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getdownsb

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Everything posted by getdownsb

  1. I always wondered why I could sometimes jump up with this tactic but other times wouldn't be able to. For those still confused, if you're in the pit facing the goal line look at the pit wall in front of you. About half way up there is a little ledge that you can hop up onto. On the yellow side you can hop up on this, select someone standing on the goal line, jump again and hit your charge and you'll jump to your target on the goal line. This isn't possible on the purple side, there is an invisible wall/clipping above you thus you can't hop up high enough to get LOS on the guy you're trying to charge to.
  2. getdownsb

    Force camo

    ^qq BTW for Ani Marauders, Cammo is getting nerfed. L2P.
  3. Marauder/Juggernaut charge to a Sorcerer that is sprinting over an igniting fire in Huttball and the in-game time continuum will implode sending you to intergalactic space, then the login screen. THIS IS THE OBVIOUS BLATANT FAVRITSIOMZ OF BIOSWAREZ OF THEMS SPACE WIZAAZARDS I WILL UNSUB IMMEDIATELY IF I DO NOT GET A COOKIE.
  4. The vast majority of "MMO Vet's" do not have a sub to this game.
  5. Every Sorc/Sage QQ makes a Marauder smile. Eat it you dress wearing 3 button pressing herps.
  6. Our slow is epic. I have no idea where you are coming from.
  7. There is already a lot of them, they're all horrible with the class, free kills.
  8. Huttball is the barometer for pvp skill and class knowledge in this game.
  9. You're finding it difficult to get kills as a tank. In later news, the sky is blue.
  10. ITT, proof as to why effectiveness in Huttball should be the barometer for skill/intelligence for every class and player of this game.
  11. How exactly does one fight in a dress. Explain me that.
  12. In WZs? OP Healer. In duels? Concealment and both Darkness and Deception Assassins.
  13. ^ It's actually quite interesting to play other classes after playing the Marauder for so long. Interesting in that many of them are so simple and straightforward, and also that so many players ignore a good portion of most classes that they play, or play against. For example I rolled up a PT Pyro after playing the Marauder for nearly two months straight. I was bored and I knew a few pyros that did crazy burst damage, and I figured I could always spec to tank. Now PT Pyro is some super crazy burst damage, but it is so unbelievable basic that it's mostly boring outside of the fact that you are simply blowing people up. While it is pretty easy for anyone to comprehend: Detonator > Incendiary or Flame burst > Railshot > Rocket punch > Flame burst/RS proc and thus pump out a lot of damage with it I found that a TON of the PT Pyros that I was playing with/against never went beyond that. They used their grapple at less then optimal times, they rarely used their taunts, they blew carbonize when it did nothing to change the fight/match and they constantly got over extended as a class with no escape-ability and died. They also poorly managed their heat and relied too much on the vent heat CD to output sustained DPS. If you play like that on a PT Pyro, you're simply less then optimal and not doing much to help anyone but yourself, but you're still do good damage. If you do it on a Marauder you're ineffective and likely dead/running most of the time. On the PT, sure, you can spam grapple and not think much about it, never use your taunt, and constantly overheat yourself... it isn't good but it's not the end of the world. However when I go up against Marauders that instantly panic-blow all of their CDs, never use their blind, use cammo as only an escape, frenzy only at the beginning of the match, never snare, dump all of their big damage right into their targets CD's, don't have their CDs up when big burst is incoming or don't know when it's coming ect... they're just a free kill to build fury on and basically not much better for their team then an AFKer. The flip side is that while it's fun to blow people up with the PT, I enjoy playing the Marauder far more. The PT has very little utility/mobility and only 2-3 "tools in the toolbox". The Marauder has the whole damn hardware department and the lumber yard to supply it and go build something.
  14. So I either have to re-grind the gear or spend a million credits (again) to put the terrible mods back in? :/
  15. Are you sure you're not talking about SWTOR?
  16. Exactly. It's a stupid mechanic and one that should have been done away with during the beta.
  17. Easymode's post almost always make me smile at some point. To add, comparing playing to a Marauder to the other classes that I have played (PT/Sorc/Op) the Marauder has a much longer learning curve. It's not so much that it's steeper, it's longer. Getting the most out of the class requires more knowledge of other classes, more situational awareness. Another point to make is that the good players start to commit a large segment of the marauder play-style to the back burner. They put in a lot of hours with the class and start to simply have a very good feel of both resource pools and their main CDs without having to stare at the toolbar and actively think about them. When this happens it can start to feel like a dance of sorts and you can devote your active thought process to anticipating what your target is going to do next, what options you have, ect.
  18. getdownsb

    Stun, stun, doom

    Talk to me after you get root-locked for 20 seconds right in front of an objective.
  19. What dictates who catches the ball when two opposing team members are inside of the pass icon? I keep trying to intercept passes and never seem to get it, yet my passes get intercepted on a regular basis.
  20. It's pretty epic to see that you're still towing the "sorc's are so OP and I hate them" line. I mean I gotta give you credit, you've been persistent on this since beta and through at least one account ban. That kind of determination is commendable. BTW, you're still wrong. Marauder is the best class in the game and Sorcs are horrible free kill cannon-fodder.
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