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Monkeybusiness

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Everything posted by Monkeybusiness

  1. Paladin bubble coming up next? sounds like an idea.
  2. shouldn't even be possible to hack but still major flaws are everywhere
  3. Now here's a bright fellow, can people take 15 seconds to read his post please?
  4. this killed wow arena/PvP for me for alot of people actually.
  5. Isn't that the purpose of a test server? To wait and see how people will react? Apart from debugging and acutual testing the new content & changes.
  6. idd, Queues have gone up and even pvp guild have pretty much given up since the grind is just too much.
  7. 85% of all boss abilities are RNG and roughly 60% AOE aswell and i can't imagine SoA or Foreman Chrusher putting not you under stress. Or you've let the other healer solo heal your ops.
  8. It does for RANKED ones. Since the exchange rate is 3:1 on WZ to RWZ comms. and 1 item costing 600 WZ comms up to 1.6k wz comms. Either judge by individual preformance (like solo queue Ranked) or up comm gain from a loss. 10 medals 42 comms 1.7k credits loss on a sniper 2 mvp votes Nope still doesn't encourages me
  9. i had no issues killing him, really none Had to defeat him 3 maybe 4 times (now that was lame)
  10. to be honest the shadowstep thingie is actually a great idea Gap closing in stealth was a major issue. In WoW you had the sprint ability or Shadowstep to cover for you if needed. Here you move like an old man towards his bed.
  11. with current changes, the change to shatter shot isn't even a buff for MM this was skil you pretty much used often. Since 75% of the healers can't Heal anymore, i'd say dump it... A tank won't be of much issue, shatter shot helps alot if you're MM but isn't mandatory. Standard MM PvE, you can classify it more of cd rather the part of your standard rotation. just my two cents
  12. 9k ravage of a marauder at it's worse hmmmmmmmmmmmmmmmm Sounds very biased if you ask me
  13. So was i, rarely saw another guy using Cull, hell people called me incompetent for playing Lethality.
  14. This guy nailed right down to the point. I was disgusted and pretty much rage quitted my HM FP because it just doesn't work anymore. A few fixes were justified but the consumption & leaving dark infusion in the state that it is... Now that's outright murder What i had in mind - Make Force surge a free consumption with a internel CD - Lower Cast time on Dark infusion by 0.3 sec - Allow alacrity to actually be useful.... (bonus to force/energy regen)
  15. Sorc and Merc were hit very hard by 1.2..., Operative anyone?
  16. Engineering is very cluncky and rushed talent tree if you ask me it has no decent pace when it comes to playing sniper.
  17. it does, however seems to work with energy recovery talent. Can't say for sure need some one to test this through. I know it's a very meager buff but still.
  18. noticed no real change in damage from Ambush. demolisher?, i get it every match.
  19. possible use for biochem since i've no idea what their direction is anymore, phase out reuseables or actually find a lucrative use for it?
  20. Dark infusions cast time is far too long to be useful. Force management is just almost non existant spam Dark heal and hope that the tank doesn't take too many hits. Couldn't they just lower the cast time for Dark infusion, or atleast something more viable like a small instant freebie heal? edit: Fixing Typo & addending extra idea's
  21. Cover roll is 85% I died -_-' and 15% pwew i made it. It's not really that helpful since it triggers an animation (i noticed a delay in comparison to crounch) Nice idea yes, but problematic trick in most cases.
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