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bdatt

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Everything posted by bdatt

  1. Not true. Maybe the Vanguards might on the enemy directly targeted, but none others. Even abilities like Slow Time and Guardian Slash do not break cc except the direct target.
  2. When you're new to a fight you should always take a second, target the enemies, and hover your mouse over their buffs and read the descriptions.
  3. TL: DR I was interested in some math to confirm mitigation >> accuracy when considering less than 100% debuff uptime due to f/t resist bosses have had since 2.0. Definitely no benefit to accuracy. If you want to read I'd love comments on my assumptions, for knowledge stake:
  4. A lot of resource generation is tied to taking damage, or mitigating damage, so dummy runs are awful. Even off tanking won't give good numbers. Nefra is probably the best example to compare you with your co-tank since you take equal hits. Gear will have an effect too. Endurance heavy 'B' mods also come with lower main stat and a full set of def/abs augments add a lot of power. So make sure you're comparing apples to apples first. Other more credible folks have claimed guardians all else being equal will be 100-200 or so dps lower than shadow/vanguard.
  5. Play the role you want to play and get good at it. If you go dps, learn both depending in the fight or situation. Bringing deception into Nefra or madness into Draxus (just 2 examples) will be a disservice to your group, imo.
  6. Just a few I thought of, but I don't play ranged. Terror From Beyond Kel'sara: targets ranged in P3 Kephess: lots of movement TFB: Dodging spit in P1; movement and mele range in P2 Scum and Villany Dash'roode: ranged stuck on adds; frequent movement between generators Titan 6: Dodge air strike; pull in during soft enrage Thrasher: Dodge merc missles; boss kiting and cleave avoidance Dread Forrest Nefra: ranged usually stuck pulling droid from group Draxus: Bulwarks require mele range Brontes: Fingers require mele range Dread Palace Council: Ranged stuck kiting Raptus? Maybe others, but I have to run.
  7. Yes operations dummy. You could also log into Torparse and look up parses by wild-berry and M-knightrider or any other high parsers and compare the number if "attacks" over the same parse length. I think they have almost 900 hits including all dot ticks so if you're like 100+ less that's a problem. Edit: you may need to compare specific attacks like crushed vs total attacks if you are using a damage proc relic of some kind and they aren't (or vice versa).
  8. If you post a 5min parse some experienced people could probably advise if you're clipping dots or missing GCDs. Also, I can't tell from the WP value but are you fully augmented with at least level 55 blues? If so I'd say you should be 2300ish on dummy. I'm a tank but with my mostly comm 69 off spec gear (i.e. No set bonus, too much END, mix blue/purple augments) I was doing 2200-2300 on dummy after only a couple practice attempts with balance. Edit: 72 main hand hilt too. That upgrade from the 66 seemed like it was 200dps alone.
  9. Regarding threat, what about a 20-25% threat bonus on TkT tied to only 3xHS, instead of a 7-8% per stack? And for the DR, what about a 20% increase in DR during the channel? Both require more attention to building 3 stacks of HS and the additional DR would benefit those with greatest knowledge of the fight that can time big hits vs just using it on rotation.
  10. Just want to thank the devs for acknowledging the issues and working towards a fix. Also want to thank KBN et al. again for pushing the issues and forming questions that deserved a thoughtful response. Unlike those about to quit the game for having to stop and heal for 2 seconds after a solo fight, I'll continue on and look forward to trying out the changes. Don think it was mentioned yet, but guess this makes the heal relic useless.
  11. Is that for PVP tank? I hear people stack endurance for PVP, so you may get more overall dps benefit from mainstat augments than the fortitude augment that comes with power, despite the lower endurance.
  12. I feel they'll address #1 by citing content changes to terminate and huge grenade (I think someone mentioned too but I only do HM and resilience hasn't failed in a while**) addressing spikiness. May not fully address all issues but they've done something and in the case of terminate becoming many small hits I believe they took a suggestion from the forums. **Edit: Resilience hasn't failed *me* on huge grenade in a while so I don't have firsthand data if that attack has changed or not.
  13. I don't tank in group finder because the gear obtained from commendations doesn't help me, and I get enough comms running operations to feed gear to my alts. Even though my main tank is only in a mix of Arkanian/Underworld, all of the verpine mods and enhancements would be a mitigation downgrade, and the armorings a would kill my set bonus. If Bioware added even 1 piece of verpine with unlettered mods and low endurance enhancements, I would do my weekly FPs and classic op every week, but as it is I just run HM TFB and SnV for Underworld, and only run FPs to help guildmates, since DDs and healers can scavenge *some* useful gear from comms.
  14. Last night in one of our twice-weekly "gearing raids" we brought a new member, still level 54, into SM TFB. He got some gear, saw some fights for the first time, and hit 55 with the operator IX kill. He could be on track, if it interests him, into the progression group too.
  15. The mitigation rotation when tanking a boss is well discussed in these forums. I prefer: Project > Slow Time > Force Breach (when debuff is needed) > Double Strike >> Project > Telekinetic Throw. Toss in Shadow Strike or Whirling Blow for DS when appropriate. Force regen is no issue when tanking. For adds in Op IX since you have to be careful with area attacks when spheres are up I use the same minus ST/FB, since I'm still taking damage and want to use TkT with 3x harnessed shadows. But in situations like Styrak chained manifestation there's no need to worry about mitigation, just maximum damage eith poor force regen. What do people prioritize in that situation? This would be a good example to test on dummies, since it mimics force regen rates, but I thought to poll the forum first. Just Project and appropriate saber attacks? I feel like TkT fits in there for force regen but doesn't need to be timed with 3xHS. Off tank situations are similar but with some AE damage and need to keep debuffs up I typically stick with the mitigation rotation. Any advice is appreciated.
  16. Best of luck Kitru. I've enjoyed the fourms in part because of you. My only (unspoken) disagreement mentioned above was the tone of the questions.
  17. What is your goal with the game and Shadow in particular? Is it to casually experience the Consular story and/or shadow play style and move on to your next character? If so do it and enjoy. If you want to do highly competitive PVP or HM/NiM PVE then approach with caution.
  18. Kristioli should be there to tank, unless something major pulls me away.
  19. Kristioli may be back. Wife may be dragging me out of town so I'll look you up in game if I'm available. Tank or dps.
  20. Kristioli can also craft the following now: Advanced Nimble Mod 30A Advanced Mettle Mod 30A No fee for these or the Might armoring.
  21. Kristioli on Republic side is willing and able to craft Advanced Might Armoring 30 for mats.
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