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Monkeybusiness

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Everything posted by Monkeybusiness

  1. Timing your CC cleaner is what i advise, Just don't give more stuff they don't need they already live far too long without it.
  2. depends on situation, current state of guard has me worried. In a healer vs sniper,(1vs1) then yes i agree on that statement. @OP Snipers have a very serious weakness that gets exploited to hell and that's the root restriction. Alot of our abilities & talents just aren't all that useful. Cover doesn't provide any kind of useful defensive bonuses (20% ranged defense, won't work on grav/tracer spammers) Very susepticle to knockbacks, even while in cover (entrench forces you to remain stationary) Defensive CDs are subpar compared to others. I really like playing sniper, it's just getting more and more frustrating that i have to work 4 times as hard then your average trooper/BH.
  3. 4.9k was my max hit since surge nerf can't seem to hit 5k anymore
  4. Sentinels/marauders are exploiting the root restriction, almost impossible to kill one in a 1 on 1 fight (skilled vs skilled btw) Fix this. really fix this Extra defenses for cover i can see why people would ask for it (i had a 5/10% dmg redu from all sources in mind) cover pulse trows people around randomly from time to time (can't aim the knockback) Several talents needs a rework (laze target gets same functionality as sorcerers resurgence, very good idea)
  5. "no valor gained" just adds more fuel to the already big bonfire. I've seen people getting it when they only had 30 kills, which means the "recently killed" is also included. Pattern is pretty much correct (i've gotten it on 149/150 -_-') I'm all game for anti-valor farming but this just pushes people further down that road. Either Fix ilum by overhauling it's entire design or well....
  6. Dots first --> weakening -> cull (HP check) --> Doom probe with rifle shoot --> (Hp check) SoS or takedown -> tg not dead? -> takedown Basic ranged rotation (without interrupts though) PvP is pretty much prioritizing skills based on sitiuation.
  7. /facepalm We're talking about the normal mode beiing out of whack not hard mode or Nightmare mode. He has 1.5 mille on HARD and alittle bit more on Nightmare, those fight are balanced if not easier then normal mode were he magically gets 600k of extra HP and no way to make the tank debuff go away apart from switching.
  8. Then the tooltip is too vague , tnx for letting me know gaidax. That said then the RNG element on Snipe/ambush/SoS of parry/block/deflect should be removed..., makes no sense actually, Is it a bug or a glitch? I don't know, could be people out there who actually tested this?
  9. /signed This is just one of the most stupifiying bugs out in the game, evey guy who can charge can have 2-5 seconds of free dps time because of this. As far as i'm concerned this doesn't affect people in Pve if this gets fixed, so they can't complain about it.
  10. Snipe/Ambush are considered fall under ranged, either the tooltip is lying to me (plausible) or it's effectively a ranged attack subjugated to the accuracy stat.
  11. nope he has 600k more on normal mode and you can't keep the boss in one spot, you can't use the same disposal unit twice in a row.
  12. Not teh first thread out here, and it needs to be adressed since he's twice as challenging as the HM/nm version Droids do the same amount of dmg. (mines) For an entrance lvl operation difficulty something is very off.
  13. Tactical facepalm MM is strong but it has it's limitations.
  14. Cademimu Still have it in my bags, hoping to use when the purple mod extraction features comes.
  15. you can get defender points in every WZ although i do note that Voidstar and Huttball are abit awkward with distributing these points. The healing medal, yeahhh i know how to get it but it's an exploit so i'll keep silent. I usually get an average of 5 medals because i play alot more objective based and far less mindless killing. But if done right, 6/7 medals (incluis def points)
  16. Not worth the energy, it just doesn't deal enough damage at low lvl
  17. Cull doesn't benefit from weakening blast, it clearly states poison effects, not internal dmg.
  18. shatter shot is a strong ability but only for targets with high armor (Mercs/PT/vanguard/commando/jugg/guardian). It isn't that effective when your target already has low armor.
  19. Sniper = strategy/positioning Not bunker down and shoot... Hell, i can use almost the same playstyle like an operative to kill folks and i don't even have stealth.
  20. Cull doesn't benefit from interro probe, as mentioned above taking interro probe will only cause more energy management problems.
  21. depends on adds, i can use an alternate rotation for taking down adds or at garj, use orbital. Lethality works just fine, i just use a little bit more rifle shot then when i'm in my MM spec. Energy regen isn't that much of a concern once you have alot of crit.
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