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Amorluce

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  1. That could very well be the cap., but that would take extra work on the part of the programers to set that cap at something lower then 65,536 (256x266). Programers are known to take shortcuts and there are practical considerations to take into account for too. You have to ask yourself what are they gaining by limiting or capping comms at 2-3k? If you have that amount of comms that would mean you have nothing to spend them on and why go to the extra effort to code a comms cap? Also it will take considerable time to get 2-3 comms if ever so once again what is the justification for expending additional effort to program a cap?
  2. Well, it's probably more then you'll every get but I'd say the cap is probably 65,536, which is 256X256. With 1 memory/storage location you can denote 1-256 and they have to be using at least 2 memory/storage locations, to denote anything higher then 256. So 256X256 is 65,536 possible numbers.
  3. I had already read this article in its entirely previously. "A Beloved Brand Can Only Carry You So Far" - Agree with. Too much time, money spent on the "Star Wars Story" and not enough on the game itself. "But soon players realized that when only one out of twenty fetch quests had a remotely interesting backstory attached, all that hard work of recording thousands of hours of voiceovers went to waste as the scenes were simply skipped past." "The Development Costs are Too Damn High" - Agree with. With the amount of money spent developing this game, there was too much pressure to release the game "ASAP" and start making money, finished or not. The game was clearly not finished when it was released. Most the the "content" patches since release were stuff that was originally supposed to be in the game at release. Meaning, instead of actually releasing new content, the development team was working on "finishing" the game these last 7 months. "To Beat the Best, You Have to Do More Than Copy" - Agree with. "Don’t Rely on an Aging Model" - Only thing I don't agree with 100%; Subscription MMOs are still very viable if done right. The game has to be finished and then released NOT released and then finished 7 months after initial release. I believe that if they had delayed releasing the game for several months and then released it in the form that it is in now; then yes it would have not lost a ton of subscriptions and probably would have 2 or 3 million subscribers easy withing the first year. It's evident that the game was released to soon. With a $200 million in development costs and an additional $30 million to promote it; BIOWARE was under intense pressure to shovel SWOTR out the door and start pulling in some quick easy truck loads of cash. Eyeballs were on World of Warcraft and how much money it was making and people got greedy. After selling 1.7 million copies including 150,000 collectors edition copies at $150 a . pop they got impatient when the quick easy money stopped flowing and they had to actually work at it "What Fans Want is Not Necessarily What You Think They Need" - Agree with. Greedy companies after quick easy cash for expending little time or effort and expecting us smuks to come slobbering back for more substandard fair.
  4. I looked at the press release, but all I saw was, "...this fall..." EA website instead of SWTOR or BIOWARE site?
  5. They are now promising to release new content every 6 weeks. Whether or not they deliver is another thing. The consensus seems to be that no, they are not trustworthy.
  6. It would be if they can deliver new content on a regular basis. Here are some things to consider though: 1. When they had 1.7 million subscriptions they could not deliver on the content. They now have far less money coming in from from far lower subscriptions. 2. When they had more resources, ..ie people/money they could not deliver the content. Their SWTOR development team is smaller now. 3. When the game came out they were all sunshine and rainbows with promises of new content monthly. They failed to deliver on the monthly content updates, but, they are still full of sunshine and rainbows. Now the team is totally concentrating on releasing new content every 6 weeks. 4. They were so enthusiastic about making the best gaming experience possible for the player base. Behind the scenes 4 months after release they are firing people and jumping ship for a F2P model.
  7. An automated script is performing the transfers, no time, money or effort went into the transfers.
  8. Try this logic....BIOWARE put too much emphasis on the Star wars "theme" of the game, but, at the end of the day they failed to deliver any substantial amount of new content. Yes, they liked it and then the content ran out.
  9. There isn't enough content and content is not being released fast enough. Bioware has stated that their smaller development team with less resources is going to release new content much faster, ever 6 weeks.....sunshine and rainbows here.
  10. That's because that is the most profitable segment and the profit margins are much higher for the digital deluxe version versus the physical collectors edition.
  11. Yeah, something i forgot to include in my previous post: The next expansion for World of Warcraft comes out September 25, 2012. If they don't have quite a bit of new content out by then ; its game over. If EA/Bioware wants to really save this game they need to release substantial amounts of new content ASAP (Yesterday); rather then when F2P goes live or after F@P goes live.
  12. People have already talked about and posted on this very subject many times...End game content at Max level (50) is non-existent. They lost their subscribers because there wasn't any content at level 50 to keep people subscribing. What little content there was was way to slow in coming. The last content was in April 2012. That was shortly before they fired people on their SWTOR development team in May 2012. I suspect that that was around the same time (May 2012) when they decided to go F2P. I'd expect the subscription levels to continue to go way down even more as they plan on implementing F2P in Nov 2012: http://www.gameplanet.co.nz/pc/games/167905.Star-Wars-The-Old-Republic/news/1007071.20120801.SWTOR-will-be-free-to-play-this-November/ According to their press release, “Players want flexibility and choice. The subscription-only model presented a major barrier for a lot of people who wanted to become part of The Old Republic™ universe,” said Matthew Bromberg, GM of BioWare Austin. Well, yes $15 month is certainly a barrier to most people when new content isn't released. who wants to pay $15 a month for nothing? People want content not rainbows and sunshine press releases. Now they are promising to release new content every 6 weeks.....I don't really see this happening. The only content that might be released in the next 4 months is stuff that was already in the pipeline when the game was released in December 2012. Stuff that they have been holding back and releasing piece meal...to give us the impression that they are intact coming out with new content faster.
  13. Yes there is; BIOWARE has said in an interview dated 1 Aug 2012 that F2P will go in to effect Nov 2012. http://www.gameplanet.co.nz/pc/games/167905.Star-Wars-The-Old-Republic/news/1007071.20120801.SWTOR-will-be-free-to-play-this-November/ What I find disturbing is they are giving interviews and giving out a date for F2P to go into effect but they intentionally do not tell subscribers that and nor is it anywhere on the SWTOR website. You have to go looking for it on the internet. In the mean time they want subscribers to continue to subscribe for the next 4 months; after all they want to use us to subsidize the transition to a F2P model.
  14. They were all frantically trying to get to the vendor before the server went down and the event ended. I didn't feel sorry for them. Denying a slew of Republic was awesome. I loved it!
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