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Monkeybusiness

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Everything posted by Monkeybusiness

  1. Do not engage a marauder without a buddy backing you up, they have too many defensive CD's & a gap closer.. compared to teh operative it's kinda saddening, they can't use a shunpo/shadowstep like ability. i noticed this since the beta. it was by no means balanced in terms of mobility... Operative playstyle is much more restrictive because of Backblast/backstab & hidden strike requirements, they lose a big part of their dps if they can't utilize the first strike. A marauder can whack anyone by just targetting and starting his combo.
  2. Primary rotation Corrosive --> dart --> WB --> cull --> explosive (it now has a hidden cast time) --> RS --> Cull --> SOS Corrosive --> dart --> WB --> Cull --> SoS --> RS --> Cull --> explosive Feel free to add orbital strike in aswell if you have a chance. At 30% Takedown enters the rotation with the PvE 4 set bonus it's a pretty dynamic ability, you can use it whenever you want. Secondary rotation (for adds or mindtraps, targets that just aren't worth Dotting up) Shatter --> ambush --> RS --> SoS --> ex probe --> RS --> frag grenade --> ....
  3. Tactical retreat if the OP/Scoundrel has the first hit if he isn't in stealth pretty much walk in the park.
  4. Hard casting ambush (the full 2.5sec) isn't really advised and Heavy shot also fills the resolve bar. Leth snipers don't often use ambush due to it's long cast time. I can draw a compharison with WoW's fire mage (you shall not hardcast pyroblast)
  5. Isn't really their fault, oke there are alot of bad ones but it's still a CASUAL game it's not aimed at hardcore pvp. You're in the wrong place for that, want PvP? play LoL or DOTA or Heroes of Newerth, hell switch to GW2. Problem today is the fact that people are pretty much grinding for full WH, this results in premades to lessen the burden of the grind, however you actually destroy the PvP landscape with that by introducing a "ranked match" into the casual ground --> alot of demotivated players. There was a thread about this awhile ago about some guild who's doing nothing but PM's on his server in the hope to literally destroy PvP on his server this way.
  6. We need to step down from this open world PvP complex and start thinking on something like a RvR. Open world PvP seems to be un ideé fixe for a lot of people and i think they have no idea what they actually want. PvP in it's current from is.... kinda saddening it will take a lot of love to get it back into the shape it used to be. The change to the daily quest is understandable but it will have an opposite effect. Diablo 3 is close, i see GW2 pulling alot of attention, i think BW is in for some serious competition, they need to step up, everything is in their hands. .
  7. I've noted that some servers are exceptions to this, you are one of the lucky ones. the daily grind for 3 wins is starting to take it's toll because matchmaking is horrendous here and on some servers PvP is dead and (almost) buried. I cba to grind for the warhero gear, it's just not worth the effort. Try to imagine a server were there are PM's running from 8 am till 1 am next day. Try to imagine the life of rerollers and new players. Try to imagine people solo queuing knowing that 80/90% of the time they are faced with a PM
  8. Bug fixes? DPS is still subpar to other classes & CD's are still not viable to allow competitive play. It requires much more then just a couple bug fixes.
  9. CP has been broken for a while since it doesn't take another players lag into account which causes major frustration. (this is a part of the resolve/CC immummity apart from hacks) and sometimes people fly into random directions
  10. Correct, very few servers are an exception to this quote. There are still classes that have way too much dmg/utility and others are just fighting uphill battles. Matchmaking has been an issue since day one (brackets fixed it partially). On most servers the only way to enjoy PvP is as a 4-man premade, which is a minority. WH PvP gear introduced --> massive grind --> pvp maniancs grinding all day with 4/8 man PM's "Fresh" players are being discouraged to play PvP. PvE is pretty much alive and kicking, my guildies are enjoying themselfs wonderful in Denova.
  11. Sniper ball carrier --> last resort unless you're positioned right I can only advise to take down Certain targets if needed (healers and gap closers!). Huttball isn't about sending the other team back to their box, it's about outmanoevering them. As a Sniper, you can play for snowshovel on the other teams platforms (fantastic stuff) Or play for Gandalf on your own platforms (You shall not pass! ) entrech + cover pulse will learn those pesky sorcs/assassins trying to run past you. Also commiting suicide in huttball when you aren't in a favorable position is the best decision you can make.
  12. I hope for a 16 vs 16 later This sounds pretty intresting, if their tech is up to the challenge ofc.
  13. Marauders are like Tryndamere now, OP and many idiots play them I can kill them on my sniper if he doesn't have 1K expertise stacked and isn't very bright. Team fights aren't really fair due to marauders living longer then tanks. Also targeting is awful in this game, it's still too clunky for me when i want to control 2 a 3 targets at once.
  14. In runescape you could BOT your way to the top, it was more the unspoken law rather then exceptions
  15. force push is your best friend
  16. going from champ/centurion to full Battlemaster takes around 2 weeks. 8 hours playtime everyday if you're having a W/L ratio of 50. Battlemaster to full warhero would take another 6 weeks, playing 8 hours every day with a W/L ratio of 50 Korean grindfest..., if you ask me. WoW arena grind wasn't even that bad to be honest that timesink was one of the best ideas of blizzard on the area of time management. --> (points every week, need to play 10 games to be eligible)
  17. 1.1.5 pvp team battles were prolonged skirmishes, which required stratagy and priority of targets, you had the resources and the talents that worked in that favor in order to exert control over the other team 1.2 is just zerging people down, healing is just sticking a sedative in the guy so that dying doesn't hurt so much.
  18. first 4 seasons of wow arena were pretty balanced. Vanilla pvp was difficult to describe cause gear became a big issue after a while but it was fun.
  19. nope it doesn't why? Crap rewards for a person who's playing decent --> breaks morale --> loses will to play.
  20. He's a friggin healer how can he contribute to his team if a healer is guarding the only turret.
  21. Low lvl pvp isn't struck that hard because expertise isn't wildly available.
  22. try this at lvl 50 and come to discuss it again. Low lvl pvp more about Best in slot gear and char lvl (maybe abit of skill for cd management) 6 hours and 30 mins for a single BM piece would result in.... two weeks of grinding for full BM gear and then you've only reached a certain standard. Can you spare two weeks 8 hours a day to get to full BM?
  23. nailed it Winning or losing a WZ isn't based on skill anymore it's based on gear and rounding up people for PM. Is that a good thing? no it isn't apart from the point that people would organize PM's. (the amount of players that do this is alot smaller then people would think) i've tried to do WZ's with 2 of 50's in recruit gear and you just get stomped on. (Pyro &shield PT and sorc healer)
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