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ImladrisCZ

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Everything posted by ImladrisCZ

  1. I can confirm this behavior. I just spent 7k Tech Fragments at Kai Zykken with my gunslinger and all 7 items I got were in my personal cargo already (and in achievements too). From these 7 items, 2 were from Dying Precision set (ok, that's one bought without mods on Onderon by reputation vendor). Rest of them were items I got in my personal cargo already - modded ones (definitely not from vendors, but either from drop or bought from Kai Zykken prior 7.0 patch). After further checking, I realized that all 5 mentioned items were less than 306 iR (simply some of modes inside were less than 306, resulting in average iR be also less than 306). So how exacly this protection works (or should work). Is it checking mods? And if yes, does it recognize less than 306 iR in already collected items?
  2. so much for change from 6.0 "play anything you want" to 7.0 "play what we want you to play". If the 2nd approach fails on bug (I don't want to speculate why this bug - reported in PTS already - is still here. Everyone can imagine himself...) in the weekly rotation, then whole concept changes to "there is nothing to play".
  3. So, I grouped with my Trooper (commando) with other 23 ppl to kill SD-0 on Coruscant. My trooper has whole story so far finished and is eligible for the other 3 republic buffs as well. After we finished the fight with SD-0, we all ungrouped and then I realized i have lost my trooper Fortification buff. Normally, I'd cast it, but there is no way how to do that in 7.0. Just out of curiosity, I grouped with another guildie and she passed me her buff. After ungrouping and relogging, I had again all my 4 buffs. How can the buff disappear when it is not right-clickable (to get rid of it)?
  4. Exacly the same with Slinger. No attack quickbar at all. And when I look on available quickbars, I have: 1, 4, 4 (again), 5. Where is attack quickbar? 2 and 3? I checked xml files (some ppl saying that it is our issue with local files). And the XML is perfectly correct. So where is the issue?
  5. Same happens when trying to use stored credit card
  6. You absolutely got it. Honestly... I don't think BW has any QA team at all for years.
  7. 17 days before announced 7.0 go-live date. I can't imagine for what purpose the next PTS would be. I mean: set-up new PTS with updates, let players "test" it (not just "play" it), gather feedback, do some changes if needed... Does anybody really think that 17 days is enough for this process??? There are 4 possible scenarios: 1) changes announced in this thread are final and we are going to get 7.0 with all existing bugs, without all features reported recently by devs as non-working, buggy etc. (so literally we get almost nothing). 2) changes mentioned in this thread will get to 7.0 without testing and they are final. No matter of feedback players possibly provide 3) we will get some short PTS just to get familiar with recently announced changes, but again - no matter the feedback will be from PTS, they'll be implemented in 7.0 4) next PTS + another delay of 7.0 go-live
  8. Dear BW. Please stop promising... anything. You're just making things worse and worse with every promise. Thx
  9. C'mon UX. Why 8 slots in a row in the inventory? 8 - 16 - 24... who's gonna remember? Please leave 10 slots per row! Thx
  10. All these changes are saying one thing: "Do you want to be rewarded? OK, so you will play what we want, where we want and in times we want you to play." Without going into much details: Do you want the gear (not to be for an absolute noob when you find occasionally a time to play some OPS or some other group content)? Then you need to play what we will serve to you. Because for the rest of of your play: "nada"... or almost "nada". Unsatisfied - ok, try Solitaire in Windows. Why all changes introduced in 6.0 and later under the philosophy of "do whatever you want, play what you want" - all these QoL improvements - are being removed?
  11. I can confirm too, it works (at least on Darth Malgus). Many ppl already hit their 100% on Feast of Prosperity. Thx for the fix (it took only... oh nevermind ).
  12. I just hope that the last hidden achievement for the Feast of Prosperity was fixed. It would be quite embarassing if not. We have waited whole year for return of this event and I don't want to imagine to grind the event another 3 weeks and then again end on 96%.
  13. Same here. Unable to connect EU servers, but able to connect to US servers. BTW: yesterday, during this time I encountered a serie of DC's on Darth Malgus. We have been in an OPS group of 8, and all members were randomly DC'ed, reconnected, then another 2 DC'ed... never able to get all 8 ppl online.
  14. So... 2 months passed, we have another swoop event and nothing changed. Bonus missions for perfections still not granted
  15. This bug was here already few patches ago. And it was fixed. Now it looks that this bug reappears.
  16. Thx for the summary and explanation. But talking about numbers. No matter the number of toons I (or anyone else) have, current craft means 60.300 CQ point for craft per week and per player (alts can't count since the daily/weekly completed on 1 toon disables this possibility on all other toons.... and that's it. These are not viable CQ points compared to total points average guild does during the Conquest (10's and 100's of milions). Conclusion: crafting for conquest was made absolutely insignificant by these changes. When you want to craft now for CQ it is like spit into the sea - literally. There were few ideas how to make crafting again viable for CQ. Not for CQ points but for the sysem as a whole. Please go through the threads and consider. Although - this would mean quite lot of work (or rather rework) of whole CQ system. Not just changing parameters (weekly/daily/infinite and CQ points to be earned) of particular CQ tasks. I will give tou an example (and question for real life). Imagine you are mayor in a small town. There is 1 main road crossing your city that is intended just for cars, trucks are not allowed (because they are damaging the roadn and houses nearby, polluting the city, causing traffic jams and generally... simply they shouldn't be there). You as a mayor already tried to solve this problem in a good way and you warned all drivers tha this road is not for trucks and they are not allowed to enter the town. You installed road signs on both edges of the town. And it didn't help. Trucks are still here. So your next step will be: a) buy few camera's, hire few more policemen and punish all those truck drivers who do not follow the rules? b) you dig up the road. When there is no road, there can be no truck. Of course no car, but the main thing is to get the trucks out of my town. My (and I'm not alone in this) feeling is that you are choosing b) too often. Because of simplicity. Back to crafting, bots, terms of service etc.: Be clear. Let all the players know that any use of 3rd party SW violates rules. Any automation will be punished by a permaban. And then find and implement such measures that players who violate rules will be punished. Thx
  17. I have a feeling that this mission interacts with a side-mission "Togruta Rescue". When I picked all missions (after arrival to Hoth), I saw that "Togruta Rescue" can be done in 2 areas: one was northeast from Aurek Base, second near the area where "Power Vacuum" has to be done. I did the "Togruta Rescue" in the northeast area (10 imp kills for bonus, then grabbed 3 Togruta Clearance Permits). But I didn't return to Aurek Base to finish the "Togruta Rescue". Instead, I went to south, where "Power Vacuum" should be done. And I was also unable to click the Comm Panel. After reading clues here, I did a reset of "Togruta Rescue", thinking - ok, when I pick up some Clearance Permits again, the Comm Panel will trigger. It didn't happen though. But when I reached approx position -3341, -1006, a dialog that I should find the soldiers... so I returned back to Comm Panel, and it WORKED! Try it too... may be another workaround for you...
  18. OK, current situation on Belsavis as follows: WB spawns only in PVP (5), where group of imps decided not to let anyone to WB. So they are breaking the last working instance. Do something with it BW!
  19. Nothing more is needed to say. Since the latest patch, Galactic Market got stucked on the same items on Featured list and is not "rotating" offers anymore. Bug or desired feature? Darth Malgus server.
  20. Hi, I haven't tried it yet on more characters, but it seems that the scanning animation is somehow broken. I tried it on female gunslinger body type A... well see the picture: https://imgur.com/a/vs3P5ib
  21. OK, BH event went away. We lost 1 "season" of it. Happens. Anyway - maybe someone already mentined it here, but just for sure: BW/EA, please, remove froum our Inventory / Mission Items following items: Bounty Contract: xxx (e.g. Dromund Kaas) and yyy Kingpin Contract (e.g. Hutta). I can understand your quick fix - that you disabled the BH terminal. And that you also erased those missions from our mission lists. But we, who have taken those mission and were unable to return these into terminals now have stucked these items in our special items inventories - we can't simply drop them off. And I'm REALLY worried about the future situation, when new BH event will come alive and vendor, providing BH missions will be unable to give us new ones, will refuse us because what...? We have these items in our inventories already. So either: in earliest incoming patch ensure these items will be removed from our inventories - or - ensure that it will not matter and the BH missions NPC will grant us new missions and if we pick the same missions we have in our inventories already, they will be replaced with the fresh ones. I'm writing it in advance, so you can count with this issue upfront. I don't want to get into situation when new BH event will start in the future and then someone realizes that those items in our inventories make trouble and we will be in a positions "oh, another issue found, let's wait for another fix..." and we will loose another week of BH event.
  22. Yep, same here. Switched instances, went out to fleet and in to Cartel Bazaar, travelled to other planet/SH and returned, Now tried other alt (who has missions active, but not finished yet) and dropbox is not there.
  23. Hi, we are currently experiencig a bug on Darth Malgus (republic side) - the Bounty Hunter terminal (dropbox) disappeared. It was there like 1-2 hours ago, now me and few other people are looking on empty spot instead of the terminal. I returned earlier today missions there with other alt, now it is not possible.
  24. same here. I either says login service is temporary unavaliable, or I can login, but list of my character doesn't appear and just loading screen is loading and loading...
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