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Rabbican

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Everything posted by Rabbican

  1. There is also the 100% repeatable get more than 8 on your team exploit/bug, I would say how but then your thread would get deleted. You'll just have to take my word for it. I'm assuming since they are deleting the threads that say how to.... one would hope they are aware and fix it.
  2. Sorc and sage did get changed / nerfed several times through beta. The bubble mez stun used to be a 2nd tier talent making it so many hybrids and full heal specs were nigh unkillable, because not only was there a 3 sec mez on burst but also a 10 sec debuff timer on shield. Lightning used to have no survivability so they took some of the uber utility out of resto and madness (mez stun and root on knockback). They adjusted the tiers for damage specs moving Sith efficiency and wrath to a higher tier... TL: DR they made quite a few changes so sage / sorc during beta. Will they change it again? Perhaps
  3. Helm of Graush (PVP server), I do my daily / weekly for ilum every day without too much of an issue (some fishing required)... very fun when our cannons work. Near instant solo q's, 3-5 min premade q's, 1 min or less on premade or solo q's in sub 50 bracket. Seem to have a decent win rate (50/50 or better) when we solo q in the 50 bracket. As far as our population its somwhere between a 2-4 empire per 1 republic, not as bad as other servers.
  4. In full Champion gear, full seer spec (sage healing spec), with biochem power adrenal, champion crit surge trinket, and combat potency (increase crit chance cd) I can heal for just over 5k through trauma. I have also healed for 5k through trauma with the warzone expertise buff, + combat potency + crit surge trinket. Yes the trauma surgeon medal is balanced for the 30% healing debuff, if you really want to get it its quite simple outside of combat/trauma (either noble sacrifice/consumption or unequip/requip your gear). Expertise wz buff is your friend, just never use the expertise stim because it doesn't make sense to use a item that cost 10 commendations to earn 5.
  5. And just think they took away the blue 50 pvp expertise set.... what's the worst that could happen?
  6. All old wives tails, random failure is random failure tried all the options previously mentioned above. to the OP this bug happens to everyone regardless of server
  7. Taking bets... Choose a Option: 1. Thread gets closed 2. OP does it and gets banned 3. A dev responds and that this is a breach of term of service 4. None of the above
  8. If you want to be level 49 forever... just leave the warzones before they complete and you will get no exp comms etc... Would I care if they removed expertise? No, so long as we were still rewarded for our time, then the onus would be back on raiding for the best PVE gear (better chance of drop than RNG PVP gear system 'even if it were pve gear with removal of expertise'). I believe the have the RNG pvp gear system atm to provide a carrot on the stick, this may change when rated warzones actually come out ::crosses fingers::. MMORPG, as you well know stands for massively multiplayer online role play game. A game that promotes you to interact with other people is a good thing.
  9. Oddly enough during prime time on my server at least (HOG) republic is getting republic vs republic huttball 3/4 games.... something to do with ilum... oh and we fight full melee teams if we do get empire... can't imagine why. I love huttball so I am thrilled, best change since 1.1 patch so far. To the OP sounds like a low pop or pve server issue, we have instant queues for solo and about 4-5 min queues for premades.
  10. I can still heal for over 5k (barely) THROUGH TRAUMA with expertise (wz buff), combat potency (crit buff), t2 crit surge trinket, and rakatta power adrenal. I sit at 1500 WP, 10.21% (without exp buff) expertise, this is on myself with a talent that increases my healing (on self) by 8% and full seer + all bonus healing talents. I have noticed no change in healing after 1.1... the difference now is you fight a full team of 50's, and you see marauders / sentinel more often because ilum farming is terrible for melee (20% additional healing debuff)
  11. As far as the UI is concerned it actually always updates with health info... the only issue now is still people missing from frames (late joiner to WZ). I have not noticed a decrease in healing, dps is just higher because their are no wet noodles in the warzones (lowbies). There also is the lack of stim stacking (healing for 5k + in combat was fun....), likewise its missing for dps so that should balance out.
  12. Join a warzone AFK go out (dont' leave area behind shield / initial area) you will get sent to fleet after load screen after being booted out.
  13. The biggest issues would be the empire Spawn camping spawn point in Ilum battleground area. They are getting 1-2k valor a minute and will get battle master in a matter of hours. The base turrets need 1 one shot machine gun anyone in range, like spam lasers of death inside the entire republic / emp base... like 100 imps dead in .5 seconds level of death. Republic are also getting massive valor gains as well, just not to the same degree because they are wholesale slaughtered. Somewhere around 500 valor a minute. You will have to rollback valor gains, from 1.1, which will make people very angry but will be quite necessary. The frame rate is also very terrible not sure what you can do about that, regardless of machine specs.
  14. Pommel Strike read the description- Only works on Stronger and weaker mobs (PVE... does not work PVP) that are incapacitated. Force Push doesn't always work: if the bar below their health bar has any white in it whats-over they have full-resolve and they are immune to all CC/knockbacks etc... Not sure what Savage Kick does: I'd have to look it up
  15. This truly is aggravating enough to see in warzones... I hate when the other team gives up regardless of the situations. Farm medals or leave the warzone, you want a dota surrender option... really lets punish both the losers and the victors with less rewards (shorter warzones = less rewards). Hopefully the 50 warzone bracket in place TOMORROW, will calm some of the QQ.
  16. Changes tomorrow, read patch notes?
  17. Define stim stacking / buff stacking... Are you talking about using expertise stim with with expertise warzone buff... in addition to rakatta adrenal and relic activation?
  18. There is no good reason why is not included. My best guess is they want everyone to roll bio-chem, as the other professions don't have anything nice going them (except for augment slots for cyber and magenta crystals for artifice).
  19. An idea for the organizers. If you wind up having republic teams wanting to enter you can pay the their winnings via neutral GTN on Nar Shadaa(if they win) have them list a green for a million credits then the banker buys it. Also if you are in the same guild you can't fight each other unless you gquit, leave area group up come back. Likewise you can't just form a group intge area have to be pre grouped before entering area. Hope the event goes well I may even tune in to watch.
  20. If you look at your stats when you pop surge adrenal, you get 95% crit multiplier, if you pop crit surge trinket it goes up to 98% (diminishing returns). Try using Power trinket, surge adrenal.
  21. He was asking how to crit for over 5k, I told him how to... Numbers don't lie.
  22. Roll his spec, get biochem, get expertise buff + expertise stim = and you too can crit for 5k You'll have to figure out the mirror for a sin, but shouldn't be to hard. The other issue with 5k medal is it has to be effective damage, not overkill.
  23. Champion bags aren't changing. Do not turn in relic tokens if you get them until after patch. Our current pvp relics are PVE named and will port over as PVE version (only endurance), pvp relics have endurance and expertise. Open your bags now
  24. You do get penalized for winning Alderaan and Voidstar. Any game that is longer = more exp Valor and credits, shorter game = less exp credits.
  25. The only differences are (having played both to 50), shock has no travel time = instant damage (instant cast), project (republic version) travel time .5-1.2 sec delay on damage. Force Storm stuns things inside aoe (standard and weaker pve mobs) (sorc), forcequake knocks mobs (standard and weaker PVE mobs) out of your aoe and stuns them (sage). Advantage Sorcerer, they said they would eventually fix shock versus project, no word on the AOE difference (no difference pvp only pve).
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