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Rahl_Windsong

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Everything posted by Rahl_Windsong

  1. Not sure why but the PTS forum is closed and with a new patch on test server I think it needs to be open for posting...in fact I can't really see any good reason to ever close it. Also after downloading the new patch on test I can't view any patch notes for it so what is the point of testing anything if I have no idea what was changed? Thanks for looking into this as I like to test the new patches if I can...
  2. This is so true and it makes me very happy to see someone who understands this. Bioware has been on a downhill slide with things like this with nearly every "fix" they put into the game. In the Smuggler forum there are some threads complaining that the class quest, "The Lightspring" is too difficult. So what does Bioware do? They give the "easy button" fix to a quest that had absolutely nothing wrong with it in the first place, in fact I thought it was brilliant because it really did teach the player to use their interupts and to even learn how to kite one boss away from the other boss. From patch notes 1.1.2 2/7/2012 •The Lightspring: The toughness of Vaverone Zare and Nariel Pridence has been decreased. This mission can no longer be failed. At the same time the IA class quest "Defender of the Empire" that is very similar to The Lightspring because it as well teaches the player how and when to use their interupts and how to use the enviroment as cover, however this quest does have bugs and needs to be fixed and it still stands as not fixed and a lot of agents get stuck on this quest right at the end of chapter 1. The thing is on the one hand there was nothing wrong with The Lightspring, it was absolutely brilliant in design and execution, and the one that needs fixing is left as is dating way back into beta...not only that but instead of really tweaking the quest they just make it so that it is impossible to fail...
  3. The good part about it being on the ship is the fact that you have to go there anyway so while there you can do all of your GTN stuff, just wish there was only one market and not these shared ones and non shared ones. When you are attempting to get an economy in gear and rolling the biggest mistake you can make is to try to divide it up....
  4. Not sure but to me this seems to be the single largest issue SWTOR has, and with absolutely no comments on the Hero engine from Bioware officials, it looks to me like we are stuck with it and all we can hope for is that the developers of Hero are working on a 64 bit version that works with the latest directX version.
  5. All I want to know is where do you buy this grapple thingy? errr nevermind I figured it out...
  6. The way I heard it described when i was watching the livestream guild sumitt thing was that mostly these unlocks are for use in Roleplaying, what that means exactly I have no idea but that was the way they explained a BH being able to force choke someone...
  7. Seriously, until they fix this quest, and it looks like they are really taking their time with it for some reason, but until they fix it the best thing to do is get someone who is level 50 and bring them along. Every patch I check the patch notes to see if this has been looked at and the only thing I ever noticed was that they looked at a very similar quest in the Smuggler class quest called "The Lightspring" and on that quest they just gave it the "easy button" fix which is a real shame...
  8. The problem is I am not sure if the Hero engine can do things like continents and large zones with lots of players in each zone, honestly if SWTOR had a places like Ironforge, when it was the place to be it would probably crash the server. I think Bioware actually designed SWTOR to segregate players into smaller groups so that the game engine can handle it...I could be wrong but it really does appear that way. I have never seen more then 100 players in one area, have you? I don't even think I can recall 100 in one area I don't think I have ever seen three digits...
  9. The only guy I really remember was a guy named Skavik from the Smuggler story and when i finally did kill him it was like...was that it? The whole game kind of feels like that...It seems like pretty much everything is a bit of a let down when it finally happens and maybe that is because the story aspect is so engaging that unless they made it so that you take down a world boss as the end of each quest it would pretty much always seem like a let down when you finally get to the end. There needs to be way more epic moments where that moment is burned into your mind and there is really no need to look it up in the codex cause you lived it...there is none of that.
  10. Actually I can't remember where, but once when i clicked "revive at the medcenter" it sent me to a area of the map I had not been to yet and I got exp when I appeared, plus I had a new speeder location, more quests, it was a win/win! I think it was somewhere on Hoth, not 100% sure though.
  11. The part I hate about this is I thought I had found a good guild, then all of a sudden one day they asked me to go PvP with them, and I declined saying I had joined a PvE server so I could hopefully avoid PvP. They proceeded to inform me that if I did not want to PvP then I may as well find a new guild...so I quit that guild though there are some people I miss in it... ahh well..
  12. There are many other things i could test and I have always had chars on test and this is how they reward me? thanks a lot Bioware....
  13. I totally agree with this, how can this only be available to guilded players? That is ludicrous to say the least...
  14. Scoundrels guns are alot noisier then the Operatives knives... Another thing I don't like is the recupe ability of the Inquisitor, Seeth...when you pace back and forth the map fades and I am used to with other classes viewing the map while in recupe...
  15. I have this problem and it gets worse the higher your level and I think it mostly comes from rushing ahead with the story content for your class. Any planets that are green to you or better go back to them and see if you missed the bonus series for that planet. I found a few of these however even the bonus on some planets gets done way to fast. I have even found myself parking my toon in my ship for a while so they get rested exp for the rest of the level and then going out to find an area where I can grind silvers at my level so I can get to the next level and I can go to the next planet. Silvers at your level or above in a rested state should earn 1000 to 1.3k exp per kill or more depending on how much they are above your current level, they are easy to kill and you can gain exp quickly this way. It can be a good way to finish off a level so you can move on to your next planet without to many deaths which can be costly at this point. Also any class I have played that has stealth I have run into this problem and here is how... If there are any bonus kill quests attatched to a quest and you then stealth all the way in and kill the objecitive sometimes the bonus part of that quest is then cancelled and you don't get the exp for completing it. I have noticed that on my agent and my scoundrel, and frankly its kind of poor quest design because i really should be able to complete the kill quests on the way out. That way I stealth all the way in, kill the boss with completely fresh gear and all of my cooldowns ready to go, than get the kill quest on the way out. This is what this class is really supposed to do because they have stealth... It should have been designed that way and many of them you can do that way, some of them though especially at higher levels (40+) don't work that way and stealthing classes may loose exp this way.
  16. Honestly I think they wanted the story aspect of SWTOR to be intact and well done at launch and as long as the rest worked they would launch with it. In beta 90% of the popup questions were about story content and rewards, I was never asked to comment on anything like animations, game play, combat, etc.... They got the story part working well, now I hope they can make the rest as good as that....
  17. The GTN needs to be way more accessable then it currently is, Bioware needs to put a big Market sector on all planets and I think something in legacy allows you to have a GTN terminal on your ship, I could be wrong about that but I seem to remember something about that.... Who ever decided that the terminals be tucked away in the corner like on Nar Shaddaa really got it wrong, I laughed as soon as I saw them. Make them front and center, right beside the bank and put that combination on every single planet and maybe twice or more on some of the bigger planets. Also all markets should be shared not just the one on Nar Shaddaa.
  18. You have to realize that for anything like this to take place in SWTOR, Bioware would need to do it through story just like your class quest. "The fallen Jedi" story being the most obvious. Anything that has that much impact on a character would definetly have to have a long storyline attatched to it and that means for all of the classes, not just the Jedi. I think something of this magnitude would have to be part of an expansion and not just a patch...
  19. If the story was that involved you would need a lot more diskspace then the game currently takes up...the idea is cool but I dont know if we are there yet in terms of the technolgy needed to make it work because you can reroll already....
  20. I have to admit that after watching a lot of the livestream stuff from that guild sumit thing that I can tell that this group of dev's really are dedicated to taking ideas from the community and running with them. I saw them take ideas from the questions presented to them and mark that idea down on the ipad for future reference so that they could add that idea into the game. I also noticed that these Dev's are really dedicated to SWTOR becoming the best MMO there is to have a guild in, I even heard them say that and stress that so I now hope that the game is going in the right direction and I can say that one day they will have it all fixed. I have always really enjoyed the game its just that I could tell right off the bat that the ONLY part of the game that was totally up to the standards I am used to seeing in a Bioware game were the story aspects of SWTOR, the rest needs a TON of work. And from watching the Livestream and watching it unfold I was finally able to come to the conclusion that yes this dev team is dedicated to making SWTOR everything it can become. And I am once again on board, I still have a lot of problems with the game and I will continute to point them out as we go forward but I really can see myself playing this MMO for a long time because I love story in a game, and they did get that part right as long as new story content, for the class storyline continues to be added in, in a timely fashion.
  21. The game is good but it has a long way to go before I will truthfully be able to say that it is up to the standards I am used to seeing in a Bioware game. I own just about every game they have published since Baldur's gate was a new game and while I enjoy playing SWTOR a lot, there are many things that I can point out that are not up to Bioware standards. 1) Ambient conversations, the ones that trigger when you walk near a group of NPC's. Now this is something the game should have, however it is so poorly implemented that at the moment it should not even be in the game. At many spaceports you will trigger these conversations and it is usually around the ramp area that leads to the ship airlock area. So the conversation is triggered as you enter the spaceport, and I can still hear it as though I stood there to listen to it while I am going up the ramp to my ship. I have gone through an elevator to get to my ship I am pretty sure even if I had bio enhanced hearing I would not be hearing it at that point. This has to be fixed because it takes away any and all immersion that the conversation was supposed to provide. So it is actually doing the opposite of what it was put in the game to do, it is destroying immersion instead of building upon it. The conversations need to fade as you move away from the trigger point, it seems to be a failing of the Hero game engine but I am not a programer or anything close to it so really I am speculating there. 2) When I am on Hoth and Tatooine and I have anti aliasing turned on I get texture crawl when I move. It is not that bad but again that is not up to the standards I have become used to from a top developer like Bioware. 3) Crafting: While I really like the idea of the crafting the way it has been implemented seems to me like it still needs a lot of work. As it stands there are really only two viable crafts to take and the best is Biochem, Bioanalysis, and Diplomacy so you can make your reusable stims, medpacks, and adrenals. This saves you so many credits that it is the absolute best way the game has to make it so you never run out of cash for the things you need. The only other combination worth taking is Cybertech, Scavenging, and Underworld Trading as this allows the player to make mods, barrels, hilts, etc which you can use to upgrade your armor and weapons. All players want these mods and you can sell them on the Glactic Trade Market easily and make lots of credits. Those are the only two combo's that are worth taking, though slicing even though they nerfed it is still a good way to make credits if you hit every single safe and strongbox you come across you absolutely rake in the credits and get the odd rare schematic as well. 4) Some of the speeder pathing is horrible and needs to be redone it just looks pathetic when I go right through rock walls, trees, groups of idle standing droids. This shows a lack of professionalism in how the developer presents their game to their intended audience and it is definetly not up to the standards I have become used to seeing from Bioware. Don't get me wrong I love playing the game I have several characters, and the reason for that is the story aspects of this game are definetly up to Bioware standards, now they just need to bring the rest of it up to their standards. I love the story it makes the level grind go completely away, sure it can get repetative but I can just spacebar through it if I want or maybe I feel like listening..whatever, it is what it is and there is currently no MMO out there that even has anything close to what SWTOR has in terms of drawing the player to log in with story. SWTOR does that for me, I need to log in because I can't wait to get back into the story.
  22. I doubt BioWare paid much at all to develop SWTOR, after all they do work for Electronic Arts and it would be them paying the bills to LucasArts for licensing etc, I think.
  23. For me it will be for like a week maybe two at the most so there would be no reason for me to cancel SWTOR. Also I won't be buying Mass Effect 3 until late april most likely and by then maybe I can get it on sale somewhere...
  24. The thing is with Khem Val I can tell what he is saying most of the time unless he goes off on a very long sentence about things. But the "Heal me little Sith" and "My enemies fall before me" all the stuff like that I can tell what he is saying without looking at the chat window. He says most things often enough its almost like you are able to learn his language, the Wookie, well not so much..lol Also the consular first companion is great and his language you can learn to tell what he is saying, those two are very well done. Khem Val is one of the best companions I have encountered in the game, especially once his feminine side is revealed...lol
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