Dein_Cathair Posted December 10, 2021 Share Posted December 10, 2021 Simply put, if it's not broken, don't change it. Before, with individual elements you could open your inventory or paper doll without covering a maority of the screen. You could place each element so that it did not disrupt play. Now it just covers most of the screen. The new inventory for example is a waste of space with all the space between each box. Have actual players design the game, not those who wish to recreate the game in their own image for the sake of just doing it. Link to comment Share on other sites More sharing options...
xordevoreaux Posted December 10, 2021 Share Posted December 10, 2021 I'd have to remember to ask my friend with a 1440 monitor if she thinks it's too large. Link to comment Share on other sites More sharing options...
Dein_Cathair Posted December 10, 2021 Author Share Posted December 10, 2021 I'd have to remember to ask my friend with a 1440 monitor if she thinks it's too large. The point is that you can multi task with individual elements rather than stop what you are doing and and be forced to work with a singular screen. The current system allows you to move around the elements while still being able to play/function. As far as a 1440p monitor, you build out games for a majority of the players, not a minority that have 1440p monitors. Years ago, a dev named Runesabre told me that they could not add custom elements to the character sprites that were 1.3-1.6mb because of the size constraints and download speeds at that time. He was right. My thought although nice (adding a customizable tabard graphic to the character sprites that drew from the Lineage 1 custom guild image was aghead of it's time If you block out the center of play. you degrade the play experience. People fought for movable frames in this game Link to comment Share on other sites More sharing options...
CDuaneBaker Posted December 10, 2021 Share Posted December 10, 2021 I noticed using the I button to open inventory doesn't allow you on 2nd press to close it, you have to do ESC to cancel instead. Link to comment Share on other sites More sharing options...
Mopsmaster Posted December 10, 2021 Share Posted December 10, 2021 Im playing on a 3840 x 2160 Screen the big TV screen. When I set my desktop resolution to 1280 x 720 and in the game I adjust global scale to 1.25 and not everything is scalling properly, like Map after pressing M is cut in half the skill window too also Cartel market so it's not possible to buy stuff for cartel coisn. I hope you can repair this and forward this problem because from what I've researched many people have this problem and they hope that when the new update will be out in Feb 22 this issue can be repaired. Many people try Global scaling just because they want to see the items descriptions font bigger, because the letters are too small so to solve this problem many people are using global scaling in the game options so the letters can be bigger but the global scaling itself is not working properly and it's not scaling everything as it should like Map and some other windows. Please repair global scaling or add a feature for the items description font to be adjustable when you hover the mouse over them. From what I've been researching I found out that people have been asking for this for many years now and sometimes when they play on their TV or bigger screens the game is unplayable because letters and items descriptions are too small it makes the game simply unplayable. Screenshots: https://imgur.com/vy8vuOj https://imgur.com/VBg4wJi https://imgur.com/Ku0wkYE https://imgur.com/Oi6Fq7E https://imgur.com/KZVBHpw https://imgur.com/qHzO5zt https://imgur.com/A8SSNq0 Working properly: https://imgur.com/LqgSWZO With normal global scale (not adjusted and unplayable because of the font size): https://imgur.com/HQPn7Nr Please fix this because it's the game ruining core feature of the game that is absolutely broken for many years now. Link to comment Share on other sites More sharing options...
Stradlin Posted December 10, 2021 Share Posted December 10, 2021 Current UI is a very nice, versatile construction. It is easy and intuitive to bend it to your will. Reworking it is completely needless change for the sake of change and seems way clumsier than what we have now. Link to comment Share on other sites More sharing options...
ImladrisCZ Posted December 10, 2021 Share Posted December 10, 2021 C'mon UX. Why 8 slots in a row in the inventory? 8 - 16 - 24... who's gonna remember? Please leave 10 slots per row! Thx Link to comment Share on other sites More sharing options...
casirabit Posted December 10, 2021 Share Posted December 10, 2021 I would just move it down a bit so it doesn't affect you regular window as sometimes two of the area are hard to open if you do not shut the general chat before you open it. Link to comment Share on other sites More sharing options...
Sarova Posted December 10, 2021 Share Posted December 10, 2021 (edited) I like the size and it's a huge improvement on the previous PTS versions. What I like: The way the inventory slots are arranged in the UI - very clear.I like how the menu is arranged - tabs are nice and clear, as well as being large What could be improved The icon that opens the options for titles and flairs - that needs to be bigger pleaseMy character being in an "always on" stance with her weapon displayed in an action position. No thanks. That's actually annoying. I'd prefer my characters to be standing still/straight in that view - image of what I mean (I also posted this in another thread so sorry for repeat)The "I" command is broken. It opens the inventory but no longer closes it which is QoL pain in the butt but not a game killer.I really don't like that if you buy a piece of gear and you have a gear slot empty, it will automatically be filled and immediately bound. If the slot is already filled, the item goes to inventory instead and is refundable. This is on low level characters. If this happens with improved slot items on high level characters, this is a disaster (not yet tested this though). All items that are refundable should go into the inventory so they remain refundable. They should not be auto-filling empty gear slots The game should not be choosing to equip stuff; the player should. Edited December 11, 2021 by Sarova Link to comment Share on other sites More sharing options...
Dein_Cathair Posted December 11, 2021 Author Share Posted December 11, 2021 Im playing on a 3840 x 2160 Screen the big TV screen. When I set my desktop resolution to 1280 x 720 and in the game I adjust global scale to 1.25 and not everything is scalling properly, like Map after pressing M is cut in half the skill window too also Cartel market so it's not possible to buy stuff for cartel coisn. I hope you can repair this and forward this problem because from what I've researched many people have this problem and they hope that when the new update will be out in Feb 22 this issue can be repaired. Many people try Global scaling just because they want to see the items descriptions font bigger, because the letters are too small so to solve this problem many people are using global scaling in the game options so the letters can be bigger but the global scaling itself is not working properly and it's not scaling everything as it should like Map and some other windows. Please repair global scaling or add a feature for the items description font to be adjustable when you hover the mouse over them. From what I've been researching I found out that people have been asking for this for many years now and sometimes when they play on their TV or bigger screens the game is unplayable because letters and items descriptions are too small it makes the game simply unplayable. Screenshots: https://imgur.com/vy8vuOj https://imgur.com/VBg4wJi https://imgur.com/Ku0wkYE https://imgur.com/Oi6Fq7E https://imgur.com/KZVBHpw https://imgur.com/qHzO5zt https://imgur.com/A8SSNq0 Working properly: https://imgur.com/LqgSWZO With normal global scale (not adjusted and unplayable because of the font size): https://imgur.com/HQPn7Nr Please fix this because it's the game ruining core feature of the game that is absolutely broken for many years now. I am also playing on a hdtv in 4k as well, it's crazy how small the mouse cursor is at this resolution. Link to comment Share on other sites More sharing options...
Strathkin Posted December 11, 2021 Share Posted December 11, 2021 (edited) C'mon UX. Why 8 slots in a row in the inventory? 8 - 16 - 24... who's gonna remember? Please leave 10 slots per row! Thx It was previously 9 before on PTS unlike Live with 10. Yet with 9 per row at 80 items for inventory didn't show a complete last row. They reduced it from 10 originally so it be slightly less wide. I guess the solution was to go to 8, so it also showed a full row when completely expanded to 80 inventory items. ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Still I don't see the advantage to showing Inventory, cause if it's for Gear / Outfits most hold those in Legacy Bank, or Cargo Bay not Inventory. Also using Collections to claim items, then takes 3-4x longer to click and drag each to nothing pulling out of inventory. They be far WISER to just remove Inventory being tied to the UI, keep it in a separate Window! ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ My first impression of the New UI is if Chat window overlaps, you can't click on the 2nd, 3rd or possible 4th TAB. Before the older PTS UI had a small arrow you could click making it smaller! If you did that it was just fine, except I didn't like the uneven yet also unnecessary Inventory tied to that window! Current UI is a very nice, versatile construction. It is easy and intuitive to bend it to your will. Reworking it is completely needless change for the sake of change and seems way clumsier than what we have now. Perhaps be nice to identify what people could do to adjust it then. It's new so clarification for some would help! Edited December 11, 2021 by Strathkin Link to comment Share on other sites More sharing options...
arunav Posted December 11, 2021 Share Posted December 11, 2021 (edited) Current UI is a very nice, versatile construction. It is easy and intuitive to bend it to your will. Reworking it is completely needless change for the sake of change and seems way clumsier than what we have now. Not if the redesign has a non-PC also in mind. For those of us playing on a PC, the current system is a lot more friendly to players. For example, if using the GTN and waiting for a queue pop, you might be using your inventory, previewing items, putting things in your character sheet, using crew skills or posting items for sale, and can do these all at the same time, with different UI elements placed on different parts of the screen. Edited December 11, 2021 by arunav Link to comment Share on other sites More sharing options...
RudeDog Posted December 11, 2021 Share Posted December 11, 2021 Current UI is a very nice, versatile construction. It is easy and intuitive to bend it to your will. Reworking it is completely needless change for the sake of change and seems way clumsier than what we have now. Agreed Link to comment Share on other sites More sharing options...
xordevoreaux Posted December 11, 2021 Share Posted December 11, 2021 (edited) Overall for me, the new UI is a net improvement. I believe the devs have said, in so many words, that the existing char gen coding is, I believe the word was, "insane." So by modernizing the code for one portion of the UI, I can totally see how they'd continue the process and modernize the user experience everywhere. Might as well as do it while they got their fingers on the keyboard doing part of it. There's tighter integration now with the 7.0 UI, which eliminates some of those extra windows. Right now on PTS, when you hit I to bring up your inventory, you see it twice -- once when you hit C with the integrated inventory window on the new character sheet, and once in the old, < 7.0 ui window. That old window is going away in 7.0. It was stated last round on PTS as just there because the new interface wasn't far along enough yet to use. I was disoriented with the new UI at first, but with this round on the PTS, things are a lot smoother, and the new UI, especially for char gen, means it'll be easier for Bioware to slip in new options than it was before. Edited December 12, 2021 by xordevoreaux Link to comment Share on other sites More sharing options...
AstralFire Posted December 12, 2021 Share Posted December 12, 2021 I like everything about the UI except that this all-in-one window is too large. I'd like it if you could remove the inventory (it doesn't really make sense to be there) and see if you can remove the other stuff that goes on that side? Link to comment Share on other sites More sharing options...
aeterno Posted December 12, 2021 Share Posted December 12, 2021 The funny thing is that it's larger yet holds less information. Barely any in some cases. To see your accuracy and crit in the gears tab you're going to have to click the details button and scroll down to the bottom. A click and a scroll to access the information that's now there at a glimpse of an eye. This doesn't seem like a change people will be happy with and it's hard to see any upside to it whatsoever. I mean the place that used to be taken up by stats is now... utter blackness? Link to comment Share on other sites More sharing options...
EHKodiak Posted December 13, 2021 Share Posted December 13, 2021 The funny thing is that it's larger yet holds less information. Barely any in some cases. To see your accuracy and crit in the gears tab you're going to have to click the details button and scroll down to the bottom. A click and a scroll to access the information that's now there at a glimpse of an eye. This doesn't seem like a change people will be happy with and it's hard to see any upside to it whatsoever. I mean the place that used to be taken up by stats is now... utter blackness? Yep, instead it's replaced with these stupid damage/survivability stats that mean nothing Link to comment Share on other sites More sharing options...
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