1. Built myself - 8 Gigs RAM - Q6600 proc - 80Gig SSD and a 120 Gig Raptor.(Put SWTOR on Raptor - no idea why not on SSD - did not know much about game so did not know if I was going to play through it or not) - GTX 550 TI - Windows 7 Home Premium. Only lag I have seen is in end game PvP.
2. No, but I should...
3. I don't like having 30-40 different skills, with only 2 hot bars in the middle. Was surprised it did not have auto attack, however have not played DCO. Mostly though when you hit 50 you only really have a rotation of 4 or 5 skills.
4. No. 1.12 has quite a few things I do not like.(I really do not like the attempt to homogenize the player base) I am looking forward, somewhat, to Diablo 3 in May and also I am hoping that the dev that picked me up, moves on his project.
5. I have commented before that I did not like the crafting system, extremely easy to level(which means everyone will do it, which means no robust economy) and in order to craft the decent end game items you are forced to PvE.(I am a PvP player) It is not horrid, just rather "dumbed down".
6. I liked having the different companions, even though I did not use all of them. I did do their quests, had relationships, and send them on tasks all of this adds to a positive experience. Also none of my characters use healers for end game OW PvP.(although the server I play on is dead in OW pvp, so I nascar Ilum when I am forced too) Did not use ship droid as he was useless at the start and useless at the end.(for PvE/PvP play) I feel the intent of the devs concerning him was to be more of a crafter/lobie mission runner, which he did just fine. The Assassin, I just sucked it up till he got his healer. If the droid as a healer worked for you let me know, maybe I missed something?
7. Did not really have a favorite planet although Tat was kind of cool. I did play KOTOR many years ago, however I played SWTOR as an MMO not really looking for things to fit into the movies/game. I am sure the game stays true enough to keep players happy that have followed the movies/game.
8. This is why I PvP, because of server resources, only so much can be put into mob AI, so I never really expected a challenge, and did not get one from the AI. I did have a couple end game boss fights that I needed a friend to run through with me. You have to remember the devs have to make the game so that "everyone" can do the quests. While I was not challenged, this is an expectation in the MMO industry, however this usually changes in end game raid content, since I PvP, I cannot comment on the PvE end game difficulty. In PvP I know that I will be challenged every time I go into a WZ or Ilum.(if the server had a population that could support Ilum) Yes sometimes you "violate" the other side, and sometimes you face a premade when you are in a PUG and get violated, that to me is fun and entertainment, I would be absolutely bored out of my mind if I did end game PvE. Monotony destroys my brain and makes me wanna pull my hair out.(LOL)
9. Of course But for me it was all about lowering downtime between pulls, thereby increasing the rate of exp gain and leveling. I will be the first to admit that is is MUCH more fun to play with a non-healer companion. I really like Warrior/Wilsaam and BH/Blizz.
10. I view the game a little differently then most, I think. I see each character as a "black box" that can cause/heal/mitigate "X" damage over "Y" time. Don't get me wrong, while I may not attach myself to any character or class, it greatly adds flavor to the game when you have companions, relationships, side quests, storyline etc... As an example of this I really enjoyed the Sorc storyline over the others, even more then the Assassin. You might ask why over the Assassin, because they share the same storyline. The Assassin should assassinate people, but the Sorc had that constant power struggle with her superiors and destroyed them all in the end, much more value of that storyline to the Sorc then the Assassin.
11. Strictly as a gamer, I feel the thing that needs changed the most is end game PvP, and with 1.2 it seems the devs are going the wrong way with it. Ilum needs a complete overhaul, and removing the gear differences simply destroys all the effort of all the players for all the time they have PvP'ed up until 1.2.(You will be able to buy champion like equipment for coin, players will all have the same gear to start, etc...) Here is some 1.2 info so you can see what I am talking about.
http://feature.mmosite.com/swtor/upcoming_1.2_update_in_swtor_and_beyond.shtml