I like. WTB more of them !
  5. You do realize that both sides have the exact same class, right? The Sorc is actually BETTER for dps since its animations don't cause a couple of seconds delay from hitting instant-cast spells to when it actually damages the target (lightning = instant, project for sage = few second animation before hit) as well as others.
  6. This... seems people tend to forget quickly nowadays, eh?
  7. I agree with a lot of the suggestions here, but the ones that would be a high priority and really nice in my opinion are: *GTN - shift-click to populate item name *Legacy - shared bank *Keybindings export to a file and between characters *999 material stack size. *Buff/Debuff icon sizing & filtering. ESPECIALLY for self-proc buffs/timered class ability buffs, those should frankly have their own little spot with sizing options. *Inventory/bank search by item name (partial matches, and perhaps a dropdown to filter by "equippable" or "crafting material" etc. being highlighted).
  8. Yeah, in around a YEAR AND A HALF assuming no delays. Haha. You're kidding, right? Load screens are 5-10s flat for me even on Taris/Corellia... get an SSD, they're under $1/gb nowadays regularly. I go through 3 screens typically, maximum. One to go to the fleet with my 1k credit once-an-hour fleet pass. One to go to my ship. One to get off my ship to the spaceport. Big whoop. GCD is a standard system in MMO's nowadays, there are many skills on some classes that don't respect it if you want a faster-paced playstyle such as the Sentinel/Marauder. So as far as the windows to space out respawns, you'd prefer it were opaque so you could stare at a blank wall until it opened? ROFL. With the transparency you can see what's going on still while in "time-out" for your death.
  9. I agree with all but #1 (it would be great to see the capital worlds be the Fleet replacement, and the Fleet terminals to go bye-bye instead, but for now unless you did that it would serve little purpose) and only mostly agree on #4 (a good one for many people, but 4 is simply because I don't ever find a need to use an LFG tool, instead relying on friends/guildmates... if I were a more solo player I would want it and it's not bad for off-hours anyway). Feedback: A+++++++ post, would read again!
  10. I agree completely. SWTOR needs more sandbox stuff to it... simple raids and other content will be played through quickly without fail and always grow tiring quickly. Give us some RVR zones/open-world PVP objective-based zones, housing/ship customization/decoration, reason to farm stuff, etc. etc. There needs to be more "fun" stuff and more meaningful stuff than "the instance that exists for ten minutes goes poof! team A won! ok, no one cares now, bye."
  11. Also other quest items got bugged... the cubes are important for some players, too. Four hours won't hurt anything, trust me. You're gonna make it!
  12. Ancen

    Bugs in Novare Coast

    Wrong, it is a pvp level design issue. Not a computer problem.
×
×
  • Create New...