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JCDenton

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Everything posted by JCDenton

  1. Ridiculous club-sized hilts have been an on-going art issue since 2011, hard to know what's an unintentional scaling issue and what's intentional bad design.
  2. They can't possibly do that, because The Clone Wars is so far into the future, that would be like releasing Obi-Wan's, Anakin's, and even Rey's clothing for sale.
  3. Just being able to place decorations and limit which seasons NPCs appear on our class ship would be a big improvement.
  4. If they can't implement simple changes to simple functions, yes, I'll assume incompetence. This idea people have that they deployed a /stuck command that didn't have a stuck() behind it in 2011 is redditor pseud posting. You've read "spaghetti code" somewhere and exaggerated it to a cartoonish extreme to explain why nothing ever gets done here. Again, "here's this big unfamiliar repo, figure out how it works" isn't an uncommon problem, its something virtually every developer on Earth will do throughout their career. "Well uh what if changing that function magically causes it to set a variable it doesn't interact with because uhh....umm....SPAGHETTI CODE! Yeah, ever think about that!?", it's insanity here. I do, hence why I never stated or implied anything of the sort. Being a professional developer in the last several decades does kind of require knowing what a function is, though. If you think someone changing the way /stuck works needs to go over twenty million lines, and not simply change the function being called when you say /stuck in chat, I'm going to go with my long standing assumption that there are "developers" posting on these boards who are actually working a help desk phone line, or regurgitating things they saw online, or wrote fifteen lines of VBA a few years ago and assumed the title. Nearly every post on this suggestion board is met with the most inane responses from the same people, for years now. Someone can suggest "hey, why not take those hoodless models that are already in the game and let humans use them?" and you'll get people acting like you've asked Bioware to invent time travel and warp drive on the back of a napkin.
  5. Did someone do a code review and discover that change to system X caused bug Y? Or did people here just imagine it in a fit of confirmation bias, lacking technical skill, and low expectations? People update big codebases every day, all over the world. Nobody is asking for rocket powered brain surgery here. "Come into unfamiliar code, figure out how it works, change it" is such a doable thing that millions of people do it for a living. Some of them are even posting here, constantly flabbergasted at the way SWTOR players convince themselves that Bioware can't change true to false without crapping their pants.
  6. When nobody knows what they're doing, yes. I'm sure the codebase was developed by people who knew what a function was, and would be updated by people who are also familiar with the concept. There is a consistent idea on this suggestion board that the most basic, simplistic things are impossible because of some nebulous, unseen spaghetti code, and because of this term they learned from reddit no development can ever take place, nothing can be improved, etc. It's really frustrating. Somewhere in there is a stuck() that gets called when /stuck is typed, you can update that, or you can redirect it towards stuck_new() and leave stuck() intact in the incredibly unlikely event that you have dozens of other places calling it for no reason and can't track them down. People here act like something as simple as a new animation is some insurmountable problem for a paid product with a professional development team, and then you turn around and see a hobbyist modder pumping out ten a week.
  7. Depends on what you're rewriting, and who's doing the rewriting. There's nothing in the suggestion that should pose an insurmountable problem for anyone who can develop their way out of a wet paper bag, and isn't a help desk monkey masquerading as a developer because they wrote Hello World off a YouTube tutorial once. There's a reason these sorts of "stuck" issues have been a solved problem in so many other games for so many years, and it isn't because they all went out and hired a hundred man team of the best of the best.
  8. Day 4,155. Still no sign of the Lord Zash romance. Losing hope.
  9. I like the idea on principle, but without the sort of enforcement that the developer would never provide, it would be useless. Darth_420SmokeEm69xXx would come into the instance as a lard Jedi, jump everywhere, dance on the tables, etc., same as anywhere else. We had whole RP servers once upon a time, and that was no better. I don't think a dedicated instance is going to matter. It would fill up with the snowball people within the hour.
  10. I don't think a Jedi can live on Dromund Kaas, or a Sith on Coruscant, so I think hard locking stronghold types to one faction or another is already a solved problem.
  11. Especially for the Sorcerer, I wouldn't mind a toggle, or something to make the weapon only pull when used, e.g. the saber remains on the belt until the user hits "Strike". The ideal solution would be animation adjustments, e.g. the two-handed lightning channel looks fine as-is for unarmed, but should really be adjusted for someone holding a lightsaber in one hand.
  12. Where? When? I must have missed something, last time I left the game they were taking abilities away.
  13. I'm okay with paid travel, I think the game needs credit sinks. The best solution would be fixing the /stuck command to no longer need workarounds. Failing that, every planet could have a freebie travel point. You get stuck on Tython, you don't have credits, /stuck isn't doing it, you can always quick travel back to that starting platform for free.
  14. Internet moderators are always like this, for as long as online discussion has existed.
  15. I wish I knew what went wrong culturally to make so many people like this now.
  16. This one. There's no benefit to giving the exact date, it only creates opportunity for issues later.
  17. They don't have the process or the budget for real iteration. By the time something gets to us on the PTS, that's the direction they've chosen and its what they're going to do, because they can't have spent that time and money on nothing. The PTS is for small numerical changes, not big directional changes, we can get attack X to do 12% instead of 15%, but that's it.
  18. There's no functional difference between datacrons and class buffs, and no reason to treat them differently. Stat buffs that a given player might or might not have, and which a player might not immediately know which they have. Tracking the stat buff of those datacrons collected via the legacy menu and not on the buff tray has proven perfectly functional for quite a while. Allowing players to keep track of which datacrons they have and have not unlocked via the legacy menu and not on the buff tray has proven perfectly functional as well. There's no reason why one legacy wide, always on +5 bonus can be tracked in a legacy menu, but another legacy wide, always on, +5 bonus needs to be in the buff tray because it was once a buff in a completely different version of the game. In fact, the legacy screen already has a tracker for which classes you've completed chapter 1-3 on, and unlocked the class buff for, alongside the companion presence bonuses. There's really no need for a toggle.
  19. I'd love for them to take the opportunity to offer hood up and hood down versions of things like the Handmaiden's outfit or the various Jedi robes if they're already doing an update pass on art assets. It's been a community request for as long as this game has existed, it blows my mind that they still haven't done it.
  20. Anything that adds a little bit more RPG to the MMORPG would be good.
  21. Twice today I've had the 4v4 death match mode, where the last survivor on the other team is a Shadow/Assassin, and twice today they've stealthed and then just hung out in a corner until the tie timer hits. I'm not saying take stealth away obviously, but I am saying that having four people sit around staring at each other for 2-3 minutes trying to spam AoE doesn't seem like very good game design.
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