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nDjiin

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  1. Why PT's weren't given Jet Charge as a learn able ability I will never know. In fights where you get a large knock (Dash Roode for example) the PT's already mediocre DPS takes a large knock. Every other class has a useful closer apart from the BH. Why on earth is this? I would love a DEV to let us know why this is. I mean I assume there must be a reason. If we dont hear anything then I can only assume they dont want us to know why. Which is troubling in itself.
  2. Its been a while since I played my PT in pvp but I assume with that high a surge you have have forgone a lot of accuracy. In pve at least it is a big factor.
  3. I really wouldn't hold your breath on that one. That would involve them making a positive change for the class. And past experience has told us that it aint gonna happen!
  4. Agreed. This has been something that Powertechs have been asking for since the game came out. But for some reason the SWTOR devs will not do anything to improve the class. It has been a broken class in one way or another since open beta (and maybe before that). They seem OK to put lots of effort into getting it right for the other classes but not BH's for some reason. I have stopped holding out any hope for them to actuality show us some love and have been looking elsewhere for my gaming fix. Sad but true.
  5. Which are the 2 best relics for sorc heals / which 2 would you equip?
  6. This is the first I had heard of all this - I really hope they actually pay some attention to you. Just dont be one of those players who thinks just because his guild has cleared progression content (and the rest of the DPS has carried his him) that the PT class is not broken.
  7. It seems that the DPS in SWTOR is ranked in like this Highest : DPS only class : ie Marauder / Sentinel, Sniper / Gunslinger Next Highest : Healer Class : ie mercenary / Commando, Operative / Scoundrel, Sorcerer / Sage Lowest : Powertech / Vanguard, Assassin / Shadow, Juggernaut / Guardian My point being the tank classes have 2 tree's that are now almost worthless - so why would they have 2/3 of the skill tree's that are not competitive? Why not have 2 tank tree's and 1 DPS tree. Personally I would rather they fix the DPS on these classes but this doesn't seem to be happening anytime soon.
  8. All I meant was this : when deciding which class to pick , a class that has the extra raid utility (like tanking and heals) is always going to seem like a better choice than one that doesn't. I don't mean for there to be much for a difference - maybe 1 or 2%. This will make up for the extra defensive mitigation or the ability to self heal a bit more than other classes. Again not much, say 1-2% in each respect Lets not let this thread get drawn away from the main topic - why we are all here - to get certain classes fixed - preferably before too many people leave the game. My guild has already lost 2 very dedicated, very skilled DPS players (Sin and PT adv classes). They had both been with the game since beta testing but didn't want to waste their time playing a broken class. I suspect this is not a unique case.
  9. They need o actually listen to what we are trying to tell them for a change.
  10. The only thing keeping me subbing right now is the prospect of being able to raid with my guild. But I want to do progression raids, aiming at server, content and world firsts. Not gonna happen if my main is a broken class.So what do I do? If I had seen BW even say 'we will be looking into it Sir' then I would not mind waiting for a fix. Anyone recommend any decent MMO's? :/
  11. Thats my point - I have no doubt that they will get around to it eventually and the PT DPS imbalance will be addressed (hopefully in the right direction but you never know...) . But how long will this take? I am not prepared to play a broken class for 1 month, let alone a further 6. Why would I continue to pay for a game that I cannot play at the level I want to? I dont PvP that much any more and dailies to not interest me. The reason I fork out $15 a month is so I can raid with my friends and guild - but we are a top progression guild and as such there is a lot of competition with in the guild for a raid spot (especially in the progression raids). So what happens when we come to choose the 4 DPS? and we see 5 people of roughly equal talent , ability and gear =- the only difference being class. We bring the players that are putting out the most DPS (assuming all other things being equal for this example). It is not a tough decision when one class is so far behind the others. So regarding the changes to the advanced class in 2.0 : My question is not why did this happen (I understand mistakes can be made), but why hasn't this been fixed already? It is an old problem that always plagues this sort of MMO but by now you would think they would be more practiced at getting it sorted. I feel like I am wasting my time making these posts - but at the same time I feel that at least someone should be making an effort to get this sorted out because as far as I can see it isn't Bioware.
  12. Thanks for the positive feedback - I was pretty tired when I wrote this but I just felt we need to start building up the pressure again. The Assassin / Operative DPS'ers did the same thing and they took note.
  13. It was said by the developers that all classes should be within 5% of one another in terms of sustained DPS. For PT DPS, neither AP nor Pyrotech are within this 5% tolerance. In some cases being as much as 25% out from the classes that are currently at the top of the DPS 'leader boards'. In a game that requires very careful stat balancing (in order to get as close to perfect stats as possible) it is bewildering that the developers can ignore the players that they know will be going into their classes in minute detail. I would say a very large proportion of the player base takes the game very seriously indeed and the Powertech players are not exception to this rule. So when some one makes a 500+ word post on how you can avoid breaking a class, I think you should be taking notice. It is unbelievable that in this day and age (of huge development budgets) that you can get something so important, so wrong. You have stopped and entire advanced class from being taken seriously in progression raiding and in 8man rated WZ's. How many PT DPS's did you see int e recent clears of NiM TFB? I can tell you that there were NONE before the 30 second increases in the enrage timer on Death Guard's. Even now I doubt that a PT can be part of the team that clears that particular boss fight - with the majority of guilds taking snipers, marauders and mercenary's (and of course their Republic counterparts). Blindly rolling out these half cocked class changes with a out any regard to how it will affect guilds and teams that have played together since 1.0 is not something that will keep this game going when u are going up against games such as Star Wars Battlefront, TES Online, The Division, DayZ (stand alone) and a whole host of great new MMO titles due out this and next year. No one will continue to play a game that regularly shafts its player base like this. At least they shouldn't. That's the thing isn't it - people have let you get away with this sort of sloppy development and testing for too long. You have chosen to overlook the fact that many players go to great lengths to point out the class issues and in many instances you have ignored them completely. As a Powertech player (if u hadn't already guessed) I am thinking how nice it would be to actually look forward to a major match instead of dreading it. So I am offering you this advise. Get it sorted. Listen to the people in these forums that have taken the time to lay out (in detail) what can be done about various aspects of the game that are in dire need to attention. Its really not that much to expect from you. EDIT : I understand the need for the pure DPS classes (sniper / marauder) to be marginally ahead of the other classes as they lack the utility of tanking or healing - I am not referring to this difference. I am making this post because the difference between the likes of Assassin and Powertech DPS and the top DPS classes, makes them un-viable in may raiding situations, and in the case of the powertech in PvP also
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