Sir-steve Posted March 28, 2023 Share Posted March 28, 2023 Example - Yavin 4. Speeder cost from Landing Area to Temple Ruins = 2,000cr. QT cost for same = 2,092cr. So this is what....a convenience tax for using the legacy perk we already paid extra for? 4 1 Link to comment Share on other sites More sharing options...
ceryxp Posted March 28, 2023 Share Posted March 28, 2023 Yes. Yes it is. When I tested this on the PTS the only planet, on which I tested, that the cost to quick travel was less than the cost to take the taxi (I was testing from one taxi point to another) was on Onderon. On every other planet I tested the cost to quick travel was more, quite often much, much more, than the cost to travel by taxi. The is absolutely a tax on convenience. 2 Link to comment Share on other sites More sharing options...
Greenwhich Posted March 28, 2023 Share Posted March 28, 2023 (edited) I am currently on Nar Shaddaa and the taxi from Upper Prominade to Network access is 75 cr and the QT is 4,612 cr. That is a LITTLE absurd. I should have mentioned, that I was the correct level for the planet (24'ish) and didn't have that kind of cash. Edited March 30, 2023 by Greenwhich 6 Link to comment Share on other sites More sharing options...
Sir-steve Posted March 28, 2023 Author Share Posted March 28, 2023 Interestingly.....the cost to travel from Yavin to Nar Shadda is 300cr. If you choose to exit to Nar Shadda, the cost is also 300cr i.e. those prices match. Similarly, the Yavin-DK cost is 100cr, and the exit cost also 100cr.....so again, a match. But can we talk about why it costs 100cr to travel through hyperspace in a personal ship but 20x that to hail a taxi dirtside? 2 Link to comment Share on other sites More sharing options...
Amodin Posted March 29, 2023 Share Posted March 29, 2023 It was opposite for me on Ruhnuk, 1000cr to speeder taxi, but 670cr to quick travel. I think it was from the Mando encampment to the waterfalls. I haven't tried any other traveling because frankly, it's going to break me. Link to comment Share on other sites More sharing options...
eabevella Posted March 29, 2023 Share Posted March 29, 2023 Hey, stop complaining, it's the price we all must pay on the great journey of fixing the inflation lol 1 1 1 Link to comment Share on other sites More sharing options...
Shayddow Posted March 29, 2023 Share Posted March 29, 2023 If we have to pay this absurd "tax" for quick travel, BIOWARE MUST FIX every single time we get caught in scenery and can't use /stuck. Quid per quo. 1 Link to comment Share on other sites More sharing options...
GeneralGyro Posted March 29, 2023 Share Posted March 29, 2023 11 minutes ago, eabevella said: Hey, stop complaining, it's the price we all must pay on the great journey of fixing the inflation lol this wont fix the 100s of billions people are hoarding Link to comment Share on other sites More sharing options...
Chryptyk Posted March 29, 2023 Share Posted March 29, 2023 the quick travel costs are really insignificant. you can make those credits back up just from killing trash or doing a mission in minutes. Link to comment Share on other sites More sharing options...
Ardrossan Posted March 29, 2023 Share Posted March 29, 2023 (edited) Yes the added cost is stupid. We all knew it was going to be stupid and here we are. But what I would like is for BW to write a little quest / mail / forum story that explains the tax. Backstory! The Quick Travel workers have unionized and overthrown their hutt overlords. They have ties to huttbreaker on meksha and charging the real cost for insta-travel, and encouraging the speeder taxis to meet the new rate--maybe there's some room for conflict there? 2 hours ago, Sir-steve said: But can we talk about why it costs 100cr to travel through hyperspace in a personal ship but 20x that to hail a taxi dirtside? Yes! Let's do it fr. When you get done your starter planet you travel in a shuttle to fleet and from fleet by BT/Esseles/dumptruck to Capital planet. All paid for by your respective factions. But once you get your own ship everything costs. Food, air, fuel...wasn't that Black Hole thing supposed to be about getting hypermatter fuel? Then we did it again with Onslaught, TWO fuel-based storylines. Meanwhile we're zipping around paying next to nothing. The backstory will reveal that our factions have been subsidizing our fuel costs all this time but the Quick Travel Union has started an economic revolution (not communist, don't freak out!) and the Republic/Empire/Alliance can no longer afford letting you have cheap fuel, and the real cost is $$$$. Sure hope you level 18 newbs like Coruscant/DK because if you wanna go to Taris/Balmorra, that'll be a million credits, one way. And just wait until you find out the backstory for the eventual GTN tax! Edited March 29, 2023 by Ardrossan Link to comment Share on other sites More sharing options...
Chryptyk Posted March 29, 2023 Share Posted March 29, 2023 2 minutes ago, Ardrossan said: And just wait until you find out the backstory for the eventual GTN tax! i want them to stop p2p trades and change tax rate to 20% on GTN. Link to comment Share on other sites More sharing options...
The-Kaitou-Kid Posted March 29, 2023 Share Posted March 29, 2023 9 minutes ago, Amodin said: It was opposite for me on Ruhnuk, 1000cr to speeder taxi, but 670cr to quick travel. I think it was from the Mando encampment to the waterfalls. I haven't tried any other traveling because frankly, it's going to break me. My guess is that it's more a case of speeder costs being more affected by the level of a planet than Quick Travel costs. For example, I was looking on the PTS at one point and the speeder costs on Tython are 20 credits max while the QT costs for the same distance can get to like 800-900 credits. Even on Corellia, QT was more expensive. It seems like on Yavin it's getting closer to even, and then by Ruhnuk QT has become cheaper. Which makes the situation even sillier since that means the QT costs are, by design, more expensive at lower levels compared to the speeder alternative and actually become comparatively cheaper for higher level players, who are more likely to have the credits to not care about it. 1 Link to comment Share on other sites More sharing options...
LD_Little_Dragon Posted March 29, 2023 Share Posted March 29, 2023 The taxi costs are based on planet level, so they scale. Cheap on starter planets, expensive on max level planets. A sensible way to do things. The new quicktravel costs are a flat rate. Same on the starter planets as on the max level planets. A bad way to do things. 1 Link to comment Share on other sites More sharing options...
eabevella Posted March 29, 2023 Share Posted March 29, 2023 34 minutes ago, GeneralGyro said: this wont fix the 100s of billions people are hoarding I know, hence the "lol" at the end of my sentence 😛 Those Trade stonk flippers who sit on the fleet all day don't even use the QT lmao Link to comment Share on other sites More sharing options...
TrixxieTriss Posted March 29, 2023 Share Posted March 29, 2023 36 minutes ago, Chryptyk said: i want them to stop p2p trades and change tax rate to 20% on GTN. They just need to close the tax avoidance loopholes & increase the capped trade amount. They don’t need to increase the take rate at this stage. Link to comment Share on other sites More sharing options...
TrixxieTriss Posted March 29, 2023 Share Posted March 29, 2023 35 minutes ago, LD_Little_Dragon said: The taxi costs are based on planet level, so they scale. Cheap on starter planets, expensive on max level planets. A sensible way to do things. The new quicktravel costs are a flat rate. Same on the starter planets as on the max level planets. A bad way to do things. Why is Nar Shad so expensive then? Link to comment Share on other sites More sharing options...
remylion Posted March 29, 2023 Share Posted March 29, 2023 (edited) 52 minutes ago, GeneralGyro said: this wont fix the 100s of billions people are hoarding credit sinks are about combating inflation not single-handedly fixing inflation. This is where so many people get hung up. A lot of people here think there is an instant fix for inflation. Bioware can add one credit sink to instantly fix a decade of inflation and years of ignoring credit sinks. It is going to take a lot of different credit sinks, careful monitoring of the credit economy, removing the influx of from certain activities and time to fix the economy. Credit sinks only combat inflation, they don't fix inflation. Edited March 29, 2023 by remylion Link to comment Share on other sites More sharing options...
GeneralGyro Posted March 29, 2023 Share Posted March 29, 2023 1 minute ago, remylion said: credit sinks are about combating inflation not single-handedly fixing inflation. combating the little guy and their 1m credits more like the people on fleet sitting on their gold like dragons dont even travel 1 Link to comment Share on other sites More sharing options...
remylion Posted March 29, 2023 Share Posted March 29, 2023 3 minutes ago, GeneralGyro said: combating the little guy and their 1m credits more like the people on fleet sitting on their gold like dragons dont even travel what do you think a credit sink does? Link to comment Share on other sites More sharing options...
GeneralGyro Posted March 29, 2023 Share Posted March 29, 2023 Just now, remylion said: what do you think a credit sink does? this travel sink is useless in the first place Link to comment Share on other sites More sharing options...
remylion Posted March 29, 2023 Share Posted March 29, 2023 Just now, GeneralGyro said: this travel sink is useless in the first place so you don't know what function a credit sink does in an MMO? Understood. No point in discussing this with you then. Link to comment Share on other sites More sharing options...
GeneralGyro Posted March 29, 2023 Share Posted March 29, 2023 (edited) 2 minutes ago, remylion said: so you don't know what function a credit sink does in an MMO? Understood. No point in discussing this with you then. its supposed to drain the currency from the game. however. this doesnt drain the problems currency. just the little guy but please keep being obtuse Edited March 29, 2023 by GeneralGyro Link to comment Share on other sites More sharing options...
LD_Little_Dragon Posted March 29, 2023 Share Posted March 29, 2023 2 hours ago, TrixxieTriss said: Why is Nar Shad so expensive then? It's not a flat rate as in 'always the same' but from the patch notes: Quote Quick Travel now has a credit cost associated, with a minimum cost of 100 credits and a maximum cost of 5000. The cost to travel is dependent on the distance traveled. It's based on how far you travel. So large planets, like Nar Shaddaa will have higher travel costs then small planets like Ruhnuk. It's divorced completely from either player level or planet level. So essentially using quick travel to avoid the really long taxi rides, or even longer speeder rides, is what will cost the most. It's a bonkers decision to go live with. 1 Link to comment Share on other sites More sharing options...
AliciaWolfe Posted March 29, 2023 Share Posted March 29, 2023 7 hours ago, eabevella said: Hey, stop complaining, it's the price we all must pay on the great journey of fixing the inflation lol How does this fix inflation? what they just did will make prices rise more for compensations for travel by 20-40% Link to comment Share on other sites More sharing options...
AliciaWolfe Posted March 29, 2023 Share Posted March 29, 2023 6 hours ago, GeneralGyro said: its supposed to drain the currency from the game. however. this doesnt drain the problems currency. just the little guy but please keep being obtuse If they wanted a Quick Travel Tax, they should of done this when the game first launch, not now... what it does is going to increase the prices for compensations for quick travel use, so prices going to rise. Link to comment Share on other sites More sharing options...
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