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Unusualsuspect

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Everything posted by Unusualsuspect

  1. Hello there. I don't think you've actually read the content of the OP's post, as the OP explicitly quotes the patch note you bolded. The issue the OP is whin...er, discussing is the fact that the bug fix is only happening after a new tier of content is being introduced. In any case, thanks for the consolidated set of EV patch notes; They really puts into perpective how many bugs needed fixing in EV and the sheer quantity of fixes coming in 1.2.
  2. Its a difficult boss, with mechanics that require a great deal of communication (or extremely fast reflexes) and tactics. Frankly, I enjoyed it a great deal - difficult, without being buggy. If you failed, you failed because someone made mistake(s). Not like Soa, where you can fail due entirely to a really horrific bug...
  3. A perfectly rational argument... were that reflected in any way, shape, or form in any form of canon regarding the Star Wars universe. As such corruption only can be found, canonically, amongst practitioners of the Dark Side, your argument doesn't seem to hold water.
  4. This is due to Knights in beta complaining about the lack of "Master" title, apparently. Same thing happens with Sith Warriors.
  5. I think there's most certainly a qualitative difference between the sorts of plasma shots a Space Marine could reasonably shrug off from the Tau (those shots being from, presumably, the Pulse Rifle/Carbine and Burst Cannon, both of which convert a fairly small piece of matter, particles even, into plasma) and the blade of a lightsaber (a continuous beam of plasma). The Plasma Rifles found on, say, a Tau Battlesuit... that would burn a hole right through a space marine's chestpiece, his flesh, and likely a good way through the back armor as well... both in every piece of fluff I've seen and in the mechanics of the 40k games themselves (across spectrums - tabletop and RPG both). I'm not saying the armor wouldn't put up at least some resistance... but not enough to stop even a quick slice from severing, or nearly severing, a limb. It would likely require more than a flick of the wrist speedy cut to burn through ceramite, but anything with more heft than that behind it is going to do some serious damage, up to and including decapitation, amputation, and bisection. Professor Walsh, your examples of Jedi capabilities seem to be relying heavily on Jedi Masters who are known to be nothing less than the FINEST examples of their class that their era has seen - Luke Skywalker being the prime offender, and more recently Mace Windu and other members of the exceptionally powerful Skywalker line. Surrendering to the Force, if it were available to MOST Jedi warriors on the lines, would be used far more commonly in battle (lacking drawbacks as it does). There are only a handful of instances where such an ability is referenced, and a vast majority of those happen to Jedi of recognizably stronger connections to the force. In terms of the actual discussion, I'd have to say that an average force of Jedi are NOT going to have the sort of military training across the board that even an average force of Space Marines will, and only the most battle-hardened of Jedi Soldiers will be able to even match the greenest Space Marines when it comes to experience in war. Space Marines, in my mind, are Warriors first, Monks second. Jedi are Monks first, Warriors second. Combine that with demonstrated difficulties for Jedi to successfully deal with heavily-armored elite troops (Mandelorians come to mind, as do the Clone Troopers) and the relative strength of Space Marines to even the most battle-hardened 'peers' in the Star Wars universe, I'm having a hard time seeing Jedi come up on top in this fight. Space Marines would take heavy casualties doing so, but they wouldn't be encountering anything amongst Jedi opponents that they haven't confronted, matched, and overcome within their own universe of Extremely Deadly Things.
  6. I do not understand the Guild Summit to be entirely based around questions concerning guilds. I believe they'll be taking questions of all kinds regarding improving gameplay. I'm fairly certain there's also ways that those not attending can provide questions and topics of discussion.
  7. My sexuality was doubted because I didn't use, apparently, the right nomenclature. Because straight people lie about their sexuality all the time in forums, apparently? Again and again, a vast majority of SGRA supporters aren't actually asking that Bioware drop EVERYTHING they're doing and give us SGRA yesterday. We're asking for information to allow us to plan ahead regarding the development of our characters. For some of us, it restricts the content we're effectively allowed to participate in, because we don't want to miss it. I'm fairly sure, though, that Bioware considers issues that prevent progression to be fairly high priority. How high? Who knows. Most of us are NOT asking for immediate implementation. We're asking for INFORMATION so we can plan ahead. I really don't see how that's a lot to ask. Edit: regarding ratings requirements, there is no difference between SG and OG romance according to their official guidelines, if memory serves. That was discussed ad nauseum in the pre-release SGRA thread.
  8. 1. Yes, it can wait. At least, it can for me. For others, its more pressing. 2. Romance is of differing importance to different people. I don't PvP as much (especially with all those blasted Battlemasters), so to me, PvP fixes are of little import. That doesn't mean I think Bioware is foolish trying to fix PvP. 3. I'm a gay guy, playing a wide variety of characters of differing genders and sexualities. Why does that matter?
  9. Perfectly reasonable, and something that effectively prevents some people from playing. We SGRA folk feel your pain... In the same way I can certainly agree that such options would be best made known, the same is true for us SGRA folks. We'd really like to be able to plan ahead.
  10. Understanding when and how they will be implemented will determine how those of us wanting to participate in SGRA will interact with our companions - if current companions are open (not yet explicitly known), will we be able to romance them if we've already gone through their story arc? For some, such issues are enough to avoid playing that character altogether. Personally, I'm not as worried... but I would like to see them implemented with all due haste (how much is due, of course, is determined by the devs). Really, what we're fishing for is INFORMATION that will allow us to plan ahead as far as progressing in our character's stories, and what effect that will have on our future pixellated romantic story arcs. Very few of us are actually demanding that they be implemented immediately.
  11. I believe, by percentage of questions put forth to the Q&A thread, that SGRA was the most frequently asked question. You might have a different rubric, of course...
  12. Is it just me, or does that link not work? edit: Apparently, it was just momentarily not working. Works now. Edit: Initial reaction. Yep, no SGRA discussion. Biiiig surprise. *sigh* That said, some decent things discussed. They've also practically confirmed a new tier of gear for game update 1.2, which has been speculated quite a bit around the board lately. Legacy might actually be something to care about in 1.2? That's useful. Mailbox/GTN would be nice. And I wouldn't call Fleet's "vibrancy" due to the mailbox/gtn stuff... it'll be used plenty enough for Flashpoints, ops, etc.
  13. When and how will SGRAs be implemented? Will it include the current companions? To what extent will non-companion [Flirt] options be available in-game?
  14. DUDE... He's saying that's more likely to be a poorly implemented alignment system than a design choice. He's obviously aware what is causing it, and frankly, your explanation does not really lend credence to the argument that it SHOULD be the way it is.
  15. Full Group BT running is the go-to method I've heard the most. Also gives plenty of alignment points as well. A guild leader on my server was in Social VI gear within 3-4 weeks of launch, if memory serves.
  16. Not all companions are unchanging in the way Ashara seems to be. One of the Sith Warrior companions can be turned to the dark side or stay with the light side, depending on the choices the player makes in dialogues. Why is it a Sith Warrior can convert a Jedi to a Sith, but not a Sith Inquisitor? Aren't we the intrigue/manipulation masters? *sigh*
  17. There are also a pair of daily comm venders on Belsavis, in the same base area where the Lord Raxxis and Lights Out daily quests are given. They're in the NE corner, if memory serves.
  18. I have a similar issue, as I've got a very finicky connection that kicks me randomly from the 'net for 5-10 seconds at a time. What's the purpose behind this mechanic? Is it intended?
  19. What is the timeline for Same Gender Romance Arcs, and what sort of options are currently favored for their integration into existing Companions? Thanks!
  20. I can't offer the most comprehensive answer, but I can give my own experience. Perhaps that'll help. Stealth classes are practically designed for solo-hunting. Support? Pshah. Pop stealth, kill if you can, restealth if you can't. Sure, a fellow stealther can make those stealth kills a lot more reliable and easy, but it can be done solo, if done well. As a healer hybrid Sorc, I've found myself quite adept at soloing in warzones, though with the 50s bracket, my success is probably ~50/50. (Never said I was good.) The healing, bubble, and quite impressive sustained DPS (both single and AoE target) makes for fun gameplay and a decent medal count, especially if you do as little healing as bubble and the instant self-heal. Queuing solo is tough. Even if you aren't part of a group when running solo, run with 'em anyway. The Coordinated ones are the obvious targets to take, and who really cares about that non-coordinated sorc sitting in a corner, occasionally sending out lightning? Well, if you're smart, you're bubbling and healing as need arises, and CCing useful targets.
  21. On the issue of basic-speech as a necessity: Consider the non-basic speakers you encounter in the world. They're relatively rare, but they're there. Now listen. Listen closely. Not normally something one would bother with for an NPC, but give it a try. Just before your conversation is about to end, exit out of it, and do it again. Make sure you hit each and every possible conversation arc. Let me know how many times they repeat the same garbled mess. From what I've gathered, not even following my own advice, I hear repeated stuff constantly. As vexing as it is to hear the same tired old line in basic, trust me when I say you're bound to be absolutely SICK of the same "emotion X" tract. Especially since every class that allows for a new race will have to have their ENTIRE class quests given unique voiceovers that all basic-speaking races (alien or not) can share. All those millions they spent on voice work? Every single alien's UNIQUE dialogue adds an equally proportional amount of work equal to the number of classes that race allows. That puts Bioware in one helluva bind; Offer unique alien races to only a few classes, but provide a relatively rich dialogue base that doesn't make you want to tear your ears off the billionth time "uughava braaaagh" is heard in the same conversation to mean an entirely different thing. That won't break the bank. That will also piss off a **** ton of people when they realize only X class (or worse,only the new, awesomesauce Y class) can be the pretty new alien race. TL;DR: Sorry, players, but that **** is expensive. Near-human with recognizably human facial expression (yeah, that, too, would likely require a massive overhaul to make recognizable expressions from non-human faces) pretty much exclusively. Aliens I could see easily being introduced in an expansion: Kel-Dor Cathar Togruta Voss I'm sure there are others, but all 4 of these have models in game, and near-humanoid, are all capable of speaking basic, all capable of showing mammalian facial expressions (Kel-Dor might be iffy, with the need for Respirators if memory serves). Baby steps. As they run out of easy content to expand with, they'll start reaching for the higher-hanging fruit. With luck, that'll include aliens outside of the near-human framework.
  22. If you say so. I've yet to successfully replicate it as an Empire player (jumping the fence - even if i made it, I'm not stupid enough to actually PERFORM the bug and get /reported), and am not sure how our lower-profile ship is capable of it. I've yet to see a video of the empire performing this cheat. Happen to have a video?
  23. Actually, yes. The "enemy" exploiting a bug does not justify your own exploitation of a bug. It doesn't matter if that bug is a result of the force-field not going down or exploiters jumping off the ship. I'm pretty sure the EULA is very clear about the exploitation of just about any bug to gain undue advantage. If a defending team is missing all but 1 or 2 of their players because they didn't see the forcefield go down? That's their own fault. If the defending team has absolutely NO players, the probability that every single player on the opposing side missed the bus... that's quite absurd. The most I've ever seen stuck behind the forcefield was 2 at a time, and that included myself (never said I was good, did I?) Now, I understand, as a Stealther and due to the tactics of Voidstar, you may very well encounter NO ONE when approaching the designated non-rushed door normally. Intentions are important. That's where you'll simply have to defend yourself in CS. There's absolutely NO way for those trapped in the force field (or just unlucky to be facing exploiters) to know when the person planting the bomb knew they were exploiting or not. That's why I suggest we report 'em all, and let Bioware sort 'em out. TL;DR Do what's right, not "what those others guys did." That doesn't justify ****.
  24. I find it a bit odd people are quoting Huttball rules when the OP is clearly talking about the Voidstar Republic-only exploit allowing platforming players to jump over the energy wall and start placing the bomb literally the second the match officially starts. It is an exploit. Anyone caught doing it should be punished appropriately. Given the existence of at least one video documenting this exploit, I'd be surprised if Bioware wasn't aware of it. If you see a repub doing this (should be very easy to tell who - look for the idiots standing right next to the door with the bomb, y'know, where they couldn't be unless they exploited), then report them. I've had this happen to me once. Entertainingly enough, it enraged my fellow Sith and I so much, we slaughtered the cheaters and beat them anyway.
  25. Rarely are the people that I feel deserve the MVP vote granted more than 1 or 2. Life isn't fair. Expecting a thoughtful retrospective concerning your contributions to a game in which a vast majority of said contribution might not be immediately noticable to one's fellow players, especially when the MVP award is given only linked alongside a purely statistical analysis of stats rarely reflective of objective-based actions, seems a tad optimistic at best. Damage is the very first stat given in the list, immediately next to the button that awards the MVP medal. I hope no one finds it a surprise that the vast majority of users tend towards an easy, mindless rubrik. What I would find fascinating would be Bioware statistics on the tendency towards Damage being the dominant factor in choosing MVP. What I would find even more fascinating would be the placement of Objectives as the statistic immediately next to the MVP-awarding button on the test server, and the resulting changes in MVP choices.
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