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iNeXxS

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  1. This is pretty much the best possible gear setup for Pyro http://swtor.askmrrobot.com/character/8cb655f0-77ae-4d73-b396-c6fd538a8a85 This is without stim so you'll be hitting near 1k bonus damage and a bit higher crit %.
  2. Stack Aim, Power. and Surge (except for implants), use either 8/2/31 or 7/3/31 spec and you'll be hitting 5k HIB's left and right. My armory link: http://swtor.askmrrobot.com/character/8cb655f0-77ae-4d73-b396-c6fd538a8a85 With Exotech stim you can get over 1k tech bonus damage with that while still having respectable crit % (26/30).
  3. Juggs mega buff? Have you seen the hybrid Imm/Veng build? Its the strongest tank spec in the game post-Assassin nerf and the only spec that can compete in a duel vs a good Marauder. Rage is obviously one of the strongest DPS specs right now. If you can't kill an Assassin tank 1v1 as a Mara then you really should rethink your rotation. Snipers are fine and the only classes in NEED of a buff are Arsenal Mercs and Lightning Sorcs, which are considered only PvE specs these days.
  4. I think the range tweak is the best possible rebalance to Vanguards/PT's. The only problem is that we are MUCH too squishy to be a frontline melee class. Frontline melee DPS are Sentinels and DPS Guardians. Both of which have much higher survivability than a Vanguard. We need one more CD to be able to survive because with a 4m Ion Pulse, we cannot kite melee and ranged classes can kite us easily, resulting in more damage taken to an already squishy class.
  5. No, Sages and Sorcs still will get a Force Power upgrade in their weapons.
  6. Yes, so we can play the same team over and over again until 1 group gets bored and you're stuck in the queue for the next 3 hours waiting for another PuG to find 8 people. No thanks, I'd rather queue normals with friends and actually get the chance to PvP instead of sitting in queue forever or just playing the same people.
  7. I was Semtex from Vendetta and I was with them from the start. Most everyone quit before 1.2, or a bit after (announced no RWZ and removed Ilum). We went from 100 active members to 15 in about 3 weeks. When I left right before transfers, there were only 4 active members including me.
  8. If they have 1 stealthed in the end-zone, you have an 8 on 7 advantage... You could also, y'know, use a stealth scan or AoE to check for him after the first score.
  9. If you have augmented Tionese/Columi/Rakata armor with Black Hole mods (very easy to get) as a DPS, you're looking at around 20-21k health vs the sub-14k health of Recruit. You're going to have about 700-800 more main stat and much more Power/Crit/Surge. I'd say gear like that is much better than Recruit and on par with regular Battlemaster.
  10. iNeXxS

    Burst Class

    Vanguard burst: 150k in 1 second (at least that's how much people on the forums think we do)
  11. This. I've never done a FP other than HM Kaon and LI (for the weekly), all because EV and KP were so easy. We had a full 8 man team of people in a mix of leveling gear, basic Centurion gear, and Champion pieces. We still cleared EV without much effort and once KP came out we were already in decent Tionese and Columi gear.
  12. iNeXxS

    FOTM stacking

    It's like you're trying to say there's a "hard" spec in this game... Pyro might be easy but pretty much very DPS spec in this game is easy... Even for Maras all you have to do is keep applying your DoTs and using Merc Slash on CD...
  13. As a DPS, Mercs are definately the hardest healer to kill BY FAR. I don't know what people are saying about Scoundrels being hard to kill. Sure, they can move around, but as a Vanguard I just slow them. They also don't put out large heals, just smaller instant heals so as a burst class they are very easy to take down. Also, keeping them stunned for 8 seconds at 30% health (so they cant use free instant heal) will almost always kill them. A Hybrid Sage/Sorc is not "hard" to kill, but they are the most annoying. Getting first blinded by the bubble, then being rooted after being knocked back sucks from a DPS perspective. A 31pt Sage/Sorc is probably the most dangerous healer as a DPS. Dangerous as in, when left unchecked, they can do massive amounts of healing, so you always need to have a Sentinel or Mara on a 31pt Sage. Mercs and Commandos are the most "tanky" healer. They also have the highest single-target healing in the game and great burst healing. And when the good Mercs get full resolve and pop their shield, they are pretty much unkillable for the duration.
  14. As an Assault VG I'd always match or out-damage the Gunnery Commando that I used to raid with, so there is no clear DPS winner. The problem with PTs is that a Merc/Commando can stay at 30m while a PT/VG has to stay in melee range but they have the same survivability. Healers are going to have a tougher time keeping you alive than a Marauder, but you can at least move around at 10m so it's pretty easy to avoid AoEs and boss damage.
  15. I like 2 Assault Vanguards, 1 Focus Guardian, and 1 Combat Sentinel for DPS. For tanks I would go with full KC Shadow in tank gear for node guard and a Vig/Def hybrid Guardian in DPS gear to run with the team. For healers the most valuable is a GOOD 31pt Seer Sage. If the Sage isn't very good then the Seer/Tele hybrid is better. Sawbones Scoundrel can be interchanged with a Combat Medic Commando but never run 2 Sages.
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