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Darvus

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Everything posted by Darvus

  1. I would love to see guild capital ships and a guild leveling and perks system, but I'm not holding my breath. So far, the game is not very guild-friendly. And as things have gone over the last year, it does not appear that there is much long-term planning for guilds, or anything else. In other MMOs, guilds are the backbone of the communities, but here, it is almost impossible. They won't even respond on forcing F2P guild members to purchase an unlock for the guild bank, that had to be purchased by the guild leader, already!! Our guild liason, is also strangely silent. I'm not even sure if he is still with the company.
  2. I agree with this. I also say they should remove the requirement for F2P guild members to purchase an unlock to access the guild bank. Guild leaders had to purchase those banks, for the guild, why are members now forced to purchase access, again??
  3. Thank you, for posting that link. This really does explain what we see in this game, and the apparent lack of a long-term plan. I am still here, and like parts of this game, but it is clear that unless something changes, this game will not be improving. It really looks like no one even has a basic idea of what to do, to try to retain players (subscribers & F2Pers). Again, thank you for this post. It is very enlightening.
  4. Personally, I would like to have seen a compromise (not as great as the one they clearly made) where we got a new planet (preferably one already in lore) AND added some new content to existing planets. I feel the issue is there is no real direction here, and no long-term plan for this game. They offer armor/clothing sets that are in-game, just recolored, when there are tons of outfits in-game that players want, but are only used on NPCs. That art is already done, and it wouldn't look as much like you were just recoloring items that we already had access to. The same with the planets. We could have quest lines on some of the capital ships, and existing planets, but I would like to see some new areas. I liked the way they added Section X to Belsavis. This could be done on other worlds, possibly using already existing areas, for some of it. Personally, I would love to see some high level content taking place on Korriban and on DK.
  5. This is more of them ignoring guilds. What is the purpose of our "Guild Liason" anyway? I would think that after this long, he would have reached out to guild leaders for feedback and/or suggestions.
  6. Darvus

    Pts

    LOL. That could be toxic.
  7. Darvus

    Pts

    This is a major problem. The build on PTS SHOULD be the same that they want to take live. We were promised in the "State of the Game" that these issues going forward would be fixed. At this point, I question if they know how to fix this.
  8. By all means, do as you please. I realize some people just choose to be rude. In my opinion, this attitude says a good bit about you, and possibly even your guild.
  9. This has been an issue since beta. I too wish that they would fix this. I too have experienced this issue on both of my machines. I have one with 8 gigs of RAM and one with 16 gigs. It also appears that the game does not actually utilize the RAM on video cards, or very little of it. This may also be connected to the problem.
  10. A lot of it just boils down to rude and selfish people. I add them to ignore, as well. However, I too have noticed that some guilds seem to do this as a regular thing. There are unfortunately, people like that out there.
  11. You can now e-mail the credits from your Jedi to your Sith toon!
  12. I to think that some of the restrictions are too much. The one that I have the most issue with is forcing people to buy access to guild banks!! Guilds purchased those banks (they should have been given to guilds, to start with) for the membership to have access to. Why do guild members that are F2P have to go and purchase access, again?? This is another example of this game simply not being guild-friendly, in spite of how things looked, during beta and pre-launch.
  13. I am insulted that this Dev Team continues to try to shove this fabrication down our throats. People knew when they bough this game that it had a subscription. This "State of the Game" was just another chance to try to spin this. The real first step in correcting the issues is to recognize and admit what the issue really is. Until this Dev Team stops trying to convince us that they do no wrong, and everything is just great, we will get no real progress. Maybe Mr. Hickman will address THAT!
  14. I agree with others, I think that Imperial Agent has one of the best stories in the game.
  15. I find this statement funny. Personally, I feel like it's a single player online game, as well. I actually think that this was KOTOR 3, and they adapted it. The limitations at the beginning where two people of the same class could not enter the same instance, was a pretty clear indicator.
  16. I disagree. I don't believe they are trying to tackle it. You have to admit to the problem, first. The problem isn't that the game has the same sub price as almost every other MMO out there. The biggest problems revolve around the game itself, and lack of real communication with the playerbase. This team ( I realize many of the Dev Team members no longer work for the company) refused to listen in beta, and even bullied and banned people that offered negative feedback. The game lacks replayability and depth, and that is before we get to the issues with lack of high end content, and very sporadic and sparse content updates. BioWare listened to the wrong people. I'll go further, and say that I think that they don't want to fix it, at this point. I am basing that on the spin that they are putting on this, while still not addressing the real issues. Free-To-Play may allow some to play without paying a sub, but it does not remove the issues that drove most away. At some point, these Devs are going to have to some honest communication with the players, and admit to the real problems with this game. With a license as popular and big as Star Wars, and with the time and budget, this game deserved it's own game engine, too...not some unfinished beta version of the Hero Engine.
  17. This brings up a good point. I hope the Cartel Points, and/or the items from the store are tradable.
  18. I agree with most of what you said, except for the highlighted part. These guys do not seem to have spent the money they were given very logically. My greatest concern is that looking at the decisions made on many things, already, will they put things in the Cartel Store that people will be willing to pay for to keep the game afloat? With the restrictiveness of the F2P Matrix, I am worried that prices too high, or items that are viewed as undesirable, will turn this to a failure, as well. Eventually, someone at EA is going to say that it's not worth it to continue. I fear that these Devs will just see this as another cash sink (this time with real life cash). If putting the items from the CE and DDE in the cartel store helps bring in revenue and improves the game, I am all for it.
  19. I give it a solid D- The ideas were good, the implementation was less than profession standard. The game fails in many key categories, such as: Replay-ability Communication with community Space (where to start) Too few classes Too few races Failure to add content in a timely or efficient manner Failure to respond to problems in a timely and efficient manner Lack of customer service Not guild-friendly Features to encourage community Gathering & Crafting With as much money as was spent, and with a license as big as Star Wars, this game deserved it's own engine. I personally feel it was a gross oversight to launch a game with less options for races, classes, and customization than SWG had. This game lacked and still lacks some basic features that have been in MMOs for years.
  20. The sad reality is that no one at EA appears to even have a clue. Like many others have said, the issue is not $15 a month, it's lack of content and fixes. When you add that to the fact that their "increased communication" ended two days after they announced it, and this pathetic excuse for a patch, the future looks bleak. This problem goes all the way back to beta, and EA/BW refusing to accept or even allow negative feedback, or criticism. What we need is an entire new team to work with. Unfortunately, I'm not sure that EA is willing to invest, what would be needed, to get this game on track. Possibly, the biggest hurdle, is the outdated game engine, and the overwhelming reliance on cut-scenes and voice-overs. These things make adding good amounts of content in a timely and efficient manner, very difficult. Again, something they were told in beta.
  21. Realistically, wouldn't it be smarter to give us more ways to get BH comms, not fewer? Turning everything into a cash-sink and never-ending grind is NOT the way to go, to keep people playing, or attract others.
  22. You do know this is a publicly traded company, right?
  23. Cash flow does not equal profit. Development costs DO have a bearing on profit. We are not talking about taxes, here. We are talking about the amount of money that they have to make in order to recover that initial investment. REAL businesses look at this figure in relation to when they actually start to make a profit. Yes, they made a lot of money since launch. It is not profit, it is cash flow. I will not insult you by defining the word profit, and will assume that you know what it means. This game can make lots of money and still not be profitable. Alas, I am not here to educate anyone on operating costs, revenue, or etc. Believe what you want. If the game were profitable, we would not be seeing the actions that we are seeing. They may be trying to get into a position where they will be profitable in the future, but they are not there, yet.
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