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Roiz

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Everything posted by Roiz

  1. The problem is not only damage but game mechanics of several classes. For example if you play as PT you can enjoy walking and spamming devastating damaging abilities, if someone is far from you, you can grapple and continue. You can abuse LOS, pillars and walls fighting against another ranged classes with long cast time attacks. From another view try playing a lethality OP, you actually have some ranged attack but you cannot use all of them, because you don't have TA(tactical advantage) and energy starvation. Cull for example consumes one TA. to get TA you need to perform melee attack to the back of target. You have a serious positional restriction. To perform your burst you need to put two dots on target get one TA and only after that you can burst, but second dot is on 12 sec CD, if you waste it on first target you can not do full burst on the second target. If you ok with all your preparations put two dots on target, get TA by doing melee attack to the back, you still do less dps than PT, and you are way squishy. Let's look at merc, you root your self for 1.5 sec every time you spam tracers, you cannot move, every one can charge and grapple you, every class can interrupt you. Let's look at pyro merc comparing to pyro PT. Every PT player can feel how to play pyro merc just by not using flame burst, interrupt, taunts, grapple and railshot on longer CD with smaller armor penetration. And finally sniper. The burst is great, energy is not a problem for MM anymore, you have a cover to not be grappled or charged. But you root your self for the whole duration of the fight using long cast 1.5 - 3sec cast time abilities and if your opponents smart enought they will start to abuse pillars and LOS, your dps go down significantly and all your damage mitigated, deflected cause it is white weapon damage. Sniper dps is still viable to RWZ with some restriction unlike oper DPS or Merc DPS. As a sniper you cannot chase ball carriers cause you are turret class, you cannot pull or slow you cannot do damage on the move chasing targets, all you can is to root, but it is breakable on damage. As a sniper you can only dps protecting objectives, but PT can dps protecting objectives and chase ball carries. AS a DPS PT can also taunts - it is a good team utility. But snipers, mercs, op and sorcs have no team utility. PT is by far the best in game mechanics, burst, damage and team utility.
  2. people are actually smart, and know what to do. As stats show the majority rerolled to PT and maras. Other who play ranked will reroll two if BW won't fix PT.
  3. I think it would be ok to allow small groups in non ranked, 3 peoples are fine. But allow full 8 man premades in non ranked is too much. For example some new players just hit 50 get recruit and join pvp and face full 8 man war hero premade with sound communication. All these 8 man premades needs their own queue to face equal opponents.
  4. Have you tried to be invited to top ranked team as DPS operative?
  5. Of course it is not - about 390 PT players in top ranked teams and only 20 mercs and 21 sniper. Of course PT is not OP it is just mercs and snipers need L2P.
  6. All classes staying casting long ranged abilities, sages stay casting telekinetic throw and disturbance, merc stay casting traces and power shots, snipers cast ambushes and snipes, ONLY PT spam ranged abilities on the move, we don't need this class fix it or remove. We need equality in class balance, having one class way better that others makes other players unhappy.
  7. But PT has this already. It is not fair PT has instant spammable 5k but other don't. We either need put PT railshot and TD on cast time or give other classes spammable ranged instants. I want on my sniper ambush and snipe as instant cast with 90% armor penetration on ambush. If pyro can do instant on the move why sniper cannot do instant by sitting in cover.
  8. railshot and thermal detonator on 1.5 sec cast time, and reduce armor penetration from railshot to 30% only.
  9. Sorc is very viable as a healer, but as dps PT pyro is better. You can bring sorc dps only if sorc player has better skills but with the same level of skill and gear PT is way better. For RWZ you need only burst dps. The tactic is very simple and effecient PT grapple target then target focused by 3-4 players at the same time. Putting dots doesn't work you need to kill a target in 3-4 gcd.
  10. Probably, but in current state PT do all that stuff but other cannot. It is not fair that one class can do all attacks as raged in the move but other cannot. We have actually 3 options for rated. 1. No changes in class mechanics - we will have only PT pyro as DPS classes in rated. 2. PT pyro will have1.5 sec cast times on raishot and thermal detonator. 3. All others will have instant raged attacks like pyros.
  11. I have mara and sniper 50 and all other classes 40 +. Merc pyro is different from the PT, to reset CD on railshot as a merc you have to root your self by casting powershots, but PT can do flame burst on the move, this is the key difference. PT also has grapple and taunts. Add to that better armor penetration on railshot and consider a fact that flame burst is an elemental damage with additional elemental dot and powershot just low weapon damage.
  12. In the current state of the game some classes (obviously PT pyro and mara) have better game mechanics. It is well known fact that PT pyro are very welcomed to rated but DPS operative and merc are not welcomed. If we look precisely at PT pyro mechanics we see PT has all ranged attacks instant, with no positional restrictions. As a pyro you can move and do great damage on the move. With proper rotation overheating is not a serious issue. As an opposite playing a dps operative concealment just from the first glance you have a huge positional restriction, you need to be within 4 meters with target and behind the target, and no gap closer. Even thought PT has plenty of ranged abilities it has perfect gap closer - the grapple. If we look at lethality operative before executing your burst by cull you have to setup two dots and weakening blast on target. It requires about 4 global cooldowns to prepare your burst. Also to be able to perform cull you have to get a tactical advantage overwise cull doesn't work cause it requires. Look if you play PVP you need to hit hrad from first attack like PT and Mara do. The discrimination between these classes is so obvious, I'm sorry but only idiot will take DPS operative or DPS merc in rated. Nerfing PT pyro and mara is not an option - it will upset current PT and mara player base, but buffing other classes to the level of PT would be great for community. All classes should get rid of any kind of positional restrictions and self roots to be able performing in PVP with instant cast abilities. Actually my proporsal is: SNIPER MM snipe and ambush needs to be instant cast, armor penetration on ambush should be bring to the same level as railshot of pyro. Series of shot should not be part of MM sniper rotation and MM sniper needs more energy to be able to use instant snipes, ambushes and followthrought without loosing energy and no need to switch to series of shots for energy regen. Engenering. The CD on EP needs to be put at 15 sec the same as thermal detonator, no cluster bombs and delayed damage EP should detonate few sec after put on target, with no requirements target to be hit further. IP should not have a CD anymore, Plasma probe needs to change in mechanics to cling to the target and move with target rather than be put on the ground . Overload shot needs way lees energy consumption. In general Eng sniper needs new rotation from instant only abilities which can be performed by player with or without cover by player wish without loosing energy and constantly switching to autoattack. This rotation needs to be interogation probe ,explosive probe, plasma probe and overload shot as a filler. The top talents should give overload shots additional energy damage rhather than buffing series of shots. Lethality for both sniper and operative. weakening blast needs to deal instant heavy damage rather than buffing your dots. Cull needs to be instant for both sniper and op and all kinds of TA requirements to execute Cull should be removed. Also cull should not be dependent on amount of dots on target. Corrosive grenade needs to get rid of CD The main idea of lethality changes is to make this speak easy to use with an ability stitching tatgets and do burst on demand without preparation by putting dots. Also energy consumption of this spec needs to be reduced, People need play rather than struggling by loosing energy. MERC Merc needs few changes - just make their tracers and powershots instant, let them deal damage on the move like PT can. OPERATIVE. This class need some love, especially in energy management, they need way less energy consumption. Conselment three needs to be adjusted, rather than doing burst damange in few seconds and nothing after that it should do constant descent damage. All positional requirements to perform attacks from the back should be removed. They need a teleport as a gap closer, also they need to be able use frag grenades and overload shots with reasonable energy cost. Actually OP needs to perform 15 overload shots in row with loosing no more than half of its energy GUARD As we are going to buff all ranged to the current level of PT with the ability to cast all ranged attacks as instant on the move melee needs better gap closers. Guard need reduced cooldown on charge to 10 sec . Dead zone on saber throw and charge should be removed, guards need to be able to charge and throw saber from any distance 0 -30 meters. For rage spec guard area attack needs to autoslow targets, for vigilance blade storm needs autoslow. Guard need proper area stun not breakable by damage and additional option to root target as a part of its standard attacks. SORC All attacks from telekinetic three like disturbance needs to be instant. In madness spec telekinetic throw needs to be done on the move.
  13. Engineering spec has two very weak points First is energy management in long fight with strong healing eng sniper runs out of energy and cannot benefit the whole team by doing his main task eliminating enemy targets. Sniper without energy do very low damage and this is the way how eng sniper work. MM sniper in current state can do its maximum dps for unlimited time without run out of energy. Having eng sniper in team during long fight with good and coordinated healing is a serious disadvantage for the whole team. The second is the range MM sniper has range for all attacks as 35 meters, but eng has limitation for 30 meters. Extended range is the key ability and advantage of sniper and end doesn't have it. Rumors that eng sniper has better survivability is a misleading. MM sniper has 60% damage reduction on area damage it is a big pleasure to fight as MM against teams staking rage specced guards and sentinels. Having area damage reduction for sniper is very important, sniper is a turret class and is very vulnerable to area attacks. Also MM has reduced CD on Entrench This is very easy to kill eng sniper by stunning and pulling him. Any descent PT or assassin can stun and grapple sniper for slaughter and the only defense is the Entrench.
  14. This is exactly i agree with. Powertech pyro is currently the best PvP damage dealer. It is better than any other pvp dps by big margin. The second is annihilation marauder, marksman sniper is the third the gap between marauder and sniper is not big enough like between PT and others. PT pyro is the best because of many reasons first of all. 1. Excellent mobility, All attacks is ranged and instant and can be performed on the move. Even thought PT pyro doesn't need a gap closer as a ranged class it has a pull. 2. Burst damage is very high and the majority of attacks have good armor mitigation or even completely ignore it. 3. Very easy rotation with few amounts of key bindings, the easiest class to play - this eliminate the bad-player factor.. In general hight damage with burst and very easy options to deliver it. Comparing to PT pyro marauder has higher sustained dps but less burst dps. Marauder is 4 meters melee class and have troubles to deliver a damage on time then it's needed especially against ranged classes if slowed or routed and cannot charge on cover classes. Only dot attacks ignore armor, but others have full armor mitigarion. MM sniper has excellent burst and great sustained dps from 35 range, can burn some targets in seconds. Sniper mobility is awfull you always need to root yourself to be able do high dps. All MM sniper attacks are perfectly mitigated by armor. Most of attacks are castable or channeled. In few words snipers are great to burn low armored targets at open field but not good fighting havy armored targets around walls, boxes and pillars.
  15. It depends on skill, both glasses are good and have options to kill each other perfectly. The key to beat a sniper is to move it from the cover. Snipers have less mitigation while uncovered. I have both sniper and marauder at 50 and guardian at 45. Force choke and force push is perfectly available to move sniper out of cover. If sniper is entrenched the best bet is to hide behind an object. Sniper sit in cover and their level of los is lower than standing dps.They cannot fight over small objects like boxes, but standing dps can, this is what many people who don't play snipers don't know. Use LOS to get closer to sniper them hit him with choke and charge.
  16. Don't choose an AC, leave it as it is. Just start raiding or warzones, would be fun to see the faces of your team mates.
  17. The work OP done is great, we now actually see the class disbalance in its beauty. Even though topic name contradict its content, cause stats show that PT is greatly unbalanced and marauder also outperform other classes by descent margin. I still believe Bioware is good company and they balance classes later. It is not possible to balance classes before ranked starts, you need statistic data about team performance and only after collecting it, they can balance classes. The thing I am worried about is game mechanics of PT. The problem is not its huge unmitigated burst damage and the ability to taunt reducing other team dps and doing the huge burst at the same time. The problem is the mechanics PT can do its maximum damage on me move from the range. To bring other classes in the level of PT, other ranged classes should have burst on the move too. Merc need to cast tracers on the move, sorc cast telekinetic throw on the move, sniper should have ambush and snipe as instant casts. The biggest problem of class balance is that PT doesn't have any positional restrictions, while other classes have plenty of them. Let''s see sniper has to sit and cast attacks -here we see two positional restrictions it's a huge disadvantage in pvp. Merc need just to stay in place and cast tracers - one positional disadvatage. But PT can do damage on the move and over it can pull targets to himselv - here we see positional advatage. The plain damage reduction on PT is only partial solution of class balancing. The proper solution is figure out something with taunts and link them to defensive stances only and more important giving other classes more option with delivering their damage on the move with more instant cast abilities or make Pyro ranged abilities castable. I think that nerfing make players unhappy. Even though PT is above other and marauder also way to strong comparing to other classes the solution is to not nerf them but BUFF ALL DPS CLASSES EXCEPT PT AND MARA to the level of this two classes By buffing I mean not just plain damage increase but the ability to deliver instant and mobile damage.
  18. Concerning to the fact there is only 3 healers merc is the worst. Both OP and sage heal more. I am not sure OP can beat tank sin or annigilation marauder 1v1.
  19. Exactly I am talking about team play and team composition.
  20. Merc bad at healing, bad at dps, bad at 1v1, awful class mechanics. Powertech - by far best pvp dps, also has good team utility, good at 1v1, good at tanking Sage - good at healing, descent at dps, good at 1v1 Operative - good at haling, awful at dps, bad at 1v1 Marauder - good at dps,great at 1v1 juggernault - descent at dps, average at 1v1, good at tanking, great at carrying balls sniper - good at dps, average at 1v1 assasin - good at tanking, good at carrying balls, tank spec is great at 1v1, awful at dps
  21. I do not play merc my self but i agree it needs boost. The idea to be able cast tracers on the move is great, the same for powershot.
  22. Do we all need to reroll a PT at ranked. Currently about 400 PT in ranked teams and only about 20 dps merc and 20 snipers. The advantages of PT over other dps classes are unreasonable. We are actually need to know is BW planning to buff other dps classes to the state of PT or tone PT down to the state of other classes, otherwise we do not need to waste our time playing other dps classes.
  23. Yes sniper has a cover - this is fine. Not fine that sniper has long casting abilities, if PT stay behind the wall it can strafe and do instant then strafe back, PT hit the sniper but sniper cannot because sniper has long cast time. Using this tactics PT can destroy sniper without being hit even once. As an opposite you can say sniper has leg shot, but it is on 15 sec cd and PT has 2 Root breakers. You probably hit PT few times during kiting around a wall or pillar. This is class mechanic issue not just damage numbers. I have pt level 27 and can kite 40+ lvl sniper as easy mode. Concerning to merc, you'd better ask merc player what they want, merc player want MOBILITY, they wish to be able cast tracers on the move like PT do. OP needs not only damage buff, but also gap closers for concealment and total removal of all limitation on ranged abilities. For example OP to use ranged ability need to get tactical advantage to use it. You can get it by doing 4m melee attacks. Which is weird cause op has no gap closers. It is like preventing PT to use FB until it hit target with rocket punch from 4 meters. And again 400 PT players in ranked teams, 20 merc and 20 snipers, dunno how many dps op, probably 5-10.
  24. It is not a troll post, seriously in one of the new threads, guys collected data playing more than hundred ranked warzone matches - PT dominate all classes. Concerning to comparison PT and sniper about 20 snipers in top ranked teams and 400 PT. You see ranked teams has 20 times more PT than snipers. What is the point to bring sniper in ranked team if PT can do MORE unmitigated damage on the move whilst sniper do LESS damage always sitting in the cover. Also PT has better utility it has grapple - this is very essential to stop enemy ball carries and can do taunts reducing dmg from enemy players. To bring sniper in line with PT sniper needs all attacks instant and have way better armor mitigation. Let's compare dps merc with pt. PT has grapple, better burst, can do all merc can. PT can do more damage on the move than merc staying in one place. Absolutly no point to bring merc instead of PT in rated. There are two solutions to bring PT in line. PT will stay casting TD and RS 1.5 sec without moving or merc will be able to cast tracers and powershots on the move. Powershots also need buff in damage. Another comparison lethality operative and PT. PT has better damage and burst. OP has only autoattack and two dots for 30 meters range. PT has RS,TD, IM, and Unload, for 30 meters. For 10 meters PT can do FB with no restriction but OP can do cull only if have tactical advantage. It would be ok if OP can do way higher damage but have ranged restrictions like mara, but OP has plenty of ranged restrictions and do even less damage at close combat. OP needs reduction on ranged ability restrictions and increase in dps by 20%. Also take in fact that OP loses energy faster than PT can overheat.
  25. Ok, we can stay PT as it is right now, but other classes should be buffed to bring them in line with PT. Why sniper do have cast time abilities, sniper is already cover class and should have all its abilities instant. Snipe and Ambush should be instant. If pt has railshot instant and can do it on the move why sniper has to cast ambush 2.5 sec. Merc needs more mobility, tracers missile may have its cast time 1.5 sec, but it would be very class fitting for merc to be able cast tracers and power shots on the move. Sorc mobility is ok in general but need more survivability, it needs shields with damage reduction. 20% damage reduction on fire and railshot would be very good for sorcs. Concerning to operatives dps specced they need huge boost in total damage increase by 20% and be able to use ranged attacks like cull without the need on getting tactical advantage.
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