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Talizzar

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  1. Have you submitted a ticket with whipped cream and cherries on top? I am not sure of their position on this but you never know.
  2. Everyone I was playing with have quit playing. I have no clue if they bought a one month or 6 month pass. There are less people playing on the two servers I play on. Both PVP and both were high and had queue times for a time. Fleet numbers continue to dwindle especially on the pub side as pubs continue to roll imp. Subs does not necessarily equate to playing population.
  3. The choices you make in the story line have absolutely no in game meaning in a positive or negative way other than your light and dark choices. Big deal. I could have answered Kill everyone I see and the results are the same as if I saved everyone. The class story lines were well done but you have no real control of the outcome.
  4. What is your source? The game didn't have that many subs at the start and you have to blind to notice that the populations are going down and not up or you are just a BW cheerleader.
  5. You have to ask yourself, is this really a pvp game?
  6. I have criticized much about this game but Bolster is actually done pretty well. The issue is that a lvl 10 player does not have his entire skill set at this level so you are lacking certain abilities. Low levels can dish out the damage maybe better than lvl 40 plus. You are just lacking utility. I would prefer to see pvp broken down so that you go up against similarly skilled players but the population currently without cross server queues would not support this. Keep in mind that some classes do not really start coming into their own until the upper levels. JK's come to mind. The ranged dps classes rule and this applies especially to lower level bolstered toons. Just wait till you turn 50...........
  7. It is not about win loss ratios. It is only about wins. Once you hit BM you don't really care about valor it is about getting your 3 wins for the day. Staying in WZ that you feel is not going to win is a waste of time. So they leave and hope for a better outcome in the next one. If you create harsh penalties for leaving people will stay and they will do things like pull their team mates into the pit, the fire the acid, Grab the ball and run the wrong way and a million other ways to grief you. If people want to leave let them. They pay their 15 bucks to play they want, not to play the way you want them to. Many times those leaving are replaced by better players and we have actually won a few games. Why get so upset over something so silly.
  8. Your idea makes far too much sense. That would make for much more fun and competitive WZ's and we can't have that! It would work great unless there was a huge disparity of healers on one side or the other. Not having healers in queue would hold up queue times. Thus why faction balance is far more important than they think.
  9. You could start by reading all the pvp forum threads. That will give you a good idea of what is wrong here and then you could advise your team to communicate with the community. Obviously, BW is feeling the pain of ignoring us which has forced this move. Too little too late for me. Cancellations must be pretty high. I would also read the PTS section where most people are not very happy with the pvp changes in 1.2 at all. When you make pvp changes to classes a detailed explanation of why would be nice to see as we might be missing something from our perspective and then an explanation of why your change will fix the issue. PVPers should have the same opportunity to make the same amount of coin and rewards as a pve player playing the same amount of game time. Open world pvp and meangful rvr is needed. Also the hacking and exploitation in the game needs to be addressed by BW on what is being done and how people might go about identifying it in game. Too much CC, stuns, roots, knocks, etc. Didn't you learn this lesson in War? Resolve should be included in all types of crowd control.
  10. I played War for quite some time. The end game content was terrible. Zergy and a lag fest. So bad the most of us re rolled and played in the lower tiers where the pvp and rvr aspects were pretty fun. The pvp and rvr was decent up to Tier 3 where things started to get bad. There were two and three hour assaults on keeps that were great fun. Sometimes the keeps would switch hands quickly but not always. BW's were silly OP. Other classes were pretty fair. Unless you have absolute mirrors it is very tough to balance any game. I am not sure any game has the players convinced that all the classes are balanced because nobody likes to lose. The loot mechanism for keep take overs was more or less botched like the RNG here. There was some calculation on damage/healing done and I think the healers made out like bandits. People were always complaining about the same people always getting the top piece of loot gear but you could easily compete with bought gear. There was open world pvp all over the place. The game had lag issues in places and like SWTOR far too many servers. Game Companies apparently have no clue how to handle the immediate in rush of new players at launch then create more and more servers and then the free month runs out and 1/2 the servers are next to dead. What I liked about War was that a guild could claim a keep and pay to upgrade the defenses etc and the keep would fly your guilds banner while you held it. It was a great credit drain and they had tithing in the game to help pay for keep captures. The CC was out of control as well. The game was known to most as stunhammer. Pocket healers and tanks were nearly impossible to deal with. A few tanks could hold the keep door for a long time. Well organized groups would allow the doors to be broken down to let the attackers in to slaughter them as you really never knew just how many were in the keep. A couple of BW on the walls added in and it was pure destruction. I don't recall exactly why I quit or when but i think it was when they tried an overhaul of most of the classes, similar to 1.2 here and most people just quit.
  11. They nerfed slicing into the ground right around launch. I guess he doesn't play much.
  12. So it could be lag switching, it could be lousy code, it could be both and more. They game is dieing a quick pvp death and 1.2 does nothing to fix it.
  13. It is a bug and this has been discussed before. The person that is closest to gaining the next valor level will be the leader. It is not random. Just because you are not the BW anointed leader of the Op does not mean you cannot lead. If the leader was not leading I would make a suggestion on what to do and most of the time people would follow. Sometimes the leader would agree and sometimes not but at least it got them to say something. Many people would rather not lead. They need to fix this and allow for a leader to relinquish the job if they do not want it.
  14. It is a hack. It is called Lag Switching. Look it up. This is done in most cases intentionally. This along with all the other hacks have been in the game for quite some time now. This technique or hack has been used for a long time now in many other games as well. The extent people go to hack a game when there is no death penalty is curious. I never knew there were so many people lacking real world confidence that they have to come to an online game and cheat to feel better about themselves with their manufactured epeen.
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