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GengisKahn

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Everything posted by GengisKahn

  1. I am shutting you down at the same time i keep my teammate from getting damage. If you use your toxicity scan and dispell two effects that will most of the time be better than one 4k heal if your enemy team has a lethality op. Go spam corrosive grenade and we will see how much it takes you to go ooe. Also, it would be hard for you to spam corrosive grenade and get so many people stacked in a 5 m radius without the effect all the time. Again, keep being bad, more easy wins for me.
  2. Its useless, they just dont get it, let them spam their heals and think they are good players.
  3. Bad healers dont dispell. Good healers will dispell when there is a lethality op in the other team, because if not that lethality op will do 500k damage. Against a healer that dispells, you wouldnt reach 100k, which is why against certain classes dispelling is BETTER than healing. bad healers dont have time to dispell because since they dont dispell the enemy team is doing too much damage. If you as a healer dispell, then you wont need to heal that much. I'm not a concealment fanboy, i dont even have a concealment operative, my operative is a healer. Another fail for you and the count is about to reach the roof. Have fun playing with bad players and thinking you are the best of the world.
  4. Lol, my argument is invalid because i'm imperial? So, you play with healers that cant play, i understand you dotn understanding my point. Yes, little icons are awful, but good players still know when to dispell. You rather heal 5k than eliminating the dps of one enemy... thats your mistake. Cleanse the lethality dots and lethality damage wont be a problem, but you rather heal 5k. Snares can get you kill in all the warzones, yes, but its effectiveness will only change the course of battle in huttball. If you want to argue that, then fine, argue with yourself, or maybe start playing with good players. I am not surprised Bioware decided to balance their game based on bad players, since its more than 80% of the warzone population (they should fix warzones being so easy to get gear since many people that dont know a thing about PVP use them to get initial gear to raid), that fact will destroy any competitive pvp in the game, but if they balanced around good players qq about bads not being able to counter certain classes woul be too much. I think this game's PVP will end even worse than warhammer online.
  5. Both suffer against organizaed teamplay, but concealment can bother healers more than lethality and force the enemy team into have an eye for them. And if you are a healer and have a dot corcerer or a lethality op in the enemy team, you dispelling will "heal" more than using your heals. Good healers dispell in pvp when its convenient. The aoe snare is nice and can win a hutball game, but in the other two its nto that gamebreaking.
  6. You didnt counter anything. yes, the spec that needs melee range and behind the boss suffers less than the one that needs to keep the dots up in order tyo use the only hard hitting skill it has (the only one). And again, good healers dispell dots, which sends lethality in pvp into oblivion.
  7. What you dont understand is that dps theorycrafting is NEVER squal to actual DPS. The thing is, with the movement requiremtents of the fights, Lethality suffers a lot more than concealment (they both suffer, but the interruption in lethality rotation hurts more its dps than the interruption in concealment's one). Lethality in PVP sucks against eveen a mediocre team which not stupid healers, your damage as lethality in pvp against a team with healers than know they have dispell is almost 0. Unless they offer some dispell protection ability (like UA in wows warlocks) lethality will never be worth in PVP. The problem, and its the same problem than with this nerf, is that people are calling nerfs and saying some specs are good taking into consideration only bad players. Yes, concealment was probably OP against bad players, players that wandered alone in warzones, players that were too slow to hit the cc breaker, players that dont know how to stop and operative go into stealth again or dont know how to take them out of stealth. Lethality is probably a decent spec against teams with no healers dispelling. but against good players, concealment was not THAT MUCH op and lethality sucks.
  8. Yes please. I need to transfer my medic operative to the new server i'm playing. I made my operative in the other server because it was one of the few latin guilds there, but i found a better one after in another server, so my friends and i rerroled. I already have other high levels chars in the other server, but i want my loved medic there and i dont want to level another one. We need this, fast.
  9. Well, sorry for qqing after seeing the AC i love being destroyed because of the qq of bad players that cant play against a burst stealth class. but dont worry, your lovely sorceror wont be touched ever because you are 70% of the game population. A game should not be created so that some can play a competitive class and others cant.
  10. Lethality as an operative sucks. In both PVE and PVP. Yes you can kill things in lethality, but thats because nothing in this game requires min/maxing. It is decent for snipers though.
  11. Funny how this "Bioware has metrics" thing works. Apparently, Bioware has metrics, metrics they DIDNT APPLY untill the sorcerors came to qq into the forums. Metrics based on a patch that WASN'T the current one, because the patch notes were released less that 48 hours after the buff stacking and lvl 50 brackets were launch, meaning the metrics thay had were from buff stacking against low level people. I can't belive there are people SO NAIVE to belive this wasn't in response to forum qq and was based in metrics. Also, Bioware said it was based on a formula that they applied wrongly, not based in metrics, a magic formula that they never showed and suddenly they realized it was wrong after forum qq, even after months of beta testing. People wake up, dony buy every shiny thing others put in front of you. This nerfs are stupid, could the IA use tweaks? Sure, a GIANT NERF? No, they are not unbalanced to the point of needing this giant nerf.
  12. Ahh, so the sorcerors qqing masses achieved Operative nerf and now moved to tracer missiles? Based on Bioware's past esperience they will nerf BH to the subfloor to please the sorcerors qqing masses. Although there are quite some BHs, its not like IA that were less than 5%.
  13. But they wont be bi. Separate characters have different companions (my kaliyo is not your kaliyo), thats the point. There wont be any bi companion, if anything there will be bi characters. Actually, light jedis should not only not be bi, but they should be asexual, since supposedly they should have any relations. I do think that a toggle is not the solution, every flirt action in the game should be available for both female and male characters, and if any "romance cinematic" has to be changed as well as dialogs, the fine, change them, most of them doesnt even need changes since they are pretty generic.
  14. I told you that you had no pvp experience even before you said you were chain stunned. The problem with it is that PTS doesnt have enough people leveled and geared to etst something like that. Its not hard to tell that they did went overboard. This same developer, and his friend, destroyed pvp balance in warhammer online because they based balance on forum qq. If we let them, thay are going to ruin this game too. People need to realize that you cant just assume any nerf that is not done to your class is good because you will win more matches, people need to start looking at the big picture. I dont even own a concealment operative, but we need to look at the big picture. This nerfs are too much, anyone that knows the class knows that, we cant sit waiting for them to destroy this game because when they do that, it will be too late.
  15. Sometimes not, MOST times yes, almost all the time. And what does that have anything to do with operatives nerfs? Also, you cant blame us from thinking you dont know the difference between stuns and snares, having read the amount of incorrect things you have written about PVP.
  16. Ok, specific malfunctions might be. While leveling my juggernaut in hoth, one mob stunned me while he was at low health, my companions killed him, and the i couldnt move anymore, i had to log out and the log in again to unlock my char. That same mob stunned me again after it respawned and everything went well, it was just that ocasion. Specific non frequent bug yes, but resolve bar is working as intended most of the time.
  17. I am not attacking you. I'm just clarifying things you dont seem to understand. And resolve bar is working perfectly. Resilve bar dont need fixing, its working properly, it just doesnt prevent you from getting SNARED, which is intended. You are embarrasing yourself, you dont have enough PVP experience to be here, the sad part is Mythic and Bioware nerfing classes based on qq from little experienced players.
  18. If your resolve abr is filled, you are not getting stuned again, you are getting SNARED. People with little experience in PVP dont notice the big difference between both. ALL STUNS are being affected by resolve, operatives CANT stun you again after the initial knockdown unless they wait enough for your resolve bar to go away. Operatives DONT HAVE any ranged stun so even if ranged stuns are not affected by resolve (which is not happening) operatives wouldnt be able to stun you again because they dont have one.
  19. Lets get this clear. SOME of the operative skillset MIGHT be unbalanced. I am nto saying that concealment operatives are in a perfect spot. I DO KNOW, because i have more experience than you, that they are not so unbalanced that they have to get two of the three higgh end spec talent nerf into the ground, as well as his opener. I wouldn't say anything against the 20% nerf to HS ALONE. Now, they already destroyed a game (the Mythic team that is balancing PVP in this game), if you want to sit back while they destroy this one too, fine, i plan to critisize them each time they try to destroy a advanced class based on forum qq like they are doing here.
  20. You cant be stunned again after the initial one. I dont want to start a flame war with you, but you have so little experience with this game PVP that you dont even know what is happening in the battlefield, so please, dont join the conversations that talk about the PVP aspect of this game which clearly you have little experience with.
  21. Keep exagerating, as long as you are part of the sorceror/sage mayority, Mythic and Bioware will do as you say and end up destroying this game too.
  22. Jedi shadows have a gap closer and a ranged snare.
  23. This is why operatives are getting nerfed. QQ from people that know so little about the class that think operatives are spamming a skill. Having Champion gear only means you have some free time. You dont know what the operatives are using, you just qq. Also, Operatives WERE killing you before the nerf? You do know the nerf isnt on live servers yet, do you? Or you mean the 1.1 buff stacking nerf that no one was against of?
  24. Ok, take a<ways those crits from the Operative and give them HUGE aoe, HUGE shielding capabilities, knockback, many slows, all the abilities descipted before with great range and everything that the sorceror/sage has (which is a lot more than what i said). Then we will not have many acs anymore and we will have the same AC with different name. God forbid different classes having different perks.
  25. Yes, good operatives will keep owning bad players (which are more than 80% of the population the actually gets into a Warzone). That doesnt stop those of us that want a good game and dont even own a concealment operative to realize how stupid is this nerf, and why its done.
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